h Player: jeanpaul Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-10-15.21:26:53.ttyrec Time: (1760563613) Wed Oct 15 21:26:53 2025 hThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. h{HWShall I pick a character's race, role, gender and alignment for you? [ynq] hHV yhlNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--h Ŀ@11Q11hC[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw Dlvl:1 $0 HP 14(14)  Pw 19(19)  AC9 Exp1 T1  It is written in the Book of Arle Nadja:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Arle Nadja seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Chaotic Dweller, have been heralded from birth as the instrument of Arle Nadja. You are destined to recover the Amulet fhCor your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Arle Nadja!--More--hXhXhpzHello jeanpaul, welcome to SlashEMExtended! You are a lawful male knowledgable Chaos Sorceror.--More--hy hh[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T1 hIif - an uncursed +3 robe of randomness (being worn) {16}.[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T1 (Press , when at target location. For instructions type a ?)h4 [Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T1 h5 7f - an uncursed +3 robe of randomness (being worn) {16}.[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T1 h  Drop what type of items?  a - All types b - Amulets ('"') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Spellbooks ('+') h - Potions ('!') i - Wands ('/') j - Gems ('*') A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) h[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T1 h7f - an uncursed +3 robe of randomness (being worn) {16}.[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T1 h Drop what type of items?  a - All types b - Amulets ('"') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Spellbooks ('+') h - Potions ('!') i - Wands ('/') j - Gems ('*') A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) h-[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T1 h57f - an uncursed +3 robe of randomness (being worn) {16}.[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T1 he hThere is a wall in the way![Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T1 hӅ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) hDh[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T1 hVf - an uncursed +3 robe of randomness (being worn) {16}.[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T1 (Press , when at target location. For instructions type a ?)hi1/Unknown direction: 's' (aborted).--More--hH h  Done.[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T1 h#y![Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T2 <@h"[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T2 [Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T3 11@QhˀhHYou displaced Mr. X.[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T3 Q@h[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T4 You hear bubbling water.ht Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) h + Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a vih -sual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level. --More--h @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` h$ A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location --More--h |g You can find out what a symbol represents by typing--More--h  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monsterh Q PRESS SHIFT-O TO OPEN THE OPTIONS MENU! THIS LETS YOU TURN ON THE NUMBER PAD! I REPEAT: PRESS SHIFT-O TO OPEN THE OPTIONS MENU! DO THAT DURING THE FIRST 50 TURNS TO BE ASKED WHETHER YOU WANT TO TURN ON THE NUMBER PAD SO YOU DON'T HAVE TO SEARCH FOR THE OPTION MANUALLY --More--hi(alternately, you can open the main menu by pressing escape and select 'g' for game commands, which lets you switch the number pad on and off with 'n')  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. Important hints: - Can't find whatever command you're looking for? Contact Amy and ask her!  https://www.reddit.com/r/slashemextended  Or use the #em.slashem.me IRC channel on Libera. - There is no "dig" command. In order to dig, equip and 'a'pply a pick-axe. - Press s to search for secret doorh;s and corridors. - Press Ctrl-D (or k in number pad mode) to kick. - Press Shift-F and then a direction to forcibly attack a location in melee. - Press the comma key to pick up items. - In order to look at a tile on the screen, press / and answer 'y' when asked --More--h[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T4 hf - an uncursed +3 robe of randomness (being worn) {16}.[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T4  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) hF[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T4 h^7f - an uncursed +3 robe of randomness (being worn) {16}.[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T4 h What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) h)F[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T4 hf - an uncursed +3 robe of randomness (being worn) {16}.[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T4  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) hiF[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T4 h7f - an uncursed +3 robe of randomness (being worn) {16}.[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T4 hP What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) h# F[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T4 h Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) h+What command?  h:  h= a Apply (use) a tool[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T4 $h<[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T4 [Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T5 Q1@$h= %hXSSYou displaced Mr. X.[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T5 @1Q%h1wYou slide on the ice.[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T6 Par [Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T6 Par [Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T7 Q&h[@[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T7 [Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T8 1@1Q&hf 3[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T8 [Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T9 @Q1'h`mThere is a wall in the way![Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T9 *hI%A[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T9 [Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T10 @Q+hе'[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T10 [Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T11 @Q+hP 8[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T11 [Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw  14(14)  Pw 19(19)  AC9 Exp1 T12 @1Q,hMF=Beware, there will be no return! Still climb? [yn] (n) 2h1 y[Jeanpaul the Chaotic Dweller  14(14)  Pw 19(19) 2h Ŀ@11Q112hG 9[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw Dlvl:1 $0 HP 14(14)  Pw 19(19)  AC9 Exp1 T12 Do you want your possessions identified? DYWYPI? [ynq] (n) 6h y Amulets m - an uncursed amulet of clear view {0} Weapons e - an uncursed +0 two-handed sword (weapon in hands) {60} Armor f - an uncursed +3 robe of randomness (being worn) {16} Comestibles p - an uncursed Hacker's Food {0} Scrolls i - an uncursed scroll of taming {0} j - an uncursed finalized scroll of regular material {0} k - an uncursed finalized scroll of rumor {0} l - an uncursed scroll of message {0} t - 5 uncursed scrolls of healing {0} u - 4 uncursed scrolls of mana {0} v - 3 uncursed scrolls of phase door {0} w - 2 uncursed scrolls of standard id {0} x - an uncursed scroll of cure {0} y - an uncursed scroll of heal other {0} Spellbooks a - a blessed spellbook of line loss (0:3) {0} b - a blessed spellbook of russian rou6h jlette (0:5) {0} c - a blessed spellbook of vanishing (0:2) {0} d - a blessed spellbook of throne gamble (0:3) {0} Potions g - an uncursed potion of fruit juice {0} h - an uncursed finalized potion of booze {0} Wands n - an uncursed wand of detect monsters (0:1) {0} o - an uncursed wand of light (0:1) {0} Gems q - 8 uncursed +0 silver slingstones r - a blessed +0 silver slingstone s - the uncursed +0 silver slingstone named First Siegecrafter(end) Ihi[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw Dlvl:1 $0 HP 14(14)  Pw 19(19)  AC9 Exp1 T12 Do you want to see your attributes? [ynq] (n) Lh]yFinal Attributes: You had transgressed. Your alignment was -10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: mystery resistance. You could not have this property extrinsically: wallwalking. Potion identification only worked 3 times out of 5. Amulet identification only worked 15 times out of 31. Implant identification only worked 1 times out of 15. Spellbook identification only worked 2 times out of 4. Gem identification only worked 100 times out of 114. Scroll drop chance was reduced to 93%. Wand drop chance was reduced to 87%. Potion drop chance was reduced to 91%. Weapon drop chance was reduced to 92%. Shop item generation was reduced to 97%. Mastering the following skill taught you the hidden power: missile weapons. The following skill was trained at one fifth the usual rate: sexy flats. The following skill was limited tLh^o basic proficiency: divination spells. The following skill became untrainable if you tried to train it too early: healing spells (turn 2). The following skill became untrainable if you tried to train it too early: body spells (turn 666). The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 97735). Monster spawn rate multiplier was currently 100. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'bald' and your beard type is 'bristly cool'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5011 turns ago. Your areola diameter was 11. Monster spawn increase would have started at turn 369493. Monster spawn increase had reached its maximum at turn 1043785. In this game, Eevee's evolLh^ution was vaporeon. Maximum amount of combined random monster spawn freqs was 2465. Your limit for ascension was at turn 318432. The monster class that cannot be genocided was naga. The monster species that was spawned more often: magdalen fugally (freq bonus 4). The monster species that was spawned more often: devilling dottily (freq bonus 14). The monster species that was spawned more often: ashen spore (freq bonus 1). The monster species that was spawned more often: amber femmy (freq bonus 3). The monster species that was spawned more often: realizer brickbat (freq bonus 4). The monster species that was spawned more often: hahaha colony (freq bonus 4). The monster species that was spawned more often: tschamm ogre (freq bonus 6). The monster species that was spawned more often: green thunderlord (freq bonus 8). The monster species that was spawned more often: nonexistant arch-lich (freq bonus 2). The monster species tLh^What was spawned more often: darnel tester dewfall (freq bonus 6). --More--ah5 The monster species that was spawned more often: slaughter wight (freq bonus 6). The monster species that was spawned more often: bombed skittered (freq bonus 12). The monster species that was spawned more often: sand rat (freq bonus 18). The monster species that was spawned more often: scrolem (freq bonus 4). The monster species that was spawned more often: fast lichen (freq bonus 12). The monster species that was spawned more often: panza (freq bonus 10). The monster species that was spawned more often: esophagal badminton (freq bonus 2). The monster species that was spawned more often: blasphemous monster (freq bonus 12). The monster species that was spawned more often: Amy BSOD (freq bonus 9). The monster species that was spawned more often: buffalo hc girl (freq bonus 2). The monster trait that was more common: monsters with debt-increasing attacks (freq bonus 4). The monster trait that was more common: monsters that buzz (freah q bonus 4). The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 8). The monster species that was never randomly spawned: neophyte virus demon. The monster species that was never randomly spawned: tutu swirliest. The monster species that was never randomly spawned: dim wishbone peppier intl gentility. The monster species that was never randomly spawned: malaria xan. The monster species that was never randomly spawned: porter Mordor orc. The monster species that was never randomly spawned: direst exedra. The monster species that was never randomly spawned: +3 vd barrier. The monster species that was never randomly spawned: easy ripper. The monster species that was never randomly spawned: eloroper. The monster species that was never randomly spawned: +3 jm barrier. The monster class that was always generated with extra speed:ah  quadruped. The RNG hath decreed that this item was never generated: mare trident (Weapons). The RNG hath decreed that this item was never generated: cloak of seeing (Armor). The RNG hath decreed that this item was never generated: deep dragon scale mail (Armor). The RNG hath decreed that this item was generated more often: Hannah cuddle boots (Armor, freq bonus 56). The RNG hath decreed that this item was generated more often: steel knife (Weapons, freq bonus 7). The RNG hath decreed that this item was generated more often: undo genocide (Scrolls, freq bonus 2). The RNG hath decreed that this item was generated more often: mercurial chain (Chains, freq bonus 11). The RNG hath decreed that this item was generated more often: cloak of unlight (Armor, freq bonus 38). The RNG hath decreed that this item was generated more often: bricklayer bar (Weapons, freq bonus 3). The RNG hath decreed that this item was generated more often: soft girl sneaah ker (Weapons, freq bonus 39). The RNG hath decreed that this item was generated more often: laser beam (Weapons, freq bonus 9). The RNG hath decreed that this item was generated more often: Hawaiian shirt (Armor, freq bonus 48). The RNG hath decreed that this item was generated more often: cloak of nonfollowing (Armor, freq bonus 18). The RNG hath decreed that this item was generated more often: consort's suit (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: implant of omen (Implants, freq bonus 17). The RNG hath decreed that this item was generated more often: solar beam (Wands, freq bonus 16). The RNG hath decreed that this item was generated more often: amulet of clear view (Amulets, freq bonus 5). The RNG hath decreed that this item was generated more often: platinum sniper bullet (Weapons, freq bonus 4). The RNG hath decreed that this item was ah~ |generated more often: Charlotte hugging boots (Armor, freq bonus 2). The RNG hath decreed that this item was generated more often: partisan (Weapons, freq bonus 9). The RNG hath decreed that this item was generated more often: blind self (Spellbooks, freq bonus 10). The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball (Iron balls, freq bonus 9). The RNG hath decreed that this item was generated more often: map level (Spellbooks, freq bonus 3). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 45). --More--jh$`The RNG hath decreed that this item class was generated more often: Tools (freq bonus 11). The RNG hath decreed that this item was always generated cursed: Nelly lady pumps (Armor). The RNG hath decreed that this item was always generated cursed: pet syringe (Spellbooks). The RNG hath decreed that this item was always generated cursed: secretion dagger (Weapons). The RNG hath decreed that this item was always generated cursed: undressing stone (Gems). The RNG hath decreed that this item was always generated cursed: hunting rifle (Weapons). The RNG hath decreed that this trap was always invisible: sleeping gas trap. The RNG hath decreed that this trap was generated more often: rosa trap (freq bonus 1). Trap randomization happened for 1 in 5 traps. Traps were spawned invisible 1 times in 89. Traps were extra hard to find 6% of the time. Next attribute increase check would have come at turn 311. Strength training was 0. jh`Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You had 50 points of BUC expertise. You had 50 points of enchantment expertise. You had 50 points of weapon enchantment expertise. You had not decided on your sexuality yet. You were prevented from having mystery resistance (0). You had 1487 points of nutrition remaining. You had free action. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (122). You survived. --More--qh0 Ŀ@11Q11qh0-[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw Dlvl:1 $0 HP 14(14)  Pw 19(19)  AC9 Exp1 T12 Do you want to see your discoveries? [ynq] (n) whuy Discoveries  Amulets amulet of clear view (nonexempt) Armor robe of randomness (priestly robe) Scrolls scroll of taming (PHORPHORBA BAIBO PHORBORBA) scroll of regular material (DUELLBLUETEL) scroll of rumor (SO LIEBER FLAUSCHIGER REGEN) scroll of message (NOTHINGOFFPULL) scroll of healing (THE THE GHOSTSES) scroll of mana (BORING BUT OPTIMAL) scroll of phase door (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of standard id (POPO LILI TIKTIK) scroll of cure (DEATH TO CLEANERS) scroll of heal other (KYURARIA AQUIFOLIUM) * scroll of extra healing (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) * scroll of greater mana restoration (LET THE SWEET WOMAN GENTLY STOMP YOU WITH HER SOFT PUMPS) Spellbooks spewhllbook of line loss (glaucous) spellbook of russian roulette (thin) spellbook of vanishing (extramission) spellbook of throne gamble (velvet) Potions potion of fruit juice (aromatic) potion of booze (orange) Wands wand of detect monsters (twisted) wand of light (teaching) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * physio venom (splash of venom) * segfault venom (splash of venom)(end) h[Jeanpaul the Chaotic Dweller ] St11 Dx5 Co10 In10 Wi12 Ch6 ChaKnoMalLaw Dlvl:1 $0 HP 14(14)  Pw 19(19)  AC9 Exp1 T12 Do you want an account of creatures vanquished? [ynq] (n) hy Vanquished creatures:  0 maintenance automatons (1 created) 0 chaos polymorphers (1 created) 0 covxorns (1 created) 0 twens (1 created) 0 inactive mushroom patches (1 created) 0 forget fish (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--hDo you want to see your conduct? [ynq] (n) h yVoluntary challenges: You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of -10. You had a maximum alignment of 0. You fumbled 1 time. You escaped past messages 1 time (hint: doing that too often can result in you skipping crucially important messages and being screwed over unexpectedly). --More--hW hMGoodbye jeanpaul the Chaos Sorceror... You and Mr. X escaped from the dungeon with 168 points,  1 amulet of clear view (worth 150 zorkmids), and 0 pieces of gold, after 12 moves. You were level 1 with a maximum of 14 hit points when you escaped.--More--h  h h_You reached the 37th place on the top 10000 list. No Points Name Hp [max] 1 24493774 Squirrel-Car-Ink-Mal-Law (Poly-Art) ascended to demigod-hood. 187 [356] 2 926155 Zsj III-War-Grd-Mal-Neu died in Lawful Quest on level 25. Killed by a touch of death. 314 [342] hw 3 901152 ziratha-Poi-Dev-Fem-Cha died in One-eyed Sam's Market on level 33. Killed by a monster (hallucinogen-distorted oneroi), while being bound by Sing. - [200] h  35 180 Pedgux-Pok-Bat-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (angular tuit). - [52] 36 174 Lothgar-Rog-Elf-Fem-Cha quit in The Dungeons of Doom on level 1. 32 [32]  37 168 jeanpaul-Cha-Kno-Mal-Law escaped the dungeon   [max level 1]. 14 [14] 38 166 Lothgar-Blo-Alc-Mal-Neu quit in The Dungeons of Doom on level 1. 30 [30] 39 117 Pedgux-Gan-Win-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (huge ogre thief). - [14]