K9^e Player: jaybirdo Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-02-04.21:34:03.ttyrec Time: (1580852043) Tue Feb 4 21:34:03 2020 K9^pThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] L9^yL9^vĿf@+[Jaybirdo the Cash Stealer ] St7 Dx10 Co5 In11 Wi10 Ch17 PicInkMalCha Dlvl:1 $200 HP 18(18)  Pw 7(7)  AC9 Exp1 T1 Dim  It is written in the Book of Daini:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Daini seeks to possess the Amulet, and with it to gain deserved L9^uascendance over the other gods.  You, a newly trained Cash Stealer, have been heralded from birth as the instrument of Daini. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Daini!--More--N9^_/Ŀf@+Hello jaybirdo, welcome to SlashEMExtended! You are a chaotic male inka Pickpocket.--More--O9^st [Jaybirdo the Cash Stealer ] St7 Dx10 Co5 In11 Wi10 Ch17 PicInkMalCha  18(18)  Pw 7(7)  AC9 Exp1 T1 Dim O9^ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) R9^f + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) S9^ +Really quit? WARNING: this will erase your game permanently! [yes/no]? U9^ίyU9^[Jaybirdo the Cash Stealer ] St7 Dx10 Co5 In11 Wi10 Ch17 PicInkMalCha  18(18)  Pw 7(7)  AC9 Exp1 T1 Dim W9^D /You don't have anything to drink.--More--X9^> [Jaybirdo the Cash Stealer ] St7 Dx10 Co5 In11 Wi10 Ch17 PicInkMalCha  18(18)  Pw 7(7)  AC9 Exp1 T1 Dim Y9^  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Z9^ + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) [9^A+Really quit? WARNING: this will erase your game permanently! [yes/no]? \9^y\9^e\9^ʕ s\9^ [Jaybirdo the Cash Stealer  18(18)  Pw 7(7)  AC9 Exp1 T1 DimĿf@+[Jaybirdo the Cash Stealer ] St7 Dx10 Co5 In11 Wi10 Ch17 PicInkMalCha Dlvl:1 $200 HP 18(18)  Pw 7(7)  AC9 Exp1 T1 Dim Do you want your possessions identified? DYWYPI? [ynq] (n) ]9^ Mn Weapons  a - 10 uncursed +0 daggers (wielded) {40}  b - 2 uncursed greased +0 knives (alternate weapon; not wielded) {4}  Armor  d - an uncursed +0 pair of leather gloves (being worn) {4}  e - an uncursed +0 cloak of displacement (being worn) {4}  Scrolls  g - 4 uncursed scrolls of healing {0}  h - an invisible uncursed scroll of healing {0}  i - 4 uncursed scrolls of mana {0}  j - 3 uncursed scrolls of phase door {0}  k - 2 uncursed scrolls of standard id {0}  l - an uncursed scroll of cure {0}  m - an uncursed scroll of heal other {0}  Spellbooks  f - an uncursed finalized spellbook of nature beam (0:0) {0}  Tools  c - an uncursed lock pick {0} (end) ^9^S Ŀf@+[Jaybirdo the Cash Stealer ] St7 Dx10 Co5 In11 Wi10 Ch17 PicInkMalCha Dlvl:1 $200 HP 18(18)  Pw 7(7)  AC9 Exp1 T1 Dim Do you want to see your attributes? [ynq] (n) `9^%nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: diminished bleeding. You could not have this property extrinsically: regeneration. You could not have this property intrinsically: burnopathy. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 38. Implant identification only worked 1 times out of 26. Wand identification only worked 3 times out of 13. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 117. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 85% chance. Monsters only dropped their equipment with 74% chance. Amulet drop chance was reduced to 16%. Poti`9^H%on drop chance was reduced to 95%. Armor drop chance was reduced to 48%. Tool drop chance was reduced to 83%. --More--`9^Food drop chance was reduced to 92%. The following skill was limited to skilled proficiency: chaos spells. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 54515. Monster spawn increase had reached its maximum at turn 178645. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 4748862. The monster class that cannot be genocided was rodent. The monster species that was spawned more often: balmier neptunium (freq bonus 8).The monster species that was spawned more often: cladding posturing (freq bonus 9).The monster species that was spawned more often: red putty (freq bonus 32). The monster species that was spawned more often: pointate spore (freq bonus 8). The monster species that was spawned more often: petty giant beetle (freq bonus 12). The monster species that was spawned more of`9^èten: dex hound (freq bonus 12). The monster species that was spawned more often: oasis lady (freq bonus 6). The monster species that was spawned more often: high mushroom (freq bonus 9). The monster species that was spawned more often: werepermamimic (freq bonus 10). The monster species that was spawned more often: grab kaptain (freq bonus 2). --More--`9^G! The monster species that was spawned more often: carom equinely (freq bonus 8). The monster species that was spawned more often: wartortle (freq bonus 12). The monster species that was spawned more often: undead otaku (freq bonus 12). The monster species that was spawned more often: overlord (freq bonus 8). The monster species that was spawned more often: cheater lion (freq bonus 6). The monster species that was spawned more often: ceos card (freq bonus 6). The monster species that was spawned more often: ebony spore (freq bonus 1). The monster species that was spawned more often: Miriam's cone-heel boot (freq bonus 4). The monster species that was spawned more often: realignment familarity (freq bonus 2). The monster species that was spawned more often: collodium rowdyism gatecrasher (freq bonus 8). The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2). The monster tr`9^w! ait that was more common: monsters whose attacks teleport you (freq bonus 4). The monster trait that was more common: monsters that have humanoid speech (freq bonus 8). The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 8). The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1). --More--a9^~The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 8). The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2). The monster trait that was more common: monsters whose attacks stun you (freq bonus 6). The monster trait that was more common: monsters with feminism attacks (freq bonus 2). The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2). The monster species that was never randomly spawned: Eveline's sneaker. The monster species that was never randomly spawned: prefabricate optimal. The monster species that was never randomly spawned: pink mushroom patch. The monster species that was never randomly spawned: grim ward turret. The monster species that was never randomly spawned: hell knight. The monster species that was never randomly spawned: undead fungus. The monster species that was a9^~never randomly spawned: daat sephirah. The monster species that was never randomly spawned: mantidraconian. The monster species that was never randomly spawned: ancient evil pseudodragon. The monster species that was never randomly spawned: tentacled horror. The monster class that was always generated with extra speed: blob. The RNG hath decreed that this item was never generated: homing torpedo ((null)). --More--a9^lThe RNG hath decreed that this item was never generated: increase accuracy (clay). The RNG hath decreed that this item was never generated: heavy wax ball ((null)). The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves). The RNG hath decreed that this item was never generated: green gown ((null)). The RNG hath decreed that this item was never generated: skill loss stone (gray). The RNG hath decreed that this item was never generated: rocket gauntlets ((null)). The RNG hath decreed that this item was never generated: damage meter stone (gray). The RNG hath decreed that this item was never generated: nether (GALADRIEL YOU ARE INSANE). The RNG hath decreed that this item was never generated: discharge stone (gray). The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 49). The RNG a9^lhath decreed that this item was generated more often: lockout (molded, freq bonus 6). The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 3). --More--a9^ىThe RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 4). The RNG hath decreed that this item was generated more often: mithril lash ((null), freq bonus 25). The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 27). The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 11). The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 23). The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: cure numbness (oa9^cpaque, freq bonus 19). The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 35). The RNG hath decreed that this item was generated more often: invisibility --More--a9^2v (wire, freq bonus 9). The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 5). The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: ornate mace ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 5). The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 2). The RNG hath decreed that this item was always generated cursed: youkan ((null)). The RNG hath decreed that this item was always generated cursed: entrapping (scintillating). The RNG hath decreed that this item was always generated cursed: emerald (green). The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots). The RNG hath decrea9^bv ed that this item was always generated cursed: antiprayer stone (gray). The RNG hath decreed that this item was always generated cursed: leather armor ((null)). --More--a9^! The RNG hath decreed that this item was always generated cursed: hugging boot ((null)). The RNG hath decreed that this item was always generated cursed: tarrier ((null)). The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray). The RNG hath decreed that this item was always generated cursed: aimbot lightning (shrined). The RNG hath decreed that this trap was always invisible: nastiness trap. The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 3). Trap randomization happened for 1 in 259 traps. Trap difficulty was increased by 85. Next attribute increase check would have come at turn 125. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were dimmed (0). You had not decided on your sexuality yet. You were prevented a9^#" dfrom having diminished bleeding (0). You recognized peaceful creatures. --More--a9^rYou had infravision. You had 1500 points of nutrition remaining. You were displaced. You were stealthy. You had improved technique levels. You had scent view. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (687). You survived. --More--b9^Q Ŀf@+[Jaybirdo the Cash Stealer ] St7 Dx10 Co5 In11 Wi10 Ch17 PicInkMalCha Dlvl:1 $200 HP 18(18)  Pw 7(7)  AC9 Exp1 T1 Dim Do you want to see your discoveries? [ynq] (n) b9^ n Discoveries   Armor  leather gloves (awesome gloves)  cloak of displacement (science cloak)  Scrolls  scroll of healing (ERMAH ERS SER FLERCER BERNDLERBERNDL)  scroll of mana (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK)  scroll of phase door (ASHPD)  scroll of standard id (PLAY DOT POKEMONSHOWDOWN DOT COM)  scroll of cure (MANIC MINER)  scroll of heal other (DELICATE SENSIBILITIES)  * scroll of extra healing (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI V  * scroll of greater mana restoration (I HERE SOMETHING)  Spellbooks  spellbook of nature beam (wet)  Gems  * dilithium crystal (white)  * magicite crystal (blue)  * wonder stone (cyan)  * diamond (white)  * cirmocline stone (pink)  * ruby (red) (1 of 15)b9^J@ * jacinth stone (orange)  * sapphire (blue)  * black opal (black)  * emerald (green)  * dioptase stone (radiant)  * morganite stone (pink)  * turquoise stone (green)  * orthoclase stone (yellow)  * citrine stone (yellow)  * andalusite stone (radiant)  * aquamarine stone (green)  * peridot (radiant)  * charoite stone (violet)  * amber stone (yellowish brown)  * amazonite stone (cyan)  * sodalith stone (blue)  * topaz stone (yellowish brown)  * vivianite stone (cyan)  * epidote stone (green)  * jet stone (black)  * opal (white)  * chalcedon stone (cyan)  * chrysocolla stone (teal) (2 of 15)c9^r * malachite (green)  * chrysoberyl stone (yellow)  * covelline stone (blue)  * rose quartz stone (pink)  * garnet stone (red)  * kunzite stone (pink)  * amethyst stone (violet)  * spinel (violet)  * cyan stone (teal)  * lapis lazuli (blue)  * jasper stone (red)  * moonstone (yellow)  * prehnite stone (radiant)  * fluorite stone (blue)  * disthene stone (teal)  * apophyllite stone (cyan)  * obsidian stone (black)  * agate stone (orange)  * tourmaline (green)  * rhodochrosite stone (pink)  * anhydrite stone (cyan)  * halite stone (white)  * marble stone (black) (3 of 15)c9^]  * morion stone (black)  * jade stone (green)  * worthless piece of white glass (white)  * worthless piece of blue glass (blue)  * worthless piece of red glass (red)  * worthless piece of yellowish brown glass (yellowish brown)  * worthless piece of orange glass (orange)  * worthless piece of yellow glass (yellow)  * worthless piece of black glass (black)  * worthless piece of pink glass (pink)  * worthless piece of cyan glass (cyan)  * worthless piece of teal glass (teal)  * worthless piece of green glass (green)  * worthless piece of radiant glass (radiant)  * worthless piece of violet glass (violet)  * luckstone (gray)  * healthstone (gray)  * manastone (gray)  * stone of magic resistance (gray)  * sleepstone (gray)  * loadboulder (gray)  * loadstone (gray)  * touchstone (gray) (4 of 15)d9^4I2 * right mouse button stone (gray)  * display loss stone (gray)  * spell loss stone (gray)  * yellow spell stone (gray)  * auto destruct stone (gray)  * memory loss stone (gray)  * inventory loss stone (gray)  * blacky stone (gray)  * menu bug stone (gray)  * speedbug stone (gray)  * superscroller stone (gray)  * free hand bug stone (gray)  * unidentify stone (gray)  * stone of thirst (gray)  * unlucky stone (gray)  * shades of grey stone (gray)  * stone of fainting (gray)  * stone of cursing (gray)  * stone of difficulty (gray)  * deafness stone (gray)  * antimagic stone (gray)  * weakness stone (gray)  * rot thirteen stone (gray) (5 of 15)d9^U  * bishop stone (gray)  * confusion stone (gray)  * dropbug stone (gray)  * DSTW stone (gray)  * status stone (gray)  * alignment stone (gray)  * stairstrap stone (gray)  * uninformation stone (gray)  * farlook stone (gray)  * respawn stone (gray)  * captcha stone (gray)  * nonsacred stone (gray)  * starvation stone (gray)  * dropless stone (gray)  * low effect stone (gray)  * inviso stone (gray)  * ghostly stone (gray)  * dehydrating stone (gray)  * stone of hate (gray)  * directional swap stone (gray)  * nonintrinsical stone (gray)  * dropcurse stone (gray)  * stone of naked stripping (gray) (6 of 15)e9^h * antilevel stone (gray)  * stealer stone (gray)  * rebel stone (gray)  * shit stone (gray)  * stone of misfiring (gray)  * stone of permanence (gray)  * amnesia stone (gray)  * bigscript stone (gray)  * bank stone (gray)  * map stone (gray)  * technique stone (gray)  * disenchantment stone (gray)  * verisiert stone (gray)  * chaos terrain stone (gray)  * muteness stone (gray)  * engraving stone (gray)  * magic device stone (gray)  * book stone (gray)  * level stone (gray)  * quiz stone (gray)  * stone of intrinsic loss (gray)  * blood loss stone (gray)  * bad effect stone (gray) (7 of 15)e9^8 * trap creation stone (gray)  * stone of vulnerability (gray)  * item-teleporting stone (gray)  * metabolic stone (gray)  * stone of no return (gray)  * egostone (gray)  * fast forward stone (gray)  * rotten stone (gray)  * unskilled stone (gray)  * low stat stone (gray)  * training stone (gray)  * exercise stone (gray)  * turn limit stone (gray)  * weak sight stone (gray)  * chatter stone (gray)  * disconnect stone (gray)  * screw stone (gray)  * bossfight stone (gray)  * entire level stone (gray)  * bone stone (gray)  * autocurse stone (gray)  * highlevel stone (gray)  * spell memory stone (gray) (8 of 15)e9^d * sound effect stone (gray)  * time use stone (gray)  * lootcut stone (gray)  * monster speed stone (gray)  * scaling stone (gray)  * inimical stone (gray)  * white spell stone (gray)  * greyout stone (gray)  * quasar stone (gray)  * mommy stone (gray)  * horror stone (gray)  * artificial stone (gray)  * wereform stone (gray)  * antiprayer stone (gray)  * evil patch stone (gray)  * hard mode stone (gray)  * secret attack stone (gray)  * eater stone (gray)  * covetous stone (gray)  * non-seeing stone (gray)  * darkmode stone (gray)  * unfindable stone (gray)  * homicide stone (gray) (9 of 15)e9^hB  * multitrapping stone (gray)  * wakeup call stone (gray)  * grayout stone (gray)  * gray center stone (gray)  * checkerboard stone (gray)  * clockwise stone (gray)  * counterclockwise stone (gray)  * lag stone (gray)  * blesscurse stone (gray)  * delight stone (gray)  * discharge stone (gray)  * trash stone (gray)  * filtering stone (gray)  * deformatting stone (gray)  * flicker strip stone (gray)  * undressing stone (gray)  * hyper blue stone (gray)  * no-light stone (gray)  * paranoia stone (gray)  * fleece stone (gray)  * interruption stone (gray)  * dustbin stone (gray)  * battery stone (gray) (10 of 15)e9^P  * butterfinger stone (gray)  * miscasting stone (gray)  * message suppression stone (gray)  * stuck announcement stone (gray)  * storm stone (gray)  * maximum damage stone (gray)  * latency stone (gray)  * starlit sky stone (gray)  * trap knowledge stone (gray)  * highscore stone (gray)  * pink spell stone (gray)  * green spell stone (gray)  * EVC stone (gray)  * underlaid stone (gray)  * damage meter stone (gray)  * weight stone (gray)  * infofuck stone (gray)  * black spell stone (gray)  * cyan spell stone (gray)  * heap stone (gray)  * blue spell stone (gray)  * tron stone (gray)  * red spell stone (gray) (11 of 15)e9^65 * too heavy stone (gray)  * elongated stone (gray)  * wrapover stone (gray)  * destruction stone (gray)  * melee prefix stone (gray)  * automore stone (gray)  * unfair attack stone (gray)  * bad part stone (gray)  * completely bad part stone (gray)  * evil variant stone (gray)  * orange spell stone (gray)  * violet spell stone (gray)  * longing stone (gray)  * cursed part stone (gray)  * quaversal stone (gray)  * appearance shuffling stone (gray)  * brown spell stone (gray)  * choiceless stone (gray)  * goldspell stone (gray)  * deprovement stone (gray)  * initialization stone (gray)  * gushlush stone (gray)  * soiltype stone (gray) (12 of 15)f9^J * dangerous terrain stone (gray)  * fallout stone (gray)  * mojibake stone (gray)  * gravation stone (gray)  * uncalled stone (gray)  * exploding dice stone (gray)  * permacurse stone (gray)  * shrouded identity stone (gray)  * feeler gauge stone (gray)  * long screwup stone (gray)  * wing yellow stone (gray)  * life saving stone (gray)  * curseuse stone (gray)  * cut nutrition stone (gray)  * skill loss stone (gray)  * autopilot stone (gray)  * force stone (gray)  * monster glyph stone (gray)  * changing directive stone (gray)  * container kaboom stone (gray)  * steal degrade stone (gray)  * left inventory stone (gray)  * fluctuating speed stone (gray) (13 of 15)f9^- * tarmustrokingnora stone (gray)  * failure stone (gray)  * bright cyan spell stone (gray)  * frequentation spawn stone (gray)  * pet AI stone (gray)  * satan stone (gray)  * rememberance stone (gray)  * pokelie stone (gray)  * autopickup stone (gray)  * dywypi stone (gray)  * silver spell stone (gray)  * metal spell stone (gray)  * platinum spell stone (gray)  * manler stone (gray)  * doorning stone (gray)  * nownsible stone (gray)  * elm street stone (gray)  * monnoise stone (gray)  * rang call stone (gray)  * recurring spell loss stone (gray)  * anti training stone (gray)  * techout stone (gray)  * stat decay stone (gray) (14 of 15)f9^n * movemork stone (gray)  * sane treble stone (gray)  * statcrease stone (gray)  * simeout stone (gray)  * nasty stone (gray)  * salt chunk (gray)  * whetstone (gray)  * small piece of unrefined mithril (gray)  * silver slingstone (gray)  * talc (gray)  * graphite (gray)  * volcanic glass fragment (gray)  * starlightstone (gray)  * flint stone (gray)  * lead clump (gray)  * bone fragment (gray)  * sling ammo (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (15 of 15)f9^Ŀf@+[Jaybirdo the Cash Stealer ] St7 Dx10 Co5 In11 Wi10 Ch17 PicInkMalCha Dlvl:1 $200 HP 18(18)  Pw 7(7)  AC9 Exp1 T1 Dim Do you want an account of creatures vanquished? [ynq] (n) g9^ n Vanquished creatures:  0 kittens (1 created) 0 hobbit younglings (1 created) 0 small group kobolds (1 created) 0 blue faeries (1 created) 0 goblins (1 created) 0 death lichens (1 created) 0 carollian monsters (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--g9^ Do you want to see your conduct? [ynq] (n) h9^h6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--h9^ĿGoodbye jaybirdo the Pickpocket... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 200 pieces of gold, after 1 move. You were level 1 with a maximum of 18 hit points when you quit.--More--