7dYz Player: introsp3ct Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-07-11.02:28:05.ttyrec Time: (1499740085) Tue Jul 11 02:28:05 2017 7dY({Bad syntax in OPTIONS in /dgldir/userdata/introsp3ct/slex/introsp3ct.slexrc: implicit_uncursed. Hit return to continue: 7dYw Bad syntax in OPTIONS in /dgldir/userdata/introsp3ct/slex/introsp3ct.slexrc: hilite_pile. Hit return to continue: 7dY  7dY wBad syntax in OPTIONS in /dgldir/userdata/introsp3ct/slex/introsp3ct.slexrc: sortloot:full. Hit return to continue: 7dY%[ Warning - Boolean option specified multiple times: color. Hit return to continue: 7dYH` Warning - Boolean option specified multiple times: menucolors. Hit return to continue: 7dYFk This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Restoring save file...7dY*^[Introsp3c the  Mortician] St4 Dx6 Co16 In11 Wi9 Ch3 NecDroFemCha S2763 Min:3 $47 HP 54(84)  Pw 9(72)  AC3 Xp6/639 T1248 You return to level 3 in The Gnomish Mines.--More--7dY~ ĿĿĿĿĿĿĿĿſ%Ŀڿ7dY{ <Ŀڿ^ĿĿ ĿĿĿ%) Ŀ7dY  ^ĿĿ[ Ŀ@Ŀ* )ڿĿڿڿĿĿ*Yќ 237mٳĿ%*Ŀ7dYK w[Introsp3c the  Mortician] St4 Dx6 Co16 In11 Wi9 Ch3 NecDroFemCha S2763 Min:3 $47 HP 54(84)  Pw 9(72)  AC3 Xp6/639 T1248 Hello introsp3ct, the droven Necromancer, welcome back to SlashEMExtended!7dY *[Introsp3c the  Mortician] St4 Dx6 Co16 In11 Wi9 Ch3 NecDroFemCha S2763  54(84)  Pw 9(72)  AC3 Xp6/639 T1248 --More--7dYK0You are lucky! Full moon tonight.7dYp LYou can't go up here.[Introsp3c the  Mortician] St4 Dx6 Co16 In11 Wi9 Ch3 NecDroFemCha S2763  54(84)  Pw 9(72)  AC3 Xp6/639 T1248 7dYn Extended Command:   # - # [perform an extended command]  2 - 2weapon [toggle two-weapon combat]  ? - ? [get this list of extended commands]  a - adjust or apply or attributes or autopickup  b - borrow [steal from monsters]  c - call or callold or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance  f - fire or force  g - glance [show what type of thing a map symbol on the level corresponds to] 7dYn  h - help or history  i - inventory or inventoryall or invoke  j - jump [jump to a location]  k - kick [kick something]  l - look or loot  m - mark or monster  n - name [name an item or type of object]  o - offer or open  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver  7dYo r - read or redraw or remove or removeimarkers or ride or rub  s - save or search or seeall or seeamulet or seearmor or seegold or seerings or seespells or seeto  t - takeoff or takeoffall or technique or teleport or throw or travel or turn or twoweapon  u - untrap or up  v - vanquished or version or versionext  w - wait or wear or whatdoes or whatis or wield or wipe  y - youpoly [polymorph at will] (1 of 2)7dY: + Extended Command: q   u - quaff [quaff (drink) something]  u - quit [exit without saving current game]  u - quiver [select ammunition for quiver]  (end) 7dYd + Extended Command: qu   a - quaff [quaff (drink) something]  i - quit [exit without saving current game]  i - quiver [select ammunition for quiver]  (end) 7dY2 + Extended Command: qui   t - quit [exit without saving current game]  v - quiver [select ammunition for quiver]  (end) 7dYٔ  +ĿĿĿĿĿĿĿĿſ%Ŀڿ7dY: <Ŀڿ^ĿĿ ĿĿĿ%) ĿY m ^ĿĿ[ Ŀ@Ŀ* )ڿĿڿڿĿĿ*7dY [36mٳĿ%*Ŀ[Introsp3c the  Mortician] St4 Dx6 Co16 In11 Wi9 Ch3 NecDroFemCha S2763 Min:3 $47 HP 54(84)  7dY$ xPw 9(72)  AC3 Xp6/639 T1248 Really quit [yes/no]? 7dYMy7dYe7dY#s7dYS[Introsp3c the   54(84)  Pw 9(72) 7dYujĿĿĿĿĿĿĿĿſ%Ŀڿ7dYv<Ŀڿ^ĿĿ ĿĿĿ%) Ŀ7dY ^ĿĿ[ Ŀ@Ŀ* )ڿĿڿڿĿĿ*7dY1"ٳĿ%*Ŀ7dY`[Introsp3c the  Mortician] St4 Dx6 Co16 In11 Wi9 Ch3 NecDroFemCha S2763 Min:3 $47 HP 54(84)  Pw 9(72)  AC3 Xp6/639 T1248 Do you want your possessions identified? DYWYPI? [ynq] (n) 7dYJ y Weapons  a - a blessed +1 quarterstaff (weapon in hands) {16}  M - an uncursed +0 dagger {4}  Armor  d - an uncursed +0 pair of iron shoes (being worn) {20}  e - an uncursed +0 dwarvish iron helm (being worn) {16}  F - an uncursed +0 leather armor (being worn) {60}  G - an uncursed +0 pair of plasteel gloves (being worn) {2}  I - an uncursed +0 mummy wrapping (being worn) {2}  Comestibles  P - an uncursed lembas wafer {1}  Scrolls  q - 7 uncursed scrolls of healing {7}  Spellbooks  j - a blessed spellbook of summon undead (0:2) {1}  k - a blessed spellbook of command undead (0:5) {1}  l - a blessed spellbook of drain life (0:0) {1}  Rings  b - an uncursed ring of special effects {1} 7dY [20;1H c - an uncursed ring of sleeping {1}  N - an uncursed ring of see invisible {1}  Wands  m - an uncursed wand of draining (0:1) {1}  v - an uncursed wand of digging (0:2) {1}  Tools  o - an uncursed +0 pick-axe (alternate weapon; not wielded) {32}  r - an uncursed blindfold {1}  K - an uncursed bag of holding {18}  O - an uncursed can of grease (0:-1) {1} (end) 7dY%  Contents of the bag of holding:  an uncursed magic marker (0:8) {1} an uncursed potion of ESP {1} an uncursed potion of ice {1} an uncursed potion of invisibility {1} an uncursed potion of levitation {1} an uncursed potion of restore ability {1} an uncursed spellbook of no effect (0:5) {1} an uncursed spellbook of invisibility (4:2) {1} a blessed spellbook of force bolt (0:-1) {1} an uncursed scroll of taming {1} 4 uncursed scrolls of mana {4} an uncursed scroll of gold detection {1} a blessed scroll of identify {1} an uncursed scroll of cure {1} 2 uncursed scrolls of standard id {2} 3 uncursed scrolls of phase door {3} a blessed scroll of consecration {1} an uncursed scroll of create monster {1} a blessed scroll of gold detection {1} an uncursed peanut bag {1}7dYg X[K an uncursed fortune cookie {1} 3 uncursed lemons {2}--More--7dYĿĿĿĿ<ĿڿĿ%)Ŀ7dYJ[1m[Ŀ*Ŀڿڿٳ [Introsp3c the  Mortician] St4 Dx6 Co16 In11 Wi9 Ch3 NecDroFemCha S2763 Min:3 $47 HP 54(84)  Pw 9(72)  AC3 Xp6/639 T1248 ĿĿĿĿĿY37mĿĿĿſ%Ŀڿ<Ŀڿ7dY[m^ĿĿ ĿĿĿ%) Ŀ ^Ŀ7dY@[37mĿ[ Ŀ@Ŀ* )ڿĿڿڿĿĿ*ٳĿ7dY[1m%*ĿDo you want to see your attributes? [ynq] (n) 7dY4nFinal Attributes: You were devoutly aligned. Your alignment was 15. Your max alignment was 15. You carried 0 sins. You could not have this property at all: disintegration resistance. You could not have this property extrinsically: magical breathing. You could not have this property intrinsically: numbopathy. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 22. Armor identification only worked 15 times out of 21. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 176. Monsters only dropped their musable items with 68% chance. Scroll drop chance was reduced to 79%. Ring drop chance was reduced to 97%. Wand drop chance was reduced to 89%. Amulet drop chance was reduced to 96%. Potion drop chance was reduced to 85%. Musable item generation frequency had a negative bias7dYnS of 31%. Concealing monsters were spawned underneath items 72% of the time only. Monster death drops spawned with only 92% chance. The following skill could not be trained at all: lightsaber. The following skill was trained at half the usual rate: pick-axe. The following skill was trained at one fifth the usual rate: saber. The following skill was limited to basic proficiency: whip. The following skill was limited to skilled proficiency: dart. The following skill was limited to expert proficiency: occult spells. --More--7dYnThe following skill became untrainable if you tried to train it too early: petkeeping (turn 15). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 23475. Monster spawn increase had reached its maximum at turn 68996. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 2229774. The monster class that cannot be genocided was major demon. The monster class that was spawned more often: ogre (freq bonus 2). The monster species that was spawned more often: riding pseudodragon (freq bonus 12). The monster species that was spawned more often: ettin mummy (freq bonus 18). The monster species that was spawned more often: charred phalanx (freq bonus 6). The monster species that was spawned more often: yellow draconian (freq bonus 12). The monster species that was spawned more often: psychic force patch (freq bonus 12). Y15;1HThe monster species that was spawned more often: Mephistopheles (freq bonus 12). The monster species that was spawned more often: green goblin (freq bonus 5). The monster species that was spawned more often: space borloth (freq bonus 4). The monster species that was spawned more often: giant pygmy blowdart (freq bonus 20). The monster species that was spawned more often: powergas turret (freq bonus 10). The monster species that was spawned more often: Stefan (freq bonus 16). The monster species that was spawned more often: packer rat (freq bonus 6). The monster species that was spawned more often: athena giant (freq bonus 6). The monster species that was spawned more often: cyan warp patch (freq bonus 12). The monster species that was spawned more often: clicking colony (freq bonus 7). The monster species that was spawned more often: enhanced chicken (freq bonus 16). The monster species that was spawned more often: omega metroid7dY+ (freq bonus 12). The monster species that was spawned more often: hidden gas spore (freq bonus 3). The monster species that was spawned more often: knight templar (freq bonus 15). The monster species that was spawned more often: lotus naga (freq bonus 6). --More--7dY3The monster trait that was more common: monsters that make parrot sounds (freq bonus 3). The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1). The monster trait that was more common: monsters that squawk (freq bonus 4). The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 8). The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2). The monster trait that was more common: monsters that count as undead (freq bonus 1). The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2). The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 3).The monster trait that was more common: monsters that have spit attacks (freq bonus 4). The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bon7dY#4us 1). The monster species that was never randomly spawned: animayion statue. The monster species that was never randomly spawned: desert stalk. The monster species that was never randomly spawned: fire giant. The monster species that was never randomly spawned: werevortex. The monster species that was never randomly spawned: firefighter. The monster species that was never randomly spawned: group hobbit. The monster species that was never randomly spawned: Deth. The monster species that was never randomly spawned: decayed patch. The monster species that was never randomly spawned: lethe force patch. The monster species that was never randomly spawned: contra dragon. The monster class that was always generated with extra speed: ant or other insect. The RNG hath decreed that this item was never generated: bota mochi ((null)). The RNG hath decreed that this item was never generated: huge chunk of meat ((null)). The 7dY24RNG hath decreed that this item was never generated: volt rock (mistranslated). The RNG hath decreed that this item was never generated: opal (white). The RNG hath decreed that this item was never generated: troutstaff ((null)). --More--7dY The RNG hath decreed that this item was never generated: combat stilettos (heeled boots). The RNG hath decreed that this item was never generated: item-teleporting stone (gray). The RNG hath decreed that this item was never generated: wings of angel (wings). The RNG hath decreed that this item was never generated: trap revealing (elysium). The RNG hath decreed that this item was never generated: black opal (black). The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 9). The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 11). The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 13). The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 17). The RNG hath decreed that this item was generated7dY  more often: evil patch stone (gray, freq bonus 73). The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 24). The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 22). The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 7). The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 18). The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 7). The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 11). The RNG hath decreed that this item was generated more7dY often: levitation (agate, freq bonus 9). The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 2). --More--7dYThe RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 2). The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 5).The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 3). The RNG hath decreed that this item was always generated cursed: no skill (shattering). The RNG hath decreed that this item was always generated cursed: acquirement (gained). The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit). The RNG hath decreed that this item was always generated cursed: mass healing (vermilion). The RNG hath decreed that this item was always generated cursed: ba7dY8ttering ram (candy). The RNG hath decreed that this item was always generated cursed: magic flute (flute). The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe). The RNG hath decreed that this item was always generated cursed: men's underwear ((null)). The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield). The RNG hath decreed that this item was always generated cursed: free action (twisted). The RNG hath decreed that this trap was always invisible: ceiling collapse trap. The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 1). Next attribute increase check would have come at turn 2666. Strength training was 48. Dexterity training was 22. Wisdom training was 22. Constitution training was 10. You were sleep resistant. You were level-drain resistant. You were imm7dYK&une to sickness. --More--7dY2 PYou were prevented from having disintegration resistance (0). You were prevented from having magical breathing (0). You were aware of the presence of undead. You had 2281 points of nutrition remaining. You were lucky (1). You could have safely prayed (0). You survived. --More--7dYQ ĿĿĿĿĿĿĿĿſ%ĿڿYs C<Ŀڿ^ĿĿ ĿĿĿ%) ĿY 7m ^ĿĿ[ Ŀ@Ŀ* )ڿĿڿڿĿĿ*7dY [mٳĿ%*Ŀ[Introsp3c the  Mortician] St4 Dx6 Co16 In11 Wi9 Ch3 NecDroFemCha S2763 Min:3 $47 HP 54(84)  Pw 7dY [1m9(72)  AC3 Xp6/639 T1248 Do you want to see your discoveries? [ynq] (n) 7dY7 q7dYs &