# junethack introsp3ctive NAME=Introsp3ctive OPTIONS=catname:Calvin Banksy OPTIONS=dogname:Rowdy Beagle OPTIONS=horsename:Testificate OPTIONS=showexp OPTIONS=showscore OPTIONS=color OPTIONS=autopickup OPTIONS=pickup_types:$?!/="+ OPTIONS=autodig OPTIONS=!implicit_uncursed OPTIONS=fruit:Strawberry Smoothie OPTIONS=boulder:0 OPTIONS=hilite_pet OPTIONS=hilite_pile OPTIONS=sparkle OPTIONS=msg_window:reversed OPTIONS=number_pad:1 OPTIONS=sortloot:full OPTIONS=lit_corridor #OPTIONS=IBMgraphics OPTIONS=DECgraphics OPTIONS=extmenu OPTIONS=bones OPTIONS=hitpointbar OPTIONS=Statuscolors OPTIONS=time OPTIONS=autoquiver #OPTONS=menu_objsyms # MENU COLORS OPTIONS=menucolors # GOLD PIECES MENUCOLOR=" gold piece"=yellow # BEATITUDE MENUCOLOR=" named B$"=green MENUCOLOR=" named UC$"=cyan MENUCOLOR=" named C$"=red MENUCOLOR=" named NC$"=lightcyan MENUCOLOR=" blessed"=green MENUCOLOR=" uncursed"=cyan MENUCOLOR=" cursed"=red MENUCOLOR=" holy"=green MENUCOLOR=" unholy"=red # EQUIPPED MENUCOLOR=" worn"=cyan&inverse MENUCOLOR=" blessed .* worn"=green&inverse MENUCOLOR=" cursed .* worn"=red&inverse MENUCOLOR=" quiver"=cyan&inverse MENUCOLOR=" blessed .* quiver"=green&inverse MENUCOLOR=" cursed .* quiver"=red&inverse MENUCOLOR=" hand"=cyan&inverse MENUCOLOR=" blessed .* hand"=green&inverse MENUCOLOR=" cursed .* hand"=red&inverse MENUCOLOR=" \(wielded\)"=cyan&inverse MENUCOLOR=" blessed .* \(wielded\)"=green&inverse MENUCOLOR=" cursed .* \(wielded\)"=red&inverse MENUCOLOR=" named B .* worn"=green&inverse MENUCOLOR=" named B .* hand"=green&inverse # BAG BANE MENUCOLOR=" wand .* cancellation"=orange&underline MENUCOLOR=" bag .* tricks"=orange&underline MENUCOLOR=" called.*V!"=orange&underline # UNPAID MENUCOLOR="unpaid"=white&underline # SPECIFIC MENUCOLOR="wand .* wishing.*"=magenta MENUCOLOR="wand .* polymorph.*"=magenta MENUCOLOR=" worthless "=blue # FORCE MENUCOLOR="\{R\}"=red MENUCOLOR="\{B\}"=blue MENUCOLOR="\{C\}"=cyan MENUCOLOR="\{G\}"=green MENUCOLOR="\{Y\}"=yellow MENUCOLOR="\{[MP]\}"=magenta MENUCOLOR="\{O\}"=orange MENUCOLOR="\{W\}"=white MENUCOLOR="\{L\}"=black MENUCOLOR="\{y\}"=gray MENUCOLOR="\{g\}"=lightgreen MENUCOLOR="\{b\}"=lightblue MENUCOLOR="\{[mp]\}"=lightmagenta MENUCOLOR="\{c\}"=lightcyan MENUCOLOR="\{N\}"=none MENUCOLOR="\{X\}"=bold MENUCOLOR="\{x\}"=dim MENUCOLOR="\{U\}"=underline MENUCOLOR="\{I\}"=inverse MENUCOLOR="\{K\}"=blink # ENHANCE MENUCOLOR="\[Unskilled\]"=gray MENUCOLOR="\[Basic\]"=cyan MENUCOLOR="\[Skilled\]"=green MENUCOLOR="\[Expert\]"=magenta MENUCOLOR="\[Master\]"=magenta MENUCOLOR="\[Grand Master\]"=magenta ## Colored menus. Regular expressions allowed. MENUCOLOR=" blessed "=green MENUCOLOR=" holy "=green MENUCOLOR=" cursed "=red MENUCOLOR=" unholy "=red MENUCOLOR=" cursed .* (being worn)"=orange&underline # HP STATUSCOLOR=HP%100:lightgreen STATUSCOLOR=HP%80:yellow STATUSCOLOR=HP%60:orange STATUSCOLOR=HP%40:red STATUSCOLOR=HP%20:lightmagenta # prayer threshold (<= 1/7 of maxHP) STATUSCOLOR=HP%14:lightmagenta&inverse # Pw STATUSCOLOR=Pw%100:lightgreen STATUSCOLOR=Pw%80:yellow STATUSCOLOR=Pw%60:orange STATUSCOLOR=Pw%40:red STATUSCOLOR=HP%20:lightmagenta # prayer threshold (<= 1/7 of maxHP) STATUSCOLOR=HP%14:lightmagenta&inverse # Pw STATUSCOLOR=Pw%100:lightgreen STATUSCOLOR=Pw%80:yellow STATUSCOLOR=Pw%60:orange STATUSCOLOR=Pw%40:red STATUSCOLOR=Pw%20:lightmagenta # encumbrance STATUSCOLOR=Burdened:lightcyan STATUSCOLOR=Stressed:orange STATUSCOLOR=Strained:red STATUSCOLOR=Overtaxed:lightmagenta STATUSCOLOR=Overloaded:lightmagenta STATUSCOLOR=Brd:lightcyan STATUSCOLOR=Ssd:orange STATUSCOLOR=Snd:red STATUSCOLOR=Otd:lightmagenta STATUSCOLOR=Old:lightmagenta # hunger STATUSCOLOR=Satiated:yellow STATUSCOLOR=Hungry:orange STATUSCOLOR=Weak:red STATUSCOLOR=Fainting:lightmagenta STATUSCOLOR=Fainted:lightmagenta STATUSCOLOR=Starved:lightmagenta STATUSCOLOR=Sat:yellow STATUSCOLOR=Hun:orange STATUSCOLOR=Wea:red STATUSCOLOR=Ftg:lightmagenta STATUSCOLOR=Ftd:lightmagenta STATUSCOLOR=Sta:lightmagenta # health conditions STATUSCOLOR=FoodPois:lightmagenta STATUSCOLOR=Ill:lightmagenta STATUSCOLOR=Slime:lightmagenta STATUSCOLOR=Stoned:lightmagenta STATUSCOLOR=FPo:lightmagenta STATUSCOLOR=Sli:lightmagenta STATUSCOLOR=Sto:lightmagenta # mental conditions STATUSCOLOR=Conf:yellow STATUSCOLOR=XConf:yellow&blink STATUSCOLOR=Hallu:yellow STATUSCOLOR=XHallu:yellow&blink STATUSCOLOR=Stun:yellow STATUSCOLOR=XStun:yellow&blink STATUSCOLOR=Cnf:yellow STATUSCOLOR=Stn:yellow STATUSCOLOR=Hal:yellow # other conditions STATUSCOLOR=Blind:yellow STATUSCOLOR=XBlind:yellow&blink STATUSCOLOR=Bli:yellow STATUSCOLOR=Lev:cyan STATUSCOLOR=Elbereth:lightgreen STATUSCOLOR=Elb:lightgreen STATUSCOLOR=Fear:magenta STATUSCOLOR=Fea:magenta STATUSCOLOR=XFear:magenta&blink STATUSCOLOR=Numb:brown STATUSCOLOR=Nmb:brown STATUSCOLOR=XNumb:brown&blink STATUSCOLOR=Triggered:magenta STATUSCOLOR=Trg:magenta STATUSCOLOR=Freeze:lightblue STATUSCOLOR=XFreeze:lightblue&blink STATUSCOLOR=Frz:lightblue STATUSCOLOR=Burn:orange STATUSCOLOR=XBurn:orange&blink STATUSCOLOR=Brn:orange STATUSCOLOR=Held:lightcyan STATUSCOLOR=Hld:lightcyan STATUSCOLOR=Vomit:cyan STATUSCOLOR=Vmt:cyan STATUSCOLOR=Legs:red STATUSCOLOR=Leg:red STATUSCOLOR=Glib:lightgreen STATUSCOLOR=Glb:lightgreen