f  Player: hue Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2024-04-04.13:07:40.ttyrec Time: (1712236060) Thu Apr 4 13:07:40 2024 f NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. f VShall I pick character's race, role, gender and alignment for you? [ynaq] f4>y name: hue  role: Monk  race: human  gender: male  alignment: lawful Is this ok? [ynq]  hue, lawful male human Monk  y + Yes; start game n - No; choose role again q - Quit(end) !f#b-!f'X-------......||@d.!.--------!f3( Hue the Candidate St:15 Dx:13 Co:12 In:13 Wi:13 Ch:9 Lawful Dlvl:1 $:0 HP:14(14) Pw:4(4) AC:4 Xp:1 It is written in the Book of Shan Lai Ching:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Shan Lai Ching seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Candidate, have been heralded from birth as the instrument of Shan Lai Ching. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake!fi(M of us all: Go bravely with Shan Lai Ching!--More--"f -------"f Hello hue, welcome to NetHack! You are a lawful male human Monk.Hue the Candidate St:15 Dx:13 Co:12 In:13 Wi:13 Ch:9 Lawful Dlvl:1 $:0 HP:14(14) Pw:4(4) AC:4 Xp:1$f; @<$fZ.@.d%f@.@.d%f.@&fm Autopickup: OFF.'fzP@.The little dog picks up a potion.d.'f0The little dog drops a potion.'f' .!d@(fe.@(f @.(f8<You see here a clear potion.d..)f.d@*f AYou stop. Your little dog is in the way!d.+f)O@dYou swap places with your little dog.+f)<You see here a clear potion.d.,f ,f3j - a clear potion.@..d-f"@d.--f=@..d-f@d.-fú ##@.d.f @.d..f#@#.f{h-##@#./f:@#/f4##@#d/f$ @##0f9!##@#d0fw@##0fl ##@d#0f@d#1f(!##@d#1f~*o@d#1fY @#2f,1You kill the goblin!##3foT%#@#3fK #@#3fI#@#4f|#@#4f#@#4foy ,-->.#@#5fi:--|..@...#|5fP<-@#.|...|..---6f$@.|.|--6f@>7fK.@d@.8fZ#@.#8fZ.@.d9f.d#.@#9f<>#@##@##9f #@#:f #@#<fe #@>f #@##>f` #@>f#@#?fd#@#?f#@#?f#@#?f,L#@#?fk~#@#?f*8#@?.#..{----?fJR-----|..$.#|....@...--@fd*-.|@#|@f \-@.-You see here a scroll labeled ABRA KA DABRA.Cf .You can't do that!Ef.g | Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) Jf\+ NetHack Options Help: Set options as OPTIONS= in /dgldir/userdata/hue/nethack/hue.nh360rc or use `NETHACKOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): acoustics, altmeta, ascii_map, autodescribe, autodig, autoopen, autopickup, autoquiver, blind, bones, checkpoint, clicklook, cmdassist, color, confirm, dark_room, eight_bit_tty, extmenu, female, fixinv, force_invmenu, fullscreen, goldX, guicolor, help, herecmd_menu, hilite_pet, hilite_pile, hitpointbar, ignintr, implicit_uncursed, large_font, legacy, lit_cJf orridor, lootabc, mail, mention_walls, menucolors, menu_objsyms, menu_overlay, monpolycontrol, news, nudist, null, perm_invent, pickup_thrown, popup_dialog, preload_tiles, pushweapon, rest_on_space, safe_pet, selectsaved, showexp, showrace, showscore, silent, softkeyboard, sortpack, sparkle, splash_screen, standout, status_updates, tiled_map, time, tombstone, toptenwin, travel, travel_debug, use_darkgray, use_inverse, verbose, vt_tiledata, whatis_menu, whatis_moveskip, wizweight, wraptext. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, --More--QfL`align_status' - status window alignment, `altkeyhandler' - alternate key handler, `boulder' - deprecated (use S_boulder in sym file instead), `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size Qfof the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map display mode under Windows, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, --More--Uf! `menu_first_page' - jump to the first page in a menu, `menu_headings' - text attribute for menu headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_select_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `name' - your character's name (e.g., name:Merlin-W), `mouse_support' - game receives click info from mouse, `number_pad' -UfW  use the number pad for movement, `objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, `paranoid_confirmation' - extra prompting in certain situations, `petattr' - attributes for highlighting pets, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, `pile_limit' - threshold for "there are many objects here", `playmode' - normal play, non-scoring explore mode, or debug mode, --More--\fC`player_selection' - choose character via dialog or prompts, `race' - your starting race (e.g., Human, Elf), `role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, `scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scroll map when this far from the edge, `sortloot' - sort object selection lists by description, `statushilites' - 0=no status highlighting, N=show highlights for N turns, `statuslines' - 2 or 3 lines for status display, `symset' - load a set of display symbols from the symbols file, `roguesymset' - load a set of rogue display symbols from the symbols file, `suppress_alert' - suppress alerts about version-specific featu\fŸres, `term_cols' - number of columns, `term_rows' - number of rows, `tile_width' - width of tiles, `tile_height' - height of tiles, `tile_file' - name of tile file, `traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `whatis_coord' - show coordinates when auto-describing cursor position, `whatis_filter' - filter coordinate locations when targeting next or previous, `windowborders' - 0 (off), 1 (on), 2 (auto), `windowcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use, --More--]fu8`DECgraphics' - load DECGraphics display symbols, `IBMgraphics' - load IBMGraphics display symbols. Some of the options can be set only before the game is started; those items will not be selectable in the 'O' command's menu. --More--^fHue the Candidate St:15 Dx:13 Co:12 In:13 Wi:13 Ch:9 Lawful Dlvl:1 $:0 HP:14(14) Pw:4(4) AC:4 Xp:1-----|..>.##....|##|...|##|...|##-----#######################-------##|..$..|##-------|....@.##......|.....{||<....---------------^f+ You can't do that!f # f quitfq qfNqqqqfuiftf_Aqqqqqqquit: unknown extended command.f@} # f7quitf uitf-Really quit? [yn] (n) f>}Hue the Candidate St:15 Dx:13 Co:12 In:13 Wi:13 Ch:9 Lawful Dlvl:1 $:0 HP:14(14) Pw:4(4) AC:4 Xp:1fDDo you want your possessions identified? [ynq] (n) f>R$ f%S fwq