hothraxxa, lawful female rodneyan Gladiator ----- |.<.|# |....,, |)..|,,--------------- |....,,|.............| -.---,#|.............| ,,,#|.............| #,,,..............| ,,,|.............| -------------.- #,,,,,,# ,,##### ,,,),,@ #### [Hothraxxa the Velite] St9 Dx7 Co10 In11 Wi9 Ch11 GlaRodFemLaw S24 Dlvl:1 $0 HP0(16) Pw8(8) AC4 Xp1/6 Wt65/1050 T45 Bli Latest messages You are hit by a cream pie. [-1 -> 15] Yecch! You've been creamed. You hear a flinging sound. You are hit! [-9 -> 6] You hear a flinging sound. It is missed. You are hit! [-5 -> 2] Warning: HP low! There's something sticky all over your face. You hear a flinging sound. It is missed. You block a projectile with your shield. You hear a flinging sound. You are hit! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Your inventory Weapons a - a blessed +1 silver spear (weapon in hand) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} n - an uncursed +0 orcish helm (being worn) {12} Comestibles c - a blessed cram ration {1} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Spellbooks d - a blessed spellbook of light (0:5) {1} e - an uncursed spellbook of fireball (0:5) {1} f - an uncursed spellbook of blank paper (0:5) {1} g - an uncursed spellbook of invisibility (0:5) {1} h - an uncursed spellbook of entrapping (0:5) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Scroll drop chance was reduced to 83% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Monster spawn increase started at turn 36553 Monster spawn increase reached its maximum at turn 56883 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 657860 The monster class that cannot be genocided was mummy The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: lunatic (freq bonus 2) The monster species that spawned more often: artillery dragon (freq bonus 6) The monster species that spawned more often: pretty water nymph (freq bonus 2) The monster species that spawned more often: pustulent growth (freq bonus 6) The monster species that spawned more often: stormcrow (freq bonus 8) The monster species that spawned more often: sulfur warp fungus (freq bonus 32) The monster species that spawned more often: great wyrm of elements (freq bonus 4) The monster species that spawned more often: adventurer stalk (freq bonus 9) The monster species that spawned more often: destroyer (freq bonus 4) The monster species that spawned more often: luxury yacht (freq bonus 12) The monster species that spawned more often: rock kappa (freq bonus 6) The monster species that spawned more often: dwarf high priest (freq bonus 4) The monster species that spawned more often: volt turret (freq bonus 12) The monster species that spawned more often: Rita's sexy sandal (freq bonus 6) The monster species that spawned more often: undead fish (freq bonus 3) The monster species that spawned more often: opal force fungus (freq bonus 15) The monster species that spawned more often: brown thunderlord (freq bonus 4) The monster species that spawned more often: savage bear (freq bonus 8) The monster species that spawned more often: giant spawn permamimic (freq bonus 5) The monster species that spawned more often: Lurtz, Uruk Captain of the White Hand (freq bonus 4) The monster species that never randomly spawned: ancient multi-hued dragon The monster species that never randomly spawned: ring trove The monster species that never randomly spawned: Lupin the Third The monster species that never randomly spawned: stone bug The monster species that never randomly spawned: Mailie The monster species that never randomly spawned: little lurker The monster species that never randomly spawned: novice rogue The monster species that never randomly spawned: instadeath vortex The monster species that never randomly spawned: mahou shonen The monster species that never randomly spawned: irresistible mushroom The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 13) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: web (freq bonus 3) Next attribute increase check would have come at turn 1774 Strength training was 2 Dexterity training was 0 Wisdom training was 1 Constitution training was 2 You were fire resistant You were poison resistant You were blinded (21) Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1430 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla You could have safely prayed (134) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 18% 100% b - fireball 4 matter 90% 300% c - invisibility 4 body 90% 300% d - entrapping 6 divine 98% 500% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 little dogs (1 created) 0 kobolds (1 created) a goblin 0 goblin cops (1 created) 0 Hanh's little-girl sandals (1 created) 0 cyan fungi (1 created) 0 fire troves (1 created) 1 creatures vanquished. 7 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (21 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye hothraxxa the Gladiator... You died in The Dungeons of Doom on dungeon level 1 with 24 points, and 0 pieces of gold, after 45 moves. Killer: a dart You were level 1 with a maximum of 16 hit points when you died. You reached the 1163rd place on the top 10000 list. No Points Name Hp [max] 1 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 2 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 3 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 1161 24 Seymor-Wan-Cor-Mal-Law quit in The Dungeons of Doom on level 1. 5 [8] 1162 24 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16] *1163 24 hothraxxa-Gla-Rod-Fem-Law died in The Dungeons of Doom on level 1. Killed by a dart. - [16] 1164 23 jonadab-Mon-Nul-Fem-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by a rotted parrot chick corpse. 17 [17] 1165 22 weirdvic-Dol-Imp-Fem-Neu escaped the dungeon [max level 1]. 17 [17]