hothraxxa, neutral female rodneyan Gladiator --- -- |@. @| |@@@@| |@@@@| |@@@@| |@@@@| |@@@@| |@@@@| |@@@@| |@@@@| |@@@@| |@@@}| |@@@}| |@@@}| |@@@@| ------ [Hothraxxa the Velite] St10 Dx9 Co21 In5 Wi9 Ch4 GlaRodFemNeu S11750 Dlvl:36 $0 HP-4(16) Pw8(8) AC4 Xp1/0 Wt133/1650 T2 Latest messages The dark hunter swings her battle-axe. The dark hunter hits you! [-13 -> 3] Warning: HP low! The dark hunter kicks you! [-1 -> 2] Warning: HP low! The Woodland-elf wields an elven bow {12}! The gold digger wields a crossbow {20}! The gold digger shoots a crossbow bolt! The crossbow bolt misses the irritating girl. The crossbow bolt misses the novice nurse. The crossbow bolt hits the magician! The korean lady picks up 11 plums {6}. The watercannon user wields an axe {24}! The watercannon user swings his axe. The watercannon user hits you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} n - 5 uncursed food rations {5} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} o - 15 uncursed scrolls of identify {15} Spellbooks d - an uncursed spellbook of slow monster (0:5) {1} e - an uncursed spellbook of haste self (0:5) {1} f - an uncursed spellbook of godmode (0:5) {1} g - an uncursed spellbook of endure cold (0:5) {1} h - an uncursed spellbook of wizard lock (0:5) {1} Tools p - 3 uncursed +0 torches (alternate weapon; not wielded) {60} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 39% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 91% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Monster spawn increase started at turn 21815 Monster spawn increase reached its maximum at turn 41765 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 236264 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: undead doll mistress (freq bonus 5) The monster species that spawned more often: cat eared devil (freq bonus 4) The monster species that spawned more often: 4chan horse (freq bonus 12) The monster species that spawned more often: snaga sapper (freq bonus 6) The monster species that spawned more often: red condor (freq bonus 4) The monster species that spawned more often: instadeath vortex (freq bonus 6) The monster species that spawned more often: golden stalk (freq bonus 8) The monster species that spawned more often: aqua turret (freq bonus 6) The monster species that spawned more often: grizzly bear (freq bonus 6) The monster species that spawned more often: old white dragon (freq bonus 16) The monster species that spawned more often: animated block-heeled combat boot (freq bonus 6) The monster species that spawned more often: unnethack horror (freq bonus 12) The monster species that spawned more often: giant stone crusher (freq bonus 16) The monster species that spawned more often: green dragon bat (freq bonus 5) The monster species that spawned more often: ghost bat (freq bonus 6) The monster species that spawned more often: nexus naga (freq bonus 10) The monster species that spawned more often: lightning bug (freq bonus 20) The monster species that spawned more often: Nelly's elegant pump (freq bonus 6) The monster species that spawned more often: ice vortex (freq bonus 10) The monster species that spawned more often: iced mammoth (freq bonus 32) The monster species that never randomly spawned: Len-kind The monster species that never randomly spawned: spectator The monster species that never randomly spawned: hungry spore The monster species that never randomly spawned: bramble force fungus The monster species that never randomly spawned: weresoldierant The monster species that never randomly spawned: humanoid devil The monster species that never randomly spawned: Sadachiyo, the sexually ambiguous Ninja The monster species that never randomly spawned: dull colony The monster species that never randomly spawned: aztec gang member The monster species that never randomly spawned: actual monster generator The monster class that more likely to generate with musable stuff: (null) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 17) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 36) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 4) Next attribute increase check would have come at turn 320 Strength training was 1 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1498 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could not have safely prayed (584) You are dead Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 90% 100% b - haste self 3 body 90% 200% c - godmode 8 protect 100% 700% d - endure cold 2 protect 90% 100% e - wizard lock 2 matter 90% 100% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 ants (1 created) 0 giant green dragonflies (1 created) 0 Ravenous Bugblatter Beast Of Traals (1 created) 0 cockatoo chicks (1 created) 0 little dogs (1 created) 0 brain oozes (1 created) 0 small door permamimics (1 created) 0 pack rabbits (1 created) 0 eastern rabbits (1 created) 0 large centipedes (1 created) 0 citric acid clouds (1 created) 0 yellow worm masses (1 created) 0 giant lampreys (1 created) 0 microscopic space fleets (4 created) 0 yellow lights (1 created) 0 ki-rin (1 created) 0 housebats (1 created) 0 pidgeottos (1 created) 0 forest centaurs (1 created) 0 young sky dragons (1 created) 0 young adult white dragons (1 created) 0 spore lichens (1 created) 0 acidic force fungi (1 created) 0 wooden stalks (1 created) 0 moldy fungi (1 created) 0 water warp patches (1 created) 0 taker colonies (1 created) 0 red naga hatchlings (1 created) 0 cobras (2 created) 0 anacondas (10 created) 0 nasty wraiths (1 created) 0 stone golems (4 created) 0 human adventurers (2 created) 0 innkeepers (1 created) 0 agents of the black market (1 created) 0 maias (1 created) 0 incantifiers (1 created) 0 dark hunters (1 created) 0 werenymphs (1 created) 0 Woodland-elves (2 created) 0 pencil elves (1 created) 0 elams (1 created) 0 novice nurses (2 created) 0 werepiranhas (1 created) 0 novice archers (1 created) 0 Grey-elves (1 created) 0 pebble elves (1 created) 0 wood elves (1 created) 0 irritating girls (1 created) 0 elven smokers (1 created) 0 sexy child models (1 created) 0 semi-novice rangers (1 created) 0 weresoldierants (1 created) 0 aquatic elves (1 created) 0 possessed guards (2 created) 0 wereeels (1 created) 0 doom guards (1 created) 0 cavemen (1 created) 0 lunatics (1 created) 0 firefighters (1 created) 0 officers (1 created) 0 goldminers (1 created) 0 gunners (1 created) 0 artists (1 created) 0 assassins (1 created) 0 justice keepers (2 created) 0 transvestites (1 created) 0 wizards (1 created) 0 critically injured jedis (1 created) 0 dragon girls (1 created) 0 nurses (2 created) 0 nonethical nurses (2 created) 0 disco bouncers (1 created) 0 oh gods (1 created) 0 extreme psycho guards (1 created) 0 flesh hunters (1 created) 0 sexy chinese women (1 created) 0 enclave stormtroopers (1 created) 0 mental ladies (1 created) 0 undead sages (1 created) 0 undead supermarket cashiers (1 created) 0 battle maidens (1 created) 0 pale archers (1 created) 0 stoners (1 created) 0 chinese ladies (1 created) 0 korean ladies (1 created) 0 footpads (1 created) Medusa (0 times) 0 jellyfish (8 created) 0 thick jellyfish (1 created) 0 babelfish (6 created) 0 goldfish (1 created) Lea (0 times) 0 giant clams (1 created) 0 piranhas (7 created) 0 visor piranhas (1 created) 0 bloodthirsty piranhas (1 created) 0 giant eels (2 created) 0 school eels (1 created) 0 eel-lizards (5 created) 0 swordfish (1 created) 0 sharks (3 created) 0 bloodgills (1 created) 0 electric eels (6 created) 0 tentacled atlanteans (1 created) 0 mermaids (1 created) 0 quarterback tortoises (2 created) 0 amazonas fish (1 created) 0 trocopotacas (1 created) 0 poliwhirls (1 created) 0 deformed fish (1 created) 0 whales (1 created) 0 mantines (1 created) 0 cutterfish (1 created) 0 egokrakens (1 created) 0 giant purple jellyfish (1 created) 0 seahorses (1 created) 0 clinging lizards (1 created) 0 night willows (1 created) 0 poison grues (1 created) 0 creatures vanquished. 174 creatures born. 0 bosses vanquished. 2 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (21 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye hothraxxa the Gladiator... You died in The Dungeons of Doom on dungeon level 36 with 11750 points, and 0 pieces of gold, after 2 moves. Killer: firefighter You were level 1 with a maximum of 16 hit points when you died. You reached the 638th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 3 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 636 11750 hothraxxa-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 36. Killed by a thick prostitute. - [16] 637 11750 hothraxxa-Gla-Rod-Mal-Law died in The Dungeons of Doom on level 36. Killed by a raven. - [16] *638 11750 hothraxxa-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 36. Killed by a firefighter. - [16] 639 11633 Lorskel-War-Dwa-Mal-Law turned to stone in The Gnomish Mines on level 11. Petrified by a bashing a petrifying monster. 196 [196] 640 11449 weirdvic-Mah-Ang-Fem-Neu died in The Gnomish Mines on level 5. Killed by a white dragon. - [102]