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[-3 -> 25] Everything looks SO boring now. In what direction? [47896321><] As you kick the door, it crashes open! "How dare you break my door?" Your shield of reflection deflects the raven's attack. The raven claws you! [-6 -> 20] The raven bites you! [-1 -> 19] The raven claws you! [-4 -> 15] Warning: HP low! Kabalebo wields a shotgun {15}! Kabalebo fires a shotgun shell! You are hit by a shotgun shell! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Your inventory Weapons a - a blessed +1 silver spear (weapon in hand) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} n - 5 uncursed food rations {5} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} o - 15 uncursed scrolls of identify {15} q - an uncursed scroll of enchant weapon {1} Spellbooks d - an uncursed spellbook of cure sickness (0:5) {1} e - an uncursed spellbook of fire bolt (0:5) {1} f - an uncursed spellbook of force bolt (0:5) {1} g - an uncursed spellbook of cure hallucination (0:5) {1} h - an uncursed spellbook of resist sleep (0:5) {1} Tools p - 3 uncursed +0 torches (alternate weapon; not wielded) {60} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 495 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 28 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 77% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 40% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Monster spawn increase started at turn 14893 Monster spawn increase reached its maximum at turn 40391 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 236712 The monster class that cannot be genocided was giant humanoid Today, this monster class was always generated invisible: orc The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: Tulani (freq bonus 6) The monster species that spawned more often: hidden trove (freq bonus 3) The monster species that spawned more often: unlight turret (freq bonus 28) The monster species that spawned more often: samurai (freq bonus 6) The monster species that spawned more often: smart penetrator (freq bonus 4) The monster species that spawned more often: hobbit master thief (freq bonus 2) The monster species that spawned more often: acid blob (freq bonus 3) The monster species that spawned more often: hippoptamus (freq bonus 16) The monster species that spawned more often: Kop Kaptain (freq bonus 6) The monster species that spawned more often: Lisa's block-heeled combat boot (freq bonus 2) The monster species that spawned more often: greater mimic (freq bonus 4) The monster species that spawned more often: ojyama puyo (freq bonus 2) The monster species that spawned more often: morlock hunter (freq bonus 6) The monster species that spawned more often: centaur leader (freq bonus 8) The monster species that spawned more often: adult yellow dragon (freq bonus 8) The monster species that spawned more often: gelatinous dice (freq bonus 4) The monster species that spawned more often: chaos warlord (freq bonus 3) The monster species that spawned more often: cursed blob (freq bonus 14) The monster species that spawned more often: Lynkhab (freq bonus 6) The monster species that spawned more often: odorous lady (freq bonus 2) The monster species that never randomly spawned: metroid The monster species that never randomly spawned: amorphous warp fungus The monster species that never randomly spawned: ill force patch The monster species that never randomly spawned: bright white warp fungus The monster species that never randomly spawned: +Ç The monster species that never randomly spawned: ravenous ant The monster species that never randomly spawned: vile hunter The monster species that never randomly spawned: brain mole The monster species that never randomly spawned: novice lich The monster species that never randomly spawned: Mac Moneysac The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 15) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 5) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 20) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 1) Next attribute increase check would have come at turn 330 Strength training was 5 Dexterity training was 2 Wisdom training was -2 Constitution training was 1 You were fire resistant You were poison resistant You were confused (4) You were prevented from having speed (77) Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1400 points of nutrition remaining You were stealthy You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla You could have safely prayed (49) You are dead Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 87% 200% b - fire bolt 4 matter 90% 300% c - force bolt 1 attack 0% 100% d - cure hallucination 3 healing 87% 200% e - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status appraisal 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Vanquished creatures 0 wax bees (1 created) a chicken 0 turkeys (1 created) 0 Madeleine's calf-leather sandals (1 created) 0 chickatrices (1 created) a pyrolisk (2 created) 0 night sparrows (1 created) 0 nexus chickens (1 created) 0 little dogs (1 created) 0 large dogs (1 created) 0 cave kobolds (1 created) 0 small mimics (1 created) 0 wood nymphs (1 created) 0 water nymphs (2 created) 0 little wild pigs (1 created) 0 ferret kits (1 created) 0 thorn beasts (1 created) 0 arcadian avengers (1 created) 6 ravens (30 created) 0 lichens (1 created) 0 orange colonies (1 created) 0 black stalks (1 created) 0 Kop Lieutenants (1 created) 0 coal miners (1 created) 0 normal humans (1 created) 0 dark hunters (1 created) 0 novice paladins (1 created) 0 werepiranhas (1 created) 0 irritating girls (1 created) 0 wereeels (1 created) 0 anachronists (1 created) 0 robots (1 created) 0 nurses (1 created) 0 young men (1 created) 0 secretaries (1 created) 0 shopkeepers (1 created) Medusa (0 times) 0 tortoises (1 created) 0 hata-matas (2 created) a jellyfish (5 created) 0 annoying fish (1 created) 0 babelfish (1 created) 0 malfunctioning babelfish (1 created) 0 leeches (1 created) 0 half-life leeches (1 created) 0 giant clams (1 created) 0 werepiranhas (1 created) 0 piranhas (2 created) 0 giant eels (4 created) 0 school eels (3 created) 0 eel-lizards (2 created) 0 saberfish (2 created) 0 sharks (3 created) 0 flying sharks (1 created) 0 krabbies (1 created) 0 electric eels (3 created) 0 atlanteans (1 created) 0 tentacled atlanteans (2 created) 0 saddleback tortoises (1 created) 0 ixitxachitls (1 created) 0 amazonic beasts (1 created) 0 poliwhirls (1 created) 0 hammerhead sharks (1 created) 0 giant sharks (1 created) 0 catfish (1 created) 0 femme fatales (1 created) 0 kimono girls (1 created) 0 whales (1 created) 0 dewgongs (1 created) 0 blastoises (1 created) 0 ichthyosaurs (1 created) 0 hentai octopi (1 created) 0 teethfish (1 created) 0 newts (1 created) 0 frogman chieftains (1 created) 0 piles of copper coins (1 created) 0 drowzees (2 created) 0 Danielle's erotic lady shoes (1 created) 0 acid grues (1 created) 0 anti grues (1 created) 0 corrosive grues (1 created) 0 multicolor grues (1 created) 0 ebony grues (1 created) 0 stunwalls (1 created) 0 flying camo fish (1 created) 0 scroll troves (1 created) 9 creatures vanquished. 136 creatures born. 0 bosses vanquished. 1 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 9 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (25 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye hothraxxa the Gladiator... You died in The Dungeons of Doom on dungeon level 38 with 14830 points, and 0 pieces of gold, after 34 moves. Killer: a shotgun shell You were level 7 with a maximum of 78 hit points when you died. You reached the 136th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 3 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 134 14859 AmyBSOD-Fla-Rod-Mal-Neu died in The Dungeons of Doom on level 37 [max 38]. Killed by a your doppelganger. - [83] 135 14846 AmyBSOD-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 35 [max 36]. Killed by a skeletal terror. - [16] *136 14830 hothraxxa-Gla-Rod-Mal-Law died in The Dungeons of Doom on level 38. Killed by a shotgun shell. - [78] 137 14764 AmyBSOD-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 39. Killed by a cursed stalk. - [107] 138 14725 AmyBSOD-Fla-Rod-Mal-Cha died in The Dungeons of Doom on level 38 [max 39]. Killed by a terracotta soldier. - [61]