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"How dare you break my door?" Medusa's gaze is reflected by your shield. Medusa is turned to stone! You kill Medusa! Welcome to experience level 3. You feel quick! A book appeared at your feet! Manlobbi wields a dagger {4}! Manlobbi thrusts his dagger. Manlobbi hits you! [-8 -> 29] Manlobbi thrusts his dagger. Manlobbi hits you! [-15 -> 14] Manlobbi thrusts his dagger. Manlobbi hits you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} Armor b - a blessed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} n - 5 uncursed food rations {5} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} o - 15 uncursed scrolls of identify {15} Spellbooks d - an uncursed spellbook of destroy armor (0:5) {1} e - an uncursed spellbook of drain life (0:5) {1} f - an uncursed spellbook of create familiar (0:5) {1} g - a blessed spellbook of detect monsters (0:5) {1} h - an uncursed spellbook of detect treasure (0:5) {1} Tools p - 3 uncursed +0 torches (alternate weapon; not wielded) {60} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 35% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 97% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 88% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 47442 Monster spawn increase reached its maximum at turn 146023 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2161666 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: air mewlip (freq bonus 3) The monster species that spawned more often: kestrel (freq bonus 3) The monster species that spawned more often: drow rogue (freq bonus 4) The monster species that spawned more often: evasive jermlaine (freq bonus 16) The monster species that spawned more often: paralyzed ufo part (freq bonus 8) The monster species that spawned more often: hydrochloric acid cloud (freq bonus 10) The monster species that spawned more often: giant brown locust (freq bonus 10) The monster species that spawned more often: copper mushroom patch (freq bonus 10) The monster species that spawned more often: thick deep one (freq bonus 6) The monster species that spawned more often: siena spore (freq bonus 6) The monster species that spawned more often: abnormal vampire (freq bonus 6) The monster species that spawned more often: furious mold (freq bonus 2) The monster species that spawned more often: Annemarie's girl shoe (freq bonus 6) The monster species that spawned more often: water warp fungus (freq bonus 8) The monster species that spawned more often: Nadine (freq bonus 8) The monster species that spawned more often: non-animal (freq bonus 4) The monster species that spawned more often: scientist (freq bonus 12) The monster species that spawned more often: cave springy (freq bonus 4) The monster species that spawned more often: green devil (freq bonus 6) The monster species that spawned more often: Deth (freq bonus 3) The monster species that never randomly spawned: hells angel The monster species that never randomly spawned: Dorothea The monster species that never randomly spawned: animated hourglass The monster species that never randomly spawned: crapdog The monster species that never randomly spawned: tiger shark The monster species that never randomly spawned: decayed corpse The monster species that never randomly spawned: Deidara of Akatsuki The monster species that never randomly spawned: Birgit's lady boot The monster species that never randomly spawned: adult red dragon The monster species that never randomly spawned: xiclotlan The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 25) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this trap was always invisible: tech trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 4) Next attribute increase check would have come at turn 1063 Strength training was 2 Dexterity training was 1 Wisdom training was 3 Constitution training was 1 You were fire resistant You were poison resistant Your chance to block was 40% You saw invisible You were able to sense monsters possessing coveted objects You had 1480 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were fast You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla You could have safely prayed (164) You are dead Spells known in the end Name Level Category Fail Memory a - destroy armor 2 enchant 81% 100% b - drain life 3 attack 90% 200% c - create familiar 7 healing 99% 600% d - detect monsters 4 divine 90% 300% e - detect treasure 4 divine 90% 300% Techniques known in the end Name Level Status appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Vanquished creatures 0 ants (1 created) 0 mini chickatrices (1 created) 0 chickens (2 created) 0 cockatoos (1 created) 0 cockatrices (1 created) 0 domestic cockatrices (1 created) 0 armed cockatrices (1 created) 0 mutated undead cockatrices (1 created) 0 little dogs (1 created) 0 kobold chieftains (1 created) 0 large permamimics (1 created) 0 suxxor mimics (1 created) 0 wood nymphs (1 created) 0 water nymphs (2 created) 0 kamikaze faeries (1 created) 0 little pigs (1 created) 0 visor sewer rats (8 created) 0 cave spiders (1 created) 0 gray unicorns (1 created) a raven (30 created) 0 Mister Submarines (1 created) 0 static charges (1 created) 0 colony lichens (1 created) 0 pale stalks (1 created) 0 pale force patches (1 created) 0 black warp fungi (1 created) 0 blue-red warp fungi (1 created) 0 acidic spores (1 created) 0 garter snakes (1 created) 0 sapusaurs (1 created) 0 jungle hunters (1 created) 0 friendly adventurers (1 created) 0 karate scrubs (1 created) 0 sensers (1 created) 0 sludge elves (3 created) 0 werepiranhas (1 created) 0 wood elves (1 created) 0 wereeels (3 created) 0 sages (1 created) 0 mystics (1 created) 0 topmodels (1 created) 0 black wizards (1 created) 0 firebreathers (1 created) 0 sadistic girls (1 created) 0 nonethical nurses (1 created) 0 young men (1 created) 0 shopkeepers (1 created) Medusa 0 mariliths (1 created) 0 tortoises (1 created) 0 hata-hatas (1 created) 0 dangerous large eels (1 created) 0 jellyfish (5 created) 0 functioning babelfish (2 created) 0 giant crayfish (1 created) 0 giant oysters (1 created) 0 piranhas (3 created) 0 visor piranhas (3 created) 0 giant eels (3 created) 0 eel-lizards (3 created) 0 alligator snapping turtles (3 created) 0 swordfish (1 created) 0 ribbon fish (1 created) 0 sharks (1 created) 0 electric eels (1 created) 0 archer fish (1 created) 0 squirtles (1 created) 0 mermaids (1 created) 0 tentacled mermaids (2 created) 0 tentacools (1 created) 0 giant white jellyfish (1 created) 0 quarterback tortoises (1 created) 0 sand mites (1 created) 0 huge eels (1 created) 0 deep sea thieving fish (1 created) 0 giant piranhas (1 created) 0 river stalkers (1 created) 0 devilfish (1 created) 0 flounders (2 created) 0 pesky undead devilfish (1 created) 0 psychics (1 created) 0 femme fatales (1 created) 0 killer whales (1 created) 0 multitentacled eels (1 created) 0 vampiric amazonas fish (1 created) 0 porter bad eggs (1 created) 2 creatures vanquished. 145 creatures born. 1 bosses vanquished. 1 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (21 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye hothraxxa the Gladiator... You died in The Dungeons of Doom on dungeon level 36 with 15186 points, and 0 pieces of gold, after 13 moves. Killer: Mr. Manlobbi, the shopkeeper You were level 3 with a maximum of 37 hit points when you died. You reached the 120th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 3 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 118 15488 Elronnd-Dea-Bat-Fem-Neu died in Gehennom on level 71. Killed by an invisible xorn wizard. - [56] 119 15458 AmyBSOD-Gla-Rod-Mal-Neu died in The Dungeons of Doom on level 40. Killed by a Tasmanian devil. - [51] *120 15186 hothraxxa-Gla-Rod-Fem-Law died in The Dungeons of * Doom on level 36. Killed by Mr. Manlobbi, the shopkeeper. - [37] 121 15182 Elronnd-Dea-Rod-Mal-Law died in The Dungeons of Doom on level 38. Killed by a giant rockfish. - [55] 122 15180 Elronnd-Dea-Esp-Mal-Law died in Gehennom on level 71. Killed by Wrath, while helpless. - [37]