hothraxxa, chaotic female rodneyan Gladiator .H. .@.. ..<. .... [Hothraxxa the Velite] St10 Dx11 Co17 In6 Wi11 Ch8 GlaRodFemCha S12142 Dlvl:38 $0 HP-54(28) Pw24(24) AC4 Xp2/39 Wt133/1500 T5 Latest messages Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy These are the halls of Mandos... err, Medusa. Good luck making your way back up! The moon is waxing tonight. You miss the zombie. You just miss the zombie. You hit the zombie! You curse at the zombie. You destroy the zombie! Welcome to experience level 2. You miss the titan. (2x) The titan wields a two-handed sword {60}! The titan swings her two-handed sword. The titan hits you! [-13 -> 15] The titan casts a spell at you! Your head suddenly aches very painfully! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} n - 5 uncursed food rations {5} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} o - 15 uncursed scrolls of identify {15} Spellbooks d - an uncursed spellbook of dig (0:5) {1} e - an uncursed spellbook of summon undead (0:5) {1} f - an uncursed spellbook of confuse monster (0:5) {1} g - an uncursed spellbook of trap creation (0:5) {1} h - an uncursed spellbook of identify (0:5) {1} Tools p - 3 uncursed +0 torches (alternate weapon; not wielded) {60} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 106 Ring identification only worked 4 times out of 24 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 88% chance Ring drop chance was reduced to 64% Wand drop chance was reduced to 85% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Monster spawn increase started at turn 21886 Monster spawn increase reached its maximum at turn 61362 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 202752 The monster class that cannot be genocided was major demon The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: cursed spirit (freq bonus 12) The monster species that spawned more often: abyss smasher (freq bonus 8) The monster species that spawned more often: young adult blood dragon (freq bonus 4) The monster species that spawned more often: domestic cockatrice (freq bonus 6) The monster species that spawned more often: sloppy colony (freq bonus 6) The monster species that spawned more often: agate mold (freq bonus 10) The monster species that spawned more often: hard hitting dude (freq bonus 24) The monster species that spawned more often: hooloovoo (freq bonus 10) The monster species that spawned more often: seeker automaton (freq bonus 6) The monster species that spawned more often: rending horror (freq bonus 6) The monster species that spawned more often: dwarven priest (freq bonus 3) The monster species that spawned more often: wind warp fungus (freq bonus 6) The monster species that spawned more often: levitator (freq bonus 8) The monster species that spawned more often: hell bull (freq bonus 10) The monster species that spawned more often: Nora's beautiful combat boot (freq bonus 6) The monster species that spawned more often: bitter soul (freq bonus 5) The monster species that spawned more often: Merry Luis (freq bonus 3) The monster species that spawned more often: mini rust monster (freq bonus 5) The monster species that spawned more often: Happosai (freq bonus 3) The monster species that spawned more often: trap warp fungus (freq bonus 4) The monster species that never randomly spawned: apocalyptic jabberwock The monster species that never randomly spawned: death wing The monster species that never randomly spawned: drakee The monster species that never randomly spawned: gelatinous dice The monster species that never randomly spawned: flintfish The monster species that never randomly spawned: BDSM girl The monster species that never randomly spawned: elf mummy The monster species that never randomly spawned: giant ring trove The monster species that never randomly spawned: hobbit bandit The monster species that never randomly spawned: dull force patch The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 9) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 83) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 10) Next attribute increase check would have come at turn 732 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1489 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could have safely prayed (218) You are dead Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 400% b - summon undead 5 attack 95% 400% c - confuse monster 2 enchant 90% 100% d - trap creation 7 enchant 99% 600% e - identify 5 divine 95% 400% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Vanquished creatures 0 infected flies (1 created) 0 honey wasps (1 created) 0 little dogs (1 created) 0 dogs (2 created) 0 wargs (1 created) 0 white wolves (1 created) 0 werepanthers (1 created) 0 gremlins (1 created) 0 dwarves (1 created) 0 blue jellies (1 created) 0 kobolds (1 created) 0 hidden kobolds (1 created) 0 cave kobolds (1 created) 0 large permamimics (1 created) 0 hobgoblins (1 created) 0 blending titanotheres (1 created) 0 evasive sewer rats (1 created) 0 white unicorns (1 created) 0 yellow lights (1 created) 0 couatls (1 created) 0 housebats (1 created) 0 brown molds (1 created) 0 green force patches (1 created) 0 shriekers (1 created) 0 spike mushrooms (1 created) 0 mana warp fungi (1 created) 0 crimson growths (1 created) 0 titans (1 created) 0 stalking ogres (1 created) 0 cobras (2 created) a zombie 0 stone golems (4 created) 0 friendly adventurers (1 created) 0 werepiranhas (1 created) 0 frybones (1 created) 0 sexy girls (1 created) 0 semi-novice rangers (1 created) 0 alchemists (1 created) 0 evil starseers (1 created) Medusa (0 times) 0 porter spiked devils (1 created) 0 hidden barbed devils (1 created) 0 jellyfish (8 created) 0 babelfish (1 created) 0 half-life leeches (1 created) 0 giant clams (1 created) 0 werepiranhas (2 created) 0 piranhas (4 created) 0 visor piranhas (2 created) 0 giant eels (1 created) 0 school eels (1 created) 0 poliwags (1 created) 0 eel-lizards (4 created) 0 saberfish (1 created) 0 electric eels (8 created) 0 atlanteans (2 created) 0 tentacled atlanteans (1 created) 0 mermaids (1 created) 0 horseas (1 created) 0 saddleback tortoises (2 created) 0 quarterback tortoises (1 created) 0 huge eels (1 created) 0 box jellyfish (1 created) 0 skeleton fish (1 created) 0 undead devilfish (1 created) 0 giant ochre jellyfish (1 created) 0 great white sharks (1 created) 0 vampiric amazonas fish (1 created) 0 tentacle newts (1 created) 0 blazing ferns (1 created) 0 dark grues (1 created) 0 acid grues (1 created) 1 creatures vanquished. 101 creatures born. 0 bosses vanquished. 1 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (21 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye hothraxxa the Gladiator... You died in The Dungeons of Doom on dungeon level 38 with 12142 points, and 0 pieces of gold, after 5 moves. Killer: titan You were level 2 with a maximum of 28 hit points when you died. You reached the 279th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 3 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 277 12162 AmyBSOD-Gla-Rod-Fem-Cha died in The Dungeons of Doom on level 38. Killed by a raven. - [25] 278 12150 AmyBSOD-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 35 [max 36]. Killed by a quantum statistical mechanic. - [3] *279 12142 hothraxxa-Gla-Rod-Fem-Cha died in The Dungeons of Doom on level 38. Killed by a titan. - [28] 280 12138 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 36. Killed by a boulder. - [31] 281 12130 AmyBSOD-Gla-Rod-Mal-Cha was poisoned in The Dungeons of Doom on level 36. Poisoned by a noxious jelly. 27 [27]