hothraxxa, chaotic female rodneyan Gladiator ------. ---- |...|...|..<. ---.|.|.|.|.--- |.I.|...|...| |@-- --$|--- |.| [Hothraxxa the Velite] St14 Dx10 Co13 In6 Wi10 Ch6 GlaRodFemCha S13595 Geh:71 $95 HP-25(16) Pw8(8) AC4 Xp1/0 Wt152/1450 T19 Bli Latest messages What do you want to put on? [t or ?*] Which ring-finger, Right or Left? [rl] t - a nickel ring (on left hand) {1}. u - a mitten amulet {1}. What do you want to put on? [u or ?*] u - a mitten amulet (being worn) {1}. What do you want to read? [d-mot or ?*] As you read the scroll, it disappears. This is a standard identify scroll. u - an uncursed amulet of drain resistance (being worn) {1}. The invisible radiant warp fungus touches you! [-1 -> 15] The invisible radiant warp fungus blinds you! You hear crashing rock. It claws you! You hear laughter. You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Your inventory Amulets u - an uncursed amulet of drain resistance (being worn) {1} Weapons a - an uncursed +1 silver spear (weapon in hand) {12} s - an uncursed +0 mace {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} n - 5 uncursed food rations {5} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - an uncursed scroll of standard id {1} m - an uncursed scroll of cure {1} o - 15 uncursed scrolls of identify {15} Spellbooks d - an uncursed spellbook of restore ability (0:5) {1} e - a blessed spellbook of turn undead (0:5) {1} f - an uncursed spellbook of repair armor (0:5) {1} g - an uncursed spellbook of enchant weapon (0:5) {1} h - an uncursed spellbook of extra healing (0:5) {1} Potions r - 5 uncursed potions of fruit juice {5} Rings t - an uncursed ring of poison resistance (on left hand) {1} Tools p - 3 uncursed +0 torches (alternate weapon; not wielded) {60} q - an uncursed tallow candle {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 240 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 20 Monsters only dropped their musable items with 47% chance Concealing monsters were spawned underneath items 75% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 12903 Monster spawn increase reached its maximum at turn 30312 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 307989 The monster class that cannot be genocided was gnome The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: green nightmare (freq bonus 3) The monster species that spawned more often: Gudrun (freq bonus 2) The monster species that spawned more often: topaz growth (freq bonus 8) The monster species that spawned more often: flying domestic nymph (freq bonus 4) The monster species that spawned more often: burning permamimic (freq bonus 8) The monster species that spawned more often: unequipping wall (freq bonus 2) The monster species that spawned more often: greater permamimic (freq bonus 3) The monster species that spawned more often: supreme orc warlord (freq bonus 3) The monster species that spawned more often: dwarf thief (freq bonus 3) The monster species that spawned more often: adamant draconian (freq bonus 8) The monster species that spawned more often: Cthugha, the Living Flame (freq bonus 20) The monster species that spawned more often: The Eastern Vampire (freq bonus 4) The monster species that spawned more often: wraith (freq bonus 6) The monster species that spawned more often: bronze dragon worm (freq bonus 4) The monster species that spawned more often: mercury mushroom patch (freq bonus 8) The monster species that spawned more often: cyan mushroom (freq bonus 2) The monster species that spawned more often: The bastard brother of Shy Laura (freq bonus 3) The monster species that spawned more often: sunflower (freq bonus 3) The monster species that spawned more often: Lea (freq bonus 5) The monster species that spawned more often: grey reaver (freq bonus 2) The monster species that never randomly spawned: savage mafia type The monster species that never randomly spawned: clock patch The monster species that never randomly spawned: jumping kraken The monster species that never randomly spawned: magic mushroom The monster species that never randomly spawned: wisdom naga hatchling The monster species that never randomly spawned: stone devil The monster species that never randomly spawned: multicolor grue The monster species that never randomly spawned: sun drake The monster species that never randomly spawned: random fish The monster species that never randomly spawned: Magdalena's dancing shoe The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 10) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 34) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this trap was always invisible: Only %a%s can go there! The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 10) Next attribute increase check would have come at turn 503 Strength training was 1 Dexterity training was 0 Wisdom training was -2 Constitution training was 1 You were fire resistant You were poison resistant You were level-drain resistant You were blinded (10) Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1473 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could not have safely prayed (154) You are dead Spells known in the end Name Level Category Fail Memory a - restore ability 4 healing 90% 300% b - turn undead 6 protect 98% 500% c - repair armor 3 matter 90% 200% d - enchant weapon 7 enchant 99% 600% e - extra healing 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 wolves (3 created) 0 Vorlon missiles (1 created) 0 kittens (1 created) 0 nightwings (1 created) 0 dwarves (1 created) 0 luck flayers (1 created) 0 rancid jellies (1 created) 0 mountain nymphs (1 created) 0 swearing nymphs (1 created) 0 little pigs (1 created) 0 papier-mache cows (1 created) 0 forest clans (1 created) 0 gnashing mumakil (1 created) 0 kamitoris (1 created) 0 very old blood dragons (1 created) 0 strip mines (1 created) 0 yellow patches (1 created) 0 mean force fungi (1 created) 0 red patches (1 created) 0 pale force fungi (1 created) 0 karmic fungi (1 created) 0 lavender spores (1 created) 0 radiant patches (1 created) 0 radiant warp fungi (1 created) 0 soft fungi (1 created) 0 soft force fungi (1 created) 0 hidden spores (1 created) 0 mirror spores (1 created) 0 sloppy spores (1 created) 0 g¾KöŎ壊9vtÆŠøé:à“Ç cs (1 created) 0 sulfur stalks (1 created) 0 glowing mushrooms (1 created) 0 reaper growths (1 created) 0 agent black stalks (1 created) 0 gnome kings (1 created) 0 minotaurs (2 created) 0 lock masters (1 created) 0 baelnorns (1 created) 0 demonic liches (1 created) 0 nexus nagas (1 created) 0 deadly ogres (17 created) 0 aqua munchers (1 created) 0 water hulks (1 created) 0 vampire lords (1 created) 0 banished souls (1 created) 0 elf zombies (10 created) 0 ogre zombies (1 created) 0 yokudas (1 created) 0 evasive enemy troopers (1 created) 0 Metal-elves (2 created) 0 evasive infantrymen (1 created) 0 stripper girls (1 created) 0 sexy ladies (1 created) 0 adult gentlemen (1 created) 0 nature ladies (1 created) 0 tank breakers (1 created) 0 twisted sylphs (1 created) Gluttony (0 times) Lust (0 times) Greed (0 times) Envy (0 times) Wrath (0 times) Sloth (0 times) Pride (0 times) 0 eel-lizards (1 created) 0 krakens (1 created) 0 multitentacled eels (1 created) 0 newts (1 created) 0 adamant draconians (1 created) 0 eights of clubs (1 created) 0 fire towers (1 created) 0 stoning troves (1 created) 0 creatures vanquished. 101 creatures born. 0 bosses vanquished. 7 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye hothraxxa the Gladiator... You died in Gehennom on dungeon level 71 with 13586 points, and 95 pieces of gold, after 19 moves. Killer: Envy You were level 1 with a maximum of 16 hit points when you died. You reached the 154th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 3 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 152 13628 AmyBSOD-Gla-Rod-Fem-Law died in The Dungeons of Doom on level 37. Killed by an electro shocker. - [30] 153 13618 Elronnd-Dea-Rod-Fem-Law died in Gehennom on level 71. Killed by Envy. - [21] *154 13586 hothraxxa-Gla-Rod-Fem-Cha died in Gehennom on level 71. Killed by Envy. - [16] 155 13570 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 36 [max 37]. Killed by a minotaur. - [30] 156 13569 Elronnd-Dea-Kop-Mal-Neu died in Gehennom on level 71. Caught himself in his own magical blast. - [18]