hothraxxa, chaotic female rodneyan Gladiator --- %@M| --.| |...| -----.-- |<..... ------ [Hothraxxa the Velite] St18/01 Dx17 Co20 In16 Wi10 Ch8 GlaRodFemCha S13632 Geh:71 $0 HP-2(29) Pw18(18) AC1 Xp2/33 Wt141/2100 T11 Latest messages Use "r." to read it. You hit the special kobold lord Thief! You kill the special kobold lord Thief! Welcome to experience level 2. A book appeared at your feet! t - a copper spellbook {1}. What do you want to read? [d-most or ?*] The words on the page seem to glow faintly. You begin to memorize the runes. The pharaoh claws you! [-8 -> 21] You stop studying. The pharaoh claws you! [-11 -> 10] You hit the pharaoh! You curse at the pharaoh. The pharaoh claws you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} n - 5 uncursed food rations {5} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} o - 15 uncursed scrolls of identify {15} Spellbooks d - an uncursed spellbook of create familiar (0:5) {1} e - an uncursed spellbook of sleep (0:5) {1} f - an uncursed spellbook of curse items (0:5) {1} g - an uncursed spellbook of chemistry (0:5) {1} h - an uncursed spellbook of detect foot (0:5) {1} s - an uncursed spellbook of force bolt (0:4) {1} t - an uncursed spellbook of knock (0:2) {1} Potions r - 5 uncursed potions of fruit juice {5} Tools p - 3 uncursed +0 torches (alternate weapon; not wielded) {60} q - an uncursed tallow candle {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 76% Monster death drops spawned with only 94% chance Number of artifacts generated was 1 Monster spawn increase started at turn 27239 Monster spawn increase reached its maximum at turn 103519 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 928491 The monster class that cannot be genocided was vortex The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: citric acid cloud (freq bonus 12) The monster species that spawned more often: acid paraelemental (freq bonus 3) The monster species that spawned more often: fox spirit (freq bonus 3) The monster species that spawned more often: baal subject mummy (freq bonus 6) The monster species that spawned more often: undead gnasher scorpion (freq bonus 14) The monster species that spawned more often: super demon (freq bonus 2) The monster species that spawned more often: invisible mold (freq bonus 8) The monster species that spawned more often: Yig, Father of Serpents (freq bonus 2) The monster species that spawned more often: polar worm (freq bonus 12) The monster species that spawned more often: kobold lord (freq bonus 6) The monster species that spawned more often: swarm nymph (freq bonus 4) The monster species that spawned more often: Judge Fire (freq bonus 3) The monster species that spawned more often: black shuck (freq bonus 4) The monster species that spawned more often: Windows NT (freq bonus 4) The monster species that spawned more often: master colony lichen (freq bonus 3) The monster species that spawned more often: eldritch fungus (freq bonus 16) The monster species that spawned more often: dwarf high priest (freq bonus 3) The monster species that spawned more often: seahorse (freq bonus 8) The monster species that spawned more often: weeping fishing rod (freq bonus 3) The monster species that spawned more often: Ravenous Bugblatter Beast Of Traal (freq bonus 13) The monster species that never randomly spawned: null The monster species that never randomly spawned: kroncopotaca The monster species that never randomly spawned: bastard troll The monster species that never randomly spawned: Anji Mito The monster species that never randomly spawned: hidden trapdoor spider The monster species that never randomly spawned: BDSM lady The monster species that never randomly spawned: insane hell spawn The monster species that never randomly spawned: lava maw The monster species that never randomly spawned: hehehe-he guy The monster species that never randomly spawned: abnormal growth The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 15) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 9) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 10) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 2) Next attribute increase check would have come at turn 347 Strength training was 0 Dexterity training was 1 Wisdom training was 4 Constitution training was 1 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1480 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could not have safely prayed (390) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 600% b - sleep 2 enchant 60% 100% c - curse items 4 protect 90% 300% d - chemistry 1 divine 0% 100% e - detect foot 7 divine 99% 600% f - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Vanquished creatures 0 yellow beetles (1 created) 0 warrior ants (1 created) 0 quivering blobs (1 created) 0 little dogs (1 created) a special kobold lord 0 small permamimics (1 created) 0 giant permamimics (1 created) 0 werepermamimics (1 created) 0 killer permamimics (1 created) 0 dark green sentai (1 created) 0 quantum smashers (1 created) 0 sheep (1 created) 0 tunnel queens (1 created) 0 white lights (1 created) 0 evasive camels (1 created) 0 marsupilamis (3 created) 0 alien pods (1 created) 0 Giant Heavenly Eagles (1 created) 0 giant bats (1 created) 0 war drakes (1 created) 0 stalkers (1 created) 0 ice shards (1 created) 0 brown fungi (1 created) 0 brown warp patches (1 created) 0 yellow force patches (1 created) 0 blink warp patches (1 created) 0 cyan warp patches (1 created) 0 slow stalks (1 created) 0 soft warp fungi (1 created) 0 bright violet fungi (1 created) 0 undead stalks (1 created) 0 disenchanter patches (1 created) 0 desert patches (1 created) 0 cursed warp fungi (1 created) 0 taker growths (1 created) 0 energy spores (1 created) 0 ultramarine stalks (1 created) 0 angsty gnomes (1 created) 0 minotaurs (2 created) 0 poison monsters (1 created) 0 gun liches (1 created) 0 ogre mummies (1 created) 0 pharaohs (1 created) 0 teal nagas (1 created) 0 white nagas (1 created) 0 stalking ogres (3 created) 0 vampire lords (1 created) 0 sasquatches (1 created) 0 ruby golems (1 created) 0 Green-elves (1 created) 0 archeologists (1 created) 0 cavewomen (1 created) 0 undead slayers (1 created) 0 druids (1 created) 0 superjedis (1 created) 0 extreme psycho guards (1 created) 0 water ladies (1 created) 0 undead sages (1 created) 0 elf champions (1 created) Gluttony (0 times) Lust (0 times) Greed (0 times) Envy (0 times) Wrath (0 times) Sloth (0 times) Pride (0 times) 0 giant eels (1 created) 0 mermaids (1 created) 0 krakens (1 created) 0 piles of killer gold coins (1 created) 0 floor grues (2 created) 0 novice dark walls (1 created) 0 black turrets (1 created) 0 random flying fish (1 created) 0 glib troves (1 created) 0 scratch troves (1 created) 1 creatures vanquished. 82 creatures born. 0 bosses vanquished. 7 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (22 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye hothraxxa the Gladiator... You died in Gehennom on dungeon level 71 with 13632 points, and 0 pieces of gold, after 11 moves. Killer: pharaoh You were level 2 with a maximum of 29 hit points when you died. You reached the 151st place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 3 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 149 13669 Lorskel-War-Dwa-Mal-Law died in The Gnomish Mines on level 7. Killed by a Woodland-elf rogue, while sleeping. - [174] 150 13663 Elronnd-Dea-Rod-Mal-Neu died in Gehennom on level 71. Killed by a trap stalk. - [21] *151 13632 hothraxxa-Gla-Rod-Fem-Cha died in Gehennom on level 71. Killed by a pharaoh. - [29] 152 13628 AmyBSOD-Gla-Rod-Fem-Law died in The Dungeons of Doom on level 37. Killed by an electro shocker. - [30] 153 13618 Elronnd-Dea-Rod-Fem-Law died in Gehennom on level 71. Killed by Envy. - [21]