hothraxxa, chaotic male rodneyan Gladiator |F| |@| |&| [Hothraxxa the Velite] St8 Dx6 Co11 In7 Wi6 Ch7 GlaRodMalCha S13505 Geh:71 $5 HP-1(16) Pw8(8) AC5 Xp1/0 Wt135/1050 T2 Latest messages Hello hothraxxa, welcome to SlashEMExtended! You are a chaotic male rodneyan Gladiator. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy It is hot here. You smell smoke... These are the halls of Mandos... err, Gehennom. Looks nice, huh? Enjoy your stay, and try to get out if you can. The moon is waxing tonight. You miss Pride. (4x) Pride claws you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} n - 5 uncursed food rations {5} r - a blessed tripe ration {1} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} o - 15 uncursed scrolls of identify {15} Spellbooks d - an uncursed spellbook of resist poison (0:5) {1} e - an uncursed spellbook of magic missile (0:5) {1} f - an uncursed spellbook of enlighten (0:5) {1} g - an uncursed spellbook of knock (0:5) {1} h - an uncursed spellbook of cure confusion (0:5) {1} Tools p - 3 uncursed +0 torches (alternate weapon; not wielded) {60} q - an uncursed tallow candle {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 105 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 7 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 54% Ring drop chance was reduced to 74% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 78% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Monster spawn increase started at turn 24492 Monster spawn increase reached its maximum at turn 51929 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 112495 The monster class that cannot be genocided was dragon The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: absent growth (freq bonus 6) The monster species that spawned more often: black locust (freq bonus 10) The monster species that spawned more often: adult silver dragon (freq bonus 4) The monster species that spawned more often: very old white dragon (freq bonus 3) The monster species that spawned more often: Judge Fire (freq bonus 6) The monster species that spawned more often: radiation eye (freq bonus 3) The monster species that spawned more often: flaming buckyball (freq bonus 4) The monster species that spawned more often: whispering spirit (freq bonus 4) The monster species that spawned more often: warty mold (freq bonus 3) The monster species that spawned more often: flying leocrotta (freq bonus 12) The monster species that spawned more often: flying undead centaur (freq bonus 3) The monster species that spawned more often: matrix gal (freq bonus 6) The monster species that spawned more often: apprentice light wall (freq bonus 2) The monster species that spawned more often: Air Spirit (freq bonus 7) The monster species that spawned more often: nymphomaniac (freq bonus 32) The monster species that spawned more often: suxxor permamimic (freq bonus 4) The monster species that spawned more often: ogre zombie (freq bonus 4) The monster species that spawned more often: disenchanter bat (freq bonus 6) The monster species that spawned more often: fell beast (freq bonus 2) The monster species that spawned more often: gray wolf (freq bonus 3) The monster species that never randomly spawned: zakrong sephirah The monster species that never randomly spawned: ray turret The monster species that never randomly spawned: tomb mummy The monster species that never randomly spawned: crimson fungus The monster species that never randomly spawned: hidden kobold The monster species that never randomly spawned: clan outern The monster species that never randomly spawned: invisible force patch The monster species that never randomly spawned: Beetle McCrunchy The monster species that never randomly spawned: lizard The monster species that never randomly spawned: young shimmering dragon The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 10) Next attribute increase check would have come at turn 378 Strength training was 2 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1496 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could not have safely prayed (209) You are dead Spells known in the end Name Level Category Fail Memory a - resist poison 1 protect 21% 100% b - magic missile 3 attack 90% 200% c - enlighten 4 body 90% 300% d - knock 1 matter 21% 100% e - cure confusion 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 giant gold ants (1 created) 0 orange ants (1 created) 0 quivering blobs (1 created) 0 grating blobs (1 created) 0 little dogs (1 created) 0 bloody eyes (1 created) 0 eastern mystic cats (1 created) 0 dwarven priests (1 created) 0 kobolds (2 created) 0 large permamimics (1 created) 0 intoners (1 created) 0 battering rams (2 created) 0 sewer rats (1 created) 0 giant rats (3 created) 0 grey centipedes (1 created) 0 fog clouds (1 created) 0 nymphomaniacs (1 created) 0 grid bugs (1 created) 0 two-winged shapes (1 created) 0 undead bats (1 created) 0 takuhis (3 created) 0 hidden forest centaurs (1 created) 0 sky dragons (1 created) 0 cyclone riders (1 created) 0 spore lichens (1 created) 0 orange stalks (1 created) 0 green molds (1 created) 0 red fungi (1 created) 0 sucker molds (1 created) 0 radiant force fungi (1 created) 0 blank warp fungi (1 created) 0 dark gray warp patches (1 created) 0 vampiric force fungi (1 created) 0 high growths (1 created) 0 furious warp patches (1 created) 0 angsty gnomes (1 created) 0 minotaurs (1 created) 0 fire liches (1 created) 0 alhoons (1 created) 0 silver naga hatchlings (1 created) 0 undead nagas (1 created) 0 arcane automatas (1 created) 0 aqua munchers (1 created) 0 fucking hell I don't recognize this monsters (1 created) 0 vampire lords (1 created) 0 kobold zombies (1 created) 0 ghouls (1 created) 0 weary-looking travelers (1 created) 0 novice priests (1 created) 0 dark lancers (1 created) 0 chinese girls (1 created) 0 pebble elves (1 created) 0 hemophages (1 created) 0 irritating girls (1 created) 0 binders (1 created) 0 gracious maids (1 created) 0 shamans (1 created) 0 flesh hunters (1 created) 0 manga women (1 created) 0 undead gamers (1 created) 0 antisocial women (1 created) 0 beauties (1 created) Gluttony (0 times) Lust (0 times) Greed (0 times) Envy (0 times) Wrath (0 times) Sloth (0 times) Pride (0 times) 0 krakens (1 created) 0 grey mushroom patches (1 created) 0 machievallian mosses (1 created) 0 greedy Scottish barkeepers (1 created) 0 worm anchorites (1 created) 0 small turrets (2 created) 0 sentry turrets (1 created) 0 embracing octopi (1 created) 0 petro troves (1 created) 0 creatures vanquished. 85 creatures born. 0 bosses vanquished. 7 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye hothraxxa the Gladiator... You died in Gehennom on dungeon level 71 with 13505 points, and 5 pieces of gold, after 2 moves. Killer: Pride You were level 1 with a maximum of 16 hit points when you died. You reached the 151st place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 3 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 149 13515 Elronnd-Dea-Rod-Fem-Law died in The Dungeons of Doom on level 36. Killed by a mongbat, while frightened to death. - [50] 150 13514 Elronnd-Gol-Dro-Mal-Cha died in Gehennom on level 71. Killed by a mitzvah sephirah, while disrobing. - [15] *151 13505 hothraxxa-Gla-Rod-Mal-Cha died in Gehennom on level 71. Killed by Pride. - [16] 152 13501 Elronnd-Dea-Orc-Fem-Cha died in Gehennom on level 71. Killed by a ballistic turret, while helpless. - [18] 153 13501 Elronnd-Dea-Lic-Fem-Neu died in Gehennom on level 71. Killed by a hallucinogen-distorted dour rat. - [18]