hothraxxa, lawful male rodneyan Gladiator ---------------- |..............|## ###|.....%.........,# --------------- #,,-...#.....%..%.|,# |.............|## #,#|..............|,# |..............,# #,#|.........#....|,# --.------------,# #,#|..............|,# #,,# #,# #,#|.......#......|,# #,## #,# #,#|..............|%# #,# #,# #,#|..............|,# #,# #,# -------- -----,## #,#|..............|,# #,# #,# |....<.| .....,,# #,#|..............|,---|-- #,#,|......|##|{.^|,,## #,#----------------,|{.... ,,,,|{......,,...(+,,,,# #,# #,|....| ##,.......|##----- ##,## ----,# #,.....|#############,|......| #,,,# # | #.#|,# ##|....-,,,,,,,,,,.,,,-------- ##,#,-.. .| ##..,# |....|#############, ,,,@# ...| ##|## |....| ##@@....| ------ ###----- [Hothraxxa the Thraex] St9 Dx9 Co7 In5 Wi3 Ch4 GlaRodMalLaw+C S219 Dlvl:1 $23 HP-2(30) Pw28(28) AC4 Xp3/49 Wt57/1000 T256 Latest messages The maia just misses! The drunkard hits you! [-1 -> 6] The maia hits you! [-1 -> 5] Warning: HP low! The maia hits you! Wizard of Yendor, all your powers will be lost... [-3 -> 2] Warning: HP low! The drunkard hits you! [-1 -> 2] Warning: HP low! The maia hits you! [-1 -> 1] Warning: HP low! The maia hits you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Your inventory Weapons a - an uncursed +1 silver spear {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} n - a cursed scroll of message {1} p - a cursed scroll of trap detection {1} q - a cursed scroll of warding {1} Spellbooks d - an uncursed spellbook of drain life (0:5) {1} e - an uncursed spellbook of levitation (0:5) {1} f - an uncursed spellbook of enchant armor (0:5) {1} g - an uncursed spellbook of cure hallucination (0:5) {1} h - an uncursed spellbook of lightning (0:5) {1} o - a blessed spellbook of cure stun (0:3) {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 63% Wand drop chance was reduced to 15% Potion drop chance was reduced to 83% Monster death drops spawned with only 86% chance Number of artifacts generated was 0 Monster spawn increase started at turn 20198 Monster spawn increase reached its maximum at turn 46533 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 217152 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: blue ogre (freq bonus 4) The monster species that spawned more often: green mewlip (freq bonus 16) The monster species that spawned more often: fire boar (freq bonus 6) The monster species that spawned more often: bright white mold (freq bonus 12) The monster species that spawned more often: camperstriker (freq bonus 4) The monster species that spawned more often: metallic red centipede (freq bonus 4) The monster species that spawned more often: antelope (freq bonus 3) The monster species that spawned more often: quiver slot (freq bonus 3) The monster species that spawned more often: greater demonic dimensional portal (freq bonus 10) The monster species that spawned more often: star drake (freq bonus 6) The monster species that spawned more often: rhyperior (freq bonus 4) The monster species that spawned more often: holy roller coaster (freq bonus 5) The monster species that spawned more often: beige force patch (freq bonus 2) The monster species that spawned more often: phantom fungus (freq bonus 9) The monster species that spawned more often: azure fungus (freq bonus 6) The monster species that spawned more often: demonic sandman (freq bonus 3) The monster species that spawned more often: blue mushroom patch (freq bonus 12) The monster species that spawned more often: absent colony (freq bonus 6) The monster species that spawned more often: cutting turret (freq bonus 6) The monster species that spawned more often: toxic fiend (freq bonus 6) The monster species that never randomly spawned: stone-soldier The monster species that never randomly spawned: PÀ‰w£Nj>:B<-Ë¥²©AQ[wl The monster species that never randomly spawned: hairy growth The monster species that never randomly spawned: evasive vorpal jabberwock The monster species that never randomly spawned: supreme kobold commander The monster species that never randomly spawned: withering turret The monster species that never randomly spawned: black wasp The monster species that never randomly spawned: dark fungus The monster species that never randomly spawned: water spore The monster species that never randomly spawned: minotaur matron The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 14) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 35) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 4) Next attribute increase check would have come at turn 586 Strength training was 26 Dexterity training was 3 Wisdom training was 4 Constitution training was 17 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1100 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were fast You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla You could not have safely prayed (839) You are dead Spells known in the end Name Level Category Fail Memory a - drain life 3 attack 90% 198% b - levitation 4 body 90% 298% c - enchant armor 7 enchant 99% 598% d - cure hallucination 3 healing 90% 198% e - lightning 4 matter 90% 298% Techniques known in the end Name Level Status appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Vanquished creatures 0 hidden gas spores (1 created) 0 kittens (1 created) a mini gremlin 0 hobbit merchants (2 created) a little leprechaun an orc a sewer rat (3 created) 2 evasive sewer rats 0 crawling worm masses (1 created) a grid bug (2 created) a lichen 0 immobile mushrooms (1 created) 0 yellow growths (1 created) 0 blink growths (1 created) 0 orange growths (1 created) 0 orange warp fungi (1 created) 0 golden molds (1 created) 0 sparkling spores (1 created) 0 clockwork soldiers (1 created) 0 newt zombies (1 created) 0 human adventurers (1 created) a drunkard (4 created) 0 sanctimonious-looking preachers (1 created) 0 maias (1 created) 0 albaes (1 created) 0 heretics (1 created) 0 twens (1 created) 0 leopard frogs (1 created) 9 creatures vanquished. 36 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 8 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (27 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye hothraxxa the Gladiator... You died in The Dungeons of Doom on dungeon level 1 with 217 points, and 23 pieces of gold, after 256 moves. Killer: maia You were level 3 with a maximum of 30 hit points when you died. You reached the 765th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 3 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 763 218 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a large racoon dog. - [20] 764 217 jonadab-Unt-Hom-Fem-Neu died in The Dungeons of Doom on level 1 [max 2]. Summoned slime. 38 [38] *765 217 hothraxxa-Gla-Rod-Mal-Law died in The Dungeons of Doom on level 1. Killed by a maia. - [30] 766 216 AmyBSOD-Pri-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a potion of holy water. - [31] 767 216 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a paper golem. - [20]