hothraxxa, chaotic male nymphian Transvestite ------ |..... |..F.| |..n.| ---_-- ,,, #,# #,# --------|----- |............| |............|###,### -.------ |.............,,,,,,# .......| ----- |............|#####,###|......| |.#.|## +............| #,,,,.......| +...-,# |............| ###,#|......| |<..|## -------------- #,,+......| ----- ###|......| -------- [Hothraxxa the Clacker] St6 Dx11 Co9 In4 Wi7 Ch6 TraNymMalCha S46 Dlvl:1 $6 HP14(16) Pw7(7) AC10 Xp1/10 Wt45/850 T85 Hld Latest messages You hit the floor grue. You displaced the floor grue. You hit the floor grue. You displaced the floor grue. You see here a heavy iron ball {1200}. You kill the floor grue! You get hurt by the floor grue's spikes! [-1 -> 13] k - a sky blue potion {1}. That door is closed. In what direction? [47896321><] The door resists! In what direction? [47896321><] The door opens. The spore lichen Timer touches you! [-1 -> 15] The spore lichen Timer grabs you! The spore lichen Timer touches you! [-1 -> 14] You feel life has clocked back. Your inventory Weapons a - an uncursed +0 wedged little-girl sandal {1} j - an uncursed +0 axe (weapon in hand) {24} Armor b - a blessed +0 pair of wedge sandals (being worn) {2} Comestibles i - an uncursed apprentice light wall egg {1} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Potions k - a cursed potion of healing {1} Tools c - an uncursed saddle {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 144 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 12 Scroll drop chance was reduced to 99% Ring drop chance was reduced to 91% Wand drop chance was reduced to 93% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 89% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 20729 Monster spawn increase reached its maximum at turn 36637 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 208370 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: giant fire bat (freq bonus 8) The monster species that spawned more often: skeletal pirate (freq bonus 5) The monster species that spawned more often: energy force patch (freq bonus 5) The monster species that spawned more often: steelhammer (freq bonus 32) The monster species that spawned more often: Keystone Policeman (freq bonus 6) The monster species that spawned more often: vlasta (freq bonus 3) The monster species that spawned more often: politician (freq bonus 4) The monster species that spawned more often: eastern rabbit (freq bonus 6) The monster species that spawned more often: razor pit demon (freq bonus 3) The monster species that spawned more often: weregridbug (freq bonus 4) The monster species that spawned more often: cutcat (freq bonus 3) The monster species that spawned more often: straw golem (freq bonus 16) The monster species that spawned more often: white naga hatchling (freq bonus 16) The monster species that spawned more often: tomb clan (freq bonus 10) The monster species that spawned more often: tattered lurker (freq bonus 12) The monster species that spawned more often: crystal statue (freq bonus 3) The monster species that spawned more often: tie fighter (freq bonus 6) The monster species that spawned more often: felltwin (freq bonus 4) The monster species that spawned more often: Kaster Maen (freq bonus 5) The monster species that spawned more often: large spawn permamimic (freq bonus 4) The monster species that never randomly spawned: mana mold The monster species that never randomly spawned: The Lucky Hobbit The monster species that never randomly spawned: really dangerous patch The monster species that never randomly spawned: normal vampire The monster species that never randomly spawned: translucent patch The monster species that never randomly spawned: stalactite smasher The monster species that never randomly spawned: mutant fly The monster species that never randomly spawned: ice vortex The monster species that never randomly spawned: vamp permamimic The monster species that never randomly spawned: petro growth The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 13) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 20) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 6) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 2) Next attribute increase check would have come at turn 674 Strength training was 8 Dexterity training was 2 Wisdom training was 1 Constitution training was 5 You were paralyzed (-1) You were punished You had 1408 points of nutrition remaining You could teleport You were held by a spore lichen Timer You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Lady Gaga You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures a kobold 0 spore lichens (1 created) 0 kobold zombies (1 created) a redguard 0 little girls (1 created) a floor grue 0 novice light walls (1 created) 3 creatures vanquished. 7 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (21 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye hothraxxa the Transvestite... You died in The Dungeons of Doom on dungeon level 1 with 46 points, and 6 pieces of gold, after 85 moves. Killer: time You were level 1 with a maximum of 16 hit points when you died. You reached the 408th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 406 50 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a low snotling. - [20] 407 50 tinopener-Arc-Dwa-Mal-Neu turned to stone in The Dungeons of Doom on level 2. Petrified by a mini chickatrice. 14 [20] *408 46 hothraxxa-Tra-Nym-Mal-Cha died in The Dungeons of Doom on level 1. Killed by time. 14 [16] 409 45 Elronnd-Hea-Hep-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a deathmold. - [21] 410 44 Elronnd-War-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 25 [29]