hothraxxa, lawful male devilish Yeoman #####------- I&,,,,,,,,,,,...*..| ###,,|.#...| ,,,|.^...| |.....| |...%.| ---|-.-# #,##,#### #,###,#*# #,,###*,` --.--------.-- |............| |............| |............| |............| |............| |.........<..| -------------- [Hothraxxa the Usher] St11 Dx18 Co12 In11 Wi8 Ch6 YeoDevMalLaw S27 Dlvl:1 $11 HP-1(25) Pw10(10) AC0 Xp1/4 Wt188/1250 T97 Bli Latest messages [-8 -> 17] Yecch! You've been creamed. You hear a flinging sound. You are hit! There's something sticky all over your face. You hear a flinging sound. You are hit! There's something sticky all over your face. For a moment, you feel a crushing weight settle over you. It misses. It hits you! [-3 -> 15] It hits you! [-1 -> 14] It hits you! [-6 -> 8] It hits you! [-3 -> 6] It hits you! You die... Your inventory Weapons a - an uncursed +2 short sword (weapon in foreclaw) {12} b - an uncursed +1 partisan (alternate weapon; not wielded) {32} Armor c - an uncursed +1 leather armor (being worn) {60} d - an uncursed +0 pair of high boots (being worn) {8} e - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles f - 33 uncursed apples {19} g - 27 uncursed carrots {17} p - an uncursed tripe ration {1} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Potions h - 3 uncursed potions of water {3} Tools i - an uncursed +0 fishing pole {12} o - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 6 Monsters only dropped their musable items with 30% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 64% Wand drop chance was reduced to 81% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Monster spawn increase started at turn 15468 Monster spawn increase reached its maximum at turn 210988 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 145197 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: zombie nymph (freq bonus 6) The monster species that spawned more often: kappa zombie (freq bonus 9) The monster species that spawned more often: drone fungus (freq bonus 4) The monster species that spawned more often: darkness turret (freq bonus 3) The monster species that spawned more often: crocodile (freq bonus 2) The monster species that spawned more often: counter ace (freq bonus 16) The monster species that spawned more often: powergas turret (freq bonus 4) The monster species that spawned more often: gravity patch (freq bonus 4) The monster species that spawned more often: giant grub (freq bonus 6) The monster species that spawned more often: eastern mystic cat (freq bonus 3) The monster species that spawned more often: vamp permamimic (freq bonus 6) The monster species that spawned more often: martian slave (freq bonus 6) The monster species that spawned more often: translucent force fungus (freq bonus 3) The monster species that spawned more often: rogue horror (freq bonus 3) The monster species that spawned more often: nexus naga (freq bonus 3) The monster species that spawned more often: flying shark (freq bonus 2) The monster species that spawned more often: crashing ufo part (freq bonus 4) The monster species that spawned more often: goldminer (freq bonus 8) The monster species that spawned more often: troll mummy (freq bonus 16) The monster species that spawned more often: great crystal wyrm (freq bonus 3) The monster species that never randomly spawned: Kristin The monster species that never randomly spawned: space wasp The monster species that never randomly spawned: acid beast The monster species that never randomly spawned: ringseeker The monster species that never randomly spawned: space monster The monster species that never randomly spawned: undead swarm permamimic The monster species that never randomly spawned: petty termite The monster species that never randomly spawned: black lizard The monster species that never randomly spawned: eye druj The monster species that never randomly spawned: holy fishing rod The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 1) Next attribute increase check would have come at turn 281 Strength training was -3 Dexterity training was 0 Wisdom training was -1 Constitution training was 2 You were fire resistant You were poison resistant You were level-drain resistant You were blinded (33) You had infravision You had 1406 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was His Majesty You could not have safely prayed (62) You are dead You didn't know any spells. Techniques known in the end Name Level Status calm steed 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 goblin cops (1 created) a chipmunk 0 ponies (1 created) 0 sub-gnomes (2 created) a twen (2 created) 2 creatures vanquished. 7 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (21 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye hothraxxa the Yeoman... You died in The Dungeons of Doom on dungeon level 1 with 26 points, and 11 pieces of gold, after 97 moves. Killer: goblin cop You were level 1 with a maximum of 25 hit points when you died. You reached the 422nd place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 420 27 Disprezzo-Gun-Clk-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a small turret. - [15] 421 26 Disprezzo-Gun-Clk-Mal-Law quit in The Dungeons of Doom on level 1. 6 [15] *422 26 hothraxxa-Yeo-Dev-Mal-Law died in The Dungeons of Doom on level 1. Killed by a goblin cop. - [25] 423 24 FIQ-Wiz-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a mould. - [19] 424 23 jonadab-Mon-Nul-Fem-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by a rotted parrot chick corpse. 17 [17]