hothraxxa, neutral male maian Artist ----# ##---.##-- ###,....##.| #,,,|.##.##| #,##|..<...| ,,,# -#-.#-#- ###,,## ##-.--## #,,,,, #-# ##,### #,,,# ##,## #,,,# --- --,## |...G@,, |..$.|,# |.... |... -+-- [Hothraxxa the Paint Splotcher] St10 Dx10 Co8 In10 Wi10 Ch7 ArtMaiMalNeu S0 Dlvl:1 $0 HP0(17) Pw16(16) AC10 Xp1/0 Wt59/1000 T52 Latest messages The sub-gnome wields a club {12}! Pick an object. G a gnome (sub-gnome) (base level 0) (male) Accessing Pokedex entry for sub-gnome... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 10, magic resistance = 4, alignment 0. Very slow (6). Normally appears everywhere, with frequency 10. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Has infravision. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d5, uses weapon - ordinary physical You were wearing an uncursed +2 pair of gauntlets of dexterity {4}. You stop disrobing. You continue disrobing. You were wearing an uncursed +2 lab coat {4}. You stop disrobing. The sub-gnome swings his club. The sub-gnome hits you! [-8 -> 9] You continue disrobing. You were wearing an uncursed +0 fedora {2}. You finish disrobing. The sub-gnome swings his club. The sub-gnome hits you! [-2 -> 7] The sub-gnome swings his club. The sub-gnome hits you! You die... Your inventory Weapons d - an uncursed +0 mallet (weapon in hand) {20} Armor c - an uncursed +0 fedora {2} e - an uncursed +2 pair of gauntlets of dexterity {4} f - an uncursed +2 lab coat {4} Comestibles g - 3 uncursed apples {2} h - an uncursed cram ration {1} i - a blessed cram ration {1} Scrolls p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Potions j - 2 blessed potions of oil {2} k - 2 uncursed potions of oil {2} l - a potion of holy water {1} Wands o - a cursed wand of teleportation (0:12) {1} Tools a - an uncursed +2 spoon (in quiver) {1} m - a blessed magic marker (0:28) {1} n - an uncursed felt-tip marker (0:51) {1} Gems b - an uncursed +0 touchstone Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 15 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 72% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 75% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Monster spawn increase started at turn 18494 Monster spawn increase reached its maximum at turn 52002 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 389424 The monster class that cannot be genocided was lizard Today, this monster class was always generated invisible: naga The monster class that was spawned more often: arachnid or centipede (freq bonus 4) The monster species that spawned more often: kobold sorcerer (freq bonus 7) The monster species that spawned more often: zephyr hound (freq bonus 6) The monster species that spawned more often: chained clan (freq bonus 10) The monster species that spawned more often: young adult red dragon (freq bonus 16) The monster species that spawned more often: snakeman outcast (freq bonus 6) The monster species that spawned more often: Sueschen (freq bonus 12) The monster species that spawned more often: Rhan-Tegoth (freq bonus 7) The monster species that spawned more often: keeper of secrets (freq bonus 6) The monster species that spawned more often: crapdog (freq bonus 10) The monster species that spawned more often: tyrannosaurus rex (freq bonus 5) The monster species that spawned more often: Conny (freq bonus 5) The monster species that spawned more often: rotting horror (freq bonus 28) The monster species that spawned more often: ancient plain dragon (freq bonus 12) The monster species that spawned more often: ferrous terror (freq bonus 6) The monster species that spawned more often: trailer (freq bonus 9) The monster species that spawned more often: large phasing mimic (freq bonus 20) The monster species that spawned more often: Shindou Saki (freq bonus 6) The monster species that spawned more often: bastard elemental (freq bonus 6) The monster species that spawned more often: grave digger (freq bonus 6) The monster species that spawned more often: snaga sapper (freq bonus 12) The monster species that never randomly spawned: lightning monster The monster species that never randomly spawned: furry yeti The monster species that never randomly spawned: six of diamonds The monster species that never randomly spawned: fake coins The monster species that never randomly spawned: iron man The monster species that never randomly spawned: Obox-ob The monster species that never randomly spawned: normal vampire The monster species that never randomly spawned: superjedi The monster species that never randomly spawned: blank warp fungus The monster species that never randomly spawned: arcane horse The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 24) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 33) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 29) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 4) Next attribute increase check would have come at turn 886 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 4 You had 1449 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Picasso You could not have safely prayed (175) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 kittens (1 created) 0 goblins (2 created) 0 sub-gnomes (1 created) 0 blabbering otakus (1 created) 0 creatures vanquished. 5 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye hothraxxa the Artist... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 52 moves. Killer: sub-gnome You were level 1 with a maximum of 17 hit points when you died. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 303 1 AmyBSOD-Mur-Ali-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a kestrel, while praying unsuccessfully. - [1] 304 1 Elronnd-Pol-Ung-Fem-Law quit in The Dungeons of Doom on level 1. 16 [16] * 0 hothraxxa-Art-Mai-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a sub-gnome. - [17]