hothraxxa, chaotic female asgardish Rogue ------------##### |.%@........,,,,`-------------- |.o..%d.[.%|####,.............| ..%%.....%.| ##|............. |.%%..%%I..| |............| |%%......... |............| ----------.- ---.-----.---- #,## , # #,,,, ## ##,------- #,....... #|.....| +.....| |...^<| ------- [Hothraxxa the Rogue] St17 Dx20 Co15 In10 Wi5 Ch8 RogAsgFemCha S2153 Dlvl:3 $49 HP0(86) Pw45(45) AC0 Xp6/501 T345 Latest messages The one-eyed bugger's helmet falls to the floor! The green mushroom patch misses. Pick an object. e an eye or sphere (one-eyed bugger) (base level 5) Accessing Pokedex entry for one-eyed bugger... Base statistics of this monster type: Base level = 5, difficulty = 8, AC = 7, magic resistance = 10, alignment 0. Very slow (6). Normally appears everywhere, with frequency 1. No resistances. No conveyed resistances. Genocidable, breathless, amphibious flyer, floater. Is a mind flayer. Magic resistant. This monster is of neuter gender. Is a valid polymorph form. Attacks: 4d4, touches - ordinary physical 3d4, passive - tickles you 3d4, breath - magic missiles 2d4, crushing bearhug - random curse In what direction? [47896321><] You throw 2 poisoned daggers. The 1st poisoned dagger hits the one-eyed bugger! The 2nd poisoned dagger hits the one-eyed bugger! You kill the one-eyed bugger! But wait... The one-eyed bugger turns into an orc! The orc picks up 2 uncursed poisoned +0 daggers {8}. The orc throws 2 poisoned daggers! You are hit by the 1st poisoned dagger. [-1 -> 5] Warning: HP low! [-4 -> 1] Warning: HP low! You are hit by the 2nd poisoned dagger. You die... Your inventory Weapons a - an uncursed +0 short sword (weapon in hand) {12} c - 26 uncursed +0 darts {13} d - 5 uncursed poisoned +0 daggers (in quiver) {20} p - an uncursed +0 long sword {16} v - an uncursed +0 dagger {4} Armor A - an uncursed +1 leather armor (being worn) {60} Comestibles t - an uncursed lichen corpse {20} Scrolls g - a blessed scroll of teleportation {1} l - an uncursed scroll of phase door {1} w - a cursed scroll of healing {1} x - an uncursed scroll of healing {1} Potions s - an uncursed potion of blindness {1} Wands q - an uncursed wand of polymorph (0:1) {1} Tools b - an uncursed oilskin sack {14} k - an uncursed lock pick {1} Gems r - an uncursed +1 worthless piece of green glass {1} Contents of the oilskin sack: 2 uncursed scrolls of standard id {2} 2 uncursed scrolls of phase door {1} 2 uncursed scrolls of healing {1} 4 uncursed scrolls of mana {4} 3 blessed scrolls of teleportation {2} 4 blessed scrolls of gold detection {4} 1836 gold pieces {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 35 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 43% chance Potion drop chance was reduced to 91% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Monster spawn increase started at turn 14811 Monster spawn increase reached its maximum at turn 37341 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 669955 The monster class that cannot be genocided was vampire The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: potion permamimic (freq bonus 4) The monster species that spawned more often: apprentice medium wall (freq bonus 6) The monster species that spawned more often: blink colony (freq bonus 4) The monster species that spawned more often: chibi ninja (freq bonus 4) The monster species that spawned more often: real devilfish (freq bonus 5) The monster species that spawned more often: warty warp patch (freq bonus 8) The monster species that spawned more often: Egas (freq bonus 4) The monster species that spawned more often: beige warp patch (freq bonus 4) The monster species that spawned more often: Big Mammon (freq bonus 6) The monster species that spawned more often: nether wraith (freq bonus 12) The monster species that spawned more often: randomizer (freq bonus 12) The monster species that spawned more often: immobile spore (freq bonus 14) The monster species that spawned more often: gruesome naga (freq bonus 5) The monster species that spawned more often: memory corruption (freq bonus 12) The monster species that spawned more often: quantum mechanic (freq bonus 10) The monster species that spawned more often: shaped fungus (freq bonus 6) The monster species that spawned more often: mud kobold (freq bonus 4) The monster species that spawned more often: tribute (freq bonus 10) The monster species that spawned more often: Kristin's hugging boot (freq bonus 4) The monster species that spawned more often: Uniform Kchief (freq bonus 12) The monster species that never randomly spawned: large chicken The monster species that never randomly spawned: vamp mimic The monster species that never randomly spawned: giant yellow ant The monster species that never randomly spawned: secluded colony The monster species that never randomly spawned: Ryouga Hibiki The monster species that never randomly spawned: great wyrm of corruption The monster species that never randomly spawned: seven of spades The monster species that never randomly spawned: spark bug The monster species that never randomly spawned: Miyamoto Musashi The monster species that never randomly spawned: cave kobold The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 25) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 6) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 35) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 16) Next attribute increase check would have come at turn 653 Strength training was 7 Dexterity training was 3 Wisdom training was 8 Constitution training was 9 You had 1246 points of nutrition remaining You were stealthy You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 6X Prepared(0) appraisal 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Vanquished creatures a fox 0 little dogs (1 created) 0 normal jellies (1 created) 0 kobolds (1 created) 0 orcs (1 created) 2 visor sewer rats 0 chipmunks (1 created) 0 faerie lights (1 created) 2 lichens 0 spore lichens (1 created) 0 ungenomolds (1 created) 0 green mushrooms (1 created) 0 cyan mushrooms (1 created) a grid xorn 0 dwarf zombies (3 created) a karakasa an aimless-looking merchant 0 shopkeepers (1 created) 0 twens (1 created) a colorless mushroom patch (2 created) a sukkiri flower 2 dungeon fern spores 2 arctic fern spores a blazing fern spore 3 grey mushroom patches (4 created) 6 white mushroom patches (7 created) a brown mushroom patch a silver mushroom patch (2 created) 4 green mushroom patches (6 created) 2 eggmen 2 shrieker mushroom patches 2 fried chickens 2 kogepans a goomba 2 hishi mochis a spotted mushroom patch a spikey mushroom patch (2 created) a kiri mochi 44 creatures vanquished. 66 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 49 times You killed 35 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (29 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (69 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye hothraxxa the Rogue... You died in The Dungeons of Doom on dungeon level 3 with 2149 points, and 1885 pieces of gold, after 345 moves. Killer: a dagger You were level 6 with a maximum of 86 hit points when you died. You reached the 158th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 156 2348 AmyBSOD-Act-Gig-Fem-Cha choked on her food in The Dungeons of Doom on level 7. Choked on a statue of a plains centaur. 32 [69] 157 2244 firemonkey-Bos-Clk-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a super goblin. - [62] *158 2149 hothraxxa-Rog-Asg-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a dagger. - [86] 159 2123 engelson-Cav-Sov-Mal-Neu died in The Dungeons of Doom on level 6. Killed by a watchman. - [69] 160 2067 Bluescreen-Cam-Und-Fem-Law died in The Dungeons of Doom on level 3. Killed by a young deep dragon. - [57]