hothraxxa, chaotic female dwarven Rogue --- |.`--.----- |.........| |-........| ----|.........-- |.h---.........| --Z..|....--...-- ..)%.--..- |..-- %%....|..| --- .%.--.|..-- |.....| ---.--| |...| d |.|.-- |.|...| ..|--.-- .%--|.<.| ...| -..| ..| ---- [Hothraxxa the Cutpurse] St11 Dx10 Co11 In5 Wi11 Ch5 RogDwaFemCha S961 Mines:3 $27 HP-17(62) Pw49(49) AC6 Xp5/185 Wt1387/1400 T842 Latest messages The rotting corpse claws you! The rotting corpse rips into your breast with maniacal fervor! [-5 -> 15] [-4 -> 11] Warning: HP low! The land spider bites you! [-1 -> 10] Warning: HP low! The land spider bites you! [-2 -> 9] Warning: HP low! You are losing blood! R6025 - pure virtual function call What do you want to zap? [ptBJ or ?*] In what direction? [47896321><] The rotting corpse is caught in the fireball! The rotting corpse resists the fireball! The land spider is caught in the fireball! You kill the land spider! You are caught in the fireball! Your inventory Amulets D - a cursed amulet of strangulation {1} Weapons a - an uncursed +0 dwarvish short sword (weapon in hand) {12} c - 42 uncursed +0 darts {22} i - 12 uncursed +0 daggers (in quiver) {48} Armor A - an uncursed +1 leather armor (being worn) {60} M - an uncursed +0 pair of gnomish boots {4} Comestibles z - an uncursed food ration {1} K - 3 uncursed lemons {2} Potions H - an uncursed potion of gain energy {1} Wands p - an uncursed wand of probing (0:6) {1} t - an uncursed wand of create monster (0:7) {1} B - an uncursed wand of death (0:0) {1} J - a blessed wand of fireball (0:3) {1} Tools b - an uncursed oilskin sack {28} k - an uncursed skeleton key {1} w - an uncursed magic whistle {1} T - an uncursed blindfold {1} Gems I - a cursed +0 loadstone L - 2 uncursed +0 whetstones Contents of the oilskin sack: an uncursed potion of fruit juice {1} an uncursed potion of sleeping {1} an uncursed potion of clairvoyance {1} an uncursed potion of confusion {1} an uncursed potion of sickness {1} an uncursed spellbook of detect monsters (0:3) {1} an uncursed scroll of gold detection {1} an uncursed scroll of acquirement {1} an uncursed scroll of clouds {1} an uncursed scroll of cure {1} 2 uncursed scrolls of standard id {2} 3 uncursed scrolls of phase door {3} 5 uncursed scrolls of mana {5} 5 uncursed scrolls of healing {5} 4 blessed scrolls of teleportation {4} 4 blessed scrolls of gold detection {4} 1921 gold pieces {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins Ring identification only worked 4 times out of 68 Wand identification only worked 3 times out of 7 Scroll drop chance was reduced to 85% Ring drop chance was reduced to 91% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 94% Monster death drops spawned with only 86% chance Number of artifacts generated was 0 Monster spawn increase started at turn 23341 Monster spawn increase reached its maximum at turn 74141 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1446152 The monster class that cannot be genocided was naga The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: giant silver frog (freq bonus 2) The monster species that spawned more often: patriarch (freq bonus 14) The monster species that spawned more often: evasive hill orc (freq bonus 5) The monster species that spawned more often: chloroform penetrator (freq bonus 6) The monster species that spawned more often: animated clay (freq bonus 3) The monster species that spawned more often: gloppy turret (freq bonus 10) The monster species that spawned more often: apprentice shaman (freq bonus 4) The monster species that spawned more often: loonie jackal (freq bonus 9) The monster species that spawned more often: expert dark wall (freq bonus 2) The monster species that spawned more often: adventurer force patch (freq bonus 3) The monster species that spawned more often: disenchanter patch (freq bonus 3) The monster species that spawned more often: hidden cockatrice (freq bonus 6) The monster species that spawned more often: dewgong (freq bonus 6) The monster species that spawned more often: violet worm (freq bonus 4) The monster species that spawned more often: lucky trove (freq bonus 6) The monster species that spawned more often: clock forest spider (freq bonus 4) The monster species that spawned more often: phase cat (freq bonus 3) The monster species that spawned more often: returned mage (freq bonus 2) The monster species that spawned more often: lord toad (freq bonus 5) The monster species that spawned more often: white louse (freq bonus 3) The monster species that never randomly spawned: fire rat The monster species that never randomly spawned: iron slime The monster species that never randomly spawned: kalmuth sephirah The monster species that never randomly spawned: desire The monster species that never randomly spawned: psych flayer The monster species that never randomly spawned: web turret The monster species that never randomly spawned: translucent patch The monster species that never randomly spawned: spike force fungus The monster species that never randomly spawned: Ky-Kiske The monster species that never randomly spawned: Marike The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 6) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 5) Next attribute increase check would have come at turn 2216 Strength training was 9 Dexterity training was 4 Wisdom training was 8 Constitution training was 6 You had automatic searching You had infravision You had 1408 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 5X LIMIT(0) rage eruption 5 R LIMIT(0) appraisal 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Vanquished creatures 0 acid blobs (1 created) 0 little dogs (1 created) 0 gas spores (1 created) 0 ego gas spores (2 created) a kitten 0 hobbit revellers (1 created) 0 hobbit veterans (1 created) a wimp 0 hobbits (1 created) 2 kobolds 0 hidden kobolds (1 created) a training kobold 0 small group kobolds (1 created) a large kobold a Mordor orc 0 lambs (1 created) 2 sewer rats (4 created) 0 rabbits (1 created) 2 field voles 2 giant garbage rats (4 created) a land spider a minor fog cloud (2 created) a grid bug (4 created) a lichen (3 created) a sub-gnome (2 created) 0 gnomes (3 created) 0 gnome stalkers (1 created) 2 normal gnomes an intermediate gnome (2 created) 0 gnomish wizards (1 created) 0 mummies (2 created) 0 gnome mummies (1 created) a kobold zombie 0 rotting corpses (1 created) a drunkard 0 weary-looking travelers (1 created) a vile lancer 0 item masters (13 created) 0 shopkeepers (2 created) 0 water demons (1 created) 0 normal frogs (1 created) 0 geckos (1 created) 0 demitwens (1 created) 0 iguanas (1 created) a floor grue 25 creatures vanquished. 79 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 29 times You killed 21 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (49 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye hothraxxa the Rogue... You burned in The Gnomish Mines on dungeon level 3 with 951 points, and 1948 pieces of gold, after 842 moves. Killer: caught herself in her own fireball You were level 5 with a maximum of 62 hit points when you burned. You reached the 170th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 168 1098 Disprezzo-Pal-Clk-Mal-Law died in The Dungeons of Doom on level 2. Killed by Mr. Angmagssalik, the shopkeeper. - [66] 169 1094 niab-Fen-Dro-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a jellyfish. - [46] *170 951 hothraxxa-Rog-Dwa-Fem-Cha died in The Gnomish Mines on level 3. Caught herself in her own fireball. - [62] 171 867 BSOD2-Unb-Ung-Fem-Neu died in The Dungeons of Doom on level 2. Shot herself with a death ray. 110 [110] 172 852 Disprezzo-Gan-Clk-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a golden heart. - [62]