horvay, chaotic male american Ice Mage ------ |}}}.- |}...| +..... |}...| |.d..+ |}@}.| |...G| ------ [Horvay the Cooler] St11 Dx10 Co15 In18 Wi8 Ch5 IceAmeMalCha Dlvl:1 $0 HP18(18) Pw21(21) AC7 Exp1 T2 Latest messages Which ring-finger, Right or Left? [rl] g - an uncursed ring of sustain ability (on right hand) {1}. Pick an object. Unknown direction: '8' (use hjkl or .). @ a human or elf or you (american ice mage called horvay) Accessing Pokedex entry for american... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. Unknown direction: '8' (use hjkl or .). @ a human or elf or you (american ice mage called horvay) Accessing Pokedex entry for american... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. b - an uncursed +0 studded leather armor (being worn) {80}. Count: 69 Count: 77 What do you want to drink? [d or ?*] Never mind. What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - a blessed scroll of teleportation {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of freeze sphere (0:1) {1} i - a blessed spellbook of cone of cold (7:3) {1} j - a blessed spellbook of slow monster (0:5) {1} Potions d - an uncursed potion of full healing {1} Rings g - an uncursed ring of sustain ability (on right hand) {1} Wands f - an uncursed wand of cold (0:7) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could nothave this property extrinsically: stun resistance You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 84% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 64% of the time only The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: searching (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26994 Monster spawn increase reached its maximum at turn 75497 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 216420 The monster class that cannot be genocided was dragon The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: nightmare monster (freq bonus 10) The monster species that spawned more often: brown icky thing (freq bonus 6) The monster species that spawned more often: shan (freq bonus 2) The monster species that spawned more often: red worm mass (freq bonus 5) The monster species that spawned more often: radiant mushroom (freq bonus 4) The monster species that spawned more often: nice girl (freq bonus 3) The monster species that spawned more often: bread-and butterfly (freq bonus 7) The monster species that spawned more often: warthog (freq bonus 2) The monster species that spawned more often: redguard (freq bonus 10) The monster species that spawned more often: )Š (freq bonus 6) The monster species that spawned more often: zombie (freq bonus 3) The monster species that spawned more often: tin hen (freq bonus 2) The monster species that spawned more often: obsidian snake-woman (freq bonus 3) The monster species that spawned more often: arch-titan (freq bonus 8) The monster species that spawned more often: ruby mold (freq bonus 8) The monster species that spawned more often: poison creeper (freq bonus 3) The monster species that spawned more often: unreal force patch (freq bonus 36) The monster species that spawned more often: blade naga hatchling (freq bonus 5) The monster species that spawned more often: dungeon master (freq bonus 3) The monster species that spawned more often: thorn mold (freq bonus 12) The monster species that never randomly spawned: adventurer force patch The monster species that never randomly spawned: albino force patch The monster species that never randomly spawned: pale archer The monster species that never randomly spawned: random monster The monster species that never randomly spawned: para turret The monster species that never randomly spawned: navi The monster species that never randomly spawned: colluded mold The monster species that never randomly spawned: Baalgregor The monster species that never randomly spawned: mooncalf The monster species that never randomly spawned: river stalker The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 14) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 6) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 25) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 18) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 2) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 11) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 8) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this trap was always invisible: caltrops trap The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 2) Next attribute increase check would have come at turn 487 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were prevented from having phasing (0) You were prevented from having stun resistance (0) You had 1499 points of nutrition remaining You had fixed abilities You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Smoke You could not have safely prayed (403) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 95% 400% c - slow monster 2 enchant 17% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of teleportation (CONVICT PATCH) scroll of healing (MY SWEET VELCRO STRAP) scroll of mana (CHE NON SONO IO) scroll of phase door (EN SNORING HEALTHITS LOWERED) scroll of standard id (SUDDENLY THE DUNGEON COLLAPSES) scroll of cure (VOMIT TO MELT ENEMY) Spellbooks spellbook of freeze sphere (colorful) spellbook of cone of cold (monospace) spellbook of slow monster (dark brown) Potions potion of full healing (squishy) Rings ring of sustain ability (scarab) Wands wand of cold (oblique) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 winter wolf cubs (1 created) 0 porter lichens (1 created) 0 gnomes (2 created) 0 grid xorns (1 created) 0 kobold zombies (1 created) 0 tortoises (1 created) 0 newts (1 created) 0 twens (1 created) 9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye horvay the Ice Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. Killer: quit You were level 1 with a maximum of 18 hit points when you quit. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 649293 bugsniper-Ele-Elf-Mal-Cha died in Chaotic Quest on level 28 [max 29]. Killed by a monster (invisible Vecna). - [161] 354 1 bugsniper-Lib-Dop-Mal-Cha quit in The Dungeons of Doom on level 1. 18 [18] 355 1 Andy-Gla-Tro-Fem-Neu escaped the dungeon [max level 1]. 12 [12] * 0 horvay-Ice-Ame-Mal-Cha quit in The Dungeons of Doom on level 1. 18 [18]