2e6 Player: hoeglse Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2024-02-22.22:35:30.ttyrec Time: (1708641330) Thu Feb 22 22:35:30 2024 2e1 NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. 2eu VShall I pick character's race, role, gender and alignment for you? [ynaq] 5e; n name: hoeglse  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) :e+ name: hoeglse  role: Valkyrie  race: choosing now  gender: female  alignment: not yet specified Pick a race or species  h - human d - dwarf * + Random  ? - Pick another role first role forces female [ - Pick alignment first q - Quit(end) in /dgldir/userdata/hoeglse/nethack/hoeglse.nh360rc or use `NETHACKOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): acoustics, altmeta, ascii_map, autodescribe, autodig, autoopen, autopickup, autoquiver, blind, bones, checkpoint, clicklook, cmdassist, color, confirm, dark_room, eight_bit_tty, extmenu, female, fixinv, force_invmenu, fullscreen, goldX, guicolor, help, herecmd_menu, hilite_pet, hilite_pile, hitpointbar, ignintr, implicit_uncursed,e<u large_font, legacy, lit_corridor, lootabc, mail, mention_walls, menucolors, menu_objsyms, menu_overlay, monpolycontrol, news, nudist, null, perm_invent, pickup_thrown, popup_dialog, preload_tiles, pushweapon, rest_on_space, safe_pet, selectsaved, showexp, showrace, showscore, silent, softkeyboard, sortpack, sparkle, splash_screen, standout, status_updates, tiled_map, time, tombstone, toptenwin, travel, travel_debug, use_darkgray, use_inverse, verbose, vt_tiledata, whatis_menu, whatis_moveskip, wizweight, wraptext. --More--e Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `boulder' - deprecated (use S_boulder in sym file instead), `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the e (map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), --More--e`horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map display mode under Windows, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - text attribute for menu headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_select_page' - select all items on this page of a menu, `monsters' e4 - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `name' - your character's name (e.g., name:Merlin-W), `mouse_support' - game receives click info from mouse, `number_pad' - use the number pad for movement, `objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, --More--e`paranoid_confirmation' - extra prompting in certain situations, `petattr' - attributes for highlighting pets, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, `pile_limit' - threshold for "there are many objects here", `playmode' - normal play, non-scoring explore mode, or debug mode, `player_selection' - choose character via dialog or prompts, `race' - your starting race (e.g., Human, Elf), `role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, `scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scrolle> map when this far from the edge, `sortloot' - sort object selection lists by description, `statushilites' - 0=no status highlighting, N=show highlights for N turns, `statuslines' - 2 or 3 lines for status display, `symset' - load a set of display symbols from the symbols file, `roguesymset' - load a set of rogue display symbols from the symbols file, `suppress_alert' - suppress alerts about version-specific features, `term_cols' - number of columns, `term_rows' - number of rows, `tile_width' - width of tiles, --More--e`tile_height' - height of tiles, `tile_file' - name of tile file, `traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `whatis_coord' - show coordinates when auto-describing cursor position, `whatis_filter' - filter coordinate locations when targeting next or previous, `windowborders' - 0 (off), 1 (on), 2 (auto), `windowcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use, `DECgraphics' - load DECGraphics display symbols, `IBMgraphics' - load IBMGraphics display symbols. Some of the options can be set only before the game is started; those items will not be selectable in the 'O' command's menu. --More--e%Hoeglse the Stripling St:18 Dx:14 Co:18 In:9 Wi:8 Ch:8 Lawful Dlvl:1 $:7 HP:18(18) Pw:1(1) AC:6 Xp:1----------|..<.....|-........||.@.d.....----------epD v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) e*( +----...| Welcome to NetHack! ( description of version 3.6 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of S( wHyour location, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level. --More--eM  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spellbook containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \eM An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location --More--e3e You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down ede6m: move without picking up objects  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. --More--e  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. Commands:  NetHack knows the following commands:  ? Help menu.  / What-is, tell what a symbol represents. You may choose to  specify a location or give a symbol argument. Enabling the  autodescribe option will give information about the symbol  at each location you move the cursor onto.  & Tell what a command does.  < Go up a staircase (if you are standinge  on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map.  a Apply (use) a tool (pick-axe, key, lamp...).  A Remove all armor.  ^A Redo the previous command.  c Close a door. --More--e2 C Call (name) monster, individual object, or type of object.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  e_ to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  e Eat food.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver. --More--eI F Followed by direction, fight a monster (even if you don't  sense it).  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with NETHACKOPTIONS  environment variable or via a configuration file (defaults.nh,  NetHack Defaults, nethack.cnf, ~/.nethackrc, etc.) rather I216;1H than with the 'O' command.  p Pay your shopping bill.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  #quit Exit the program without saving the current game. --More--e'  r Read a scroll or spellbook.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game. Also exits the program.  [To restore, just play again and use the same character name.]  [There is no "save current data but keep playing" capability.]  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Swap wielded and secondary weapons.  X e(  Toggle two-weapon combat.  ^X Show your attributes.  #explore Switch to Explore Mode (aka Discovery Mode) where dying and  deleting the save file during restore can both be overridden.  z Zap a wand. (Use y instead of z if number_pad is -1.)  Z Cast a spell. (Use Y instead of Z if number_pad is -1.)  ^Z Suspend the game. (^Y instead of ^Z if number_pad is -1.) --More--e  [To resume, use the shell command 'fg'.]  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ` Show discovered types for one class of objects.  ! e ] Escape to a shell, if supported in your version and OS.  [To resume play, terminate the shell subprocess via 'exit'.]  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard --More--e has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  l Loot a box on the floor.  n followed by number of times to repeat the next command.  N Name a monster, an individual object, or a type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times, eH as in "40." or "20s". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your --More--e  attributes, your alignment, what dungeon level you are on, how many  hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking! --More--e8Hoeglse the Stripling St:18 Dx:14 Co:18 In:9 Wi:8 Ch:8 Lawful Dlvl:1 $:7 HP:18(18) Pw:1(1) AC:6 Xp:1----------|..<.....|-........||.@.d.....----------eh @.d.eiv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) eS+----...|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't seneSse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--e( General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repee yat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--ea apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P peuton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--e"2 t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move viaeI2 x a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--eDKeyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name eD> synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone --More--ehM-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--e=Hoeglse the Stripling St:18 Dx:14 Co:18 In:9 Wi:8 Ch:8 Lawful Dlvl:1 $:7 HP:18(18) Pw:1(1) AC:6 Xp:1----------|..<.....|-........||@.d......----------e# Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)e-0Hoeglse the Stripling St:18 Dx:14 Co:18 In:9 Wi:8 Ch:8 Lawful Dlvl:1 $:7 HP:18(18) Pw:1(1) AC:6 Xp:1----------|..<.....|-........||@.d......----------c - an uncursed +3 small shield (being worn).ei 5You don't have anything else to put on.e Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)e a - color [false]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [false]  l - hilite_pile [false]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)e[+e> a - perm_invent [false]  b - pickup_thrown [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [false]  g - showrace [false]  h - showscore [false]  i - silent [true]  j - sortpack [true]  k - sparkle [true]  l - standout [false]  m - time [false]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - whatis_menu [false]  t - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal] (3 of 5)e'^ name [hoeglse]  role [Valkyrie]  race [dwarf]  gender [female]  align [lawful]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all] (4 of 5)%e +&e-&e' +*ed-*en" +1e a - pile_limit [5]  b - runmode [run]  c - scores [3 top/2 around]  d - sortloot [loot]  e - statushilites [0 (off: don't highlight status fields)]  f - statuslines [2]  g - symset [default]  h - roguesymset [default]  i - suppress_alert [(none)]  j - whatis_coord [none]  k - whatis_filter [none]   Other settings:  l - autopickup exceptions [(0 currently set)]  m - menu colors [(5 currently set)]  n - message types [(0 currently set)]  o - status hilite rules [(0 currently set)] (5 of 5)8e L Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) BemR+[?1l>Hoeglse the Stripling St:18 Dx:14 Co:18 In:9 Wi:8 Ch:8 Lawful Dlvl:1 $:7 HP:18(18) Pw:1(1) AC:6 Xp:1----------|..<.....|-........||@.d......----------De}[9@d..Fe.<@d..FeI> +..@d.Ge*##@d.IeI H.@d..Je1#@......#d.............Je6 u#@d#-....Ke J#@#dLeA X#@d##Me$dF#@d#Ne@NH##@d#OejJ##@d#PelR.##d@##Pe %5##@d##Qe -----...........F.#@d##Re H----|...||...|...+..|-@-d#Te!7You miss the lichen.#dWe?XYou kill the lichen!%#dYel9T|.....@-----.-Ye9Vf - a lichen corpse.@d#\eN.d..^e5.@.d`e[,@..d.`e{2d@....aeH..#@d#bec.......d.......@#ce.............#..d###@#ce#####d#@##eer) P#d#@#feC \#d#@+#he8#d@heyThe door opens.--------|........d|.........-|.....(..---------ie U-.|#@d.|-ke*PI-@-d-keP I.d.#@lehC#d@.le @.g - a lock pick.d#@You hear water falling on coins.te`=There is nothing here to pick up.ve"K@d-.we{ ^F@d..ye#EYou kill the lichen!.d.ze\x#@.......zeh #@................{e>V##@#..|e%{q##@#.....|e &#@#}e2#@#~eZE||..#@#e h----- |... |... |...F@#eb||.|.|.. -@-#e ;@| .-- e+ @.e7 @.e =.@h - a statue of a lichen.e b $:9$ - 2 gold pieces.@de..deJ@.d.#e F@.d..eD@.d..eI#.dev Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) elw+----...|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight eveewn if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--e>k General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeemk yat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--$ea apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P p$euton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--)eqw t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via)ew x a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--Ze6Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name Ze7> synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone --More--jeM-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--we Hoeglse the Stripling St:18 Dx:14 Co:18 In:9 Wi:8 Ch:8 Lawful Dlvl:1 $:9 HP:18(18) Pw:1(1) AC:6 Xp:1---------|.......| -----|.......| |.@.||.......+ |...|#........| |d..|#------.--# |...|##### |...|### -.---### #################----.------###----------|.........|##|..<.....||.........-##-........||.........||.........---------------------{e+.d...~e{ XWhere do you want to travel to?(For instructions type a '?')ebe~$floor of a roomee,wall (no travel path)ee 6unexplored (no travel path)eD 9unexplored (no travel path)e8:unexplored (no travel path)eg:unexplored (no travel path)e:unexplored (no travel path)eR:unexplored (no travel path)e:unexplored (no travel path)eU:unexplored (no travel path)eX :unexplored (no travel path)eSm em 2stone (no travel path)ee1wall (no travel path)ee/dark part of a roome5 e] /dark part of a roome* eP /dark part of a roomee7/dark part of a roomeeV/dark part of a roome1e2/dark part of a roomeX e /dark part of a roome/JUnknown direction: '5' (use '4', '2', '8', '6' or '.').e e /dark part of a roomeCeD/dark part of a roomeK2Can't find dungeon feature '_'.e /dark part of a roome+ Ec - an uncursed +3 small shield (being worn).eC  Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Tools g - Boulders/Statues  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) ewleA 6.@..deEXWhere do you want to travel to?(For instructions type a '?')eg+ Use '4', '2', '8', '6' to move the cursor to the desired destination. Use 'H', 'J', 'K', 'L' to fast-move the cursor, 8 units at a time. Or enter a background symbol (ex. '<'). Use '@' to move the cursor on yourself. Use 'm'/'M' to move the cursor to next/previous monster. Use 'o'/'O' to move the cursor to next/previous object. Use 'd'/'D' to move the cursor to next/previous door or doorway. Use 'x'/'X' to move the cursor to unexplored location. Use 'a'/'A' to move the cursor to anything interesting. Use '*' to change fast-move mode to skipping same glyphs. Use '!' to toggle menu listing for possible targets. Use '"' to change the mode of limiting possible targets. Use '#' to toggle automatic description. Type a '.' when you are at the right place. --More--eÝS---------|.......||.......||.......+#........|#------.--#######################.------###----------Move cursor to the desired destination:ee+wall (no travel path)eO5unexplored (no travel path)eA6unexplored (no travel path)e:unexplored (no travel path)e/9:unexplored (no travel path)e~:unexplored (no travel path)ey:unexplored (no travel path)e:unexplored (no travel path)e]:unexplored (no travel path)e:unexplored (no travel path)e.TezT2stone (no travel path)e`e1wall (no travel path)eK2dark part of a roomeV e)dark part of a roomeEeE/dark part of a roomeWe/dark part of a roome e /dark part of a roomeZe}/dark part of a roomeQe{/dark part of a roome+e/-Z....@.de-1.d.@eJ.................d@e/x.####d#@.....e=0###d#@.................e0g#d..@....e1N#..d.....@e28...d.@eZ2[..d-@.eZ3@#d##........#.........-#.........eh4....................@.......#d######ew4F.@.#e5]..d.......@#.#ePFThe door opens.d.-e? E..d@##eكy....d-@.#e?.........-d......@#ei....##@#e2v.............##d#@#e3####d@`eA@deA2You swap places with your little dog.eG.@#de2 *@#d#eO@d##evb"@#de( L.............@d##eh8Z....@d#ems.............#d@e7d##@e&q.........#d#@e` .........#d#@eMU##d#@eԵP###d@er12d#@e /##@e>X#d@x...e#@#deX #@###d####e k##@#d###erX T#@#d#ep /d@###e]#d@+e!That door is closed.es ezThe door opens.-----d-:.......|.|e+-d#@|...........|..|---eʖ 0You miss the newt.d#ei{ e{ 9You kill the newt!#d.eW }d#-@||.|.|..---eK '##d.@eo *-d.@eM..d@e ^.d@#....e..@#............el #.##d#@#...#.(....---e|>+....##d$..|@...##-e8 m----......#d|.#@-e9G--|.|#.@en+i - a large box.@eQ (@.e c $:12 HP:18(18) Pw:1(1) AC:6 Xp:1$ - 3 gold pieces.@ej;>.@deK3 Coins $ - 12 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +0 dagger (alternate weapon; not wielded) Armor c - an uncursed +3 small shield (being worn) Comestibles d - an uncursed food ration f - a lichen corpse Tools e - an uncursed oil lamp g - a lock pick i - a large box Boulders/Statues h - a statue of a lichen(end) ew------|....|######`#------#|...>+###-.....######|..@.|#|....|d......#|....|##-.----#|.....#|....|#|....|#------#-----#....|###....|#e I@d.#.eB %You descend the stairs.--More--e6"------|....||...$||..@.||....||....|------Hoeglse the Stripling St:18 Dx:14 Co:18 In:9 Wi:8 Ch:8 Lawful Dlvl:2 $:12 HP:18(18) Pw:1(1) AC:6 Xp:1ek7ej !@<ek G $:19$ - 7 gold pieces.@e&.@e $You can't go down here.e>BeC&You climb up the stairs.--More--e= ---------|.......| -----|.......|------ |...||.......-#|....| |...|#........|#########`#------#|...@+ |...|#------.--####-.....######|d...| |...|######|....|#...... |...|####|....|##-.---- -.---####|..... ########|....|#####|....|####------#[15;17eo H###----.------###----------#|.........|##|..<.....|###|.........-##-........|#|.........||.........#---------------------Hoeglse the Stripling St:18 Dx:14 Co:18 In:9 Wi:8 Ch:8 Lawful Dlvl:1 $:19 HP:18(18) Pw:1(1) AC:6 Xp:1e (.de 3d>..@eUC...d@e P.#.d.@#e| ......#....@#...d.#eW8@#.e F##@#...d`!eF#@#.#d#!e&B V#d...#@##"e!N##d#@####eFH##d@###$e9LJ##+d@###$e/ #d@#%exThe door opens.-----+!..|:$+..|.|#d&e--..|.:...|.....-@-d#&e=S c|@..||----d'e=@.d#The newt bites! HP:17'e{ 'e| dYou kill the newt!$d.|(e d@(em OYou swap places with your little dog..d+e)@.+em $:21$ - 2 gold pieces.@d.,e`m _ HP:18@d..-ez 0d.@..es =!.@d/eO0!d@../e @d/eHUYou swap places with your little dog.d..3eG^You stop. Your little dog is in the way!d.6e( .@7e})d..@7e7J.@The little dog picks up a potion..dThe little dog drops a potion.!d8eg|@.j - a dark potion.@.d=exCK.@.|>eI +.@#?e@.@eML...@d##@eP ..........|d@#Ae9{.......d#@##BeQa[.#d#@##Be] L#d#@##CeۧR#d#@#Ce ?##@##Dey 2#d@De= /d#@#Ee'##@#Ee0 `d#@#.....|---Fe #d#-@-....{...------Ge7f#----.--|..@||Hez.@Ie1;d@.Ie >.@.dJeX7@..d.Je%@d..KeR d@KeR PYou swap places with your little dog..dNe9D.@d{OeF0d..@Pen8.d{@Qe5d..@.Ted.Te5_ *You could drink the water...VeC..d{@XeD1.@.dYeuU@.....dYe h @d.........YefX@#d....Ze h_@#d.....[ew3 +@#d#[eU6@#d#\eq'What do you want to read? [*] \e9No count allowed with this command.--More--aef /What do you want to read? [*] be !Never mind.ce <@##de>@#ddeZ1@##de' M.@#dee\R.......@##eeY w.....#@##feh...##@#fe ........#@###gef)#@#ge)#@#hew]2#@+#he 7d#@iegThe door opens.#d---+-|.....|...$.!*|.*......----------je5d#---....|@#-je[ 9-|@-ke'.@.keK .@.d#leD4@.d.-le3 "@.leK  $:25$ - 4 gold pieces.r@!dme ,@.me `The sewer rat bites! HP:17d..neiPYou kill the sewer rat!r.neTThe little dog picks up a potion.d.qe j##@......qe TThe sewer rat bites! HP:16drereXYou kill the sewer rat!%d.se##@............seHZk - a sewer rat corpse.@d.ueU1d@ue(VYou swap places with your little dog.#d.!.........veuQ#.@.....ve<l - a potion of oil..@ve[ =d.@yeQ0..dyeWY'.*dzegd.The little dog picks up a gem.d.{e){eb[The little dog drops a gem. HP:17d*|ew3!@.|e3Hm - a blue gem..d.@}eR '.d~e&7.d@~e`#..d@~eM d.ed..e:t *.ded.eB #..de)d..e.de .de^d.e 5..@deDIO HP:18d..eo .de\ .de$ "@.e: lA board beneath you squeaks an F note loudly.d..e&A.^d@e_.de.de6 #d-eW (d@.e1FC.@d.eB@d..ed2@.d..e @d..e"3e@d.....e##@d..........e& #@#d..........eD6#@#e6 d##e7 Y#@##d######@d###e ##ded##e#de #deed#e9'#de#deU#@d#eHO d@eaO DYou swap places with your little dog.#de-d#@e %#d#@e5"##d@ef #d@e 5 d#@e%#d#@e%#d#@e< k#@#d#......ei#@##d..e..##@#d#......e s......@#d##ex......@##de 9@..#eZWhere do you want to travel to?(For instructions type a '?')ee2wall (no travel path)e"Funexplored (no travel path)eh Lunexplored (no travel path)eˊ Aunexplored (no travel path)ee-4stone (no travel path)eKeKeLcorridoree4stone (no travel path)eTAunexplored (no travel path)e Aunexplored (no travel path)eVo=unexplored (no travel path)e :unexplored (no travel path)e:unexplored (no travel path)ev:unexplored (no travel path)e8:unexplored (no travel path)e)e4stone (no travel path)e]e&corridore{e&corridoreҊe&corridore eK 3wall (no travel path)e0 ex 1dark part of a roomee11dark part of a roomeBNeN1dark part of a roomeUe1dark part of a roomeeB1dark part of a roome3e*staircase upeE e 'open doore!e&corridoreb e 'open dooreeL1dark part of a roomev e* 'open dooree&corridorerT eU 4stone (no travel path)e5^<unexplored (no travel path)e<unexplored (no travel path)e< <unexplored (no travel path)e<unexplored (no travel path)ec<unexplored (no travel path)e k e|l 4stone (no travel path)eL enM &corridore&e&'open doore(eŬ1dark part of a roome e1dark part of a roomeb e 1dark part of a roomeqe*staircase upeeٟN.@.de...........@........d##e{@#####d...............#.....e5I@.#....e|@......d...eG@-....... .....egB@#..e#....#..#####@eMm##.......#........#........@en"@.e(@..e@...eW<@e%.@e$g @.eR@.e}5@.eQ.@e @.e <@e~.@eW.@e .@eb.@e6.@eb G.....@eyw~...........@.......#e0:@#.eg#@e="@#e]` o@#######eU@d..:#.eŊE#@d-.:..ed@eaYou swap places with your little dog.d#..e߆#d#@:.............eU#d-@....eOBYou kill the newt!#d%eBjV.@n - a newt corpse.-d@ev@dewNYou swap places with your little dog..de}@.d.....e& @-d.............e L@d-...e(gTd#....@..e 4#d@e#@e q#####d#@eҟA#d#@eX:#d@#e5F#d@.eBh.......#........d.......@er %#@.eL0@d.ep ;@d.e 1@.d.e 4@..de*b3@.d.eXd$.de %You can't go down here.eOBeware, there will be no return! Still climb? [yn] (n) eNea jWhere do you want to travel to?(For instructions type a '?')e*floor of a roomer+floor of a roomee=&floor of a roomeHc1floor of a roome1floor of a roomeeŘ4wall (no travel path)e*corridoreّ*corridore ecorridorehe5stone (no travel path)e3=unexplored (no travel path)e~=unexplored (no travel path)e=unexplored (no travel path)et=unexplored (no travel path)eN=unexplored (no travel path)ean=unexplored (no travel path)e=unexplored (no travel path)e=unexplored (no travel path)e =unexplored (no travel path)e =unexplored (no travel path)e =unexplored (no travel path)e =unexplored (no travel path)e =unexplored (no travel path)e =unexplored (no travel path)el =unexplored (no travel path)eq eur 4wall (no travel path)e!- ey- 2dark part of a roomeSeT4wall (no travel path)eh>e>'corridoree'corridore eN 5stone (no travel path)eJT eU 5stone (no travel path)ee5stone (no travel path)eqeq4wall (no travel path)ee=1dark part of a roomee(1dark part of a roome e 1dark part of a roomete,staircase downeWeX1d@eZXLYou swap places with your little dog.<deVZB..d......@eZ...d@eQ[...............@........deK]|@#d####..e_ ##@:...#....#....#...#...#..##The newt bites! HP:17e' eG8You kill the newt!d.ep`#d-@....e? %#d.@en -.d@e\-..@derp.@.d....e)@H.@............ HP:18..d#@...###d@....eO g....#d...@..eWm......#.#@deV>.#d@#e8d@....e +d..@e.de- %You descend the stairs.--More--eI"------|....||...d||..@.||....||....|------Hoeglse the Stripling St:18 Dx:14 Co:18 In:9 Wi:8 Ch:8 Lawful Dlvl:2 $:25 HP:18(18) Pw:1(1) AC:6 Xp:1eKd.e;=d..<@e /.d.e+e GYou find a hidden door...dex .This door is locked.)eq2@d)eRYou swap places with your little dog..d,eBEWhat do you want to use or apply? [egil or ?*] 0e' Potions l - a potion of oil Tools e - an uncursed oil lamp g - a lock pick i - a large box(end) 7eM{+In what direction? 8ek *Unlock it? [yn] (n) ew >ew KThe door opens.-<d?e~2 W#.@#..AeV).#-@.......AeUn...@...#.d.....Ae##@#.d.....BeE w@##..-d..Ce,dd@###...Ce~ Y#d@#.....EeY-.##d@#.Fe]N-#.@##dGe?------------d@.$.........|#|............|#..>.........|...........|-----------He>=#d@||.--Hez d.@He #.@.He [ $:28$ - 3 gold pieces.d.@Ie}P...@dIe 2d..@KeP "You can't go up here.LeLeF%You descend the stairs.--More--Nek----------|......@.||......x.|.........|----------Hoeglse the Stripling St:18 Dx:14 Co:18 In:9 Wi:8 Ch:8 Lawful Dlvl:3 $:28 HP:18(18) Pw:1(1) AC:6 Xp:1NeMOe1+You kill the grid bug!.Pe Pe &You climb up the stairs.--More--QedU --------------#.............|#|d...........|------#####|..@.........||....|###|............||....-#----------.---|..<.||....||....|------Hoeglse the Stripling St:18 Dx:14 Co:18 In:9 Wi:8 Ch:8 Lawful Dlvl:2 $:28 HP:18(18) Pw:1(1) AC:6 Xp:1QeCV 0..dRe؆ 0.>@dRe> ;.d.@.Se/>..@dSe pd.@.You hear a door open..dTe`<.@d.Ue0.@..dUef0..@dUex:d.@.UeW? ).d.@We .1..d..Ye/(@dYePQYou swap places with your little dog..d[e{C..d..\e 6...@d]e+.@..]e ................@d#^eE ....................d#@_e...........d@#aey..#dYou find a hidden passage.d#be ........#@#dce? F#@d####..deŶ]d##@#.ee!9d##@ee,}#d#@#..|.|.|fe #d#-@-|...........$|......||!.....|--------fe\#-.----@..||ge 2d.@heB.d.@he >..d.@iedz.@iej $:33$ - 5 gold pieces.d..@ie: S..d.@jeե....@dje $.@d.ke 4@..dmed.me!d.me d.neG.dneg d.ne(%..doeH3d..oe *d.oe\..dYour sewer rat corpse rots away.pelq*..dpe d.qe.dqe1..dqé :xd.rexxd.@.The little dog misses the grid bug.se#xx@.The little dog bites the grid bug.teWYou miss the grid bug.The grid bug bites!teiYou get zapped! HP:17x.--More--xe=1The little dog misses the grid bug.{e{eLYou kill the grid bug!#..d~eqF@..d~e7x#@...d.eT#x@........................e r@#..The grid bug bites!e =You get zapped! HP:16eO2You miss the grid bug.eO+The grid bug just misses!ee*You kill the grid bug!#eG G#@..e#@....d...................eEr HP:17.@...de$ ,.@d.e ..@de;7d...@eV} ..d.e.devy 'd.e*.de>*d.ec <.d.@e <d..@eQ..d.@es?..d...eh HP:18You are in full health...de d@e6 LYou swap places with your little dog.d.e;d.@.e2..d...el)>d.@..e#D@..deo .d......You feel wise! Wi:9 You must have been very observant.e