<_͖ Player: hejka26 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-10-28.09:41:36.ttyrec Time: (1603878096) Wed Oct 28 09:41:36 2020 <_O[?1049hThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. <_ WShall I pick a character's race, role, gender and alignment for you? [ynq] <_ y<_z ĿF$@d<_ [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC11 Exp1 T1  It is written in the Book of the Hell Brides:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess the Hell Brides seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Aimbot User, have been heralded from birth as the instrument of the Hell Brides. You are destined to recover the Amu<_ let for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with the Hell Brides!--More--=_ĿF$@d=_yHello hejka26, welcome to SlashEMExtended! You are a neutral male null Camperstriker.--More-- >_m;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More-->_4: ĿMessage of the day: There are three new weapon types that were added recently. They are orb, claw and grinder. Not many roles can learn them, but if you do play one that can, feel free to tell me what you think of them! --Amy --More-->_Z8 < Ŀ>_!; [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC11 Exp1 T1 The moon is waxing tonight.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T1 >_ "There is a wall in the way![Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T1 >_;CDo you want to turn on the number pad? [yn] (n) >_InDo you want to turn this annoying message off? [yn] (n) !>_Bn Set what options?  Booleans (selecting will toggle value): legacy [true] news [true] winggraphics [false] blindfox [false] dudley [false] gehenna [false] hippie [false] iwbtg [false] elmstreet [false] lostsoul [false] uberlostsoul [false] wonderland [false] zapem [false] askforalias [false] randomhybrids [true] a - autodig [false] b - autopickup [false] c - autoopen [true] d - autoquiver [false] e - bash_reminder [true] f - checkpoint [true] g - cmdassist [true] h - color [true] i - confirm [true] j - classic_status [true][29;51!>_CH k - cursesgraphics [false] l - DECgraphics [false] m - eatingboulders [true] n - eatingconfirm [false] o - eatingdoors [true] p - eatingwalls [true] q - eight_bit_tty [false] r - extmenu [false] s - gmmessage [true] t - graffitihilite [true] u - help [true] v - hilite_pet [true] w - hitpointbar [true] x - IBMgraphics [true] y - ignintr [false] z - inertiaconfirm [false] A - invweight [true] B - knapsacklimit [false] C - lit_corridor [true] D - lootabc [false] E - mail [true] F - materialglyph [false] G - memorizationknown [false] H - statuscolors [true](1 of 3)#>_(ĿF$@d[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu Dlvl:1 $0 HP 14(14)  Pw 9(9) #>_8 AC12 Exp1 T1 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T1 You are not wearing any armor.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T1 #>_There is a wall in the way![Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T1 $>_c8  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) '>_Y[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T1 '>_8 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) (>_ Y[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T1 (>_  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) )>_ Y[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T1 *>_r [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T2 @<,>_[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T3 d@,>_o [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T3 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T4 d<@->_[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T5 @->_ [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T5 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T6 @/>_K[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T7 @/>_5[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T7 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T8 @0>_)![Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T9 @9>_ [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T9 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T10 @;>_[ [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T11 @=>_Z+You are already empty handed.--More--?>_ [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC12 Exp1 T11 ĿF$<@A>_n  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) H>_&+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad optiH>_8on is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A H>_& again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) --More--Q>_i[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T11 Q>_UNYou are not wearing any armor.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T11 (For instructions type a ?)S>_R? Use [hjkl] to move the cursor to the monster you want to name. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . when you are at the right place. Type Space or Escape when you're done. --More--W>_& ĿF$Unknown direction: '[' (aborted).--More--Y>_5 Y>_6Done.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T11 Z>_:  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ]>_+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad opti]>_1on is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A ]>_x& again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) --More--^>_[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T11 ^>_e&You are not wearing any armor.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T11 ^>_/There is a wall in the way![Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T11 _>_ _>_There is a wall in the way![Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T11 `>_ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) b>_HZ[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T11 c>_p<  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) e>_T+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad optie>_͓on is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A e>_& again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) --More-->_ Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  >_< # Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door--More-- ?_p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ?_y ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) --More--?_-1[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T11  ?_ There is a wall in the way![Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T11 !?_ɔ !?_There is a wall in the way![Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T11 "?_`  "?_ There is a wall in the way![Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T11 #?_Dz [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T11 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T12 @$?_w[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T13 @$?_c There is a wall in the way![Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T13 %?_[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T13 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T14 F@&?_[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T15 @(?_uThere is a wall in the way![Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T15 )?_ [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T15 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T16 @+?_C[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T17 @d+?_A*[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T17 d@+?_ՒThe little dog misses the lichen.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T18 .?_{@.?_} [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T18 The little dog misses the lichen.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T19 .?_j "@.?_j [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T19 The little dog bites the lichen..?_6y /The lichen is killed![Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T20 d1?_q 1?_ PYou displaced your little dog.@d1?_ >You see here a lichen corpse {20}.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T21 d2?_1 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T21 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T22 %d@3?_, ![Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T23 d@3?_ [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T23 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T24 d@4?_@4?_6:You see here 15 gold pieces {0}.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T25 d6?_j`@d$%6?_There is a wall in the way![Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T27 7?_6[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T27 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T28 @d7?_N@7?_ZR:You see here 15 gold pieces {0}.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T29 d8?_b@#[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T29 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T30 @$d%9?_3There is a wall in the way![Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T30 9?_v @9?_0 6You see here 15 gold pieces {0}.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T31 d;?_q[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T31 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T32 $@d;?_ @;?_Z :You see here a lichen corpse {20}.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T33 d=?_ ;$[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T33 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T34 @%d=?_ @=?_;You see here 15 gold pieces {0}.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T35 d>?_ncmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--@?_Ћ Ŀ@d<@?_ E[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC12 Exp1 T35 You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) P?_U nĿ  Turn the number pad on? [yn] (n) S?_$ n[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T35 u?_xT?Specify unknown object by cursor? [ynq] (q) ?_eq[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T35 ?_ $[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T35 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T36 $d%@?_p /You don't have anything to drink.--More--?_ [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T36 ?_͊ +What do you want to ready? [- or ?*] ?_?_XNever mind.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T36 ?_C  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ?_ej+Specify unknown object by cursor? [ynq] (q) ?_ePq[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T36 ?_PYou are not wearing any armor.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T36 ?_P5(For instructions type a ?)?_J [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T36 ?_^K NYou are not wearing any armor.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T36 (For instructions type a ?)?_p [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T36 You are not wearing any armor.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T36  What would you like to drop?  Scrolls ('?') a - 5 uncursed scrolls of healing {0} b - 4 uncursed scrolls of mana {0} c - 3 uncursed scrolls of phase door {0} d - 2 uncursed scrolls of standard id {0} e - an uncursed scroll of cure {0} f - an uncursed scroll of heal other {0}(end) ?_s e[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T36 ?_>  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ?_/+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad opti?_Y0on is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A ?_0& again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) --More--?_ Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  ?_4 # Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door--More--?_Up pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",(?_qy ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) --More-- @_M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option @_& is on, these additional variants are available: n followed by number of times to repeat the next command--More--@_6 h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--@_>[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T36  @_c [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T37 d@!@_K [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T37 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T38 d@"@_ )[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T39 @%d#@_C^ @#@_e )You see here 15 gold pieces {0}.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T39 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T40 d$@_ $@_p15 gold pieces.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu 15 HP 14(14)  Pw 9(9)  AC12 Exp1 T40 '@_/Unknown command '`'.--More--)@_zGZYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) 3@_yĿ  In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file.--More--6@_F, [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T40 7@_o7[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T41 d@9@_[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T41 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T42 d@9@_ , ![Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T43 %d@L@_[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T43 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T44 %@dL@_f @L@_h ;You see here a lichen corpse {20}.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T45 dM@_j[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T45 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T46 d%@M@_^B [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T47 d@N@_[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T47 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T48 d@O@_&[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T49 d@P@_k=Beware, there will be no return! Still climb? [yn] (n) S@_uCn[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T49 U@_V U@_*W There is a wall in the way![Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T49 V@_= <@V@_q 7[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T49 The little dog picks up a lichen corpse {20}.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T50 dW@_ W@_5There is a wall in the way![Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T50 W@_ "@W@_n 4[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T50 The little dog drops a lichen corpse {20}.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T51 d%X@_~"@X@_s)You see here a lichen corpse {20}.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T51 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T52 dX@_&5[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T53 @%dX@_n[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T53 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T54 @dX@_` There is a wall in the way![Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T54 Y@_+[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T55 @dY@_F, ![Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T55 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T56 @d%Z@_There is a wall in the way![Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T56 [@_ [@_>There is a wall in the way![Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T56 \@_'33In what direction? [hykulnjb><] ^@_u ^@_ Never mind.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T56 _@_jC W Scrolls a - 5 uncursed scrolls of healing {0} b - 4 uncursed scrolls of mana {0} c - 3 uncursed scrolls of phase door {0} d - 2 uncursed scrolls of standard id {0} e - an uncursed scroll of cure {0} f - an uncursed scroll of heal other {0}(end) a@_ O[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T56 b@_;{ There is a wall in the way![Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T56 c@_>W Scrolls a - 5 uncursed scrolls of healing {0} b - 4 uncursed scrolls of mana {0} c - 3 uncursed scrolls of phase door {0} d - 2 uncursed scrolls of standard id {0} e - an uncursed scroll of cure {0} f - an uncursed scroll of heal other {0}(end) h@_ O[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T56 i@_l([Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T57 @di@_[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T57 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T58 @di@_G[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T59 @di@_ [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T59 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T60 @dj@_3#`@j@_6[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T60 The little dog picks up a lichen corpse {20}.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T61 dk@_ k@_p$You try to move the boulder, but in vain.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T61 k@_( k@_m) $You try to move the boulder, but in vain.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T61 m@_PR m@_S$You try to move the boulder, but in vain.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T61 m@_H 5@m@_IN <[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T61 The little dog drops a lichen corpse {20}.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T62 d%n@_.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T63 @do@_[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T63 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T64 @do@_s 6[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T65 @dq@_z5[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T65 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T66 ##@#r@_ZB $You try to move the boulder, but in vain.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T66 r@_1[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T67 @#s@_8([Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T67 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T68 @#s@_;[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T69 @#t@_y3[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T69 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T70 @u@_?[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T71 @#u@_؍%[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T71 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 @###u@_C<There is a wall in the way![Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 w@_= Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) z@_Q + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) @_ F[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 @_ Set what options?  Booleans (selecting will toggle value): legacy [true] news [true] winggraphics [false] blindfox [false] dudley [false] gehenna [false] hippie [false] iwbtg [false] elmstreet [false] lostsoul [false] uberlostsoul [false] wonderland [false] zapem [false] askforalias [false] randomhybrids [true] a - autodig [false] b - autopickup [false] c - autoopen [true] d - autoquiver [false] e - bash_reminder [true] f - checkpoint [true] g - cmdassist [true] h - color [true] i - confirm [true] j - classic_status [true] k - c@_xursesgraphics [false] l - DECgraphics [false] m - eatingboulders [true] n - eatingconfirm [false] o - eatingdoors [true] p - eatingwalls [true] q - eight_bit_tty [false] r - extmenu [false] s - gmmessage [true] t - graffitihilite [true] u - help [true] v - hilite_pet [true] w - hitpointbar [true] x - IBMgraphics [true] y - ignintr [false] z - inertiaconfirm [false] A - invweight [true] B - knapsacklimit [false] C - lit_corridor [true] D - lootabc [false] E - mail [true] F - materialglyph [false] G - memorizationknown [false] H - statuscolors [true](1 of 3)@_ #Ŀ#`#%###<#@####[Hejka26 the Aimb@_ ot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu Dlvl:1 $15 HP 14(14)  Pw 9(9)  AC12 Exp1 T72 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 You are not wearing any armor.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 @_s There is a wall in the way![Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 @_ Set what options?  Booleans (selecting will toggle value): legacy [true] news [true] winggraphics [false] blindfox [false] dudley [false] gehenna [false] hippie [false] iwbtg [false] elmstreet [false] lostsoul [false] uberlostsoul [false] wonderland [false] zapem [false] askforalias [false] randomhybrids [true] a - autodig [false] b - autopickup [false] c - autoopen [true] d - autoquiver [false] e - bash_reminder [true] f - checkpoint [true] g - cmdassist [true] h - color [true] i - confirm [true] j - classic_status [true]@_ ~ k - cursesgraphics [false] l - DECgraphics [false] m - eatingboulders [true] n - eatingconfirm [false] o - eatingdoors [true] p - eatingwalls [true] q - eight_bit_tty [false] r - extmenu [false] s - gmmessage [true] t - graffitihilite [true] u - help [true] v - hilite_pet [true] w - hitpointbar [true] x - IBMgraphics [true] y - ignintr [false] z - inertiaconfirm [false] A - invweight [true] B - knapsacklimit [false] C - lit_corridor [true] D - lootabc [false] E - mail [true] F - materialglyph [false] G - memorizationknown [false] H - statuscolors [true](1 of 3)@_m #Ŀ#`#%###<#@####[Hejka26 the Aimb@_ ot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu Dlvl:1 $15 HP 14(14)  Pw 9(9)  AC12 Exp1 T72 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 You are not wearing any armor.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 @_ There is a wall in the way![Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 @_ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) @_4[[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 @_E  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) @_([[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 @_a  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) @_o[[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 @_QYou are not wearing any armor.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 (For instructions type a ?)@_[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 @_+ Set what options?  Booleans (selecting will toggle value): legacy [true] news [true] winggraphics [false] blindfox [false] dudley [false] gehenna [false] hippie [false] iwbtg [false] elmstreet [false] lostsoul [false] uberlostsoul [false] wonderland [false] zapem [false] askforalias [false] randomhybrids [true] a - autodig [false] b - autopickup [false] c - autoopen [true] d - autoquiver [false] e - bash_reminder [true] f - checkpoint [true] g - cmdassist [true] h - color [true] i - confirm [true] j - classic_status [true] k - c@_+xursesgraphics [false] l - DECgraphics [false] m - eatingboulders [true] n - eatingconfirm [false] o - eatingdoors [true] p - eatingwalls [true] q - eight_bit_tty [false] r - extmenu [false] s - gmmessage [true] t - graffitihilite [true] u - help [true] v - hilite_pet [true] w - hitpointbar [true] x - IBMgraphics [true] y - ignintr [false] z - inertiaconfirm [false] A - invweight [true] B - knapsacklimit [false] C - lit_corridor [true] D - lootabc [false] E - mail [true] F - materialglyph [false] G - memorizationknown [false] H - statuscolors [true](1 of 3)@_ +@_o`-@_M+@_̶+@_c #Ŀ#`#%###<#@####[Hejka26 the Aimb@_ ot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu Dlvl:1 $15 HP 14(14)  Pw 9(9)  AC12 Exp1 T72 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 @_I Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) @_O [[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 @_wQ AYou are not wearing any armor.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 You are not wearing anything.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 @_% Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) @_n[[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 @_o(You are not wearing any armor.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 @_*pYou are not wearing anything.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 @_@  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) @_~ [[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 @_ You are not wearing any armor.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72  Drop what type of items?  a - All types b - Coins ('$') c - Scrolls ('?') I - Unidentified items A - Auto-select every item U - Items known to be Uncursed(end) @_ [[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 @_+ (You are not wearing any armor.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 @_ Unknown command '~'.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 @_ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) @_ {[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 You are not wearing any armor.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72  Drop what type of items?  a - All types b - Coins ('$') c - Scrolls ('?') I - Unidentified items A - Auto-select every item U - Items known to be Uncursed(end) @_[[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 @_GQYou are not wearing any armor.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 (For instructions type a ?)@_M [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 @_ You are not wearing any armor.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 @_ ;What do you want to drop? [$a-f or ?*] @_$ @_ Never mind.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 @_) m Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) + Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) @_xE Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) @_ [[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 @_j +What do you want to ready? [- or ?*] @_Never mind.[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 @_ Set what options?  Booleans (selecting will toggle value): legacy [true] news [true] winggraphics [false] blindfox [false] dudley [false] gehenna [false] hippie [false] iwbtg [false] elmstreet [false] lostsoul [false] uberlostsoul [false] wonderland [false] zapem [false] askforalias [false] randomhybrids [true] a - autodig [true] b - autopickup [false] c - autoopen [true] d - autoquiver [false] e - bash_reminder [true] f - checkpoint [true] g - cmdassist [true] h - color [true] i - confirm [true] j - classic_status [false]@_~ k - cursesgraphics [false] l - DECgraphics [false] m - eatingboulders [true] n - eatingconfirm [false] o - eatingdoors [true] p - eatingwalls [true] q - eight_bit_tty [false] r - extmenu [false] s - gmmessage [true] t - graffitihilite [true] u - help [true] v - hilite_pet [true] w - hitpointbar [true] x - IBMgraphics [true] y - ignintr [false] z - inertiaconfirm [false] A - invweight [true] B - knapsacklimit [false] C - lit_corridor [true] D - lootabc [false] E - mail [true] F - materialglyph [false] G - memorizationknown [false] H - statuscolors [true](1 of 3)@_m +@_^+@_3 -@_+@_?-@_k +@_#Ŀ#`#%###<#@####[Hejka26 the Aimb@_hot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu Dlvl:1 $15 HP 14(14)  Pw 9(9)  AC12 Exp1 T72 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 @_=# Set what options?  Booleans (selecting will toggle value): legacy [true] news [true] winggraphics [false] blindfox [false] dudley [false] gehenna [false] hippie [false] iwbtg [false] elmstreet [false] lostsoul [false] uberlostsoul [false] wonderland [false] zapem [false] askforalias [false] randomhybrids [true] a - autodig [true] b - autopickup [true] c - autoopen [true] d - autoquiver [false] e - bash_reminder [true] f - checkpoint [true] g - cmdassist [true] h - color [true] i - confirm [true] j - classic_status [false] k - cu@_]#vrsesgraphics [false] l - DECgraphics [false] m - eatingboulders [true] n - eatingconfirm [false] o - eatingdoors [true] p - eatingwalls [true] q - eight_bit_tty [true] r - extmenu [false] s - gmmessage [true] t - graffitihilite [true] u - help [true] v - hilite_pet [true] w - hitpointbar [true] x - IBMgraphics [true] y - ignintr [false] z - inertiaconfirm [false] A - invweight [true] B - knapsacklimit [false] C - lit_corridor [true] D - lootabc [false] E - mail [true] F - materialglyph [false] G - memorizationknown [false] H - statuscolors [true](1 of 3)@_ +@_@"-@_)+@_-@_|+@_M+@_ +@_8#Ŀ#`#%###<#@####[Hejka26 the Aimb@_ot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu Dlvl:1 $15 HP 14(14)  Pw 9(9)  AC12 Exp1 T72 [Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu  14(14)  Pw 9(9)  AC12 Exp1 T72 @_  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) @_ + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) @_j+Really quit? WARNING: this will erase your game permanently! [yes/no]? @_1Y@_,e@_L s@_[Hejka26 the Aimbot User  14(14)  Pw 9(9) @_#Ŀ#`#%###<#@####@_n[Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu Dlvl:1 $15 HP 14(14)  Pw 9(9)  AC12 Exp1 T72 A problem has been detected and NetHack has been shut down to prevent damage to your sanity. The problem seems to be caused by the following file: SLASHEM.EXE YET_ANOTHER_STUPID_DEATH (DYWYPI?) If this is the first time you've seen this Stop error screen, restart your game. If this screen appears again, follow these steps: Check to make sure any equipments or spells is properly installed. If this is a proper installation, ask your cheat or spoiler manufacturer for any spoilers you might need. If problems continue, remove any newly created save files (if explore) or bone files. Disable bad options such as rest_on_space or autopickup. If you need to use Explore Mode to remove or disable components, restart your game, press X to @_select Explore Mode Options, and then select Yes. Technical information: *** STOP: 0x0000DEAD (0x44, 0x75, 0x64, 0x6C, 0x65, 0x79) *** SLASHEM.EXE - Address DLVL1 base at MAINDUN, DateStamp 20150401 [ynq] (n) @_Un#Ŀ #` #% # # #< # Scrolls a - 5 uncursed scrolls of healing {0} b - 4 uncursed scrolls of mana {0} c - 3 uncursed scrolls of phase door {0} d - 2 uncursed scrolls of standard id {0} e - an uncursed scroll of cure {0} f - an uncursed scroll of heal other {0}(end) @_B" Do you want to see your attributes? [ynq] (n) @_d^nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 11. You carried 0 sins. You could not have this property at all: stun resistance. You could not have this property extrinsically: psi resistance. You could not have this property intrinsically: improved vision. Scroll identification only worked 100 times out of 163. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 15. Implant identification only worked 1 times out of 23. Wand identification only worked 3 times out of 12. Armor identification only worked 15 times out of 77. Spellbook identification only worked 2 times out of 15. Monsters only dropped their musable items with 89% chance. Ring drop chance was reduced to 96%. Wand drop chance was reduced to 86%. Amulet drop chance was reduced to 99%. Potion drop chance was reduced @_^to 98%. Armor drop chance was reduced to 73%. Food drop chance was reduced to 95%. Shop item generation was reduced to 95%. Concealing monsters were spawned underneath items 92% of the time only. The following skill could not be trained at all: form IV (Ataru). The following skill was trained at half the usual rate: attack spells. The following skill was trained at one fifth the usual rate: club. The following skill was limited to expert proficiency: missile weapons. The following skill became untrainable if you tried to train it too early: attack spells (turn 29). The following skill became untrainable after a while: hammer (turn 60493). Items were more likely to be generated cursed by 4%. Number of artifacts generated was 1. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 68128. Monster spawn increase had reached its maximum at turn 156238. In this game,@_^ Eevee's evolution was vaporeon. Your limit for ascension was at turn 3365450. The monster class that cannot be genocided was troll. The monster class that was spawned more often: jelly (freq bonus 1). The monster species that was spawned more often: invisible force fungus (freq bonus 72). The monster species that was spawned more often: guard drake (freq bonus 24). The monster species that was spawned more often: water lichen (freq bonus 12). The monster species that was spawned more often: oeoepsjedi (freq bonus 12). The monster species that was spawned more often: water giant (freq bonus 4). The monster species that was spawned more often: recognizable afire overindulge (freq bonus 8). The monster species that was spawned more often: anachronounbinder (freq bonus 4). The monster species that was spawned more often: warrior ant (freq bonus 3). The monster species that was spawned more often: satyr (freq bonus 5). The @__monster species that was spawned more often: man-eater crab (freq bonus 8). The monster species that was spawned more often: ice tulip (freq bonus 48). The monster species that was spawned more often: spottiest toileting (freq bonus 4). The monster species that was spawned more often: crater warp fungus (freq bonus 44). The monster species that was spawned more often: electrophoresing unlatched pollutant (freq bonus 80). The monster species that was spawned more often: mage-customed giant (freq bonus 6). The monster species that was spawned more often: tear fungus (freq bonus 12). The monster species that was spawned more often: Officer Natalia (freq bonus 20). The monster species that was spawned more often: coordinator (freq bonus 4). The monster species that was spawned more often: Mim, Betrayer of Turin (freq bonus 4). --More--@_V|The monster species that was spawned more often: pale warp patch (freq bonus 3). The monster trait that was more common: monsters that make boss taunts (freq bonus 2). The monster trait that was more common: monsters whose attacks slow you (freq bonus 1). The monster trait that was more common: monsters that have beam attacks (freq bonus 1). The monster species that was never randomly spawned: plague eater. The monster species that was never randomly spawned: disenchanter warp fungus. The monster species that was never randomly spawned: procurer ammonium. The monster species that was never randomly spawned: disquieting dimmed breviate intransitive. The monster species that was never randomly spawned: giant stone crusher. The monster species that was never randomly spawned: brain golem. The monster species that was never randomly spawned: seven of clubs. The monster species that was never randomly spawned: parturition scrimmage. [1@_|3;1HThe monster species that was never randomly spawned: giant force ant. The monster species that was never randomly spawned: contamination force fungus. The monster class that was more likely to generate with musable stuff: arachnid or centipede. The RNG hath decreed that this item was never generated: dark horn ((null)). The RNG hath decreed that this item was never generated: cypher helm (basin helmet). The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 34). The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 11). The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 12). The RNG hath dec@_|reed that this item was generated more often: identify (bronze, freq bonus 16). The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 18). The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 12). The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 8). The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: beam reflector gun ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: water@_} (clear, freq bonus 9). The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 7). The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: sand sword ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: restoration (worthless, freq bonus 6). The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 8). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 27). The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES). The RNG hath decreed that this item was always generated cursed: slime (slimy). The RNG hath decreed that this item was always generated cursed: undo genocide (42). The RNG hath decreed that this item was always genera@_}Nted cursed: symbiote ((null)). The RNG hath decreed that this trap was always invisible: sudden confusion trap. The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 3). Trap randomization happened for 1 in 704 traps. Traps were spawned invisible 1 times in 85. Traps were extra hard to find 5% of the time. Next attribute increase check would have come at turn 466. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 3. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having stun resistance (0). You had 1428 points of nutrition remaining. You could survive without air. Your luck was zero. --More--@_ۃYou had spell retention for remembering 100 spells. You could not have safely prayed (240). You survived. --More--@_ {#Ŀ#`#%###<#@####@_{([Hejka26 the Aimbot User ] St12 Dx3 Co8 In11 Wi12 Ch8 CamNulMalNeu Dlvl:1 $15 HP 14(14)  Pw 9(9)  AC12 Exp1 T72 Do you want to see your discoveries? [ynq] (n) @_8 -n Discoveries  Scrolls scroll of healing (THIS SLING IS RETARDED) scroll of mana (FIQSLEX MIGHT BE ANYTHING FROM MEDIOCRE TO GREAT) scroll of phase door (PHOL ENDE WODAN) scroll of standard id (MICRODOLLAROFT) scroll of cure (HOCUS POCUS) scroll of heal other (HOLD IT) * scroll of extra healing (THE LITTLE GIRL GETS WET) * scroll of greater mana restoration (SLIGHTED BROCCOLI RESTORATION) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) @_l#Ŀ#`#%###<#@####Do you want an account of creatures vanquished? [ynq] (n) @_q@_/[?1049l @_X7 Since you quit, the score list will not be checked. @_