aYI  Player: hawk66 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-12-13.09:30:57.ttyrec Time: (1639387857) Mon Dec 13 09:30:57 2021 ao EThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. aq WShall I pick a character's race, role, gender and alignment for you? [ynq] aLnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Butt Lover  u - a Camperstriker  v - a Cartomancer  w - a Caveman/Cavewoman  x - a Cellar Child  y - a Chaos Sorceror  z - a Chevalier  A - a Combatant  B - a Convict  C - a Cook  D - a Courier  E - a Cracker  F - a Cruel Abuser  G - a Cyberninja  H - a Dancer  I - a Death Eater  J - a Demagogue (1 of 5)a1]R+Choosing Race Pick the race of your Astronaut   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bacteria  u - bastard  v - batman  w - beacher  x - blait  y - bodymorpher  z - borg  A - bossrusher  B - bover  C - breton  D - buldozgar  E - burninator  F - carthage  G - celtic  H - centaur  I - cerberus  J - challenger (1 of 7)ai) K - changeling  L - chiquai  M - chiropteran  N - clockwork automaton  O - cockatrice  P - colorator  Q - cortex  R - cupid  S - curser  T - dark seducer  U - deathmold  V - deep elf  W - destabilizer  X - developer  Y - devil  Z - dinosaur  a - dolgsman  b - doppelganger  c - dorian  d - dragon  e - drow  f - dryad  g - dufflepud  h - dunadan  i - duthol  j - dwarf  k - dynamo  l - egymid  m - elemental  n - elf  o - engchip  p - ent  q - erosator  r - etherealoid  s - evilvariant  t - expert  u - extravator  v - fairy (2 of 7)a c w - fawn  x - felid  y - feminizer  z - fenek  A - fiend  B - fixer  C - frendian  D - fro  E - gastly  F - gavil  G - gelatinous cube  H - gerteut  I - giant  J - glorkum  K - gnome  L - goauld  M - golden saint  N - golem  O - green slime  P - gremlin  Q - greuro  R - grid bug  S - grouper  T - hallucinator  U - haxor  V - HC alien  W - hemi-doppelganger  X - hemophage  Y - herald  Z - herbalist  a - heretic  b - hobbit  c - homicider  d - hound  e - hidden elf  f - human  g - hybridragon  h - hypothermic (3 of 7)a5 +Use hybrid races? [yn] (n) a>V nChoosing Gender Pick the gender of your human Astronaut  m - male f - female * - Random ! - Quit(end) a5+Choosing Alignment Pick the alignment of your male human Astronaut  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) aܶb+a.ĿZ@ab[Hawk66 the Rocket Tester ] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw Dlvl:1 $0 HP 21(21)  Pw 13(13)  AC9 Exp1 T1  It is written in the Book of Neil Armstrong:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Neil Armstrong seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rocket Tester, have been heralded from birth as the instrument of Neil Armstrong. You are destined to recover the Amuleat for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Neil Armstrong!--More--a? a vHello hawk66, welcome to SlashEMExtended! You are a lawful male human Astronaut.--More--aq9You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--a; Message of the day: This is SLEX 2.71, the version for Junethack 2021, aka the annual NetHack Variant Public Beta Test. If you find any bugs, please tell me about it! --Amy--More--a aMyZF@a/M[Hawk66 the Rocket Tester ] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw Spa:3 $0 HP 21(21)  Pw 13(13)  AC9 Exp1 T1 a.You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth.--More--a9 af"[Hawk66 the Rocket Tester ] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  21(21)  Pw 13(13)  AC9 Exp1 T1 The moon is waxing tonight.Ia Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) a f[Hawk66 the Rocket Tester ] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  21(21)  Pw 13(13)  AC9 Exp1 T1 Ia - Armor a - an uncursed +0 jumpsuit (being worn) {5} b - an uncursed greased +0 helm of decontamination (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} d - a cursed -3 evencore cloak (being worn) {4}(end) a`y[Hawk66 the Rocket Tester ] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  21(21)  Pw 13(13)  AC9 Exp1 T1 Ia+i[Hawk66 the Rocket Tester ] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  21(21)  Pw 13(13)  AC9 Exp1 T2 I<@a _[Hawk66 the Rocket Tester ] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  21(21)  Pw 13(13)  AC9 Exp1 T2 [Hawk66 the Rocket Tester ] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  21(21)  Pw 13(13)  AC9 Exp1 T3 @Iak_#[Hawk66 the Rocket Tester ] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  21(21)  Pw 13(13)  AC9 Exp1 T3 [Hawk66 the Rocket Tester ] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  21(21)  Pw 13(13)  AC9 Exp1 T4 yIZ@aim'[Hawk66 the Rocket Tester ] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  21(21)  Pw 13(13)  AC9 Exp1 T4 [Hawk66 the Rocket Tester ] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  21(21)  Pw 13(13)  AC9 Exp1 T5 yZ@Ia6 >[Hawk66 the Rocket Tester ] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  21(21)  Pw 13(13)  AC9 Exp1 T5 [Hawk66 the Rocket Tester ] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  21(21)  Pw 13(13)  AC9 Exp1 T6 I@a@2 [Hawk66 the Rocket Tester ] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  21(21)  Pw 13(13)  AC9 Exp1 T6 [Hawk66 the Rocket Tester ] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  21(21)  Pw 13(13)  AC9 Exp1 T7 y@ZIaK4[Hawk66 the Rocket Tester ] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  21(21)  Pw 13(13)  AC9 Exp1 T7 [Hawk66 the Rocket Tester ] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  21(21)  Pw 13(13)  AC9 Exp1 T8 Iy@Ca][Hawk66 the Rocket Tester ] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  21(21)  Pw 13(13)  AC9 Exp1 T8 [Hawk66 the Rocket Tester ] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  21(21)  Pw 13(13)  AC9 Exp1 T9 Wa@Iah _@a K[Hawk66 the Rocket Tester ] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  21(21)  Pw 13(13)  AC9 Exp1 T9 You hear some noises in the distance.The firefly bites you!aw ?[Hawk66 the Rocket Test er] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  20(21)  Pw 13(13)  AC9 Exp1 T9 [-1 -> 20]y--More--a .The shambling wight touches you!af [Hawk66 the Rocket Tes ter] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  19(21)  Pw 13(13)  AC9 Exp1 T9 [-1 -> 19][Hawk66 the Rocket Tes ter] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  19(21)  Pw 13(13)  AC9 Exp1 T10 Ia{ a˂ eYou destroy the shambling wight![Hawk66 the Rocket Tes ter] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  19(21)  Pw 13(13)  AC9 Exp1 T10 CThe firefly bites you!aR [Hawk66 the Rocket T ester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  17(21)  Pw 13(13)  AC9 Exp1 T10 [-2 -> 17][Hawk66 the Rocket T ester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  17(21)  Pw 13(13)  AC9 Exp1 T11 yaIa= ~[Hawk66 the Rocket T ester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  17(21)  Pw 13(13)  AC9 Exp1 T11 @The mini centaur touches you!a [Hawk66 the Rocket  Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  16(21)  Pw 13(13)  AC9 Exp1 T11 [-1 -> 16]aȨ :[Hawk66 the Rocket  Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  15(21)  Pw 13(13)  AC9 Exp1 T11 [-1 -> 15]The mini centaur kicks you!a [Hawk66 the Rocke t Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  14(21)  Pw 13(13)  AC9 Exp1 T11 [-1 -> 14][Hawk66 the Rocke t Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  14(21)  Pw 13(13)  AC9 Exp1 T12 aIar[Hawk66 the Rocke t Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  14(21)  Pw 13(13)  AC9 Exp1 T12 C@The slow ant bites you!a-|[Hawk66 the Roc ket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  13(21)  Pw 13(13)  AC9 Exp1 T12 [-1 -> 13][Hawk66 the Roc ket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  13(21)  Pw 13(13)  AC9 Exp1 T13 yIa 0[Hawk66 the Roc ket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  13(21)  Pw 13(13)  AC9 Exp1 T13 [Hawk66 the Roc ket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  13(21)  Pw 13(13)  AC9 Exp1 T14 I`C@ya a*F[Hawk66 the Roc ket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  13(21)  Pw 13(13)  AC9 Exp1 T14 [Hawk66 the Rocke t Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  14(21)  Pw 13(13)  AC9 Exp1 T15 @I a%[Hawk66 the Rocke t Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  14(21)  Pw 13(13)  AC9 Exp1 T15 [Hawk66 the Rocke t Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  14(21)  Pw 13(13)  AC9 Exp1 T16 I@aaCyc af & a@TYou see here a statue of a church mouse {30}.r aPIThe statue comes to life![Hawk66 the Rocke t Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  14(21)  Pw 13(13)  AC9 Exp1 T16 [Hawk66 the Rocke t Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  14(21)  Pw 13(13)  AC9 Exp1 T17 ayIC a-@ a[Hawk66 the Rocke t Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  14(21)  Pw 13(13)  AC9 Exp1 T17 The church mouse bites you! aZ[Hawk66 the Roc ket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  13(21)  Pw 13(13)  AC9 Exp1 T17 [-1 -> 13][Hawk66 the Roc ket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  13(21)  Pw 13(13)  AC9 Exp1 T18 aaCI awV@ a[Hawk66 the Roc ket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  13(21)  Pw 13(13)  AC9 Exp1 T18 The church mouse bites you! a[Hawk66 the Ro cket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  12(21)  Pw 13(13)  AC9 Exp1 T18 [-1 -> 12][Hawk66 the Ro cket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  12(21)  Pw 13(13)  AC9 Exp1 T19 CyIZc akZ@r aul"[Hawk66 the Ro cket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  12(21)  Pw 13(13)  AC9 Exp1 T19 Flying Saucer hits the turkey chick. a}x7The turkey chick is killed![Hawk66 the Ro cket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  12(21)  Pw 13(13)  AC9 Exp1 T20 ICy[ a&~C[Hawk66 the Ro cket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  12(21)  Pw 13(13)  AC9 Exp1 T20 [Hawk66 the Ro cket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  12(21)  Pw 13(13)  AC9 Exp1 T21 @rI ah"There is a tree in the way![Hawk66 the Ro cket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  12(21)  Pw 13(13)  AC9 Exp1 T21 I a9  a : "There is a tree in the way![Hawk66 the Ro cket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  12(21)  Pw 13(13)  AC9 Exp1 T21 IaJq@ae[Hawk66 the Ro cket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  12(21)  Pw 13(13)  AC9 Exp1 T21 The church mouse misses.Flying Saucer hits the colorless waser.--More--aDThe colorless waser is killed![Hawk66 the Ro cket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  12(21)  Pw 13(13)  AC9 Exp1 T22 aIa- aj[Hawk66 the Ro cket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  12(21)  Pw 13(13)  AC9 Exp1 T22 The church mouse bites you!a [Hawk66 the R ocket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  11(21)  Pw 13(13)  AC9 Exp1 T22 [-1 -> 11]a2The firefly misses.[Hawk66 the R ocket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  11(21)  Pw 13(13)  AC9 Exp1 T23 @Ia aؤ[Hawk66 the R ocket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  11(21)  Pw 13(13)  AC9 Exp1 T23 The church mouse bites you!a_3[Hawk66 the  Rocket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  10(21)  Pw 13(13)  AC9 Exp1 T23 [-1 -> 10]The firefly bites you!a~[Hawk66 th e Rocket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  8(21)  Pw 13(13)  AC9 Exp1 T23 [-2 -> 8]--More--aBThe squint-eyed rogue stole an uncursed potion of water {0}.[Hawk66 th e Rocket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  8(21)  Pw 13(13)  AC9 Exp1 T24 Ia A Armor a - an uncursed +0 jumpsuit (being worn) {5} b - an uncursed greased +0 helm of decontamination (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} d - a cursed -3 evencore cloak (being worn) {4} Scrolls e - an uncursed finalized scroll of antimatter {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} Potions f - an uncursed potion of healing {0} Tools h - an uncursed magic candle {0}(end) a-II@@raIIIII[<IIIIIIII[Hawk66 th e Rocket Tester] St12 Dx12 Co1a1.1 In6 Wi14 Ch10 AstHumMalLaw  8(21)  Pw 13(13)  AC9 Exp1 T24 Ia! "Unknown command ' '.--More--a gYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n)  azqnIII I @@I ra ITurn the number pad on? [yn] (n) "aPn[Hawk66 th e Rocket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  8(21)  Pw 13(13)  AC9 Exp1 T24 I$a *You can't go down here.[Hawk66 th e Rocket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  8(21)  Pw 13(13)  AC9 Exp1 T24 I%a28What do you want to drink? [f or ?*] %ak 0You don't have that object.--More--&aJ 2What do you want to drink? [f or ?*] 'a'a.Never mind.[Hawk66 th e Rocket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  8(21)  Pw 13(13)  AC9 Exp1 T24 I'a /Unknown command ' '.--More--(aųaYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) (a, qnIII I @@I ra ITurn the number pad on? [yn] (n) .aAn[Hawk66 th e Rocket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  8(21)  Pw 13(13)  AC9 Exp1 T24 I.aK @ja.a^ I[Hawk66 th e Rocket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  8(21)  Pw 13(13)  AC9 Exp1 T24 You hear some noises in the distance.The firefly bites you!.a` [Hawk6 6 the Rocket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  5(21)  Pw 13(13)  AC9 Exp1 T24 [-3 -> 5].aCa The slow ant misses.[Hawk66 the Rocket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw  0(21)  Pw 13(13)  AC9 Exp1 T24 --More--0aeYou die...0an[ 0(21)  Pw 13(13) --More--0a|0aIIII@Ia@jIaIIIIIIIIIII[I<IIIIIIIIIIIIIII[Hawk66 the Rocket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 Ast0aHumMalLaw Spa:3 $0 HP 0(21)  Pw 13(13)  AC9 Exp1 T24 Do you want your possessions identified? DYWYPI? [ynq] (n) 1aǵEn Armor a - an uncursed +0 jumpsuit (being worn) {5} b - an uncursed greased +0 helm of decontamination (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} d - a cursed -3 evencore cloak (being worn) {4} Scrolls e - an uncursed finalized scroll of antimatter {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} Potions f - an uncursed potion of healing {0} Tools h - an uncursed magic candle {0}(end) 2a II@Ia@jIaIIII[I<IIIIIIIII[5;62a 65HDo you want to see your attributes? [ynq] (n) 3a;nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: infravision. You could not have this property extrinsically: scent view. You could not have this property intrinsically: polymorph control. Scroll identification only worked 100 times out of 106. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 14. Implant identification only worked 1 times out of 30. Wand identification only worked 3 times out of 15. Armor identification only worked 15 times out of 27. Spellbook identification only worked 2 times out of 3. Monsters only dropped their musable items with 98% chance. Book drop chance was reduced to 95%. Amulet drop chance was reduced to 99%. Implant drop chance was reduced to 98%. Potion drop chance was reduced to3a< 83%. Weapon drop chance was reduced to 43%. Armor drop chance was reduced to 89%. Food drop chance was reduced to 95%. Shop item generation was reduced to 65%. Concealing monsters were spawned underneath items 70% of the time only. Mastering the following skill taught you the hidden power: saber. The following skill was trained at half the usual rate: elemental spells. The following skill was trained at one fifth the usual rate: quarterstaff. The following skill was limited to skilled proficiency: chaos spells. The following skill was limited to expert proficiency: attack spells. The following skill became untrainable after a while: squeaking (turn 45360). The following skill couldn't be trained before a certain turn number is reached: body spells (turn 43248). The following skill became harder to train at higher skill levels: form II (Makashi). Number of artifacts generated was 0. Number of fake a3aF<ortifacts generated was 0. Monster spawn increase would have started at turn 25378. --More--4aҤMonster spawn increase had reached its maximum at turn 97202. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 2961492. The monster class that cannot be genocided was giant humanoid. The monster species that was spawned more often: great hell nanafushi (freq bonus 6). The monster species that was spawned more often: mottled draconian (freq bonus 12). The monster species that was spawned more often: adequate mourning rightward (freq bonus 9). The monster species that was spawned more often: barbed whatevil (freq bonus 3). The monster species that was spawned more often: boa constrictor (freq bonus 96). The monster species that was spawned more often: ribaldry indianan (freq bonus 4). The monster species that was spawned more often: orc smasher (freq bonus 4). The monster species that was spawned more often: Bulletproof Kchief (freq bonus 36). The monster species that was spawned more often: te4a"arfran (freq bonus 9). The monster species that was spawned more often: rancid defiler (freq bonus 18). The monster species that was spawned more often: Antimatter Keelhauler (freq bonus 4). The monster species that was spawned more often: gas goblin (freq bonus 3). The monster species that was spawned more often: real disintegration hound (freq bonus 30). The monster species that was spawned more often: vampire slurper (freq bonus 5). The monster species that was spawned more often: unmasked Vorlon (freq bonus 8). The monster species that was spawned more often: unfair femmy (freq bonus 16). The monster species that was spawned more often: gnome mystic (freq bonus 4). The monster species that was spawned more often: red sentai (freq bonus 2). The monster species that was spawned more often: ogre yardstick (freq bonus 12). The monster species that was spawned more often: fillen stalk (freq bonus 6). The monster trait that was 4anmore common: monsters that eat veggies (freq bonus 3). The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1). The monster trait that was more common: monsters that spawn in small groups (freq bonus 6). The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 1). The monster species that was never randomly spawned: sere diethylamide. The monster species that was never randomly spawned: Yendorian Recruit. The monster species that was never randomly spawned: warhorse. The monster species that was never randomly spawned: giant garnet dragonfly. The monster species that was never randomly spawned: crawl dragom. The monster species that was never randomly spawned: zonkah sephirah. The monster species that was never randomly spawned: green worm mass. The monster species that was never randomly spawned: horror shark. The monster species that was never rand4awomly spawned: lernaean hydra. The monster species that was never randomly spawned: svette. --More--4a.% The monster class that was always generated with extra speed: leprechaun. The RNG hath decreed that this item was never generated: soft star ((null)). The RNG hath decreed that this item was never generated: sandwich ((null)). The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak). The RNG hath decreed that this item was never generated: droven mithril-coat ((null)). The RNG hath decreed that this item was never generated: liquid ball ((null)). The RNG hath decreed that this item was never generated: restore ability (pink). The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield). The RNG hath decreed that this item was never generated: bobble hat (corona mask). The RNG hath decreed that this item was never generated: amulet of flying (convex). The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR). The RNG ha4a% th decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 15). The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 18). The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 2). The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 31). The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 13). The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 19). The RNG hath decreed that this item was generated more often: fallout helmet (post-nuclear helmet, freq bonus 6). The RNG hath decreed that this item was generated more often: brown shit cloak 4a% (rifling power cloak, freq bonus 33). The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 3).The RNG hath decreed that this item was generated more often: superior material (EVEN RUBYNUS AND ADAMANTIUM ARENT THAT GOOD, freq bonus 5). The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 10). The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 8). The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 6).The RNG hath decreed that this item was ge4a& Nnerated more often: infernal axe ((null), freq bonus 6). --More--5aThe RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 5).The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 4). The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular). The RNG hath decreed that this item was always generated cursed: healthstone (gray). The RNG hath decreed that this item was always generated cursed: implant of ages (miocene). The RNG hath decreed that this item was always generated cursed: white spell stone (gray). The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear). The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff). The RNG hath decreed that this item was always generated cursed: implant of dispatch (vodoun). The RNG hath decreed that this item was always generated cursed: bran5aۛch teleport (0 OUT OF 10 BOOOO HISSS). The RNG hath decreed that this trap was always invisible: sincount trap. The RNG hath decreed that this trap was generated more often: boss trap (freq bonus 3). Trap randomization happened for 1 in 479 traps. Traps were spawned invisible 1 times in 81. Trap difficulty was increased by 2. Traps were extra hard to find 9% of the time. Next attribute increase check would have come at turn 967. Strength training was 1. Dexterity training was 1. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had the following problem: The game will spawn fake invisible monster markers. (0). You had not decided on your sexuality yet. You were prevented from having infravision (0). You had 1476 points of nutrition remaining. You could fly. You could swim. You had contamination resistance. You had reflection. Your lu5ack was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (608). You are dead. --More--5aDjIIII@Ia@jIaIIIIIIIIIII[I<IIIIIIIIIIIIIII[Hawk66 the Rocket Tester] St12 Dx12 Co11 In6 Wi15aBl4 Ch10 AstHumMalLaw Spa:3 $0 HP 0(21)  Pw 13(13)  AC9 Exp1 T24 Do you want to see your discoveries? [ynq] (n) 6aOn Discoveries  Armor jumpsuit (silver clothes) helm of decontamination (secret helmet) flying boots (indoor shoes) evencore cloak stone (reliance cloak) Scrolls scroll of antimatter (KNEELHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) scroll of healing (MERKELDAEMMERUNG) scroll of mana (EGULED EL IOM SERPA) scroll of phase door (GLLLLLLM) scroll of standard id (FLATTEN THE CURVE BELOW 0) scroll of cure (I AM NOOB) scroll of heal other (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) * scroll of extra healing (WAMUU) * scroll of greater mana restoration (YOUR MUM LMAO FUCKING REKT) Potions potion of healing (brown oolong tea) potion of water (clear) Tools magic candle (candle) Venoms[26a4;22H * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) 8a}III@Ia@jIaIIIIII[I<IIIIII[8aCIIIIIII[Hawk66 the Rocket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw Spa:3 $0 HP 0(21)  Pw 13(13)  AC9 Exp1 T24 Do you want an account of creatures vanquished? [ynq] (n) 9a?nVanquished creatures: 0 slow ants (1 created) 0 fireflies (1 created) 0 blots (1 created) a turkey chick 0 hobbit younglings (1 created) 0 mover jellies (1 created) 0 restons (1 created) 0 fiendish hobgoblins (1 created) 0 small predators (1 created) 0 sewer rats (1 created) 0 church mice (2 created) 0 toxrats (2 created) 0 little spiders (2 created) 0 curare crawlers (1 created) a colorless waser 0 frenzy mammals (1 created) 0 lame angels (1 created) 0 bats (1 created) 0 Rame Ducks (2 created) 0 mini centaurs (1 created) 0 crawling elementals (1 created) 0 sicklichens (1 created) a nold a mould 0 death lichens (1 created) a stroke gnome 0 giant children (1 created) 0 punks (1 created) a shambling wight 0 ufos (1 created) 0 squint-eyed rogues (1 created) 0 karate scrubs (1 cre9aated) 0 minighosts (2 created) 0 regular plants (1 created) 0 novice roll walls (2 created) 0 small item troves (1 created) --More--:a42 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. --More--;aIIII@Ia@jIaIIIIIIIIIII[I<IIIIIIIIIIIIIII;a?[Hawk66 the Rocket Tester] St12 Dx12 Co11 In6 Wi14 Ch10 AstHumMalLaw Spa:3 $0 HP 0(21)  Pw 13(13)  AC9 Exp1 T24 Do you want to see your conduct? [ynq] (n) ;axen Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10. You had your items stolen 1 time.--More--=a?III=az ----------  / \  / REST \  / IN \  / PEACE \  / \  | hawk66 |  | 0 Au |  | killed by a |  | monster |  | (squint-eyed |  | rogue) |  | |  | |  | 2021 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye hawk66 the Astronaut... You died in Space Base on dungeon level 3 with 116 points, and 0 pieces of gold, after 24 moves. You were level 1 with a maximum of 21 hit points =a when you died.--More-->a  >a >a+You reached the 426th place on the top 10000 list. No Points Name Hp [max] 1 1842985 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 41. Killed by a monster (frozen ice block). - [251] 2 1589522 ziratha-Poi-Dev-Mal-Cha died in The Dungeons of Doom on level 15 [max 28]. Killed by a monster (space sith). - [211] >a 3 1585578 ziratha-Poi-Dev-Fem-Cha died in Deep Mines on level 61. Killed by a monster (gangrenous wyrm), while paralyzed by a miguc trap. - [213] >a^ 424 124 puppey17-Nec-Chg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (killer kop). - [30] 425 122 Kryptos-Sha-Tra-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (mutated plant). - [14] 426 116 hawk66-Ast-Hum-Mal-Law died in Space Base on level 3.   Killed by a monster (squint-eyed rogue). - [21] 427 112 BSOD2-Nin-Clk-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (Ms. Berbek, the shopkeeper). - [22] >a428 110 lyna-Blo-Sux-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [29]