hatham, neutral male human Acid Mage #### #..#.## ... #.....#..*. #... #......#....## ##..# ##......#....###. #.#.## #.......####..... #.#.#. #...#####............#.#......?.. #.#.....%#.....*....<..I......?#... #.......)...%..........I........%.# #...###...............I...#.#.....# ######....................## #.... #........##....#......# ### ###........###..##......# ### #............######'...#.##.### #............### ........#....## #..............###..........#..## ###... #.....)..................#.### #..#........###............K........# ##............#.............w@?......# #....#....### #.....#......#K#..##...# #.#..#.... #######.......#...#...## Hatham the Sludge Mage St14 Dx10 Co11 In17 Wi7 Ch4 AciHumMalNeu Min:6 $302 HP0(110) Pw3(122) AC-2 Xp9/4638 Wt336/1750 T5042 Hun Cnf Latest messages [-1 -> 39] You are getting confused. [-2 -> 37] The aro sephirah touches you! [-1 -> 36] [-2 -> 34] The aro sephirah hits you! [-1 -> 33] The Officer Katcher hits you! [-25 -> 8] Warning: HP low! The Officer Katcher kicks you! You are frozen by the Officer Katcher! [-3 -> 5] Warning: HP low! The aro sephirah misses. The aro sephirah touches you! [-1 -> 4] Warning: HP low! You die... Final attributes You were piously aligned Your alignment was 32 Your max alignment was 32 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: half spell damage You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 62% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: broadsword (turn 293) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61491 Monster spawn increase reached its maximum at turn 105649 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 256410 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: xorn (freq bonus 4) The monster species that spawned more often: giant horned toad (freq bonus 12) The monster species that spawned more often: Luisa (freq bonus 7) The monster species that spawned more often: suxxor permamimic (freq bonus 12) The monster species that spawned more often: Hannes (freq bonus 36) The monster species that spawned more often: siena force patch (freq bonus 6) The monster species that spawned more often: thrush (freq bonus 12) The monster species that spawned more often: giant weapon trove (freq bonus 20) The monster species that spawned more often: giant sludge shoggoth (freq bonus 24) The monster species that spawned more often: tasloi mummy (freq bonus 7) The monster species that spawned more often: undead occult master (freq bonus 22) The monster species that spawned more often: Sandra's plateau boot (freq bonus 12) The monster species that spawned more often: shan (freq bonus 24) The monster species that spawned more often: missile turret (freq bonus 7) The monster species that spawned more often: green stalk (freq bonus 9) The monster species that spawned more often: hidden gas spore (freq bonus 8) The monster species that spawned more often: black demon awgwa (freq bonus 24) The monster species that spawned more often: aggressive morlock (freq bonus 6) The monster species that spawned more often: cribo (freq bonus 10) The monster species that spawned more often: energy mold (freq bonus 12) The monster species that spawned more often: frost ogre (freq bonus 16) The monster species that never randomly spawned: Friederike's soft dancing shoe The monster species that never randomly spawned: pleasing fungus The monster species that never randomly spawned: platinum warp fungus The monster species that never randomly spawned: Deidara of Akatsuki The monster species that never randomly spawned: false force patch The monster species that never randomly spawned: Aline The monster species that never randomly spawned: celestial clarion The monster species that never randomly spawned: blue faerie The monster species that never randomly spawned: aimless-looking merchant The monster species that never randomly spawned: polymorph ant The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 8) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 10) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 15) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 19) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 8) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 8) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 43) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 11) Next attribute increase check would have come at turn 8078 Strength training was 50 Dexterity training was 50 Wisdom training was 50 Constitution training was 50 You were acid resistant You were paralyzed (-7) You were confused (4) You were subjected to random bad effects (212) You were prevented from having automatic searching (0) You were prevented from having half spell damage (0) You were telepathic You had 487 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 695% b - acid stream 4 matter 0% 640% c - poison blast 4 attack 90% 70% d - air current 1 elemental 10% 75% Techniques known in the end Name Level Status reinforce memory 9X LIMIT(0) appraisal 9 R LIMIT(0) phase door 9 R LIMIT(0) invoke deity 9 R LIMIT(0) power surge 7X LIMIT(6253) draw energy 5X LIMIT(1979) sigil of control 3X LIMIT(0) disarm 1 O LIMIT(0) Discoveries Amulets amulet of ESP (racecar) Weapons quarterstaff (staff) Scrolls scroll of enchant weapon (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of healing (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of mana (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of phase door (SEE IF I CARE) scroll of standard id (TUOE DISNI) scroll of cure (LENS ALITUS) scroll of gain mana (42) scroll of barrhing (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) scroll of create monster (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of identify (THEN CALL IT POPO MAIL) Spellbooks spellbook of acid sphere (destructive) spellbook of acid stream (nether) spellbook of poison blast (moldy) spellbook of air current (rolled) Potions potion of healing (castor bean) potion of oil (squishy) potion of clairvoyance (dandelion) potion of blindness (orange) Rings ring of gain intelligence (brittle) Wands wand of acid (spandex) wand of detect monsters (elm) wand of light (inertron) Tools oil lamp (lamp) fire horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 13 times You eaten food with animal by-products 5 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 226 times You killed 241 monsters You read items or engraved 28 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (22 of 20) body armor [Basic] (max Expert) (32 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (18 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Skilled] (max Expert) (177 of 540) polearms [Unskilled] (max Expert) (51 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (4 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (1 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (23 of 160) matter spells [Skilled] (max Master) (572 of 540) Goodbye hatham the Acid Mage...