hatham, neutral male human Archeologist --------- .........|--------|---- ........%||......%.)..... .................(.|,.... ----.----|..%.....|-..<. #,# ---|----------| ##,# #,,# ----%- --.@S.| .|,....| .-,....| -------- Hatham the Investigator St4 Dx5 Co11 In10 Wi14 Ch8 ArcHumMalNeu Dlvl:3 $58 HP-2(72) Pw49(49) AC11 Xp6/434 Wt194/1100 T1207 Latest messages [-6 -> 10] Warning: HP low! # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Use this technique? [yn] (n) Your body is transported to another location! The petty river moccasin misses. What do you want to drink? [E or ?*] You sense the presence of monsters. The petty river moccasin bites you! The petty river moccasin's bite was poisoned! You feel weaker! You lose Strength You hear the howling of the CwnAnnwn... [-6 -> 5] Warning: HP low! [-2 -> 3] Warning: HP low! The petty river moccasin bites you! You die... Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: teleport control You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 262 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 87% chance Ring drop chance was reduced to 85% Wand drop chance was reduced to 98% Potion drop chance was reduced to 97% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: body armor (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23664 Monster spawn increase reached its maximum at turn 49272 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 392700 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: giant fire bat (freq bonus 4) The monster species that spawned more often: mornungol (freq bonus 8) The monster species that spawned more often: gray unicorn (freq bonus 5) The monster species that spawned more often: albino warp patch (freq bonus 6) The monster species that spawned more often: quantum patch (freq bonus 3) The monster species that spawned more often: Windows ME (freq bonus 8) The monster species that spawned more often: unreal stalk (freq bonus 6) The monster species that spawned more often: giant black frog (freq bonus 9) The monster species that spawned more often: breaker piercer (freq bonus 10) The monster species that spawned more often: hiding wood nymph (freq bonus 12) The monster species that spawned more often: quarter-ogre (freq bonus 6) The monster species that spawned more often: tear light (freq bonus 5) The monster species that spawned more often: maud warp patch (freq bonus 10) The monster species that spawned more often: zone eater (freq bonus 8) The monster species that spawned more often: jungle ape (freq bonus 6) The monster species that spawned more often: japanese girl (freq bonus 8) The monster species that spawned more often: Officer Sergeant (freq bonus 8) The monster species that spawned more often: Roxy Greta (freq bonus 5) The monster species that spawned more often: jumping corpse fish (freq bonus 3) The monster species that spawned more often: green colony (freq bonus 4) The monster species that never randomly spawned: blue nightmare The monster species that never randomly spawned: undead lunatic The monster species that never randomly spawned: blue-red spore The monster species that never randomly spawned: Justice Archon The monster species that never randomly spawned: dark eye The monster species that never randomly spawned: cyan patch The monster species that never randomly spawned: brown light The monster species that never randomly spawned: six of diamonds The monster species that never randomly spawned: slicer beetle The monster species that never randomly spawned: aqua kobold The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 12) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 14) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 18) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 5) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 17) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 3) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 8) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 8) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 2) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 11) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 3) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 4) Next attribute increase check would have come at turn 11932 Strength training was 29 Dexterity training was 48 Wisdom training was 1 Constitution training was 25 You were prevented from having teleport control (0) You were prevented from having regeneration (0) You had 1294 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 88% Techniques known in the end Name Level Status research 6X Prepared(0) appraisal 6 R Prepared(0) phase door 6 R Reloading(605) invoke deity 6 R Prepared(0) Discoveries Scrolls scroll of magic mapping (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of scare monster (LIFE RESTORATION) scroll of healing (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of mana (ENSSNAKE F FIGHTAH) scroll of phase door (LIFE RISK JAM ALSO DAMAGED) scroll of standard id (CAN SEE WHAT ITEM) scroll of cure (MAER GEM HON YN GWESTEIWR ALMAENEG) Spellbooks spellbook of wizard lock (bronze) Potions potion of healing (soapy) potion of monster detection (fragrant olive) Wands wand of sleep (inka) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 88 times You killed 47 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (23 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (104 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (24 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye hatham the Archeologist...