hatham, neutral male human Archeologist --}}---- }} } -------------###}#}...}....}.| |............,,,,,}.@.}."....| |...........|####,...........| |............ #,|}..}..}...+ |..........<| #,-}}#}- ----- ............| },} -}-}}-}------ #}# }} # .. ...| --- Hatham the Field Worker St8 Dx7 Co12 In9 Wi15 Ch8 ArcHumMalNeu Dlvl:2 $18 HP-6(38) Pw27(27) AC1 Xp3/66 Wt318/1200 T584 Latest messages You displaced the floor grue. You fall into the water! You sink like a rock. You try to crawl out of the water. Pheew! That was close. The anti grue bites you! [-22 -> 16] You displaced the floor grue. The floor grue bites you! [-1 -> 15] Your iron skull cap blocks the floor grue's attack. Your bronze plate mail blocks the floor grue's attack. The floor grue misses. The floor grue's sinister gaze fills your mind with dreadful, evil thoughts! The floor grue bites you! [-1 -> 14] The floor grue bites you! [-2 -> 12] The anti grue bites you! You die... Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: see invisible You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 145 Ring identification only worked 4 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 134 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 94% chance Amulet drop chance was reduced to 96% Potion drop chance was reduced to 70% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 70% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: morning star (turn 34) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13033 Monster spawn increase reached its maximum at turn 102393 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 6475070 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: quadruped (freq bonus 4) The monster species that spawned more often: moonbridge mage (freq bonus 18) The monster species that spawned more often: wood nymph (freq bonus 10) The monster species that spawned more often: hole warp patch (freq bonus 12) The monster species that spawned more often: silver fly (freq bonus 14) The monster species that spawned more often: covetous great orc (freq bonus 40) The monster species that spawned more often: orc mage (freq bonus 6) The monster species that spawned more often: The Lucky Hobbit (freq bonus 14) The monster species that spawned more often: white friar (freq bonus 6) The monster species that spawned more often: gold mimic (freq bonus 6) The monster species that spawned more often: ermine (freq bonus 12) The monster species that spawned more often: lethe growth (freq bonus 14) The monster species that spawned more often: freemason abbot (freq bonus 12) The monster species that spawned more often: ice lady (freq bonus 20) The monster species that spawned more often: kadabra (freq bonus 12) The monster species that spawned more often: Lisa's cuddly boot (freq bonus 6) The monster species that spawned more often: crap-colored jelly (freq bonus 18) The monster species that spawned more often: undead eye (freq bonus 6) The monster species that spawned more often: giant pink dragonfly (freq bonus 48) The monster species that spawned more often: black smasher (freq bonus 21) The monster species that spawned more often: maud mushroom (freq bonus 12) The monster species that never randomly spawned: kroncopotaca The monster species that never randomly spawned: vrock The monster species that never randomly spawned: spore growth The monster species that never randomly spawned: gauth The monster species that never randomly spawned: goyaman The monster species that never randomly spawned: robo turret The monster species that never randomly spawned: Natalje's plateau sandal The monster species that never randomly spawned: great bile wyrm The monster species that never randomly spawned: morlock savant The monster species that never randomly spawned: sepia stalk The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 14) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 100) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 12) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 57) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 11) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 11) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 3) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 8) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 11) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 1) Next attribute increase check would have come at turn 3669 Strength training was 17 Dexterity training was 10 Wisdom training was -1 Constitution training was 16 The escalating chokhmah attack damage was 2 You were prevented from having see invisible (0) You were prevented from having stun resistance (0) You had 886 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 295% Techniques known in the end Name Level Status research 3X LIMIT(283) appraisal 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Scrolls scroll of remove curse (CURSED TIN OF COCKATRICE MEAT) scroll of teleportation (VERR YED HORRE) scroll of healing (ELF EXPLODE WHEN FALL) scroll of mana (MORKE GRUVER) scroll of phase door (KESALAN PATHARAN) scroll of standard id (THE ENEMY RUN AWAY BY BELLOW) scroll of cure (HP RECOVERY BY GRAUP) Spellbooks spellbook of detect monsters (underworld) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 8 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (1 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (34 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (21 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye hatham the Archeologist...