hatham, neutral male human Anachronist --------- |.......| |.......| #,|.......| #,........| #,|.......| #,--.------ #,,,,# ###,,# --+--------,, |.@......&|,# |..........,# |.........|## ----------- Hatham the Survivor St11 Dx6 Co7 In8 Wi10 Ch11 AnaHumMalNeu Dlvl:1 $5 HP13(13) Pw3(3) AC-4 Xp1/0 Wt197/1000 T41 Latest messages Use hybrid races? [yn] (n) Hello hatham, welcome to SlashEMExtended! You are a neutral male human Anachronist. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. You see here 5 gold pieces {0}. 5 gold pieces. There is a wall in the way! (2x) There's some graffiti on the ground here. Use "r." to read it. The plasteel helm covers your whole face. (2x) Beware, there will be no return! Still climb? [yn] (n) Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) & a major demon (flying rogue) (base level 1) (female) Accessing Pokedex entry for flying rogue... Base statistics of this monster type: Base level = 1, difficulty = 5, AC = 9, magic resistance = 10, alignment -9. Very slow (4). Normal generation, with frequency 3. Resists fire, poison. Leaves no corpse. Not genocidable, poisonous demon flyer. This monster is always female. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: bite - foocubus seduction 1d2, claw (punch, hit, etc.) - ordinary physical More info? [yn] (n) Pick an object. Can't find dungeon feature '<'. (2x) Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: psi resistance You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 101 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 67% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: shield (turn 72) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17084 Monster spawn increase reached its maximum at turn 50636 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1569843 The monster class that cannot be genocided was ogre The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: crystal force fungus (freq bonus 3) The monster species that spawned more often: clap monster (freq bonus 24) The monster species that spawned more often: ghost wolf (freq bonus 5) The monster species that spawned more often: Lisa's block-heeled combat boot (freq bonus 6) The monster species that spawned more often: bitch of young (freq bonus 5) The monster species that spawned more often: scarlet mold (freq bonus 8) The monster species that spawned more often: big boo (freq bonus 3) The monster species that spawned more often: wood elf shaman (freq bonus 5) The monster species that spawned more often: sererrog (freq bonus 6) The monster species that spawned more often: cure slime (freq bonus 12) The monster species that spawned more often: firebreather (freq bonus 12) The monster species that spawned more often: yellow mushroom (freq bonus 5) The monster species that spawned more often: small item trove (freq bonus 20) The monster species that spawned more often: undead archeologist (freq bonus 8) The monster species that spawned more often: novel colony (freq bonus 6) The monster species that spawned more often: The Norsa (freq bonus 5) The monster species that spawned more often: ice block (freq bonus 5) The monster species that spawned more often: slut (freq bonus 4) The monster species that spawned more often: Larry (freq bonus 6) The monster species that spawned more often: killer food ration (freq bonus 12) The monster species that never randomly spawned: elven centaur The monster species that never randomly spawned: master thief The monster species that never randomly spawned: Infernal Kop The monster species that never randomly spawned: Ctuhlhu The monster species that never randomly spawned: tree cat The monster species that never randomly spawned: hug error The monster species that never randomly spawned: dazzling smasher The monster species that never randomly spawned: eel-lizard The monster species that never randomly spawned: interceptor doll The monster species that never randomly spawned: brown snake The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 3) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 16) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 6) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 54) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 51) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 14) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 4) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 12) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 4) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 4) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 7) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 57) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 68) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 94) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 2) Next attribute increase check would have come at turn 2460 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 2 You were magic-protected You were prevented from having psi resistance (0) You were prevented from having an increased fear factor (0) You had 1460 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Powdery Snow, Large Snowflakes and Blizzard Your deity was Large Snowflakes You could not have safely prayed (530) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (compost cloak) Scrolls scroll of healing (CLITUS DISCUS) scroll of mana (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of phase door (VE FORBRYDERNE) scroll of standard id (SPEE WORK WHEN TOUCH) scroll of cure (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye hatham the Anachronist... Youescaped from the dungeon with 5 points,