hatham, neutral male human Archeologist --------------- |.............| |.............| |.............| |........@..... |.............| --------------- Hatham the Digger St13 Dx6 Co7 In11 Wi7 Ch9 ArcHumMalNeu Dlvl:1 $5 HP18(18) Pw11(11) AC10 Xp1/0 Wt90/1100 T17 Latest messages Badoption - boulder symbol ''' conflicts with a monster symbol. Use hybrid races? [yn] (n) Hello hatham, welcome to SlashEMExtended! You are a neutral male human Archeologist. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy There is a staircase up here. You see here 14 "Fruit"'s {7}. Be careful! New moon tonight. There is a staircase up here. You see here 14 "Fruit"'s {7}. r - 14 "Fruit"'s {7}. Set fruit to what? You see here 5 gold pieces {0}. 5 gold pieces. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: see invisible You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 27 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 60% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 90% Monster death drops spawned with only 78% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: martial arts (turn 90) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22125 Monster spawn increase reached its maximum at turn 66077 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 77887 The monster class that cannot be genocided was gnome The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster species that spawned more often: group goblin (freq bonus 7) The monster species that spawned more often: cursing orb (freq bonus 5) The monster species that spawned more often: glare patch (freq bonus 5) The monster species that spawned more often: demon sprite (freq bonus 10) The monster species that spawned more often: six of hearts (freq bonus 14) The monster species that spawned more often: atzilut sephirah (freq bonus 8) The monster species that spawned more often: maud force patch (freq bonus 13) The monster species that spawned more often: dark spearwoman (freq bonus 12) The monster species that spawned more often: Friederike (freq bonus 6) The monster species that spawned more often: law drake (freq bonus 5) The monster species that spawned more often: wonderful trove (freq bonus 10) The monster species that spawned more often: gnome battlemaster (freq bonus 7) The monster species that spawned more often: nexus eye (freq bonus 5) The monster species that spawned more often: tortoise (freq bonus 5) The monster species that spawned more often: telephoning ball dragon (freq bonus 20) The monster species that spawned more often: grandmaster owlbear (freq bonus 16) The monster species that spawned more often: The Lord of the Dynamos (freq bonus 5) The monster species that spawned more often: Christiane (freq bonus 24) The monster species that spawned more often: water fungus (freq bonus 12) The monster species that spawned more often: bad guard (freq bonus 12) The monster species that never randomly spawned: Solvejg's mocassin The monster species that never randomly spawned: snow elf The monster species that never randomly spawned: blister fungus The monster species that never randomly spawned: nightly growth The monster species that never randomly spawned: clay-warhorse The monster species that never randomly spawned: giant red jellyfish The monster species that never randomly spawned: morning wood nymphomaniac The monster species that never randomly spawned: mecha leo The monster species that never randomly spawned: Elena's combat boot The monster species that never randomly spawned: giant green dragonfly The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 4) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 350) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 20) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 14) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 4) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 13) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 2) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 16) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 68) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 17) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this trap was always invisible: disconnect trap The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 3) Next attribute increase check would have come at turn 1115 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having see invisible (0) You were prevented from having magical breathing (0) You had 1484 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (214) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of charging (RESURRECTION) scroll of enchant armor (VAS CORP BET MANI) scroll of healing (TUOE DISNI) scroll of mana (SWAGLAB) scroll of phase door (WEATHER GH-KISS) scroll of standard id (MAYBE PROTECT FROM SERIOUS STATUS) scroll of cure (VIRUS INFECTION DETECTED) Spellbooks spellbook of light (chartreuse) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye hatham the Archeologist... Youescaped from the dungeon with 5 points,