hatham, neutral male american Ice Mage ------ |...{|## |.....,# |....|,# ------------ -#----------------- --- |....|,# |........{.| ------<..`.............------ |.. |.....,# |..........| |....`........%.%...........| |...######, -.--..,## |..........| |....{..........%%.{........| |....,,,#@# ,,,##------|--.-- |.............%...........).| ----#,#$,## #,#,###,,,,,##,,# ------.................------ #,#### #,#-..-|-#-####`########-.--#-------------- #,# #,,...)...|,,,,,,,,,,,,,,,,,,,,,,,,,# #,-.-------------,,|......|,###,####,,,####--.--,##---------------- #,|...>....._...|,,|......|,# ,,### |...|,,,...............| #,|..............,,........,# ### |...|,,#|.%............| #,-.............|,#|......|,# |...|,,,+..............| ##---------------,,|......|,## |....,,#---------------- ##,--#-----,,# -----### #,,,,,,,,## ########## Hatham the Condenser St5 Dx14 Co11 In16 Wi9 Ch6 IceAmeMalNeu Dlvl:1 $7 HP-94(54) Pw65(65) AC10 Xp4/107 Wt73/1050 T434 Latest messages What do you want to zap? [fy or ?*] Nothing happens. In what direction? [hykulnjb><] What do you want to zap? [fy or ?*] Nothing happens. What do you want to zap? [fy or ?*] Nothing happens. What do you want to zap? [fy or ?*] Nothing happens. What do you want to zap? [fy or ?*] Nothing happens. What do you want to zap? [fy or ?*] Nothing happens. What do you want to zap? [fy or ?*] You wrest one last charge from the worn-out wand. In what direction? [hykulnjb><] You irradiate yourself! You are covered in sparkling lights! You return to american form! You die... Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 14 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: jumping You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: attack spells (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28045 Monster spawn increase reached its maximum at turn 43969 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1098825 The monster class that cannot be genocided was mummy The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: black force fungus (freq bonus 5) The monster species that spawned more often: cerulean sentai (freq bonus 3) The monster species that spawned more often: eight of clubs (freq bonus 5) The monster species that spawned more often: giant dark green ant (freq bonus 16) The monster species that spawned more often: lightbringer (freq bonus 4) The monster species that spawned more often: ferrous fungus (freq bonus 5) The monster species that spawned more often: small kappa (freq bonus 12) The monster species that spawned more often: elf-lord (freq bonus 3) The monster species that spawned more often: drugged girl (freq bonus 4) The monster species that spawned more often: cave lizard (freq bonus 8) The monster species that spawned more often: giant grey ant (freq bonus 8) The monster species that spawned more often: acidic warp fungus (freq bonus 6) The monster species that spawned more often: giant koala (freq bonus 6) The monster species that spawned more often: magic force patch (freq bonus 9) The monster species that spawned more often: pile of rare gold coins (freq bonus 10) The monster species that spawned more often: young plain dragon (freq bonus 10) The monster species that spawned more often: false colony (freq bonus 7) The monster species that spawned more often: volcanic cattle (freq bonus 4) The monster species that spawned more often: Deedlit, the Elf (freq bonus 10) The monster species that spawned more often: ore lich (freq bonus 4) The monster species that never randomly spawned: headless brute The monster species that never randomly spawned: very old blue dragon The monster species that never randomly spawned: umbra stalk The monster species that never randomly spawned: empress naga The monster species that never randomly spawned: thick farting girl The monster species that never randomly spawned: contagious sphere The monster species that never randomly spawned: ambush thief The monster species that never randomly spawned: ninja The monster species that never randomly spawned: huge mind flayer The monster species that never randomly spawned: aztec gang member The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 57) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 6) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 68) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 4) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 9) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 20) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 5) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 6) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 6) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 55) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 32) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 2) Next attribute increase check would have come at turn 1014 Strength training was 22 Dexterity training was 6 Wisdom training was 3 Constitution training was 21 You were cold resistant You were level-drain resistant You were prevented from having jumping (0) You were prevented from having burnopathy (0) You had 989 points of nutrition remaining You were a weregridbug Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Frost You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 116% b - cone of cold 5 matter 95% 396% c - confuse monster 2 enchant 16% 96% Techniques known in the end Name Level Status reinforce memory 4X Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of group summoning (ATTACK BY THROW A GOLD COIN) scroll of healing (NEJZINITE EBAD NADVOR E LADNO) scroll of mana (DEHARK A SONE BHELL) scroll of phase door (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of standard id (INEMPTIO) scroll of cure (ELBIB YLOH) Spellbooks spellbook of freeze sphere (glittering) spellbook of cone of cold (adorable) spellbook of confuse monster (inert) Potions potion of water (clear) Rings ring of increase accuracy (wooden) Wands wand of cold (spiked) wand of aurora beam (skew) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 20 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye hatham the Ice Mage...