hatham, neutral male undefined User of Stand ---- |..| |[.|--- ---)--.-----,--. .<|......|..%h@. ...........III.. -.... ..... Hatham the Conjurer St10 Dx10 Co10 In10 Wi13 Ch7 UseUndMalNeu Min:3 $44 HP-3(46) Pw39(39) AC-1 Xp6/487 Wt287/1350 T2307 Latest messages The dwarf hits you! [-9 -> 22] It misses. You miss the dwarf. (2x) The dwarf's bronze plate mail blocks your attack. The dwarf swings her pick-axe. The dwarf hits you! [-10 -> 13] It misses. You hit the dwarf! It misses. You hit the dwarf. The dwarf swings her pick-axe. The dwarf hits you! You hear the howling of the CwnAnnwn... [-10 -> 3] Warning: HP low! The dwarf swings her pick-axe. The dwarf hits you! You die... Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 24 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: shock resistance You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 148 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 94% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: lightsaber (turn 5) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62730 Monster spawn increase reached its maximum at turn 112190 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 332706 The monster class that cannot be genocided was major demon The monster class that was spawned more often: nymph (freq bonus 5) The monster species that spawned more often: disenchanter ooze (freq bonus 8) The monster species that spawned more often: nasty growth (freq bonus 7) The monster species that spawned more often: glaceon (freq bonus 8) The monster species that spawned more often: real aether hound (freq bonus 12) The monster species that spawned more often: gnomelin (freq bonus 22) The monster species that spawned more often: mangy-looking leper (freq bonus 14) The monster species that spawned more often: hulk (freq bonus 20) The monster species that spawned more often: unmasked God-Emperor (freq bonus 9) The monster species that spawned more often: blink dog (freq bonus 16) The monster species that spawned more often: very old white dragon (freq bonus 6) The monster species that spawned more often: kabuki mono (freq bonus 7) The monster species that spawned more often: grontah sephirah (freq bonus 14) The monster species that spawned more often: violet starlit sky (freq bonus 16) The monster species that spawned more often: maud fungus (freq bonus 27) The monster species that spawned more often: blood golem (freq bonus 24) The monster species that spawned more often: giant garnet frog (freq bonus 12) The monster species that spawned more often: river moccasin (freq bonus 14) The monster species that spawned more often: sulfur colony (freq bonus 18) The monster species that spawned more often: adult cyan dragon (freq bonus 7) The monster species that spawned more often: petty venom slime (freq bonus 6) The monster species that never randomly spawned: çE The monster species that never randomly spawned: great wyrm of corruption The monster species that never randomly spawned: dark grue The monster species that never randomly spawned: sickle skeleton The monster species that never randomly spawned: forgotten snake The monster species that never randomly spawned: chimera lizard The monster species that never randomly spawned: falling turret The monster species that never randomly spawned: silver mouse The monster species that never randomly spawned: krabby The monster species that never randomly spawned: church preacher The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 11) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 10) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 85) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 10) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 8) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 7) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 3) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 98) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 28) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 66) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 1) Next attribute increase check would have come at turn 5898 Strength training was 50 Dexterity training was 48 Wisdom training was 1 Constitution training was 2 You were prevented from having shock resistance (0) You were prevented from using the force like a real jedi (0) You had 1242 points of nutrition remaining You could survive without air You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Hirohiko Araki You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) phase door 6 R Not Ready(1155) invoke deity 6 R Prepared(0) Discoveries Armor speed boots (tightly fitting boots) Scrolls scroll of healing (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of mana (XOR ME HSALS) scroll of phase door (VO FACIAM) scroll of standard id (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of cure (ENSSICIBZ EDUDO) scroll of teleportation (GHOTI) scroll of create monster (KNOCK THE PROP CANNT BE USE) scroll of secure identify (SUDDENLY THE DUNGEON COLLAPSES) scroll of lava (PURE VIRTUAL FUNCTION CALL) scroll of tele level (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of identify (EUROVISION FARCE CONTEST) scroll called enchant weapon (EAT FRUIT FASTLY) scroll of barrhing (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of charging (VEGETARIANISM IS AN EATING DISORDER) Wands wand of entrapping (tar) wand of healing (round cube) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 6 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 124 times You killed 43 monsters You read items or engraved 20 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (6 of 20) general combat [Unskilled] (max Expert) (14 of 20) body armor [Unskilled] (max Expert) (19 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (29 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (102 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (10 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (1 of 20) body spells [Unskilled] (max Expert) (1 of 20) Goodbye hatham the User of Stand...