hatham, neutral male american Ice Mage ------ .#... ---.... {.... |#... +.h.# -@--# ,,,,, ###,,, ,,,,# ###,# -# #,#------.- #,,...{<..| ###|......| |......+ |....%.| -------- Hatham the Cooler St7 Dx10 Co9 In13 Wi9 Ch8 IceAmeMalNeu Dlvl:1 $0 HP-2(18) Pw21(21) AC7 Xp1/5 Wt123/900 T38 Latest messages [-1 -> 17] You just miss the hare. The hare bites you! [-1 -> 16] You kill the hare! You see here a scroll labeled 9H {1}. s - a scroll labeled 9H {1}. There is a wall in the way! The hobbit veteran hits you! [-7 -> 10] You miss the hobbit veteran. (2x) The hobbit veteran hits you! [-4 -> 6] You miss the hobbit veteran. The hobbit veteran misses. You miss the hobbit veteran. Your studded leather armor blocks the hobbit veteran's attack. You miss the hobbit veteran. The hobbit veteran hits you! You die... Final attributes You have strayed Your alignment was -2 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: telepathy You could not have this property intrinsically: wonderlegs Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 11% chance Monsters only dropped their equipment with 38% chance Scroll drop chance was reduced to 90% Musable item generation frequency was reduced by 11% Ring drop chance was reduced to 96% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: knife (turn 148) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62785 Monster spawn increase reached its maximum at turn 74570 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 85272 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: phaser fungus (freq bonus 3) The monster species that spawned more often: winged nightmare (freq bonus 12) The monster species that spawned more often: burning trove (freq bonus 2) The monster species that spawned more often: moon vampire (freq bonus 10) The monster species that spawned more often: nastystone sniper (freq bonus 2) The monster species that spawned more often: clay mold (freq bonus 6) The monster species that spawned more often: ita mochi (freq bonus 2) The monster species that spawned more often: invisible growth (freq bonus 10) The monster species that spawned more often: archaeopteryx (freq bonus 4) The monster species that spawned more often: water sphere (freq bonus 8) The monster species that spawned more often: sergeant (freq bonus 10) The monster species that spawned more often: grand elder thing (freq bonus 6) The monster species that spawned more often: glare force patch (freq bonus 2) The monster species that spawned more often: blink mushroom (freq bonus 2) The monster species that spawned more often: huge flaming sphere (freq bonus 4) The monster species that spawned more often: bank robber (freq bonus 10) The monster species that spawned more often: ž ËA¡s½ØË>ÑyF —A§!} (freq bonus 12) The monster species that spawned more often: rancid defiler (freq bonus 8) The monster species that spawned more often: creeping mithril coins (freq bonus 4) The monster species that spawned more often: Jiraiya, the Frog Hermit (freq bonus 8) The monster species that never randomly spawned: vile lancer The monster species that never randomly spawned: adom horror The monster species that never randomly spawned: Felix The monster species that never randomly spawned: nethackfour horror The monster species that never randomly spawned: lesser giant kraken The monster species that never randomly spawned: silver hawk The monster species that never randomly spawned: agate stalk The monster species that never randomly spawned: hungry mold The monster species that never randomly spawned: tree naga hatchling The monster species that never randomly spawned: crusher The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 12) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 60) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 7) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 23) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 4) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 7) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 3) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 7) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 7) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 2) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 2) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 10) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 1) Next attribute increase check would have come at turn 398 Strength training was 6 Dexterity training was 3 Wisdom training was 0 Constitution training was 2 You were cold resistant You were prevented from having telepathy (0) You were prevented from having numbopathy (0) You had 1450 points of nutrition remaining You had teleport control You had a +2 bonus to hit Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Frost You could not have safely prayed (326) You are dead Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 95% 400% c - confuse monster 2 enchant 78% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of secure identify (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) scroll of healing (STAT IS WILD CHANGELY) scroll of mana (TRICK 13) scroll of phase door (DESREVER TSEPMET) scroll of standard id (TLASFO SENIL) scroll of cure (WELCOME TO THE ASTRAL PLANE) Spellbooks spellbook of freeze sphere (gambling) spellbook of cone of cold (chilly) spellbook of confuse monster (silver) Potions potion of vampire blood (blood-red) potion of oil (voluminous) Rings ring of increase accuracy (twisted) ring of teleport control (spanish) Wands wand of cold (distorted) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye hatham the Ice Mage...