hatham, neutral male american Ice Mage ------- -------- ----.....----###### |......| ------ |...-----...%,,,,,##|......| |....| ##----- |...| |...|####,,,|...$..| |....| #,....| |...-----...| ###,-.%>...|### ------ |....|##,|...| ----.....---- #,---.....,,-----....| |....-,#,|^..| -|----- #,# --.-.-#,|........| --|-.-,#,|...| #,# #,# #,#,##,-........| #,#,#,#,|...| #,# ##,# #,#,##,|........| ####,#,,,##|...| #,# #,,# #,,,,#,|..*.....| #,,,,###,##-|--- #,# #,## #-|-.-,--------|-###,#### #,,,#,# #,# #,# |....,,,,,,,,,,,,,,,,,####,-.-|- #,# #,# |..`|###,#,,,,,,,,,,,,,,,,,....| --.------------#,# |.@.|,,,,-------------|--#,|...| |.............|#,# -----####|..............|#,|...| |...).`.......|,,# |..............|##|...| |.............-,## |..............| ----- |.............|## |..............| --------------- ---------------- Hatham the Chiller St13 Dx14 Co7 In17 Wi4 Ch4 IceAmeMalNeu Dlvl:1 $13 HP69(72) Pw81(81) AC7 MC1 Mov12 Xp7/662 Wt987/1400 T1549 Ill Latest messages G - a cursed garnet ring {1}. What do you want to read? [eg-jl-osuvxCG or ?*] As you read the scroll, it disappears. You have found a scroll of wishing! Unfortunately, nothing happens. What do you want to read? [eg-jl-osuvCG or ?*] As you read the scroll, it disappears. Your body is transported to another location! The undefined creature wields a samurai sword {16}! The undefined creature swings its samurai sword. The undefined creature misses. You hit the undefined creature. The undefined creature swings its samurai sword. The undefined creature hits you! [-7 -> 65] What do you want to read? [eg-jl-osuvCG or ?*] As you read the scroll, it disappears. Your body is transported to another location! You still feel deathly sick. (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} r - an uncursed +0 bow {12} w - 2 uncursed +0 arrows {2} y - an uncursed +0 axe {24} E - an uncursed +0 droven crossbow (alternate weapon; not wielded) {30} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - an uncursed food ration {1} q - an uncursed elf corpse {800} Scrolls e - an uncursed scroll of destroy armor {1} l - 3 uncursed scrolls of healing {2} m - an invisible uncursed scroll of mana {1} n - 3 uncursed scrolls of mana {3} o - an uncursed scroll of phase door {1} Spellbooks h - a blessed spellbook of freeze sphere (0:2) {1} i - a blessed spellbook of cone of cold (4:4) {1} j - a blessed spellbook of slow monster (0:1) {1} v - an uncursed spellbook of chemistry (0:3) {1} Potions d - an uncursed potion of paralysis {1} k - an uncursed potion of levitation {1} Rings g - an uncursed ring of sleeping {1} s - a cursed ring of polymorph {1} u - an uncursed ring of invisibility {1} C - a cursed ring of hunger {1} G - a cursed ring of hunger {1} Wands f - an uncursed wand of cold (0:0) {1} Tools t - an uncursed skeleton key {1} A - a blessed crystal ball (2:6) {1} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 24 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 13 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 49% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: matter spells (turn 2) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26358 Monster spawn increase reached its maximum at turn 46270 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 305690 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: worm (freq bonus 10) The monster color that was spawned more often: transparent (freq bonus 4) The monster species that spawned more often: The Red Death (freq bonus 17) The monster species that spawned more often: Maurus (freq bonus 11) The monster species that spawned more often: bad shan (freq bonus 13) The monster species that spawned more often: stygian doll (freq bonus 14) The monster species that spawned more often: worm anchorite (freq bonus 15) The monster species that spawned more often: master rogue (freq bonus 13) The monster species that spawned more often: glib trove (freq bonus 22) The monster species that spawned more often: immobile mold (freq bonus 12) The monster species that spawned more often: fat minotaur (freq bonus 11) The monster species that spawned more often: rock chunneler (freq bonus 28) The monster species that spawned more often: warty warp patch (freq bonus 14) The monster species that spawned more often: irresistible patch (freq bonus 22) The monster species that spawned more often: health trove (freq bonus 36) The monster species that spawned more often: fire bug (freq bonus 11) The monster species that spawned more often: thick giant (freq bonus 13) The monster species that spawned more often: claw viper (freq bonus 11) The monster species that spawned more often: porter fire elemental (freq bonus 28) The monster species that spawned more often: Zalnok (freq bonus 11) The monster species that spawned more often: slave master (freq bonus 13) The monster species that spawned more often: glowing mushroom (freq bonus 12) The monster species that never randomly spawned: Olog-hai mimic The monster species that never randomly spawned: Mister Who The monster species that never randomly spawned: fire clan The monster species that never randomly spawned: USA soldier The monster species that never randomly spawned: sea snake The monster species that never randomly spawned: rot turret The monster species that never randomly spawned: blink mold The monster species that never randomly spawned: magic warp patch The monster species that never randomly spawned: cave lion The monster species that never randomly spawned: nexus growth The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 8) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 27) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 57) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 22) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 24) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 9) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 11) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 4) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 9) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 4) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 19) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 84) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 22) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 21) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this trap was always invisible: death trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 5) Next attribute increase check would have come at turn 3976 Strength training was 50 Dexterity training was 50 Wisdom training was 22 Constitution training was 50 You were cold resistant You were sick from illness (24) You were prevented from having petrification resistance (0) You were prevented from having corrosivity (0) You had 805 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Frost You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 135% b - cone of cold 5 matter 95% 385% c - slow monster 2 enchant 0% 85% Techniques known in the end Name Level Status reinforce memory 7X Prepared(0) appraisal 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) draw energy 3X Prepared(0) Discoveries Weapons quarterstaff (staff) droven crossbow (spider-legged crossbow) Scrolls scroll of destroy armor (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) scroll of healing (RGB ZNFUVAALL CRERIBQ) scroll of mana (FPMAM) scroll of phase door (MAYBE LOVELY WHEN TOUCH) scroll of standard id (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll of cure (PHYSIC STUNT DAMAGE SMALLERS) scroll of identify (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of wishing (THE NETHACK DEVTEAM IS NOT DEAD) Spellbooks spellbook of freeze sphere (miracle) spellbook of cone of cold (monospace) spellbook of slow monster (wrath) spellbook of chemistry (distant) Potions potion of paralysis (hidden tea) potion called sick (tan) potion of levitation (greenish-blue) Rings ring of sleeping (PVC) ring of polymorph (brass) ring of invisibility (volcanic) ring of hunger (garnet) Wands wand of cold (gnarled) Tools crystal ball (glass orb) skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You were a vegetarian You eaten 2 times You eaten food with animal by-products 1 time You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 152 times You killed 58 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye hatham the Ice Mage... Youescaped from the dungeon with 2821 points,