hatham, neutral male automatic Chaos Sorceror --- |#.| ------- ---..---## |.....| |.......,# |.....| |...#..|## |>....| ---.#--- |.....|## |..| # |......,# -.-- # -.--.--,# #,# #,##,##,# #,# ######,,,,##,# #,## `,,,#`,#####,# #,,# ###,,,,,# #,-----.-- ---.-.- #,|....%.| #|.....| #,.%.....| #-.#.#.| ##|......| #|.#..@| ----|--- ------- [Hatham the Enemy of Order] St9 Dx7 Co19 In17 Wi8 Ch10 ChaClkMalNeu Dlvl:1 $31 HP50(50) Pw40(75) AC5 Xp4/84 Wt1095/1650 T772 Weak Latest messages The twen just misses! There is a wall in the way! You miss the twen. You hit the twen. You miss the twen. The twen bites you! [-2 -> 48] You miss the twen. (2x) You kill the twen! Unknown command ' '. You see here a twen corpse {10}. Unknown command ' '. There is a wall in the way! You see here a twen corpse {10}. Unknown command ' '. There is a wall in the way! (2x) You don't have anything to eat. (4x) # force_eat: unknown extended command. Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets m - an uncursed amulet of reflection {1} Weapons e - an uncursed +0 bidenhander (weapon in hands) {240} H - an uncursed +10 club {12} Armor f - an uncursed +3 robe of randomness (being worn) {16} z - an uncursed +0 pair of jumping boots {8} F - an uncursed +0 dwarvish cloak {4} Comestibles p - an uncursed Hacker's Food {1} E - an uncursed tripe ration {1} G - an uncursed orange {1} Scrolls i - an uncursed scroll of destroy armor {1} j - an uncursed scroll of flood {1} l - an uncursed scroll of message {1} s - 5 uncursed scrolls of healing {5} t - 4 uncursed scrolls of mana {4} u - 3 uncursed scrolls of phase door {3} v - 2 uncursed scrolls of standard id {2} w - an uncursed scroll of cure {1} B - an uncursed scroll of enchant armor {1} Spellbooks a - a blessed spellbook of berserk (6:2) {1} b - a blessed spellbook of BUC randomization (7:3) {1} c - a blessed spellbook of earthquake (0:1) {1} d - a blessed spellbook of throne gamble (0:1) {1} x - an uncursed spellbook of invisibility (0:2) {1} D - an uncursed spellbook of detect monsters (0:3) {1} Potions g - an uncursed potion of healing {1} h - a blessed potion of ESP {1} r - an uncursed potion of oil {1} Wands n - an uncursed wand of slow monster (0:2) {1} o - an uncursed wand of solar beam (0:5) {1} y - an uncursed wand of light (0:9) {1} Tools C - a blessed chest {750} I - a blessed +0 torch {20} Gems q - 10 uncursed +0 silver slingstones The chest is empty. Final attributes You have strayed Your alignment was -3 Your max alignment was 15 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 175 Book drop chance was reduced to 98% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 77% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: occult spells (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 12026 Monster spawn increase reached its maximum at turn 29853 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2346667 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: grue (freq bonus 4) The monster species that spawned more often: russian ant (freq bonus 21) The monster species that spawned more often: undead politician (freq bonus 20) The monster species that spawned more often: wooden patch (freq bonus 16) The monster species that spawned more often: acolyte mummy (freq bonus 7) The monster species that spawned more often: three-headed hydra (freq bonus 5) The monster species that spawned more often: large dingo (freq bonus 7) The monster species that spawned more often: faunungol (freq bonus 6) The monster species that spawned more often: egodretch (freq bonus 6) The monster species that spawned more often: kancho assassin (freq bonus 32) The monster species that spawned more often: space borloth (freq bonus 6) The monster species that spawned more often: warthog (freq bonus 7) The monster species that spawned more often: blister force fungus (freq bonus 20) The monster species that spawned more often: cannon sadist (freq bonus 7) The monster species that spawned more often: female hull (freq bonus 10) The monster species that spawned more often: mirror fungus (freq bonus 66) The monster species that spawned more often: withering mimic (freq bonus 28) The monster species that spawned more often: slingshooter (freq bonus 6) The monster species that spawned more often: intelligent monkey (freq bonus 6) The monster species that spawned more often: sheep skinned wolf (freq bonus 8) The monster species that spawned more often: charcoal colony (freq bonus 5) The monster species that never randomly spawned: dagorrog The monster species that never randomly spawned: skillor trove The monster species that never randomly spawned: undead kangaroo The monster species that never randomly spawned: bad spore The monster species that never randomly spawned: white patch The monster species that never randomly spawned: water growth The monster species that never randomly spawned: armored trapper The monster species that never randomly spawned: grey spider The monster species that never randomly spawned: grey orc The monster species that never randomly spawned: blue mushroom The RNG hath decreed that this item was never generated: leather saddle (saddle) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 38) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 30) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 12) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 16) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 9) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 98) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 10) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 6) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 8) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 10) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 11) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 1) Next attribute increase check would have come at turn 3564 Strength training was 10 Dexterity training was 9 Wisdom training was 7 Constitution training was 9 You were cold resistant You were poison resistant You were immune to sickness You were petrification resistant You were prevented from having flying (0) You were prevented from drunken boxing (0) You had 120 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Celine Jules You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - berserk 2 chaos 0% 93% b - BUC randomization 5 chaos 93% 393% c - earthquake 7 chaos 99% 593% d - throne gamble 7 chaos 99% 593% e - detect monsters 4 divine 90% 95% f - invisibility 4 body 90% 95% Techniques known in the end Name Level Status sigil of tempest 4X Prepared(0) missile flurry 4 R Prepared(0) vanish 4 R Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) booze 4 R Prepared(0) spirituality check 3 R Prepared(0) reinforce memory 1X Prepared(0) double thrownage 1 R Prepared(0) Discoveries Amulets amulet of reflection (inka) Armor robe of randomness (cyan robe) jumping boots (cast iron boots) dwarvish cloak (hooded cloak) Scrolls scroll of destroy armor (MOVE RISED SLOW) scroll of flood (YIK MECH SHEGOTH) scroll of rumor (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of message (KNOCK THE PROP CANNT BE USE) scroll of healing (OH CAPTAIN MY CAPTAIN) scroll of mana (EDO MATIESTO) scroll of phase door (YOUR INSIDE IS MADE OF MUD) scroll of standard id (PURE VIRTUAL FUNCTION CALL) scroll of cure (RAKIMONTRARAR) scroll of enchant armor (ATTACK BY UNKNOWABLES MAYBE CANT DO) Spellbooks spellbook of berserk (everlasting) spellbook of BUC randomization (inane) spellbook of earthquake (flaming) spellbook of throne gamble (tan) spellbook of detect monsters (big) spellbook of invisibility (perceptive) Potions potion of healing (stevia) potion of ESP (marigold) potion of oil (bird's eye) Wands wand of slow monster (monoclinic) wand of solar beam (wax) wand of light (dyed) Tools chest (wooden container) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 nexus blobs (1 created) 0 jackals (1 created) a pack fox 0 wimps (1 created) a duergar thief 0 kobold lords (1 created) a goblin 2 marine goblins 0 sewer rats (1 created) a field mouse a hare 0 chipmunks (1 created) 0 grid bugs (2 created) a pheasant a spore lichen 0 orange growths (1 created) 0 red spores (1 created) 2 gnomes a gnome zombie a newt 2 twens (3 created) 0 gray twens (1 created) a shrieker mushroom patch 0 novice medium walls (1 created) 29 creatures born. 16 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 16 times You killed 15 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (5 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (36 of 160) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (21 of 160) Goodbye hatham the Chaos Sorceror... You escaped from the dungeon with 617 points, 1 amulet of reflection (worth 150 zorkmids), and 31 pieces of gold, after 772 moves. Killer: escaped You were level 4 with a maximum of 50 hit points when you escaped. You reached the 29th place on the top 10000 list. No Points Name Hp [max] 1 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 2 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 3 89219 Lorskel-Wil-Dro-Mal-Neu died in The Spider Caves on level 9 [max 12]. Killed by a monster (spider magus). - [81] 27 760 Lorskel-Wil-Iro-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (queen bee). - [36] 28 712 demonzero-Dun-Hob-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (sukkiri flower), while sleeping. - [33] *29 617 hatham-Cha-Clk-Mal-Neu escaped the dungeon [max level 3]. 50 [50] 30 606 aximili-Pri-Orc-Mal-Law died in The Dungeons of Doom on level 4. Killed by a monster (shark). - [48] 31 603 Lorskel-Wil-Dro-Mal-Neu died in The Dungeons of Doom on level 4 [max 5]. Killed by a monster (barrow wight). - [27]