~za^Ê Player: hab Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-10-28.03:35:26.ttyrec Time: (1635392126) Thu Oct 28 03:35:26 2021 ~zawEThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. ~za²~WShall I pick a character's race, role, gender and alignment for you? [ynq] zaéI nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Butt Lover  u - a Camperstriker  v - a Cartomancer  w - a Caveman/Cavewoman  x - a Cellar Child  y - a Chaos Sorceror  z - a Chevalier  A - a Combatant  B - a Convict  C - a Cook  D - a Courier  E - a Cracker  F - a Cruel Abuser  G - a Cyberninja  H - a Dancer  I - a Death Eater  J - a Demagogue  K - a Diablist  L - a Dissident  M - a za,J Diver (1 of 5)€za¿‰ —+Choosing Race Pick the race of your Cartomancer   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bacteria  u - bastard  v - batman  w - beacher  x - blait  y - bodymorpher  z - borg  A - bossrusher  B - bover  C - breton  D - buldozgar  E - burninator  F - carthage  G - celtic  H - centaur  I - cerberus  J - challenger  K - changeling  L - chiquai  M - chiropteran (1 of 7)za (+Use hybrid races? [yn] (n) ‚za¸ `yUse the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) †zaÏÌyChoosing Gender Pick the gender of your albae Cartomancer  m - male f - female * - Random ! - Quit(end) ˆza_f H+Choosing Alignment Pick the alignment of your male albae Cartomancer  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ‰zaö•l+‰za( ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúú`ú@úôúú³úúúúúúúúúúúdúúú³ÀÄÄÄ+ÄÄÄÄÄÄÄÄÄÄÙ‰zaç4 [Hab the Learner ] St6 Dx8 Co17 In16 Wi8 Ch6 CarAlbMalLaw Dlvl:1 $0 HP 23(23)  Pw 26(26)  AC10 Exp1 T1  It is written in the Book of Johnny:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Johnny seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Learner, have been heralded from birth as the instrument of Johnny. You are destined to recover the Amulet for your deity, or die in the[‰za.5 }K attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Johnny!--More--‹zaGe½ŒzaíeŒzaglHello hab, welcome to SlashEMExtended! You are a lawful male albae Cartomancer.--More--‘zaB'2You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--’zaÐ,Û Message of the day: This is SLEX 2.71, the version for Junethack 2021, aka the annual NetHack Variant Public Beta Test. If you find any bugs, please tell me about it! --Amy--More--’zaÏÏ  ’zañÏ f[Hab the Learner ] St6 Dx8 Co17 In16 Wi8 Ch6 CarAlbMalLaw  23(23)  Pw 26(26)  AC10 Exp1 T1 Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy.--More--’za–3Ø ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿[Hab the Learner  23(23)  Pw 26(26) ’zaƒ:ÿÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúú`ú@úôúú³úúúúúúúúúúúdúúú³ÀÄÄÄ+ÄÄÄÄÄÄÄÄÄÄÙ’za¿:*[Hab the Learner ] St6 Dx8 Co17 In16 Wi8 Ch6 CarAlbMalLaw Dlvl:1 $0 HP 23(23)  Pw 26(26)  AC10 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) “za,ý¥n Weapons b - an uncursed +1 dagger (weapon in hand) {4} c - 15 uncursed +0 shuriken (in quiver) {0} Armor a - a cursed +0 Hawaiian shirt (being worn) {2} Scrolls d - an uncursed finalized scroll of teleportation {0} e - a blessed finalized scroll of secure identify {0} f - a blessed scroll of genocide {0} g - an uncursed scroll of earth {0} h - 2 uncursed scrolls of create monster {0} i - an uncursed finalized scroll of create monster {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0}(end) “zaÇ"Do you want to see your attributes? [ynq] (n) “zaE4nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: blindness resistance. You could not have this property intrinsically: the Force. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 13. Amulet identification only worked 15 times out of 19. Wand identification only worked 3 times out of 11. Spellbook identification only worked 2 times out of 6. Monsters only dropped their musable items with 82% chance. Scroll drop chance was reduced to 97%. Ring drop chance was reduced to 95%. Potion drop chance was reduced to 98%. Food drop chance was reduced to 90%. Shop item generation was reduced to 91%. Monster death drops spawned with only 99% chance. Mastering the following skill taught you the hidden power: occult spe“za™4lls. The following skill was trained at half the usual rate: general combat. The following skill was trained at one fifth the usual rate: elemental spells. The following skill was limited to basic proficiency: javelin. The following skill was limited to skilled proficiency: martial arts. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 76113. Monster spawn increase had reached its maximum at turn 192882. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 1712475. The monster class that cannot be genocided was archfiend. The monster species that was spawned more often: out of mind snake (freq bonus 12). The monster species that was spawned more often: soaring eel (freq bonus 6). The monster species that was spawned more often: don Patxi (freq bonus 4). The monster species that was spawned more ofte“za²4ön: toted plumier (freq bonus 4). The monster species that was spawned more often: naked grandma (freq bonus 9). The monster species that was spawned more often: miscounted extravert readjustable (freq bonus 4). The monster species that was spawned more often: ruby wraith (freq bonus 2). The monster species that was spawned more often: elbow devil (freq bonus 4). The monster species that was spawned more often: elostone golem (freq bonus 36). --More--”za–qThe monster species that was spawned more often: equine sandstorm figurehead (freq bonus 14). The monster species that was spawned more often: hod blob (freq bonus 4). The monster species that was spawned more often: pestled expropriate (freq bonus 4). The monster species that was spawned more often: movanic deva (freq bonus 12). The monster species that was spawned more often: silver ogre (freq bonus 12). The monster species that was spawned more often: unvaccinated wainscotting bespattering intoned deemed laugh isopropyl (freq bonus 4). The monster species that was spawned more often: sun rabbit (freq bonus 2). The monster species that was spawned more often: germiest configurational (freq bonus 4). The monster species that was spawned more often: infantryman (freq bonus 20). The monster species that was spawned more often: wherewithal implosive sudan (freq bonus 8). The monster species that was spawned more often: undershirt trapt (fre”zaéqq bonus 12). The monster trait that was more common: monsters that count as elf (freq bonus 2). The monster trait that was more common: monsters that are telepathic (freq bonus 3). The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 4). The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2). The monster trait that was more common: monsters that wait for you to come (freq bonus 1). The monster trait that was more common: monsters with debuff attacks (freq bonus 3). The monster species that was never randomly spawned: noton. The monster species that was never randomly spawned: unnatural unbudging. The monster species that was never randomly spawned: ghostwrite subschedule tensioned arabizing. The monster species that was never randomly spawned: neekerbreeker. The monster species that ”zarwas never randomly spawned: my lombocharge. The monster species that was never randomly spawned: neonatally stigmatization. The monster species that was never randomly spawned: hellhole warp fungus. The monster species that was never randomly spawned: moloch's answering set. The monster species that was never randomly spawned: bombed skittered. The monster species that was never randomly spawned: pustulent growth. The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak). The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet). The RNG hath decreed that this item was never generated: implant of admiration (fierce). The RNG hath decreed that this item was never generated: osbane katana ((null)). The RNG hath decreed that this item was never generated: darkness (obscure). The RNG hath decreed that this item was never generated: mutation (iffy). The RNG”za.r6 hath decreed that this item was never generated: lightless boots (sharp-edged sandals). The RNG hath decreed that this item was never generated: crossbow ((null)). The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield). The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 58). The RNG hath decreed that this item was generated more often: choiceless stone (gray, freq bonus 13). The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 3). --More--”za÷. The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 16). The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 26). The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 6). The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 6). The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 35). The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 2). The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 9). The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 2). The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 6). The RNG hath decr”zaY/ eed that this item was generated more often: data chip ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 6). The RNG hath decreed that this item was generated more often: Nelly lady pumps (dyke boots, freq bonus 8). The RNG hath decreed that this item was generated more often: armor smash (sundered, freq bonus 8). The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 9). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 99). The RNG hath decreed that this item was always generated cursed: viperwhip ((null)). The RNG hath decreed that this item was always generated cursed: implant of truth (terrene). The RNG hath decreed that this item was always generated cursed: violet beauty heels (orgasm pumps). ”zaª/ ŠThe RNG hath decreed that this trap was always invisible: weakness trap. The RNG hath decreed that this trap was generated more often: manler trap (freq bonus 7). Trap randomization happened for 1 in 765 traps. Traps were spawned invisible 1 times in 66. Traps were extra hard to find 10% of the time. Next attribute increase check would have come at turn 1012. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You were magic-protected. You had not decided on your sexuality yet. You had automatic searching. You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 50 spells. You could not have safely prayed (329). You survived. --More--•za1™ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúú`ú@úôúú³úúúúúúúúúúúdúúú³ÀÄÄÄ+ÄÄÄÄÄÄÄÄÄÄÙ•zaƒ™[Hab the Learner ] St6 Dx8 Co17 In16 Wi8 Ch6 CarAlbMalLaw Dlvl:1 $0 HP 23(23)  Pw 26(26)  AC10 Exp1 T1 Do you want to see your discoveries? [ynq] (n) •za¯n Discoveries  Weapons shuriken (throwing star) Scrolls scroll of teleportation (THE AMY HER ROOMMATE IS VERY WING TUFTED) scroll of secure identify (DRAW SHOCK STUNT) scroll of genocide (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of earth (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of create monster (EN SNORING HEALTHITS LOWERED) scroll of healing (GREEN POISON GROTTO) scroll of mana (WILHELMINE TAKESHI) scroll of phase door (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of standard id (QUARACTAR) scroll of cure (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of heal other (RITSCHRATSCHRITSCHRATSCH) * scroll of extra healing (BELLA RAGAZZA FASCIU) * scroll of greater mana restoration (WHIPLASH EM EXTENDED ACCELERATION) V•zaÿenoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) œzaÊêðÄÄÄÄÄÄÄÄ¿ú`ú@úôúú³úúúúdúúú³ÄÄÄÄÄÄÄÄÙ [Hab the Learner ] St6 Dx8 Co17 In16 Wi8 Ch6 CarAlbMalLaw Dlvl:1 $0 HP 23(23)  Pw 26(26)  AC10 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) ŸzaiMmn Vanquished creatures:  0 little dogs (1 created) 0 young rothes (1 created) 0 grid xorns (1 created) 0 piles of dimes (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More-- za ¿Do you want to see your conduct? [ynq] (n)  zaY¼Fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More-- zaô“ ÂGoodbye hab the Cartomancer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 23 hit points when you quit.--More--¡zap  ¡za°‹7 Since you quit, the score list will not be checked.