`ìsaú´ Ê Player: hab Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-10-23.11:05:04.ttyrec Time: (1634987104) Sat Oct 23 11:05:04 2021 `ìsaUÇ GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. `ìsaŸÈ WShall I pick a character's race, role, gender and alignment for you? [ynq] dìsaÖùydìsa4Ç ÚÄÄÄ¿³úúú³úú!³³úFú³³@úú³ÀÄÄÄÙdìsaÖÑ [Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu Dlvl:1 $0 HP 16(16)  Pw 18(18)  AC9 Exp1 T1 It is written in the Book of Fukoshima Radiation:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Fukoshima Radiation seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Poison Mixer, have been heralded from birth as the instrument of Fukoshima Radiation. You are destined to recover the Amulet for your deity, or die in the attempt. YoudìsaAÒ {r hour of destiny has come. For the sake of us all: Go bravely with Fukoshima Radiation!--More--{ìsaíK½{ìsa,{}Hello hab, welcome to SlashEMExtended! You are a neutral female illithid Poison Mage.--More--ìsaߌ <You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! --More--‰ìsa˜ Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--“ìsa-™ò Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--”ìsað^  ”ìsapa Ù[Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T1This cloak feels a little itchy.”ìsai 5You are lucky! Full moon tonight.˜ìsaœÃ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ™ìsaSÌ"[Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T1šìsan»ÔThere is a wall in the way![Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T1›ìsaREAú<ú@›ìsaÎEÔThere is a wall in the way![Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T3žìsaàI º[Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu Dlvl:1 $0 HP 16(16)  Pw 18(18)  AC9 Exp1 T3ÚÄÄÄ¿³úúú³úúú!³³úFú³³<ú@³ÀÄÄÄÙŸìsa¿l´[Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu Dlvl:1 $0 HP 16(16)  Pw 18(18)  AC9 Exp1 T3ÚÄÄÄ¿³úúú³úúú!³³úFú³³<ú@³ÀÄÄÄÙ ìsaÚ(ò[Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T4Fú@ú ìsa€,Æ[Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T5ú@¡ìsag<ô[Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T6úF@ú¡ìsaç "@ú¡ìsaåó ÜYou see here a rosemary potion {0}.[Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T7£ìsa £[Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T7 [Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T8@ú!F¤ìsaB=Ç[Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T9@ú¤ìsaƒ» ÔThere is a wall in the way![Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T9¥ìsa!m¥ìsanÔThere is a wall in the way![Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T9¥ìsaʸ ¥ìsa¡¹ ÔThere is a wall in the way![Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T9¦ìsa˜k¦ìsaplÔThere is a wall in the way![Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T9¦ìsaæRû[Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T10úF@ú¦ìsa­ËÐ[Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T11ú@§ìsaÙKÕThere is a wall in the way![Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T11§ìsaÀX§ìsaeYÕThere is a wall in the way![Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T11§ìsa¯-:What do you want to drink? [d or ?*] ©ìsa/ö ©ìsamúÅNever mind.[Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T11©ìsabÊà Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ©ìsa¤Ÿ #[Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T11©ìsaN£ 3What do you want to use or apply? [fg or ?*] ªìsaD± ªìsaT²ÿNever mind.[Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T11What do you want to drink? [d or ?*] ªìsa“ ªìsa¥ ÿNever mind.[Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T11What do you want to drink? [d or ?*] «ìsaò, «ìsað-Never mind.[Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T11What do you want to use or apply? [fg or ?*] ¬ìsa— ¬ìsaˆŽÅNever mind.[Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T11´ìsaÂ:What do you want to ready? [- or ?*] ¶ìsa÷± ¶ìsan²ÅNever mind.[Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T11·ìsa¼²Ã Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ¹ìsaI† N[Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T11What do you want to drink? [d or ?*] ¹ìsaI ¹ìsaÐIÿNever mind.[Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T11What do you want to drink? [d or ?*] ºìsaæ9 ºìsaÅ:ÿNever mind.[Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T11What do you want to drink? [d or ?*] ºìsaŰ ºìsa¡± ÿNever mind.[Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T11What do you want to drink? [d or ?*] »ìsahE »ìsa+F ÅNever mind.[Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu  16(16)  Pw 18(18)  AC9 Exp1 T11¼ìsaqšÃ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ½ìsaÒnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: stunnopathy. You could not have this property extrinsically: fear resistance. Potion identification only worked 3 times out of 7. Amulet identification only worked 15 times out of 19. Implant identification only worked 1 times out of 4. Gem identification only worked 100 times out of 145. Monsters only dropped their musable items with 93% chance. Ring drop chance was reduced to 73%. Wand drop chance was reduced to 80%. Amulet drop chance was reduced to 80%. Potion drop chance was reduced to 76%. Armor drop chance was reduced to 73%. Tool drop chance was reduced to 89%. Food drop chance was reduced to 90%. The following skill could not be trained at all: body armor. The following skill was trained at one fiÍìsaÐÒfth the usual rate: attack spells. The following skill became untrainable if you tried to train it too early: devices (turn 288). The following skill became untrainable if you tried to train it too early: pick-axe (turn 5082). The following skill became untrainable after a while: petkeeping (turn 78772). Heavy curses were more common by 47%. Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 58638. Monster spawn increase had reached its maximum at turn 128321. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 727320. The monster class that cannot be genocided was fungus or mold. The monster species that was spawned more often: wrong laser (freq bonus 10). The monster species that was spawned more often: gaffing argumentive (freq bonus 4). The monster species that was spawned more often: deified rhubarb (ÍìsaüÒxfreq bonus 4). The monster species that was spawned more often: bat zombie (freq bonus 12). --More--Îìsa‡½The monster species that was spawned more often: sloppy wort (freq bonus 2). The monster species that was spawned more often: aspic delineation (freq bonus 32). The monster species that was spawned more often: opal spore (freq bonus 18). The monster species that was spawned more often: barbara refuelling slouching (freq bonus 4). The monster species that was spawned more often: rapidly revested (freq bonus 12). The monster species that was spawned more often: large amulet trove (freq bonus 3). The monster species that was spawned more often: goblin woarer (freq bonus 8). The monster species that was spawned more often: Ksenia's plateau sandal (freq bonus 3). The monster species that was spawned more often: jingoist nonliving thumbed (freq bonus 6). The monster species that was spawned more often: sokjil (freq bonus 6). The monster species that was spawned more often: master red dragon (freq bonus 6). The monster species that was spÎìsa ¾awned more often: humbling valuer nembutal flew senti statuary (freq bonus 8). The monster species that was spawned more often: stunter (freq bonus 4). The monster species that was spawned more often: solid force fungus (freq bonus 10). The monster species that was spawned more often: boa varier honeysuckle (freq bonus 6). The monster species that was spawned more often: ixitxachitl (freq bonus 10). The monster trait that was more common: monsters that can throw boulders (freq bonus 1). The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 1). The monster trait that was more common: monsters from the Evil Variant (freq bonus 3). The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2). The monster trait that was more common: monsters that drain your score (freq bonus 2). The monster trait that was more common: monsters with vampire dialogue (freq bonus 4). The mÎìsa6¾onster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2). The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 4). The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 1). The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 5). The monster species that was never randomly spawned: magicdrain piercer. The monster species that was never randomly spawned: nightrunner. The monster species that was never randomly spawned: giant grey bat. The monster species that was never randomly spawned: hide golem. The monster species that was never randomly spawned: Caser Kop Kchief. The monster species that was never randomly spawned: petrified turret. The monster species that was never randomly spawned: rodent of regular size. The monster species that was never randomly spawned: estimation riviera kookie. TÎìsa_¾÷he monster species that was never randomly spawned: hidden rutterkin. The monster species that was never randomly spawned: firefighter. The RNG hath decreed that this item was never generated: catapult ((null)). --More--Îìsaû¶ The RNG hath decreed that this item was never generated: maximum damage stone (gray). The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield). The RNG hath decreed that this item was never generated: amulet of spell metal (chrome). The RNG hath decreed that this item was never generated: elite batleth ((null)). The RNG hath decreed that this item was never generated: unfindable stone (gray). The RNG hath decreed that this item was never generated: implant of remedy (brutal). The RNG hath decreed that this item was never generated: large box (wooden box). The RNG hath decreed that this item was never generated: green spell stone (gray). The RNG hath decreed that this item was never generated: rogues gloves (boiled gloves). The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 20). The RNG hath decreed that this item was generated more often: amulet of resÎìsaG· tful sleep (triangular, freq bonus 20). The RNG hath decreed that this item was generated more often: dark horn ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 7). The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 6). The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 38). The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 24). The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 74). The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 2). The RÎìsa‹· NG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 5). The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 4). The RNG hath decreed that this item was generated more often: blow aklys ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 18). The RNG hath decreed that this item was generated more often: mystery lightsaber (lightsaber, freq bonus 3). The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 7). The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: snipesling ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 2). The RNG hath decreed that this item clÎìsa¶· ass was generated more often: Weapons (freq bonus 36). The RNG hath decreed that this item was always generated cursed: bodyfluid strengthening (icky). The RNG hath decreed that this item was always generated cursed: tele level (irregular). The RNG hath decreed that this item was always generated cursed: dropless stone (gray). The RNG hath decreed that this item was always generated cursed: cancel dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: shotgun ((null)). The RNG hath decreed that this item was always generated cursed: alignment stone (gray). The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER). --More--Ïìsa]‘The RNG hath decreed that this item was always generated cursed: dream eater (dreamy). The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky). The RNG hath decreed that this item was always generated cursed: mythical sable ((null)). The RNG hath decreed that this trap was always invisible: sound effect trap. The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 2). Trap randomization happened for 1 in 536 traps. Next attribute increase check would have come at turn 352. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were poison resistant. You had not decided on your sexuality yet. You were prevented from having stunnopathy (0). You saw invisible. You were telepathic. You had infravision. You had 1494 points of nutrition remaining.Ïìsaó‘æ You could fly. You had full nutrients. You were lucky (1). You had spell retention for remembering 100 spells. You could not have safely prayed (1047). You survived. --More--ÏìsaSîÚÄÄÄ¿³Fúú³úúú!³³ú@ú³³<úú³ÀÄÄÄÙ[Hab the Poison Mixer ] St9 Dx9 Co10 In9 Wi12 Ch4 PoiIllFemNeu Dlvl:1 $0 HP 16(16)  Pw 18(18)  AC9 Exp1 T12Do you want to see your discoveries? [ynq] (n) ÒìsaŽÀ n Discoveries  Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (inky cloak) Scrolls scroll of teleportation (POKEMON GO KILLS PEOPLE) scroll of healing (YAY K MEASURER QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) scroll of mana (PAINT A BUTTERFLY TO PREVENT SELFHARM) scroll of phase door (HAHAHAHAHAHAHA) scroll of standard id (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID) scroll of cure (CHECKED THE AMULET OF REFLECTION AOSDICT) * scroll of extra healing (MISSHAPEN SONICHU) * scroll of greater mana restoration (SCHLAF KINDLEIN SCHLAF DEI MUDDA IS N SCHAF) Spellbooks spellbook of confuse monster (extraordinary) spellbook of protection (immortal) spellbook of cure blindness (fearsome) spellbook of poison blaÒìsa(Á st (decrepit) Potions potion of extra healing (mulled) Rings ring of stealth (opal) Wands wand of poison (leather) wand of venom scattering (dreaming) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) Ôìsa抸ÚÄÄÄ¿³Fúú³úúú!³³ú@ú³³<úú³ÀÄÄÄÙDo you want an account of creatures vanquished? [ynq] (n) ÕìsaYõñn Vanquished creatures:  0 thiev spores (1 created) 0 newtechauns (1 created) 0 venom fungi (1 created) 0 turto fish (2 created) 0 novice medium walls (1 created) 0 +3 nl barriers (1 created) 0 disintegration troves (1 created)  8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ÖìsaËÉåDo you want to see your conduct? [ynq] (n) ÖìsatÛ Fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--×ìsa ìÄGoodbye hab the Poison Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 12 moves. You were level 1 with a maximum of 16 hit points when you quit.--More--Øìsaïœ  ØìsaYù7 Since you quit, the score list will not be checked.