NLiI  Player: gnosis Game: notdnethack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-03-14.11:53:50.ttyrec Time: (1773489230) Sat Mar 14 11:53:50 2026 NLi [?1049h(B)0notdNetHack, Copyright 2017-2022  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. NLi WShall I pick a character's race, role, gender and alignment for you? [ynq] QLinChoosing Character's Role Pick a role for your character  a - an Archeologist A - an Anachrononaut b - a Barbarian B - a Binder c - a Caveman/Cavewoman C - a Convict h - a Healer i - an Illithanachronounbinder k - a Knight m - a Monk M - a Madman/Madwoman n - a Nobleman/Noblewoman p - a Priest/Priestess P - a Pirate r - a Rogue R - a Ranger s - a Samurai t - a Tourist T - a Troubadour v - a Valkyrie w - a Wizard * - Random q - Quit(end) SLi +SLiChoosing Race Pick the race of your Illithanachronounbinder  h - human C - Chiropteran d - dwarf D - Drow e - elf g - gnome H - Half-dragon i - incantifier o - orc s - salamander t - treant y - yuki-onna * - Random q - Quit(end) MioB+ MiBChoosing Gender Pick the gender of your elven Illithanachronounbinder  m - male f - female * - Random q - Quit(end) Mi]a+Mi-----+-----|...'?..r.+|....@....|......(....|.....$...|-----------Mi Gnosis the Exorcist St:13 Dx:18 Co:13 In:19 Wi:10 Ch:7 Lawful  Dlvl:1 $:0 HP: 21(21)  Pw: 18(18)  Br:1 AC:7 DR:4 Exp:1Now, there is a story:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. The various gods and heroes of this world struggle mightily to recover the amulet, for the god who reclaims the amulet will be granted ascendance over the other gods of the world. It wasn't always this way. In the days from which you traveled there was but one god, Ilsensine. She and her illithid empire ruled over all of the known universe. You, a newly empowerMi{yed Exorcist, have been heralded from birth to travel to the future, now. The mighty plan of Ilsensine will be ready then and the slave races replenished. You must travel back on your quest to recover the memories of illithids past and with them inside the mighty Illithid Staff ascend to the Astral Plane with the amulet and use the memories to travel to The Void, where Ilsensine slumbers. Ilsensine must be recovered and the natural order of power brought back to this forsaken universe. Go bravely for Ilsensine!--More--+Mi_+Mis-----+-----|...'?..r.+|....@....|......(....|.....$...|-----------Gnosis the Exorcist St:13 Dx:18 Co:13 In:19 Wi:10 Ch:7 Lawful  Dlvl:1 $:0 HP: 21(21)  Pw: 18(18)  Br:1 AC:7 DR:4 Exp:1Hello gnosis, welcome to notdNetHack! You are a lawful male elven Illithanachronounbinder.Press Ctrl^W or type #ward to engrave a warding sign.--More--&ViUse #monster to use your psychic powers.Press Ctrl^E or type #seal to engrave a seal of binding.#chat to a fresh seal to contact the spirit beyond.--More--HVi>You must summon spirits to gain xlvl. 21(21)  Pw: 18(18)  Br:1 AC:7 DR:4 Exp:1\iMAWhat do you want to draw with? [- abg or ?*] \i Inventory: 163/700 weight (9/52 slots) Weapons a - a +3 quarterstaff (weapon in hands) {40} b - a +0 elven dagger (alternate weapon; not wielded) {3} Armor c - an uncursed +1 leather armor (being worn) {40} d - an uncursed +0 leather helm (being worn) {5} e - an uncursed +0 leather pair of gloves (being worn) {10} h - an uncursed +0 pair of high boots (being worn) {20} i - an uncursed +0 robe (being worn) {15} Comestibles f - 3 uncursed lembas wafers {15} Tools g - an uncursed R'lyehian faceplate {15}(end) \i \i }Never mind. 21(21)  Pw: 18(18)  Br:1 AC:7 DR:4 Exp:1\iU AWhat do you want to draw with? [- abg or ?*] \i(\i(}Never mind. 21(21)  Pw: 18(18)  Br:1 AC:7 DR:4 Exp:1\iI Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) \iz +\i5  Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open d\i oors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge. --More-- ]i, > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spellbook containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain. [46; ]i5-P1H } A pool of water or moat or a pool of lava. --More--D]iB \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location--More--O]i You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objecO]i8bts  F: fight even if you don't sense a monster  With the qwertz_movement option, the z key replaces the y key.  (this requires option QWERTZ to be set at compile-time).  If the number_pad option is set, the number keys move instead. --More--]iJ  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. Commands:  NetHack knows the following commands:  ? Help menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ]i ^A Redo the previous command  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a. --More--]iP> D Drop multiple items. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means--More--]imS  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  e Eat food.  E Engrave a message or ward on the floor. [4]iS m1;1H E- - write in the dust with your fingers.  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  i Display your inventory.  I Display selected parts of your inventory, as in --More--]i  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  NetHack Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command.  p Pay your shopping bill.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavi]ilor can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  ^Q Draw a ward on the floor.  r Read a scroll or spellbook.  R Remove an accessory (ring, amulet, etc). --More-- ^iF  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.--More--^it  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Swap wielded and secondary weapons.  X Toggle twoweapon combat.  ^X Show your attributes.  z Zap a wand. (if qwertz_movement is not set)  Z Cast a spell. (if qwertz_movement is not set)  ^Z Suspend the game. (if qwertz_movement is not set)  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ^iht ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing. --More--^i]u " Tell what amulet you are wearing.  ( Tell what tools you are using.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies ^iuit by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?' --More--"^i,>  j Jump to another location.  k Kick (for doors, usually).  l Loot a box on the floor.  n followed by number of times to repeat the next command--More--(^iȧ N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, your alignment, what dungeon level you are on, how many  hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking!--More--^ivuMMM 21(21)  Pw: 18(18)  Br:1 AC:7 DR:4 Exp:1_ioPick an object._i<_iMn_iM_i%9  ' a golem (loyal brain golem, a large humanoid) [seen: normal vision, telepathy] Accessing Pokedex entry for brain golem...   Base statistics of this monster type: Base level = 9. Difficulty = 10. AC = 5. DR = 0. MR = 90. Alignment 0. Normal speed (12).  Special generation. Resists fire, cold, sleep, electricity, poison. Corpse conveys no resistances. Weight = 3000. Nutrition = 800. Movement: is breathless, survives underwater.  Thinking: usually hostile.  Body: neuter, strong, infravisible, humanoid.  Vision: telepathy, normal vision.  Mechanics: valid polymorph form, stalks you.  Race: not alive.  Wards: none known.  Attacks: 2d8 claw - physical;  2d8 offhand claw - physical; --More--_i> _i l 21(21)  Pw: 18(18)  Br:1 AC:7 DR:4 Exp:1_i Pick an object._iM_i ' a golem (loyal brain golem, a large humanoid) [seen: normal vision, telepathy] Accessing Pokedex entry for brain golem...   Base statistics of this monster type: Base level = 9. Difficulty = 10. AC = 5. DR = 0. MR = 90. Alignment 0. Normal speed (12).  Special generation. Resists fire, cold, sleep, electricity, poison. Corpse conveys no resistances. Weight = 3000. Nutrition = 800. Movement: is breathless, survives underwater.  Thinking: usually hostile.  Body: neuter, strong, infravisible, humanoid.  Vision: telepathy, normal vision.  Mechanics: valid polymorph form, stalks you.  Race: not alive.  Wards: none known.  Attacks: 2d8 claw - physical;  2d8 offhand claw - physical; --More--_i9 _iF: l 21(21)  Pw: 18(18)  Br:1 AC:7 DR:4 Exp:1mi&w 2Specify unknown object by cursor? [ynq] (q) mi[: syPlease move the cursor to an unknown object.(For instructions type a ?)mi]Mmi_(More info? [yn] (n) mi_y ' a golem (loyal brain golem, a large humanoid) [seen: normal vision, telepathy] Accessing Pokedex entry for brain golem...   Base statistics of this monster type: Base level = 9. Difficulty = 10. AC = 5. DR = 0. MR = 90. Alignment 0. Normal speed (12).  Special generation. Resists fire, cold, sleep, electricity, poison. Corpse conveys no resistances. Weight = 3000. Nutrition = 800. Movement: is breathless, survives underwater.  Thinking: usually hostile.  Body: neuter, strong, infravisible, humanoid.  Vision: telepathy, normal vision.  Mechanics: valid polymorph form, stalks you.  Race: not alive.  Wards: none known.  Attacks: 2d8 claw - physical;  2d8 offhand claw - physical;   Encyclopedia entry:  "The original story harks back, so they say, to the sixteenmith century. Using long-lost formulas from the Kabbala, a rabbi is said to have made an artificial man -- the so-called Golem -- to help ring the bells in the Synagogue and for all kinds of other menial work. "But he hadn't made a full man, and it was animated by some sort of vegetable half-life. What life it had, too, so the story runs, was only derived from the magic charm placed behind its teeth each day, that drew down to itself what was known as the `free sidereal strength of the universe.' "One evening, before evening prayers, the rabbi forgot to take the charm out of the Golem's mouth, and it fell into a frenzy. It raged through the dark streets, smashing everything in its path, until the rabbi caught up with it, removed the charm, and destroyed it. Then the Golem collapsed, lifeless. All that was left of it was a small clay image, whichmiI ~ you can still see in the Old Synagogue." ... [ The Golem, by Gustav Meyrink ]--More--mi1mi2Gnosis the Exorcist St:13 Dx:18 Co:13 In:19 Wi:10 Ch:7 Lawful  Dlvl:1 $:0 HP: 21(21)  Pw: 18(18)  Br:1 AC:7 DR:4 Exp:1Pick an object.)ni]s7Unknown direction: 'O' (aborted).)nis{Done. 21(21)  Pw: 18(18)  Br:1 AC:7 DR:4 Exp:1+niʼn  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_detected [true]  s - use_inverse [false]  t - hilite_hidden_stairs [true]  u - hilite_obj_piles [false]  v - artifact_descriptors [false]  w - force_artifact_names [true]  x - role_obj_names [t+nid Hrue]  y - obscure_role_obj_names [false]  z - dnethack_dungeon_colors [true]  A - invweight [true]  B - hitpointbar [false]  C - hp_notify [false]  D - IBMgraphics [false]  E - ignintr [false]  F - item_use_menu [true]  G - lit_corridor [false]  H - lootabc [false]  I - mail [true]  J - menucolors [false]  K - menu_glyphs [false]  L - mod_turncount [false]  M - msg_wall_hits [false]  N - null [true] (1 of 3)/ni Gnosis the Exorcist St:13 Dx:18 Co:13 In:19 Wi:10 Ch:7 Lawful  Dlvl:1 $:0 HP: 21(21)  Pw: 18(18)  Br:1 AC:7 DR:4 Exp:1-----+-----|...'?..r.+|....@....|......(....|.....$...|-----------8niNetHack History file for release 3.4 Behold, mortal, the origins of NetHack... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancin8ni2g and debugging NetHack 1.4 and --More--@niy;released NetHack versions 2.2 and 2.3.  Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports [@ni <43;1Hthrough the later revisions of 3.0.  Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, --More--Aniނ[Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special--More--Bni<individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NBnietHack 3.1 to Windows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison wrote a tiled version of NetHack for the Atari; --More--Dnihe later contributed the tiles to the DevTeam and tile support was then added to other platforms. The 3.2 development team, comprised of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released version 3.2 in April of 1996. Version 3.2 marked the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members of the original development team remained on the team at the start of work on that release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. That release of the game was dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous verDnisions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. During the lifespan of NetHack 3.1 and 3.2, several enthusiasts of the game --More--Eniadded their own modifications to the game and made these "variants" publicly available: Tom Proudfoot and Yuval Oren created NetHack++, which was quickly renamed--More--Fni]NetHack--. Working independently, Stephen White wrote NetHack Plus. Tom Proudfoot later merged NetHack Plus and his own NetHack-- to produce SLASH. Larry Stewart-Zerba and Warwick Allison improved the spellcasting system with the Wizard Patch. Warwick Allison also ported NetHack to use the Qt interface. Warren Cheung combined SLASH with the Wizard Patch to produce Slash'em, and with the help of Kevin Hugo, added more features. Kevin later joined the DevTeam and incorporated the best of these ideas in NetHack 3.3. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 development team, consisting of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike StepheFni$nson, Janet Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was removed in preference to an elf race, --More--Hni.cand the races of dwarves, gnomes, and orcs made their first appearance in the game alongside the familiar human race. Monk and Ranger roles joined Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists, Valkyries and of course, Wizards. It was also the first version to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. The 3.4 development team initially consisted of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining just before the release of NetHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whoHnicle as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. Michael Allison maintained NetHack 3.4 for the MS-DOS platform. --More--HniPaul Winner and Yitzhak Sapir provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the Macintosh port of 3.4.--More--Ini Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. Ron Van Iwaarden maintained 3.4 for OS/2. Janne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' Bressler maintained 3.4 for the Atari after he resurrected it for 3.3.1. There is a NetHack web site maintained by Ken Lorber at http://www.nethack.org/.  - - - - - - - - - - From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The Gods of the Dungeon sometimes make note of the names of the worst ofIni $ these miscreants --More--Jniiin this, the list of Dungeoneers:  Adam Aronow Izchak Miller Mike Passaretti  Alex Kompel J. Ali Harlow Mike Stephenson  Andreas Dorn Janet Walz Norm Meluch  Andy Church Janne Salmijarvi Olaf Seibert  Andy Swanson Jean-Christophe Collet Pasi Kallinen  Ari Huttunen Jochen Erwied Pat Rankin  Barton House John Kallen Paul Winner  Benson I. Margulies John Rupley Pierre Martineau  Bill Dyer John S. Bien Ralf Brown  Boudewijn Waijers Johnny Lee Ray Chason  Bruce Cox Jon W{tte Richard Addison  Bruce Holloway Jonathan Handler Richard Beigel  Bruce Mewborne Joshua DelahuntyJni Richard P. Hughey  Carl Schelin Keizo Yamamoto Rob Menke  Chris Russo Ken Arnold Robin Johnson  David Cohrs Ken Arromdee Roderick Schertler  David Damerell Ken Lorber Roland McGrath  David Gentzel Ken Washikita Ron Van Iwaarden  David Hairston Kevin Darcy Ronnen Miller --More--Kni8H Dean Luick Kevin Hugo Ross Brown  Del Lamb Kevin Sitze Sascha Wostmann  Deron Meranda Kevin Smolkowski Scott Bigham  Dion Nicolaas Kevin Sweet Scott R. Turner--More--Lni; Dylan O'Donnell Lars Huttar Stephen Spackman  Eric Backus Leon Arnott Stephen White  Eric Hendrickson Malcolm Ryan Steve Creps  Eric R. Smith Mark Gooderum Steve Linhart  Eric S. Raymond Mark Modrall Steve VanDevender  Erik Andersen Marvin Bressler Teemu Suikki  Frederick Roeber Matthew Day Tim Lennan  Gil Neiger Merlyn LeRoy Timo Hakulinen  Greg Laskin Michael Allison Tom Almy  Greg Olson Michael Feir Tom West  Gregg Wonderly Michael Hamel Warren Cheung  Hao-yang Wang Michael Sokolov Warwick Allison  Helge Hafting Mike Engber Yitzhak Sapir  Irina Rempt-DriLni <?jfhout Mike Gallop --More--Lni= uMMM 21(21)  Pw: 18(18)  Br:1 AC:7 DR:4 Exp:1[niYou don't know any spells right now. 21(21)  Pw: 18(18)  Br:1 AC:7 DR:4 Exp:1^ni Discoveries  Weapons quarterstaff (staff) * elven dagger (runed dagger) * khakkhara (monk's staff) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven broadsword (runed broadsword) * elven mace (runed mace) * elven lance (runed lance) Armor leather helm (leather hat) * gloves (old gloves) * high boots (jackboots) * elven helm (runed helm) * elven shield (blue and green shield) * elven boots (jungle boots) * elven cloak (faded pall) Tools * R'lyehian faceplate (ebon pane) * double lightsaber (long grip) * sensor pack (rigid box)--More--bnibniT MMMGnosis the Exorcist St:13 Dx:18 Co:13 In:19 Wi:10 Ch:7 Lawful  Dlvl:1 $:0 HP: 21(21)  Pw: 18(18)  Br:1 AC:7 DR:4 Exp:1 M 21(21)  Pw: 18(18)  Br:1 AC:7 DR:4 Exp:1hni Unknown command '!'. 21(21)  Pw: 18(18)  Br:1 AC:7 DR:4 Exp:1ni@+Pick an object.ni) Mni Q ? a scroll (scroll labeled READ ME)--More--ni$niLl 21(21)  Pw: 18(18)  Br:1 AC:7 DR:4 Exp:1niPick an object.ni,pnini niMni} r a rodent (sewer rat, a tiny snouted animal) [seen: normal vision, telepathy] Accessing Pokedex entry for sewer rat...   Base statistics of this monster type: Base level = 0. Difficulty = 1. AC = 7. DR = 0. MR = 0. Alignment 0. Normal speed (12).  Normal generation in groups, with frequency 1. No resistances. Corpse conveys no resistances. Weight = 20. Nutrition = 50. Movement: moves normally.  Thinking: animal minded, eats meat/veggies, usually hostile.  Body: handless, poisonous to eat, infravisible, animaloid.  Vision: scent, good low light vision.  Mechanics: tracks you, valid polymorph form.  Race: mundane animal.  Wards: none known.  Attacks: 1d3 bite - physical; --More--ni/ni0l 21(21)  Pw: 18(18)  Br:1 AC:7 DR:4 Exp:1ni>o Inventory: 163/700 weight (9/52 slots) Weapons a - a +3 quarterstaff (weapon in hands) {40} b - a +0 elven dagger (alternate weapon; not wielded) {3} Armor c - an uncursed +1 leather armor (being worn) {40} d - an uncursed +0 leather helm (being worn) {5} e - an uncursed +0 leather pair of gloves (being worn) {10} h - an uncursed +0 pair of high boots (being worn) {20} i - an uncursed +0 robe (being worn) {15} Comestibles f - 3 uncursed lembas wafers {15} Tools g - an uncursed R'lyehian faceplate {15}(end) pijpijl 21(21)  Pw: 18(18)  Br:1 AC:7 DR:4 Exp:1pioPick an object.piSb pig ( a useful item (pick-axe, key, lamp...) (pair of lenses)--More--pipil 21(21)  Pw: 18(18)  Br:1 AC:7 DR:4 Exp:1pimPick an object.pipig ( a useful item (pick-axe, key, lamp...) (pair of lenses)--More--:qiq :qir l 21(21)  Pw: 18(18)  Br:1 AC:7 DR:4 Exp:1ricl 21(21)  Pw: 18(18)  Br:1 AC:7 DR:4 Exp:1 si Inventory: 163/700 weight (9/52 slots) Weapons a - a +3 quarterstaff (weapon in hands) {40} b - a +0 elven dagger (alternate weapon; not wielded) {3} Armor c - an uncursed +1 leather armor (being worn) {40} d - an uncursed +0 leather helm (being worn) {5} e - an uncursed +0 leather pair of gloves (being worn) {10} h - an uncursed +0 pair of high boots (being worn) {20} i - an uncursed +0 robe (being worn) {15} Comestibles f - 3 uncursed lembas wafers {15} Tools g - an uncursed R'lyehian faceplate {15}(end) sin|si|l 21(21)  Pw: 18(18)  Br:1 AC:7 DR:4 Exp:1ui Inventory: 163/700 weight (9/52 slots) Weapons a - a +3 quarterstaff (weapon in hands) {40} b - a +0 elven dagger (alternate weapon; not wielded) {3} Armor c - an uncursed +1 leather armor (being worn) {40} d - an uncursed +0 leather helm (being worn) {5} e - an uncursed +0 leather pair of gloves (being worn) {10} h - an uncursed +0 pair of high boots (being worn) {20} i - an uncursed +0 robe (being worn) {15} Comestibles f - 3 uncursed lembas wafers {15} Tools g - an uncursed R'lyehian faceplate {15}(end) uiuil 21(21)  Pw: 18(18)  Br:1 AC:7 DR:4 Exp:1uiB Inventory: 163/700 weight (9/52 slots) Weapons a - a +3 quarterstaff (weapon in hands) {40} b - a +0 elven dagger (alternate weapon; not wielded) {3} Armor c - an uncursed +1 leather armor (being worn) {40} d - an uncursed +0 leather helm (being worn) {5} e - an uncursed +0 leather pair of gloves (being worn) {10} h - an uncursed +0 pair of high boots (being worn) {20} i - an uncursed +0 robe (being worn) {15} Comestibles f - 3 uncursed lembas wafers {15} Tools g - an uncursed R'lyehian faceplate {15}(end) uiuil 21(21)  Pw: 18(18)  Br:1 AC:7 DR:4 Exp:1dvi l 21(21)  Pw: 18(18)  Br:2 AC:7 DR:4 Exp:1fvi 21(21)  Pw: 18(18)  Br:3 AC:7 DR:4 Exp:1..'rxia 21(21)  Pw: 18(18)  Br:3 AC:7 DR:4 Exp:1.<.@'r xiyl 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 xi1The brain golem hits the sewer rat! xiE'The sewer rat is killed! 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1( xi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.'"xi MThe brain golem hits the sewer rat! The sewer rat is killed! 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1%xi `.@The brain golem picks up a pair of lenses.%xi The brain golem puts on a pair of lenses. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'.(xi4# .@(xi[& 30 gold pieces.30 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'.)xi`  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@.M*xiT 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@.'.M*xi/dM@<M*xihj - a scroll labeled READ ME {5}. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'.M-xi['@You displaced your brain golem..-xiYou see a door open. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#'.xi r 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:10xi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1##'|@.1xiP 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1`'###@ . 2xi>? 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@#|        2xi' 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1##@'    3xi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@'# ..  4xim With great effort you move the boulder. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1##`@#.  7xi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1--------------|..............##@|.'|# ..8xi3 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@#.#'  9xiU 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@#.'#MM9xi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@#.#':xi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@#.'#;xi" 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@#.;xi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@#'.# 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@##.xi3M-@#.|.............-+----A wave of psychic energy pours over you!>xi5It feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1YxiA wave of psychic energy pours over you! It feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1Yxif With great effort you move the boulder. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1ZxiS?You displaced your brain golem. You see a door open. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1]xij - a scroll labeled READ ME {5}. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1xi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@.|.|.+--xi~ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@.xi%  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.@xi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.@xi z  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.@xi< 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.@xi? } 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.@xiz } 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.@xi^ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'.@xirOThe door opens. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'#-##xi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'#@.xic  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'#@.xiV~ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@.xi@  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'#xi. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'#xi( } 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.@xi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'..@xi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.'.@xi! 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 ###.@###MMxi6 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 '   -@#`MMxi7J  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1   '  #@xi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'    #@xi\1 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1  #@xik 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1xiV 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 '....@#xi^ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'... ....@#xim" 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1  ' # @ #Mxi| 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1' @### MMxiO 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@`xim  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 '#@xi^3  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1' #@xi<You try to move the boulder, but in vain. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1xi" xiYou try to move the boulder, but in vain. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1xi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 '@#xi#  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1' @#xi g  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 '@#xi=E 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1' #@.Mxio 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1......' ..............................#............@xiP 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1..........'....@#xi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.@-xi]  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.'@.xi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'.@.xij 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.'@.xi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.'@.xi ~ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@.xi{This door is locked. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1xi2[ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.@.'xi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@.'.xi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@.'.xi} ~ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@.xi! 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@.'.xi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@.'.xi@~ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@.xiS  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.'xi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'.xiN 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'.xi k 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1xi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'.xint 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'.xi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'.xi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.'xik/ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'.xi6 This door is locked. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1yi&In what direction? yi^yiaAs you kick the door, it crashes open! 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1##.'. yi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1  ##@.'. yig 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1  #  @.'. yi0  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 ##  @ #  yi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1##@#'.  yi+  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1##@#'.  yi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@#'# yiI  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1------ |......##@ |#M yip 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@#.|'# yi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@#.'# yi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@#.#' yi&  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@#...|yic 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1-@#.|(..'#{... |.... -----yiP 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.@'|#.|.--yi9 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'.#@-MMyi @.yi k - a box {350}. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#yiO = Inventory: 518/700 weight (11/52 slots) Weapons a - a +3 quarterstaff (weapon in hands) {40} b - a +0 elven dagger (alternate weapon; not wielded) {3} Armor c - an uncursed +1 leather armor (being worn) {40} d - an uncursed +0 leather helm (being worn) {5} e - an uncursed +0 leather pair of gloves (being worn) {10} h - an uncursed +0 pair of high boots (being worn) {20} i - an uncursed +0 robe (being worn) {15} Comestibles f - 3 uncursed lembas wafers {15} Scrolls j - a scroll labeled READ ME {5} Tools g - an uncursed R'lyehian faceplate {15} k - a box {350}(end) 2yiqT 2yi/U j 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:13yi^  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.@4yiL} 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@.7yiFJ There is a fountain here. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:19yiW 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1{@yi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.@yi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.@#yi@  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'.@yi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 '# .@yiE 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 '#   -@yik 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1yiP 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1............@#yi4  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 #'   -@yi{ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'#yi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'#yi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'#yi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.'yik 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1yiI 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 'yi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1...........'@#yi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1..@-yi  What do you wish to do?  a - Name a monster b - Name an individual item c - Name all items of a certain type d - View discoveries f - Call an item on the floor a certain type (end) yi oyic j 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1yiè In what direction? yiyi'The door closes. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'.+yim 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'.@.Myio  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.'@.Myi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@..'MMyi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@.  yi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.@   ' yis 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@  ' MMMyi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@ yi-  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@ ' yij 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'#@  yi*s 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 .'#@yi2H  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#'#@yid< 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@.yi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#'#@.yiF  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#'#@ yi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#'.....................................#.............@............yi^  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#'...@yig 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#'.@yi\ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#'.@yi(V} 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.@yi[  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#'.@yiE  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#'.@yi.5 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#'.@yi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.'.@yi In what direction? yiyi/zWHAMMM!!! 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1yi&In what direction? yiD yiwWHAMMM!!! 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.'yig|&In what direction? yiNyiuRWHAMMM!!! 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.'yi%&In what direction? yi%}yi}zWHAMMM!!! 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1yi( yi) This door is locked. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1yi7 &In what direction? yiuyiWHAMMM!!! 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.'yi &In what direction? yi yi٥ As you kick the door, it crashes open! 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.'.#MMyi2 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1d    '. @##MyifZ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 d.       ' .@##yij8 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1     #@#yind #@A wave of psychic energy pours over you!yiJIt feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 'yij 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 d.'#@yi,Pick an object.yiVMyi MyiMyi>MyiMyiDp d a dog or other canine (jackal, a small snouted animal) [seen: telepathy] Accessing Pokedex entry for jackal...   Base statistics of this monster type: Base level = 0. Difficulty = 1. AC = 7. DR = 0. MR = 0. Alignment 0. Normal speed (12).  Normal generation in groups, with frequency 3. No resistances. Corpse conveys no resistances. Weight = 500. Nutrition = 200. Movement: moves normally.  Thinking: animal minded, eats meat, usually hostile.  Body: can't manipulate objects, handless, infravisible, animaloid.  Vision: scent, normal vision.  Mechanics: tracks you, valid polymorph form.  Race: mundane animal.  Wards: none known.  Attacks: 1d2 bite - physical; --More--yiUyil 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1yi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@#yi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 d'#@#yi;n 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.............. ...d...'@#yix  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 d'#yiʘ .... .... .. .. I@#yi0The jackal misses the brain golem.yi#The brain golem hits the jackal! 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 yie  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1........................#............'............@zi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1..............@#zi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1..'#@-zi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@'.MziT  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@.#'zi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@.M zi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@.'# zik 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 zi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.@ '-!zi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.@    !zi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@   '  !zil9  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@    '!zi%G  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@  !zi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@  ' "zi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@  "zit 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@ "zid  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@ "zi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@ #zi'm 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@ #zi: 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@ #ziO 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@ ..#zi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 # @.  $zi|k 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1%zik 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1%zi k 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1%zi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.............@.# ..&ziHa 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@#.  &ziL| 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@#.&zi,  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@#.&zi]k 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'zik 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'zik 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'zi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@#.'zi3  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@#.'zia 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@#.(zi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@#.'(ziN 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@#.'. (zi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'@#. ...)ziD 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.'#@  )zi? 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@  )ziF  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.'#@ )zi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#'#@ *zi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@ *zim 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#'#@ *zig 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#'#@ *zi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#'#@ *zi6  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@ ...zi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 #'# @.  /zi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#'#@......0zi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#'#@....0zil  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@....................1zi- 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#'|..@..1zi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#'.@2zid~ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#'.@2zi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#'.@2ziB~ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.@3zihThe door opens. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#'#-#4zi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#'###.@## MMM4zi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#-@   #MMM[zi} C 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#'##@ #  . .. ....[zic 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#'@#    \ziQ  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1###@....................]zi7 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1##'@#    . ]zi/  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@##+#'#    ^zi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@##'^ziI  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@#^zi@ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@##'x_zic4 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1r#@#'x _zi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@`zi< 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1r @#'#x `zi#2  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 '@## xazi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#'@#x bzi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'# xbziy  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@#cziFs The brain golem concentrates.A wave of psychic energy pours over you!cziIt feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'#dzi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@#'Mezi[}  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1'r#MgziI k 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1iziF 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#'@ iziM 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1r#'@xizi\  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 r#'@ xjzi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#@jzi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1r #'#@x jzi7  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1r #'#@ xkzi1The door resists! 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 r#' xlzis lzix (The door opens.-------......|........|......{...|-........>..|--------- xThe brain golem concentrates.A wave of psychic energy pours over you!lzi| It feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 r'#mzi4$ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1   '#@#rx nzi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1   '#@#r.x ozi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1  @#ozix @'ozi You displaced your brain golem. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 #'r- pziQ;H.#@#'pzia<The sewer rat misses the brain golem. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1qzi3 ...#@xThe brain golem hits the sewer rat!qzi:4 The sewer rat is killed! 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#szi )'@szi You displaced your brain golem. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.....zi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1.........#'@ xzi% 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1----.....).|.#'@-.# ziq 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1--|.|-@#xzi( 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1@'#..x zi/M@..zikl - a pole sickle {60}. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1#' ziU` Inventory: 578/700 weight (12/52 slots) Weapons a - a +3 quarterstaff (weapon in hands) {40} b - a +0 elven dagger (alternate weapon; not wielded) {3} l - a pole sickle {60} Armor c - an uncursed +1 leather armor (being worn) {40} d - an uncursed +0 leather helm (being worn) {5} e - an uncursed +0 leather pair of gloves (being worn) {10} h - an uncursed +0 pair of high boots (being worn) {20} i - an uncursed +0 robe (being worn) {15} Comestibles f - 3 uncursed lembas wafers {15} Scrolls j - a scroll labeled READ ME {5} Tools g - an uncursed R'lyehian faceplate {15} k - a box {350}(end) zi +zi  Do what with the pole sickle?  d - Drop this item E - Write on the floor with this object Q - Quiver this item for easy throwing t - Throw this item w - Wield this as your weapon(end) ziR czi k 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1ziU Base Attributes  Starting name : gnosis  race : elf  role : Illithanachronounbinder gender : male  alignment : lawful   Current race : elf  role : Illithanachronounbinder gender : male  alignment : lawful   Deities Chaotic : Thoon  Neutral : Resistance  Lawful : Ilsensine (s,c)  a - Describe how you feel. b - Show your armor's damage reduction. e - Show your bound spirits.(end) zi? +zi U MMGnosis the Exorcist St:13 Dx:18 Co:13 In:19 Wi:10 Ch:7 Lawful  Dlvl:1 $:30 HP: 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 Current Status:  You frequently see things you wish you hadn't.--More--zi= Base Attributes  Starting name : gnosis  race : elf  role : Illithanachronounbinder gender : male  alignment : lawful   Current race : elf  role : Illithanachronounbinder gender : male  alignment : lawful   Deities Chaotic : Thoon  Neutral : Resistance  Lawful : Ilsensine (s,c)  a - Describe how you feel. b - Show your armor's damage reduction. e - Show your bound spirits.(end) zi  +zi MMGnosis the Exorcist St:13 Dx:18 Co:13 In:19 Wi:10 Ch:7 Lawful  Dlvl:1 $:30 HP: 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 Current Damage Reduction:  Head Armor: 1 Upper Body Armor: 5 Lower Body Armor: 5 Hand Armor: 1 Foot Armor: 4--More--zi: Xzib; U Base Attributes  Starting name : gnosis  race : elf  role : Illithanachronounbinder gender : male  alignment : lawful   Current race : elf  role : Illithanachronounbinder gender : male  alignment : lawful   Deities Chaotic : Thoon  Neutral : Resistance  Lawful : Ilsensine (s,c)  a - Describe how you feel. b - Show your armor's damage reduction. e - Show your bound spirits.(end) zi +zi\ i MMGnosis the Exorcist St:13 Dx:18 Co:13 In:19 Wi:10 Ch:7 Lawful  Dlvl:1 $:30 HP: 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 Currently bound spirits:  Spirits of the Near Void (empty) --More--ziBzi֋U Base Attributes  Starting name : gnosis  race : elf  role : Illithanachronounbinder gender : male  alignment : lawful   Current race : elf  role : Illithanachronounbinder gender : male  alignment : lawful   Deities Chaotic : Thoon  Neutral : Resistance  Lawful : Ilsensine (s,c)  a - Describe how you feel. b - Show your armor's damage reduction. e - Show your bound spirits.(end) zi[Izi!JE MMGnosis the Exorcist St:13 Dx:18 Co:13 In:19 Wi:10 Ch:7 Lawful  Dlvl:1 $:30 HP: 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1 M 21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1zi Z Inventory: 578/700 weight (12/52 slots) Weapons a - a +3 quarterstaff (weapon in hands) {40} b - a +0 elven dagger (alternate weapon; not wielded) {3} l - a pole sickle {60} Armor c - an uncursed +1 leather armor (being worn) {40} d - an uncursed +0 leather helm (being worn) {5} e - an uncursed +0 leather pair of gloves (being worn) {10} h - an uncursed +0 pair of high boots (being worn) {20} i - an uncursed +0 robe (being worn) {15} Comestibles f - 3 uncursed lembas wafers {15} Scrolls j - a scroll labeled READ ME {5} Tools g - an uncursed R'lyehian faceplate {15} k - a box {350}(end) ziziml  21(21)  Pw: 18(18)  Br:4 AC:7 DR:4 Exp:1zic *What do you want to read? [j or ?*] zi^ zi= 3As you read the scroll, it disappears.zi9 Your robe glows black for a moment. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1zi#  Inventory: 573/700 weight (11/52 slots) Weapons a - a +3 quarterstaff (weapon in hands) {40} b - a +0 elven dagger (alternate weapon; not wielded) {3} l - a pole sickle {60} Armor c - an uncursed +1 leather armor (being worn) {40} d - an uncursed +0 leather helm (being worn) {5} e - an uncursed +0 leather pair of gloves (being worn) {10} h - an uncursed +0 pair of high boots (being worn) {20} i - a cursed -1 robe (being worn) {15} Comestibles f - 3 uncursed lembas wafers {15} Tools g - an uncursed R'lyehian faceplate {15} k - a box {350}(end) zizik 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1zi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1.@#'#MMMziy< 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1.@-'Mzi?} 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1.@zi_ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1.@.'#MMMzi~u.@The brain golem concentrates.A wave of psychic energy pours over you!zi/It feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1'.zi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1.'.@zi The brain golem concentrates. A wave of psychic energy pours over you! It feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1zi6)Pick an object.zi.q 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1ziAThere is a fountain here. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1zi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1.{'@#MMMzi)  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1  .'. @#kzi, 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1        .@dzi ' 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1    '#@###+ dzi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1    '#@k d zi,9v#@d A wave of psychic energy pours over you!zi<It feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1'.zi zi sThe door resists!dk  MMMA wave of psychic energy pours over you!zi> It feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1' zi3Y 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1 '@#d MMMzi, 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1@#zi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1.'d k MMMziGM dThe brain golem concentrates.A wave of psychic energy pours over you!ziOIt feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1#'zi  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1#@zi?%The door resists! MMziYYou see a door open. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1#'k..d.........-------zi ziI You kill the kobold! 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1#'%d.MMM{if#-@-...|..%||...||.|-You have a little trouble lifting m - a kobold corpse {400}.You have a little trouble lifting n - a small short sword {15}.--More--{iYour movements are slowed slightly because of your load. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1 Burdened {i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1 Burdened {iO--|---|@.|{iThe jackal bites! 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1 Burdened #'{i& {if You kill the jackal! 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1 Burdened #'%!{i d Inventory: 988/700 weight (13/52 slots) Weapons a - a +3 quarterstaff (weapon in hands) {40} b - a +0 elven dagger (alternate weapon; not wielded) {3} l - a pole sickle {60} n - a small short sword {15} Armor c - an uncursed +1 leather armor (being worn) {40} d - an uncursed +0 leather helm (being worn) {5} e - an uncursed +0 leather pair of gloves (being worn) {10} h - an uncursed +0 pair of high boots (being worn) {20} i - a cursed -1 robe (being worn) {15} Comestibles f - 3 uncursed lembas wafers {15} m - a kobold corpse {400} Tools g - an uncursed R'lyehian faceplate {15} k - a box {350}(end) J{i7J{i8  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1 Burdened J{i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1 Burdened K{i0 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1 Burdened |'@K{i  5What do you want to use or apply? [bgkl or ?*] N{i 9 Weapons b - a +0 elven dagger (alternate weapon; not wielded) {3} l - a pole sickle {60} Tools g - an uncursed R'lyehian faceplate {15} k - a box {350}(end) P{i+The box seems to be locked.P{iaYou must put it down to unlock. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1 Burdened R{iR{i0What do you want to drop? [$a-ik-n or ?*] S{i1U S{iX #You drop a box {350}.S{i\ Your movements are now unencumbered. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1.'W{i*BWhat do you want to use or apply? [bgl or ?*] Y{i/  Weapons b - a +0 elven dagger (alternate weapon; not wielded) {3} l - a pole sickle {60} Tools g - an uncursed R'lyehian faceplate {15}(end) [{iU[{i}Never mind. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1[{i6q r 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1{ii B Inventory: 638/700 weight (12/52 slots) Weapons a - a +3 quarterstaff (weapon in hands) {40} b - a +0 elven dagger (alternate weapon; not wielded) {3} l - a pole sickle {60} n - a small short sword {15} Armor c - an uncursed +1 leather armor (being worn) {40} d - an uncursed +0 leather helm (being worn) {5} e - an uncursed +0 leather pair of gloves (being worn) {10} h - an uncursed +0 pair of high boots (being worn) {20} i - a cursed -1 robe (being worn) {15} Comestibles f - 3 uncursed lembas wafers {15} m - a kobold corpse {400} Tools g - an uncursed R'lyehian faceplate {15}(end) {i {i l 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1{i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1'.(@{i 0What do you want to drop? [$a-il-n or ?*] {i {i( You drop a kobold corpse {400}. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1.'{iڳ0@%M{ik - a box {350}. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1{i> Inventory: 588/700 weight (12/52 slots) Weapons a - a +3 quarterstaff (weapon in hands) {40} b - a +0 elven dagger (alternate weapon; not wielded) {3} l - a pole sickle {60} n - a small short sword {15} Armor c - an uncursed +1 leather armor (being worn) {40} d - an uncursed +0 leather helm (being worn) {5} e - an uncursed +0 leather pair of gloves (being worn) {10} h - an uncursed +0 pair of high boots (being worn) {20} i - a cursed -1 robe (being worn) {15} Comestibles f - 3 uncursed lembas wafers {15} Tools g - an uncursed R'lyehian faceplate {15} k - a box {350}(end) {i{il 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1{i_'@{ibYou displaced your brain golem. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1'.{i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1.@'{i3You displaced your brain golem. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1{i}J k - a box {350}. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1{iYou drop a kobold corpse {400}. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1{ib> Inventory: 588/700 weight (12/52 slots) Weapons a - a +3 quarterstaff (weapon in hands) {40} b - a +0 elven dagger (alternate weapon; not wielded) {3} l - a pole sickle {60} n - a small short sword {15} Armor c - an uncursed +1 leather armor (being worn) {40} d - an uncursed +0 leather helm (being worn) {5} e - an uncursed +0 leather pair of gloves (being worn) {10} h - an uncursed +0 pair of high boots (being worn) {20} i - a cursed -1 robe (being worn) {15} Comestibles f - 3 uncursed lembas wafers {15} Tools g - an uncursed R'lyehian faceplate {15} k - a box {350}(end) {i.{i/l 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1{i l 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1{i[8 Inventory: 588/700 weight (12/52 slots) Weapons a - a +3 quarterstaff (weapon in hands) {40} b - a +0 elven dagger (alternate weapon; not wielded) {3} l - a pole sickle {60} n - a small short sword {15} Armor c - an uncursed +1 leather armor (being worn) {40} d - an uncursed +0 leather helm (being worn) {5} e - an uncursed +0 leather pair of gloves (being worn) {10} h - an uncursed +0 pair of high boots (being worn) {20} i - a cursed -1 robe (being worn) {15} Comestibles f - 3 uncursed lembas wafers {15} Tools g - an uncursed R'lyehian faceplate {15} k - a box {350}(end) {i={i${iNl 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1{il 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1{i. 0What do you want to drop? [$a-ikln or ?*] {iJ{iOYou drop a box {350}. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1.'M{i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1@('.MM{i׍.@{iok - a box {350}. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1.'M{i>What do you want to drop? [$a-ikln or ?*] {i{i5You drop a box {350}. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1{i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1 M 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1(@'%M{ia@.{ik - a box {350}. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1.'M{ik>What do you want to drop? [$a-ikln or ?*] {i {i #You drop a box {350}.{il The brain golem picks up a kobold corpse. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1'.M{ij # {i©Loot{i <There is a box here, loot it? [ynq] (q) {i  y{iWHmmm, it seems to be locked. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1{i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1@'(.M{i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1@. {i  Inventory: 238/700 weight (11/52 slots) Weapons a - a +3 quarterstaff (weapon in hands) {40} b - a +0 elven dagger (alternate weapon; not wielded) {3} l - a pole sickle {60} n - a small short sword {15} Armor c - an uncursed +1 leather armor (being worn) {40} d - an uncursed +0 leather helm (being worn) {5} e - an uncursed +0 leather pair of gloves (being worn) {10} h - an uncursed +0 pair of high boots (being worn) {20} i - a cursed -1 robe (being worn) {15} Comestibles f - 3 uncursed lembas wafers {15} Tools g - an uncursed R'lyehian faceplate {15}(end) {i^{i_l 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1{iNV 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1@|   '    {i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1@#' .  {i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1........@# {i>  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1...@#' {i\c 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1.......................@#'|{i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1......@...M{i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1@.'#|i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1@.'#|iW 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1@.M|ih{ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1@.'#|i /What do you want to drop? [$a-iln or ?*] |i" Inventory: 238/700 weight (11/52 slots) Weapons a - a +3 quarterstaff (weapon in hands) {40} b - a +0 elven dagger (alternate weapon; not wielded) {3} l - a pole sickle {60} n - a small short sword {15} Armor c - an uncursed +1 leather armor (being worn) {40} d - an uncursed +0 leather helm (being worn) {5} e - an uncursed +0 leather pair of gloves (being worn) {10} h - an uncursed +0 pair of high boots (being worn) {20} i - a cursed -1 robe (being worn) {15} Comestibles f - 3 uncursed lembas wafers {15} Tools g - an uncursed R'lyehian faceplate {15}(end) |in+|i|iYou drop a pole sickle {60}. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1'#|iFz;What do you want to drop? [$a-in or ?*]  |i Inventory: 178/700 weight (10/52 slots) Weapons a - a +3 quarterstaff (weapon in hands) {40} b - a +0 elven dagger (alternate weapon; not wielded) {3} n - a small short sword {15} Armor c - an uncursed +1 leather armor (being worn) {40} d - an uncursed +0 leather helm (being worn) {5} e - an uncursed +0 leather pair of gloves (being worn) {10} h - an uncursed +0 pair of high boots (being worn) {20} i - a cursed -1 robe (being worn) {15} Comestibles f - 3 uncursed lembas wafers {15} Tools g - an uncursed R'lyehian faceplate {15}(end) |iB+ |iC |idDYou drop a small short sword {15}. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1|i u Things that are here: a small short sword a pole sickle--More--|i,|i:k 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1|i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1)@'.|i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1.@.'|i^ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1.@'.|i2c  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1  .'  @#x|iP 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1      ' .@##x |i; 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1    #@##MM|iA  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1.... . '#@x#MM|i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1   . ..'@##xMM|i Pick an object.|i||iy|i D x a xan or other mythical/fantastic insect (grid bug, a tiny snouted animal) [seen: normal vision, telepathy] Accessing Pokedex entry for grid bug...   Base statistics of this monster type: Base level = 0. Difficulty = 1. AC = 9. DR = 0. MR = 0. Alignment 0. Normal speed (12).  Normal generation in groups, with frequency 3. Resists electricity, poison. Leaves no corpse. Weight = 15. Nutrition = 10. Movement: moves normally.  Thinking: animal minded, usually hostile.  Body: infravisible, animaloid.  Vision: senseall.  Mechanics: valid polymorph form.  Race: insectoid.  Wards: none known.  Attacks: 1d1 bite - shock; --More--|i-------------| ) || ||i#| . { |########- . > |####-.-.---.-------####'#|i -##@## |##### .##x##|i9P |##---|----|i--| % || ( %|| || |--------|i_l 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1|iC l 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1|i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1..... . #@#'#xMM|iil 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1!|iB7 #@!|i!The grid bug bites!!|i 20(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1You get zapped! 19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1'#"|ij"|idlYou kill the grid bug! 19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1'##M&|i 19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1    #@##MMk|i Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_detected [true]  s - use_inverse [false]  t - hilite_hidden_stairs [true]  u - hilite_obj_piles [false]  v - artifact_descriptors [false]  w - force_artifact_names [true]  x - role_obj_names [true] k|iIB[31;1H y - obscure_role_obj_names [false]  z - dnethack_dungeon_colors [true]  A - invweight [true]  B - hitpointbar [false]  C - hp_notify [false]  D - IBMgraphics [false]  E - ignintr [false]  F - item_use_menu [true]  G - lit_corridor [false]  H - lootabc [false]  I - mail [true]  J - menucolors [false]  K - menu_glyphs [false]  L - mod_turncount [false]  M - msg_wall_hits [false]  N - null [true] (1 of 3)q|iIGnosis the Exorcist St:13 Dx:18 Co:13 In:19 Wi:10 Ch:7 Lawful  Dlvl:1 $:30 HP: 19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1-------------------- | .######---------------| ) | | |#| .############`| | | |###| |#| { | |{ |#| |#####`##############- > | | +####| |#########-.-.---.----- -------#.|i4m -####-----|-----######--------.------#| -#'#########`#| < |#####. .##@##| |##---|---------------##| % || ( %|| || |-------- Armor c - an uncursed +1 leather armor (being worn) {40} d - an uncursed +0 leather helm (being worn) {5} e - an uncursed +0 leather pair of gloves (being worn) {10}q|iH[K h - an uncursed +0 pair of high boots (being worn) {20} i - a cursed -1 robe (being worn) {15}(end) t|ih : Current Damage Reduction:  Head Armor: 1 Upper Body Armor: 4 Lower Body Armor: 4 Hand Armor: 1 Foot Armor: 3--More--v|iXv|iZl 19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1v|ill 19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1w|iD  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_detected [true]  s - use_inverse [false]  t - hilite_hidden_stairs [true]  u - hilite_obj_piles [false]  v - artifact_descriptors [false]  w - force_artifact_names [true]  x - role_obj_names [true] w|i&E B[31;1H y - obscure_role_obj_names [false]  z - dnethack_dungeon_colors [true]  A - invweight [true]  B - hitpointbar [false]  C - hp_notify [false]  D - IBMgraphics [false]  E - ignintr [false]  F - item_use_menu [true]  G - lit_corridor [false]  H - lootabc [false]  I - mail [true]  J - menucolors [false]  K - menu_glyphs [false]  L - mod_turncount [false]  M - msg_wall_hits [false]  N - null [true] (1 of 3)x|i[Gnosis the Exorcist St:13 Dx:18 Co:13 In:19 Wi:10 Ch:7 Lawful  Dlvl:1 $:30 HP: 19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1-------------------- | .######---------------| ) | | |#| .############`| | | |###| |#| { | |{ |#| |#####`##############- > | | +####| |#########-.-.---.----- -------#.|i4m -####-----|-----######--------.------#| -#'#########`#| < |#####. .##@##| |##---|---------------##| % || ( %|| || |--------x|ib Armor c - an uncursed +1 leather armor (being worn) {40} d - an uncursed +0 leather helm (being worn) {5} e - an uncursed +0 leather pair of gloves (being worn) {10} h - an uncursed +0 pair of high boots (being worn) {20} i - a cursed -1 robe (being worn) {15}(end) z|i: Current Damage Reduction:  Head Armor: 1 Upper Body Armor: 4 Lower Body Armor: 4 Hand Armor: 1 Foot Armor: 3--More--z|iXz|ihl 19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1{|iH Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_detected [true]  s - use_inverse [false]  t - hilite_hidden_stairs [true]  u - hilite_obj_piles [false]  v - artifact_descriptors [false]  w - force_artifact_names [true]  x - role_obj_names [true] {|i?IB[31;1H y - obscure_role_obj_names [false]  z - dnethack_dungeon_colors [true]  A - invweight [true]  B - hitpointbar [false]  C - hp_notify [false]  D - IBMgraphics [false]  E - ignintr [false]  F - item_use_menu [true]  G - lit_corridor [false]  H - lootabc [false]  I - mail [true]  J - menucolors [false]  K - menu_glyphs [false]  L - mod_turncount [false]  M - msg_wall_hits [false]  N - null [true] (1 of 3)|iAGnosis the Exorcist St:13 Dx:18 Co:13 In:19 Wi:10 Ch:7 Lawful  Dlvl:1 $:30 HP: 19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1-------------------- | .######---------------| ) | | |#| .############`| | | |###| |#| { | |{ |#| |#####`##############- > | | +####| |#########-.-.---.----- -------#.[3|i]4m -####-----|-----######--------.------#| -#'#########`#| < |#####. .##@##| |##---|---------------##| % || ( %|| || |--------|i b Armor c - an uncursed +1 leather armor (being worn) {40} d - an uncursed +0 leather helm (being worn) {5} e - an uncursed +0 leather pair of gloves (being worn) {10} h - an uncursed +0 pair of high boots (being worn) {20} i - a cursed -1 robe (being worn) {15}(end) |i]e: Current Damage Reduction:  Head Armor: 1 Upper Body Armor: 4 Lower Body Armor: 4 Hand Armor: 1 Foot Armor: 3--More--|i4X|ic4l 19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1|i5b Armor c - an uncursed +1 leather armor (being worn) {40} d - an uncursed +0 leather helm (being worn) {5} e - an uncursed +0 leather pair of gloves (being worn) {10} h - an uncursed +0 pair of high boots (being worn) {20} i - a cursed -1 robe (being worn) {15}(end) |i: Current Damage Reduction:  Head Armor: 1 Upper Body Armor: 4 Lower Body Armor: 4 Hand Armor: 1 Foot Armor: 3--More--|i & 19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1 Armor c - an uncursed +1 leather armor (being worn) {40} d - an uncursed +0 leather helm (being worn) {5} e - an uncursed +0 leather pair of gloves (being worn) {10} h - an uncursed +0 pair of high boots (being worn) {20} i - a cursed -1 robe (being worn) {15}(end) |i1: Current Damage Reduction:  Head Armor: 1 Upper Body Armor: 4 Lower Body Armor: 4 Hand Armor: 1 Foot Armor: 3--More--|i*X|ibl 19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1|i  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_detected [true]  s - use_inverse [false]  t - hilite_hidden_stairs [true]  u - hilite_obj_piles [false]  v - artifact_descriptors [false]  w - force_artifact_names [true]  x - role_obj_names [true] |i B[31;1H y - obscure_role_obj_names [false]  z - dnethack_dungeon_colors [true]  A - invweight [true]  B - hitpointbar [false]  C - hp_notify [false]  D - IBMgraphics [false]  E - ignintr [false]  F - item_use_menu [true]  G - lit_corridor [false]  H - lootabc [false]  I - mail [true]  J - menucolors [false]  K - menu_glyphs [false]  L - mod_turncount [false]  M - msg_wall_hits [false]  N - null [true] (1 of 3)|iGnosis the Exorcist St:13 Dx:18 Co:13 In:19 Wi:10 Ch:7 Lawful  Dlvl:1 $:30 HP: 19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1-------------------- | .######---------------| ) | | |#| .############`| | | |###| |#| { | |{ |#| |#####`##############- > | | +####| |#########-.-.---.----- -------#.[3|i4m -####-----|-----######--------.------#| -#'#########`#| < |#####. .##@##| |##---|---------------##| % || ( %|| || |-------- Armor c - an uncursed +1 leather armor (being worn) {40} d - an uncursed +0 leather helm (being worn) {5} e - an uncursed +0 leather pair of gloves (being worn) {10}|i^[K h - an uncursed +0 pair of high boots (being worn) {20} i - a cursed -1 robe (being worn) {15}(end) |i#: Current Damage Reduction:  Head Armor: 1 Upper Body Armor: 4 Lower Body Armor: 4 Hand Armor: 1 Foot Armor: 3--More--|i' X|i' l 19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1|i( b Armor c - an uncursed +1 leather armor (being worn) {40} d - an uncursed +0 leather helm (being worn) {5} e - an uncursed +0 leather pair of gloves (being worn) {10} h - an uncursed +0 pair of high boots (being worn) {20} i - a cursed -1 robe (being worn) {15}(end) |i : Current Damage Reduction:  Head Armor: 1 Upper Body Armor: 4 Lower Body Armor: 4 Hand Armor: 1 Foot Armor: 3--More--|iX|iYl 19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1|i؇ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_detected [true]  s - use_inverse [false]  t - hilite_hidden_stairs [true]  u - hilite_obj_piles [false]  v - artifact_descriptors [false]  w - force_artifact_names [true]  x - role_obj_names [true] |iMB[31;1H y - obscure_role_obj_names [false]  z - dnethack_dungeon_colors [true]  A - invweight [true]  B - hitpointbar [false]  C - hp_notify [false]  D - IBMgraphics [false]  E - ignintr [false]  F - item_use_menu [true]  G - lit_corridor [false]  H - lootabc [false]  I - mail [true]  J - menucolors [false]  K - menu_glyphs [false]  L - mod_turncount [false]  M - msg_wall_hits [false]  N - null [true] (1 of 3)|iҹ+|i-|im a - old_C_behaviour [false]  b - paranoid_self_cast [false]  c - paranoid_hit [false]  d - paranoid_quit [false]  e - paranoid_remove [false]  f - perm_invent [false]  g - pickup_thrown [false]  h - polearm_old_style [false]  i - polearm_peace_safe [true]  j - polearm_pet_safe [true]  k - polearm_sequential_letters [true]  l - prayconfirm [true]  m - pushweapon [false]  n - quick_m_abilities [true]  o - quiver_fired [true]  p - qwertz_movement [false]  q - rest_on_space [false]  r - safe_pet [true]  s - showborn [false]  t - showbuc [false]  u - showexp [false]  v - show_obj_sym [true]  w - showrace [false]  x - showrealtime [false]  y - showscore [false]  z - show_shop_prices [true]  A - silent [true]  B - sortpack [true]  C - sound [true]  D - spa|i nOrkle [true]  E - standout [false]  F - statuscolors [true]  G - suppress hurtness [false]  H - time [false]  I - timed_delay [true]  J - tombstone [true]  K - toptenwin [false]  L - travel [true]  M - UTF8graphics [false]  N - use_inverse [false]  O - win_edge [false]  P - verbose [true]  Q - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [gnosis] (2 of 3)|i3+|iGnosis the Exorcist St:13 Dx:18 Co:13 In:19 Wi:10 Ch:7 Lawful  Dlvl:1 $:30 HP: 19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Exp:1-------------------- | .######---------------| ) | | |#| .############`| | | |###| |#| { | |{ |#| |#####`##############- > | | +####| |#########-.-.---.----- -------#.[3|i[4m -####-----|-----######--------.------#| -#'#########`#| < |#####. .##@##| |##---|---------------##| % || ( %|| || |--------|i  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_detected [true]  s - use_inverse [false]  t - hilite_hidden_stairs [true]  u - hilite_obj_piles [false]  v - artifact_descriptors [false]  w - force_artifact_names [true]  x - role_obj_names [true] |iv!B[31;1H y - obscure_role_obj_names [false]  z - dnethack_dungeon_colors [true]  A - invweight [true]  B - hitpointbar [false]  C - hp_notify [false]  D - IBMgraphics [false]  E - ignintr [false]  F - item_use_menu [true]  G - lit_corridor [false]  H - lootabc [false]  I - mail [true]  J - menucolors [false]  K - menu_glyphs [false]  L - mod_turncount [false]  M - msg_wall_hits [false]  N - null [true] (1 of 3)|i7 a - old_C_behaviour [false]  b - paranoid_self_cast [false]  c - paranoid_hit [false]  d - paranoid_quit [false]  e - paranoid_remove [false]  f - perm_invent [false]  g - pickup_thrown [false]  h - polearm_old_style [false]  i - polearm_peace_safe [true]  j - polearm_pet_safe [true]  k - polearm_sequential_letters [true]  l - prayconfirm [true]  m - pushweapon [false]  n - quick_m_abilities [true]  o - quiver_fired [true]  p - qwertz_movement [false]  q - rest_on_space [false]  r - safe_pet [true]  s - showborn [false]  t - showbuc [false]  u - showexp [false]  v - show_obj_sym [true]  w - showrace [false]  x - showrealtime [false]  y - showscore [false]  z - show_shop_prices [true]  A - silent [true]  B - sortpack [true]  C - sound [true]  D - spa|iOrkle [true]  E - standout [false]  F - statuscolors [true]  G - suppress hurtness [false]  H - time [false]  I - timed_delay [true]  J - tombstone [true]  K - toptenwin [false]  L - travel [true]  M - UTF8graphics [false]  N - use_inverse [false]  O - win_edge [false]  P - verbose [true]  Q - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [gnosis] (2 of 3)|i+|i Gnosis the Exorcist St:13 Dx:18 Co:13 In:19 Wi:10 Ch:7 Lawful  Dlvl:1 $:30 HP: 19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8-------------------- | .######---------------| ) | | |#| .############`| | | |###| |#| { | |{ |#| |#####`##############- > | | +####| |#########-.-.---.----- -------#.[|i] 34m -####-----|-----######--------.------#| -#'#########`#| < |#####. .##@##| |##---|---------------##| % || ( %|| || |--------|iU Base Attributes  Starting name : gnosis  race : elf  role : Illithanachronounbinder gender : male  alignment : lawful   Current race : elf  role : Illithanachronounbinder gender : male  alignment : lawful   Deities Chaotic : Thoon  Neutral : Resistance  Lawful : Ilsensine (s,c)  a - Describe how you feel. b - Show your armor's damage reduction. e - Show your bound spirits.(end) |iJ"|i"H MMGnosis the Exorcist St:13 Dx:18 Co:13 In:19 Wi:10 Ch:7 Lawful  Dlvl:1 $:30 HP: 19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8 M 19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8 }i 2 19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8#'#@###...|..|.| }i  19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8#'#@+ . |  }iW 19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8#-@-..............|.$.....||.......|--------- }i| 19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8#'----......@|..M }i~  19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8#'.@ }i/6 19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.@ }ic 19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8'#.@ }iv @. }i z 11 gold pieces.41 19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8#'}iA  19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8@.M}i# 19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8#'#@.M}i  19(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.#@'#.  }iR! 20(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8###@.## #   }iK 20(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8@#. ' # }ib  20(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8### @ ' #MM}i 20(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8 #@ '}i  20(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8#@ '}im 20(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8}i  20(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8' }i 20(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8 '}i, 20(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8+ '}i m 20(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8}iThe door opens. 20(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8............-...'.........}i|z  20(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8  @ # '  }i 20(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8@#' }i1 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.@#}i?  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8#@ #' }i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8@#' }iKt 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8@##'.}i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8........@#M}ii& 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8..................@.........#'#}i,C 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8@.#'}if 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8@.'#}iJ  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8@.}iw  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8@.#'}i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8@.'#}i= 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8@.'#}i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8@.#}i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8#@.}ik 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8#@.}i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8##@.}i^ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8#  @.' M}i6 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8# @  # .. }iw 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8@#  }i(4 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8@#  }i< l 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8}il 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8 }isel 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8 }il 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8 }i{5A wave of psychic energy pours over you! }iIt feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8 }i r 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8 }il 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8!}io A wave of psychic energy pours over you! It feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8"}i. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8#@....#}i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8#@....#}iġ  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8#@  $}i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.........#........@.....'........$}i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.@.'%}i|f 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.@%}iŒ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.@.'%}i' 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.@'.&}iכ  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.@'}i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8@..'MM'}iE 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8@.'.MMM'}i< 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.@.'MM(}i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.@'.MM(}i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8'@. MMM*}i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8-@   MMM*}iq 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8@ .'# ....+}i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8@# -'   . +}i$ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8...@..........#' #   +}i'  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.#@,}i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.#@'#MM,}iX 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.'#@#M,}iS 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8...#@,}i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.....#'#@,}iv  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.........#'#@-}i] 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.......#'#@-}i6 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.#'-@-}i~ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.@-}i(  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8#'.@-}i/  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8#'.@.}il~ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.@.}i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8#'.@.}i-| 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8-'.@.}i~ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.@~igNo spirits walk the earth currently. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8~i @What do you want to draw with? [- abg or ?*] ~i~iV}Never mind. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8~ir 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8~i3 You don't know any wards. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8 ~i$( 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.' ~i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.'!~i/ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.'.@!~i6l 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8"~iEg 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.'"~i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.'"~iu  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.'#~i9k 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8'.$~i$) 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.'$~il 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8$~i% 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8'.%~i) -.-+-|...||.$@|..'..#|d..|#-----o%~ig Gnosis the Exorcist St:13 Dx:18 Co:13 In:19 Wi:10 Ch:7 Lawful  Dlvl:2 $:41 HP: 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8%~i 6The brain golem hits the jackal!%~i The jackal is killed! 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.MM'~i+ I#@<#M'~iZ 18 gold pieces.59 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8(~i818 gold pieces. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8)~iThe brain golem hits the jackal! The jackal is killed! 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8,~i# 'In what direction? -~iQ-~i~Never mind. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.~i)s 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8/~iPick an object./~i 0~i^ ' a golem (loyal brain golem, a large humanoid) [seen: normal vision, telepathy] Accessing Pokedex entry for brain golem...   Base statistics of this monster type: Base level = 9. Difficulty = 10. AC = 5. DR = 0. MR = 90. Alignment 0. Normal speed (12).  Special generation. Resists fire, cold, sleep, electricity, poison. Corpse conveys no resistances. Weight = 3000. Nutrition = 800. Movement: is breathless, survives underwater.  Thinking: usually hostile.  Body: neuter, strong, infravisible, humanoid.  Vision: telepathy, normal vision.  Mechanics: valid polymorph form, stalks you.  Race: not alive.  Wards: none known.  Attacks: 2d8 claw - physical;  2d8 offhand claw - physical; --More--6~i6~i[m 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/88~i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.#.@'M8~id m 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/89~i;MM###.@#MMThe brain golem concentrates.A wave of psychic energy pours over you!9~iNIt feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8'. o;~i-  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8---.|.|.  .' @#MM;~i 8 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8   .'@##o >~i(M@'M>~iYou displaced your brain golem. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.....#'MM>~i* 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8# #..@..#'# o>~in  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8# @# #.'#MMM?~i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8#@# # MMM?~i> 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8###@#'# ?~iT" y.#@#MA wave of psychic energy pours over you!?~ip& It feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8'#@~i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8-.@#M@~i9,A wave of psychic energy pours over you! It feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8A~ie  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8---..$..-@-##'B~i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8-|.|...@----..'#B~i;;M@.M64 gold pieces.B~i123 HP: 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8A wave of psychic energy pours over you!B~i²It feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8'#D~i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.@D~iƆ  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8 .@#'#MMMD~i~/MM  |  |........|...........#@+....>..|The brain golem concentrates.A wave of psychic energy pours over you!D~iIt feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8#'MMF~i^  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8--- .....|@#...---F~i-Q 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8--- ... .@#.'...#---......F~iL 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8---....@#'.#...--- . .  G~i9 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8---....'@##.|...---  G~i7  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8|@.|-MMMH~i% 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8'.@.H~iIY 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8 '@.H~i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.@.'H~i(  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8@.H~i)@  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8@.#I~i* 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8@.I~iX 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8@.I~i2 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8@.I~i˻  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8@.'J~iV; 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8..@'J~ibThe door opens. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8##-'.K~i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8 ####@.##MMK~i=l# 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8#   @-.# '#MMML~i5BK 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8# # @ #  #. L~iQ  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8##@##  M~i* 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8-----.........@#MM~i , 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8---------|......... +........... |..{..........@--------------#MN~ij 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8-....|@#-MN~iӜ  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8-@.N~i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.@.O~iq 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8@.O~iO> 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8@.O~im 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8@.MO~iԗ  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8@#.MO~i l 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8P~im 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.@#P~iwA\.@#A wave of psychic energy pours over you!P~iEMMMIt feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8P~i8  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8.@#  MMP~i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/8#@#  'Q~i#s 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9u~i` 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9#@u~i:  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9#'#@##Mu~iT  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9-#@#v~ik;The door opens. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9'-------------|.............-|............|..........|.....`.|..---v~i^  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9-@#.|..............--------w~iZ% 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9'-#|@-|.. .|---w~i- m 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9x~i9 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9#'#@..MMMx~i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9@ .   . .-x~i V 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9'###@|        y~ic  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9#'@#    z~iq 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9@# . .   z~i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9-'@#  {~i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9' #@..|~i- 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9-'#@. . .........|~i m 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9|~i m 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9}~i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9' }~iJ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9'-}~i9 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9#'}~i~ m 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9}~i Y  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9-'~~iѦ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9' ~~i_m 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9~~is 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9'-~~i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9#'~~iƎ m 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9~~i^ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9'-~iq  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9#'A wave of psychic energy pours over you!~iv It feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9 M 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9 M 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9 M 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9'-~i) 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9 M 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9#'A wave of psychic energy pours over you!~i pIt feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9 M 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9 M 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9#'~im3  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9 M 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9 M 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9 M 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9 M 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9#'~i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9'-@# . .   ~i~  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9#'@#  ~i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9'#@#M~iE 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9..............@#M~iK 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9 . .....' ........@#.........##.........~i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9r  # @' ~iQ  ------#  |.....-##@ |~i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9You hear someone counting money. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9~i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9r #.d#@#'~i You hear someone counting money. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9~i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9 r .d#@#'#~iPick an object.~i3 ~iS~iR ~i2T~iqN~i&@~iN ~iT E d a dog or other canine (fox, a tiny snouted animal) Accessing Pokedex entry for fox...   Base statistics of this monster type: Base level = 0. Difficulty = 1. AC = 7. DR = 0. MR = 0. Alignment 0. Fast (15).  Normal generation, with frequency 1. No resistances. Corpse conveys no resistances. Weight = 280. Nutrition = 200. Movement: moves normally.  Thinking: animal minded, eats meat, usually hostile.  Body: can't manipulate objects, handless, infravisible, animaloid.  Vision: scent, normal vision.  Mechanics: tracks you, valid polymorph form.  Race: mundane animal.  Wards: none known.  Attacks: 1d3 bite - physical; --More--~in5~i.6m 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9~im 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9~i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9 r.#@#'#~if 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9 rd#@#'#~iت  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9r .#@#'#~iw] 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9#@#~i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9 r#@#'#~ie: 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9 #@#'#.d~i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9d@#'#| ~ih  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/9##.-d@#'#.#.#MM~i You kill the fox! 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13#'#~i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13....#@#....|~i:, 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13@ #'# $......|.%.----~i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13#....@'#.    ~i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13   -@'#|..........-~iB 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13@-.|.--~i .@~iD 77 gold pieces.217 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13'#~i4{ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13-'@..MMM~i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13@.~i]1e@.#MSomething is engraved here on the headstone.~ic5You read: "Gone away owin' more than he could pay." 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13'#~i# 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13'-|@~i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13.@~iU .@~iD q - a jackal corpse {500}. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13.'~if 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13#.'@.M~iF  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13####@###.#MM~i[> 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13### +#@  . '  MMM~id  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13#@# '  ~io 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13##@#M~i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13##@###' ~i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13#@# '~id 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13@###~i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13###@### '~id  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13#@' ~i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13@#' ~i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13@#' ~iiThe door resists! 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13~i4 ~i:The door opens. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13.............-.......................... ~ix* 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13. # @  ~iXLMM  #@A wave of psychic energy pours over you!~iNIt feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13'~i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13@# ~il 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13@#'~ib)  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13#@' ~iZ  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13#@~iS 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13#@ '~i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13@# '~i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13#@~i3  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13###@...'.... ..~iQ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13@# '   ~iG 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13#@# '~il%  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13@# ~iThe door resists! 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13~i2( 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13@#'~i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13#@' ~i .The door opens. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13---------- |......... |..........- |......... |....... |..... |..? ----~iV} 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13-.|@#'.|..............------~i n 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13~iKe  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 -@'#    ~i2<n 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13~i7^ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 @  #'#  .  ..  ....  .....~i} 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 M 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 M 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 M 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 M 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13'##~iN 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13.........# .........@#' .......  .....  ...  . ~i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13.@#..............~i^/ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13-@-'#|.|!--~i J@.A wave of psychic energy pours over you!~iI It feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13'#~iG 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13.'#@.~id 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13'-.@~i A wave of psychic energy pours over you! It feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13~iC  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13.'.@~ig|.@The brain golem concentrates.A wave of psychic energy pours over you!~iqkIt feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13.'~iٲ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13.'@.~i1@.~i_6r - a scroll labeled RW NW PRT M HRW {5}. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13.'~i| 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13.@~iK  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13'.@.~i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13..@'~iW 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13.@~i'@~iYou displaced your brain golem. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13'.~iq[ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13.'.@#~i %r.@#You have a little trouble lifting s - a magenta potion {20}.~i(Your movements are slowed slightly because of your load. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 Burdened .'~i  Inventory: 705/700 weight (14/52 slots) Weapons a - a +3 quarterstaff (weapon in hands) {40} b - a +0 elven dagger (alternate weapon; not wielded) {3} Armor c - an uncursed +1 leather armor (being worn) {40} d - an uncursed +0 leather helm (being worn) {5} e - an uncursed +0 leather pair of gloves (being worn) {10} h - an uncursed +0 pair of high boots (being worn) {20} i - a cursed -1 robe (being worn) {15} Comestibles f - 3 uncursed lembas wafers {15} p - a slime mold {5} q - a jackal corpse {500} Scrolls o - 2 scrolls labeled PRIRUTSENIE {10} r - a scroll labeled RW NW PRT M HRW {5} Potions s - a magenta potion {20} Tools g - an uncursed R'lyehian faceplate {15}(end) ~iL X~iL ~iN T Gnosis the Exorcist St:13 Dx:18 Co:13 In:19 Wi:10 Ch:7 Lawful  Dlvl:2 $:217 HP: 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 Burdened M 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 Burdened ~i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 Burdened @.M~i~ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 Burdened @.'.MM~i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 Burdened @.'.MMM~i&m  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 Burdened @.'.MMM~i}0What do you want to drop? [$a-io-s or ?*] ~iQ Inventory: 705/700 weight (14/52 slots) Weapons a - a +3 quarterstaff (weapon in hands) {40} b - a +0 elven dagger (alternate weapon; not wielded) {3} Armor c - an uncursed +1 leather armor (being worn) {40} d - an uncursed +0 leather helm (being worn) {5} e - an uncursed +0 leather pair of gloves (being worn) {10} h - an uncursed +0 pair of high boots (being worn) {20} i - a cursed -1 robe (being worn) {15} Comestibles f - 3 uncursed lembas wafers {15} p - a slime mold {5} q - a jackal corpse {500} Scrolls o - 2 scrolls labeled PRIRUTSENIE {10} r - a scroll labeled RW NW PRT M HRW {5} Potions s - a magenta potion {20} Tools g - an uncursed R'lyehian faceplate {15}(end) ~i +~i Gnosis the Exorcist St:13 Dx:18 Co:13 In:19 Wi:10 Ch:7 Lawful  Dlvl:2 $:217 HP: 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 Burdened ~id ,You drop a jackal corpse {500}.~ie$Your movements are now unencumbered. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13.'MM~i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13%@.'MM~i&.@The brain golem concentrates.A wave of psychic energy pours over you!~iNIt feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13.'M~iء  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13.@~i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13'..@~iX 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13   .'.@#~ip 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13      .@#~iS  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13    . '#@#~i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13  .'#@#~iTl  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13  #@~i[ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 .'#@~iK  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 @  .'#M~i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13.......#@##'MM~i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13...@....#..........#'MMM?imPick an object.@i Ai6 AiMAi MCi$Ci,% Ci Di MEic Ei0FiGiRH % a piece of food (corpse)--More--Hib HiYb n 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13Ji]n 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13Kip( 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13....  .........@   .....   MMMKi-. .@#.... A wave of psychic energy pours over you!Ki 2 It feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13#'Li}%t 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13Li) 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13.@#..  #'Li@  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13.@#.  .  Li  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13.@#. ...'#Li  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13.@#....' .....# ...Mi 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13.@#....'#..........Mim 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13@-#'..Mi̍  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13@.'#Ni! 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13@.#Nij  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13@.fie]@.You have a little trouble lifting q - a jackal corpse {500}.fifYour movements are slowed slightly because of your load. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 Burdened i 8What do you want to eat? [fpq or ?*] i@  Comestibles f - 3 uncursed lembas wafers {15} p - a slime mold {5} q - a jackal corpse {500}(end) i# R+if QUlch - that meat was tainted!You feel deathly sick.i[ ' 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois Your movements are now unencumbered. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois iw8What do you want to drink? [s or ?*] i]i]Never mind. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois i`  Inventory: 205/700 weight (13/52 slots) Weapons a - a +3 quarterstaff (weapon in hands) {40} b - a +0 elven dagger (alternate weapon; not wielded) {3} Armor c - an uncursed +1 leather armor (being worn) {40} d - an uncursed +0 leather helm (being worn) {5} e - an uncursed +0 leather pair of gloves (being worn) {10} h - an uncursed +0 pair of high boots (being worn) {20} i - a cursed -1 robe (being worn) {15} Comestibles f - 3 uncursed lembas wafers {15} p - a slime mold {5} Scrolls o - 2 scrolls labeled PRIRUTSENIE {10} r - a scroll labeled RW NW PRT M HRW {5} Potions s - a magenta potion {20} Tools g - an uncursed R'lyehian faceplate {15}(end) i- i. N Gnosis the Exorcist St:13 Dx:18 Co:13 In:19 Wi:10 Ch:7 Lawful  Dlvl:2 $:217 HP: 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois M 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois ik+What do you want to drink? [s or ?*] i#i(You feel an experience adjustment. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois .@iS  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois @.Mi" 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois .@'i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois .@#'i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois .@  iq M -@    A wave of psychic energy pours over you!iL It feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois '#iL ) 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois  #@' #     i*0 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois  #@   i" A wave of psychic energy pours over you! It feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois i4; 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois  #@# '...  ......i)  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois  #@' . ..iδN 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois  '..  ##...  @...  i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois ....#@....ij 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois #'.@i 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois #'.@i)>  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois #'.@iY 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois .@#i N.@Something is written here in the dust.i You read: "?d ?erari??" 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois .'i, 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois   .'.@i] 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois      .'.@i  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois i_ 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois ...........@#ic  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois ..'@..MivM@.MThe brain golem concentrates.A wave of psychic energy pours over you!iSIt feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois '.Mi 4 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois ...   @  .  MMMi The brain golem concentrates. A wave of psychic energy pours over you! It feels quite soothing. 21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13 FoodPois i3    ....@..#   '  i:  21(21)  Pw: 18(18)  Br:4 AC:7 DR:3 Xp:1/13You die from your illness. 21(21)  Pw: 18(18)i; --More--iqGDo you want your possessions identified? [ynq] (n) iA y Inventory: 185/700 weight (12/52 slots) Weapons a - a +3 quarterstaff (weapon in hands) {40} b - a +0 elven dagger (alternate weapon; not wielded) {3} Armor c - an uncursed +1 leather armor (being worn) {40} d - an uncursed +0 leather helm (being worn) {5} e - an uncursed +0 leather pair of gloves (being worn) {10} h - an uncursed +0 pair of high boots (being worn) {20} i - a cursed -1 robe (being worn) {15} Comestibles f - 3 uncursed lembas wafers {15} p - an uncursed slime mold {5} Scrolls o - 2 uncursed scrolls of teleportation {10} r - a cursed scroll of gold detection {5} Tools g - an uncursed R'lyehian faceplate {15}(end) i6i^<Do you want to see your attributes? [ynq] (n) i y Final Attributes:  You were fervently aligned. 1384 gold was created. You could bind to 1 more spirit. You had a drunkard score of 0. You had 100 sanity points. You had 100 insight points. You saw invisible. You were telepathic. You had a carrying capacity of 515 remaining. You had 299 points of nutrition remaining. You were fast. You are dead.--More--i ir HDo you want an account of creatures vanquished? [ynq] (n) i+y Vanquished creatures:  5 jackals a fox a kobold 2 sewer rats 2 grid bugs a newt  12 creatures vanquished.--More--ii81Do you want to see your conduct? [ynq] (n) i xy Voluntary challenges:  You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never paid a shopkeeper to identify an item. You never magically identified an item.--More--ioiX ----------  / \  / REST \  / IN \  / PEACE \  / \  | gnosis |  | 217 Au |  | poisoned by a |  | rotted jackal |  | corpse |  | |  | 2026 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye gnosis the Illithanachronounbinder... You were poisoned in The Dungeons of Doom on dungeon level 2 with 318 points, and 217 pieces of gold, after 590 moves. You were level 1 with a maximum of 21 hit points when you were poisoned. --More--i\K[?1049l i i~You reached the 14th place on the top 2000 list. No Points Name Hp [max] 1 1857561 Skeff-Brd-Swn-Fem-Cha died in Gehennom on level 39. Killed by Shaktari. 283 [279] 2 1315705 Skeff-Acu-Inc-Mal-Law died in Law Quest on level 19 [max 27]. Killed by a hallucinogen-distorted aphanactonan assessor. 58 [44] i 3 1315468 Skeff-Acu-Inc-Mal-Law died in Law Quest on level 16 [max 28]. Killed by an aphanactonan assessor. - [310] iX 14 318 gnosis-Acu-Elf-Mal-Law was poisoned in The Dungeons  i of Doom on level 2. Poisoned by a rotted jackal   corpse. 21 [21]