xVYęīĶ Player: glycan Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-30.16:10:42.ttyrec Time: (1498839042) Fri Jun 30 16:10:42 2017 xVY/ó¤This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] xVYy-.-+--|....|...{.||...d.|..@.|----#-[Glycan the Junior Assistant ] St6 Dx8 Co8 In4 Wi5 Ch7 GraNavMalCha+RY Dlvl:1 $0 HP 19(19)  Pw 23(23)  AC7 Exp1 T1  It is written in the Book of Gates:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Gates seekxVY¤Ās to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Junior Assistant, have been heralded from birth as the instrument of Gates. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Gates!--More--xVY²ĻxVYbŒHello glycan, welcome to SlashEMExtended! You are a chaotic male randomizer nastinator navi Graduate.--More-- xVYX [Glycan the Junior Assistant ] St6 Dx8 Co8 In4 Wi5 Ch7 GraNavMalCha+RY  19(19)  Pw 23(23)  AC7 Exp1 T1  xVYm¦ł[Glycan the Junior Assistant ] St6 Dx8 Co8 In4 Wi5 Ch7 GraNavMalCha+RY  19(19)  Pw 23(23)  AC7 Exp1 T1  xVYŻ# Ż Weapons a - an uncursed +0 sling (weapon in hand) {2} Armor b - an uncursed +0 leather armor (being worn) {60} g - an uncursed +0 pair of wedge sandals (being worn) {2} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Gems c - 14 uncursed -4 rocks (in quiver) {8} d - 11 uncursed +1 rocks {6} e - 51 uncursed +0 rocks {27} f - 8 uncursed -2 rocks {4}(end) xVY,6Č[Glycan the Junior Assistant ] St6 Dx8 Co8 In4 Wi5 Ch7 GraNavMalCha+RY  19(19)  Pw 23(23)  AC7 Exp1 T1 xVYėYou are glycan, a chaotic male randomizer nastinator navi Graduate. HP: 19 (max 19) Pw 23 (max 23) AC 7 Current status effects: .--More--xVYŹč Base Attributes  Starting name : glycan  race : navi  role : Graduate  gender : male  alignment : chaotic  hybrid races : randomizer nastinator   Current race : navi  role : Graduate  gender : male  alignment : chaotic   Deities Chaotic : Gates (s,c) Neutral : Wozniak  Lawful : Jobs (end) xVYžēķ [Glycan the Junior Assistant ] St6 Dx8 Co8 In4 Wi5 Ch7 GraNavMalCha+RY Dlvl:1 $0 HP 19(19)  Pw 23(23)  AC7 Exp1 T1 [Glycan the Junior Assistant ] St6 Dx8 Co8 In4 Wi5 Ch7 GraNavMalCha+RY  19(19)  Pw 23(23)  AC7 Exp1 T1 xVYńÉł[Glycan the Junior Assistant ] St6 Dx8 Co8 In4 Wi5 Ch7 GraNavMalCha+RY  19(19)  Pw 23(23)  AC7 Exp1 T1 xVY…š ł[Glycan the Junior Assistant ] St6 Dx8 Co8 In4 Wi5 Ch7 GraNavMalCha+RY  19(19)  Pw 23(23)  AC7 Exp1 T1 xVYSĄ &There is a set of iron bars in the way![Glycan the Junior Assistant ] St6 Dx8 Co8 In4 Wi5 Ch7 GraNavMalCha+RY  19(19)  Pw 23(23)  AC7 Exp1 T1 xVY›°’[Glycan the Junior Assistant ] St6 Dx8 Co8 In4 Wi5 Ch7 GraNavMalCha+RY  19(19)  Pw 23(23)  AC7 Exp1 T1 xVY‘ģ # xVYu2txVYqr echniquexVY“ ( Choose a technique  Name Level Status a - appraisal 1 Prepared b - panic digging 1 Prepared c - phase door 1 Prepared d - invoke deity 1 Prepared(end) xVYs:\[Glycan the Junior Assistant ] St6 Dx8 Co8 In4 Wi5 Ch7 GraNavMalCha+RY  19(19)  Pw 23(23)  AC7 Exp1 T1 xVYJ– P[Glycan the Junior Assistant ] St6 Dx8 Co8 In4 Wi5 Ch7 GraNavMalCha+RY  19(19)  Pw 23(23)  AC7 Exp1 T2 #@.......#<xVYŅ,[Glycan the Junior Assistant ] St6 Dx8 Co8 In4 Wi5 Ch7 GraNavMalCha+RY  19(19)  Pw 23(23)  AC7 Exp1 T2 [Glycan the Junior Assistant ] St6 Dx8 Co8 In4 Wi5 Ch7 GraNavMalCha+RY  19(19)  Pw 23(23)  AC7 Exp1 T3 @..dxVY˜Ŗ#You don't know any spells right now.[Glycan the Junior Assistant ] St6 Dx8 Co8 In4 Wi5 Ch7 GraNavMalCha+RY  19(19)  Pw 23(23)  AC7 Exp1 T3 xVYÆŖ"You can't go up here.[Glycan the Junior Assistant ] St6 Dx8 Co8 In4 Wi5 Ch7 GraNavMalCha+RY  19(19)  Pw 23(23)  AC7 Exp1 T3  xVYZØ’[Glycan the Junior Assistant ] St6 Dx8 Co8 In4 Wi5 Ch7 GraNavMalCha+RY  19(19)  Pw 23(23)  AC7 Exp1 T3  xVY2*What do you want to drink? [* or .]  xVYtf 1You don't have that object.--More-- xVY'3 2What do you want to drink? [* or .] !xVYܓ Never mind.[Glycan the Junior Assistant ] St6 Dx8 Co8 In4 Wi5 Ch7 GraNavMalCha+RY  19(19)  Pw 23(23)  AC7 Exp1 T3 "xVYJ # "xVY£Ą quit"xVY½æuit#xVY8¢*Really quit [yes/no]? $xVYŲKy$xVY°e$xVYϜs$xVYÆę [Glycan the Junior Assistant  19(19)  Pw 23(23) -.-+--|....|...@.|#|............#|..<d|----#-[Glycan the Junior Assistant ] St6 Dx8 Co8 In4 Wi5 Ch7 GraNavMalCha+RY Dlvl:1 $0 HP 19(19)  Pw 23(23)  AC7 Exp1 T3 Do you want your possessions identified? DYWYPI? [ynq] (n) &xVYÕāēy Weapons a - an uncursed +0 sling (weapon in hand) {2} Armor b - an uncursed +0 leather armor (being worn) {60} g - an uncursed +0 pair of wedge sandals (being worn) {2} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Gems c - 14 uncursed -4 rocks (in quiver) {8} d - 11 uncursed +1 rocks {6} e - 51 uncursed +0 rocks {27} f - 8 uncursed -2 rocks {4}(end) 'xVY>v Do you want to see your attributes? [ynq] (n) (xVY5šnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: sickness resistance. You could not have this property extrinsically: free action. You could not have this property intrinsically: teleport control. Ring identification only worked 4 times out of 8. Armor identification only worked 15 times out of 26. Spellbook identification only worked 2 times out of 13. Gem identification only worked 100 times out of 196. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 82% chance. Monsters only dropped their equipment with 91% chance. Scroll drop chance was reduced to 85%. Ring drop chance was reduced to 87%. Amulet drop chance was reduced to 47%. Musable item generation frequency had a negative bias of 45%. Concealing monsters(xVY€š were spawned underneath items 98% of the time only. Monster death drops spawned with only 90% chance. The following skill could not be trained at all: chaos spells. The following skill was trained at half the usual rate: trident. The following skill was trained at one fifth the usual rate: broadsword. The following skill was limited to basic proficiency: matter spells. The following skill was limited to skilled proficiency: divination spells. The following skill was limited to expert proficiency: two-handed weapons. The following skill became untrainable if you tried to train it too early: searching (turn 140). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 59860. Monster spawn increase had reached its maximum at turn 73102. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 296784. The monste(xVY“š9r class that cannot be genocided was flying fish. The monster class that was spawned more often: trove (freq bonus 1). The monster species that was spawned more often: scavenger (freq bonus 6). The monster species that was spawned more often: Soft Sarah (freq bonus 10). --More--*xVYšĆ The monster species that was spawned more often: geodude (freq bonus 12). The monster species that was spawned more often: uranium dragon bat (freq bonus 4). The monster species that was spawned more often: paralyzing sphere (freq bonus 8). The monster species that was spawned more often: roast turkey (freq bonus 36). The monster species that was spawned more often: high warp fungus (freq bonus 16). The monster species that was spawned more often: werefox (freq bonus 18). The monster species that was spawned more often: platinum stalk (freq bonus 24). The monster species that was spawned more often: mini shade (freq bonus 9). The monster species that was spawned more often: kung-fu guy (freq bonus 30). The monster species that was spawned more often: ice warrior (freq bonus 24). The monster species that was spawned more often: karate scrub (freq bonus 36). The monster species that was spawned more often: big black unicorn (freq bon*xVYŠĆ us 3). The monster species that was spawned more often: village fool (freq bonus 8). The monster species that was spawned more often: anthrazite mushroom (freq bonus 9). The monster species that was spawned more often: skeletal spider (freq bonus 4). The monster species that was spawned more often: chaffinch (freq bonus 5). The monster species that was spawned more often: anime girl (freq bonus 4). The monster species that was spawned more often: phase colony (freq bonus 28). The monster trait that was more common: monsters that are unsolid (freq bonus 2). The monster trait that was more common: monsters that imitate (freq bonus 1). The monster trait that was more common: monsters that are humanoid (freq bonus 18). The monster trait that was more common: monsters with drain resistance (freq bonus 1). The monster trait that was more common: monsters that eat stone (freq bonus 12). The monster trait that was more common: monster*xVYÄ s whose attacks hit you with nether forces (freq bonus 2). The monster trait that was more common: monsters with shock resistance (freq bonus 2). The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 14). The monster species that was never randomly spawned: enclave officer. The monster species that was never randomly spawned: Tillmann. The monster species that was never randomly spawned: naga nymph. The monster species that was never randomly spawned: water troll. The monster species that was never randomly spawned: colluded mushroom. The monster species that was never randomly spawned: dark gray spore. The monster species that was never randomly spawned: Anti-Elbereth Operative. The monster species that was never randomly spawned: lethe fungus. The monster species that was never randomly spawned: Sarah's soft sneaker. The monster species that was never rand*xVYÄ aomly spawned: undead centaur. The RNG hath decreed that this item was never generated: orcish short sword (crude short sword). The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak). The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet). --More--+xVYĢr The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA). The RNG hath decreed that this item was never generated: immobility (motile). The RNG hath decreed that this item was never generated: levitation (tan). The RNG hath decreed that this item was never generated: white spell stone (gray). The RNG hath decreed that this item was never generated: two-handed trident ((null)). The RNG hath decreed that this item was never generated: opal (white). The RNG hath decreed that this item was never generated: star rod (rod). The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 3). The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 46). The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 37). The RNG hath decreed that this item wa+xVYs s generated more often: plastic mace ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 62). The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 2). The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus+xVYs  16). The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 9). The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 7). The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 11). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 24). The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13). The RNG hath decreed that this item was alwa+xVYPs ¶ys generated cursed: highscore stone (gray). The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet). The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak). The RNG hath decreed that this item was always generated cursed: wind (blowing). The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves). The RNG hath decreed that this item was always generated cursed: healing (bamboo). The RNG hath decreed that this item was always generated cursed: fear (rusty). The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY). The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak). The RNG hath decreed that this trap was always invisible: dark mode trap. --More--,xVYÖY ĢThe RNG hath decreed that this trap was generated more often: trap %s (freq bonus 4). Next attribute increase check would have come at turn 1117. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were sleep resistant. You had the following problem: The game lags. (0). You were prevented from having sickness resistance (0). You were prevented from having free action (0). You had 1498 points of nutrition remaining. You aggravated monsters. You were fast. Your luck was zero. You could not have safely prayed (149). You survived. --More--3xVYĶN h-.-+--|....|...@.|#|............#|..<d|----#-[Glycan the Junior Assistant ] St6 Dx8 Co8 In4 Wi5 Ch7 GraNavMalCha+RY Dlvl:1 $0 HP 19(19)  Pw 23(23)  AC7 Exp1 T3 Do you want to see your discoveries? [ynq] (n) 4xVYņŪ q4xVY®ā *