glycan, chaotic female spiritual Binder ##### ##### ##### ########### ##### ####### ####### ####----------############# ####### ## ######### ######### #####|........|#### #------########,# ### ##### ####-------- #,######## ##### |........|### ##|....|##### -------## #------###|......| ----------## ,,,,, +.....<..|#####,.....|#### ......|## #|.((.- ##|......| |........|,,,,#### |........|##,,,,|...{|### |.....|# #|(((.| #|......| |#........,###### |.........,#,###------### |....%|## |(.(.| |......- .....#...|###### ----------,#,## ######,-------## |.(((|` |......| ----.-----###### #######,,,# #####,# ### |(.(.|,# |......| ####, ,,,,`,,, #######,#### ###%,# #### ------,##--.-|--- ##### ########## ###@?,,,###,, ##,### ##### ,,#,, ,,,,,,,,,, ,,,,, ,,### .-,`###,,#--+---.--- ,######### ---.--- ###,#### ##### --#--## ... #####,|.......L... ######## |.....| ##,----- ##### |..>|##,-.. ### |.....I..... ###### ####,......| ##,...>| ,,,,, |....,,`|.. ### |........(... ###### #####|.....| ####|...|##### |..| ###--- ### ............|######### #####------- #####|....,,,, ... ##### ### --------------########## ########## ##### -----### |.. ##### #### ############# ############## ### --- ######### ############# ### ####### ####### ######## ### ##### ##### ##### [Glycan the Heratic] St5 Dx6 Co6 In9 Wi9 Ch6 BinEspFemCha+RE Dlvl:2 $112 HP0(31) Pw17(17) AC9 Exp3 T646 Latest messages You kick the mega goblin Permamimic. In what direction? [hykulnjb><] You kick the mega goblin Permamimic. The mega goblin Permamimic swings his curved sword. The mega goblin Permamimic hits you! [-6 -> 13] Unknown command ' '. In what direction? [hykulnjb><] The ya hits the mega goblin Permamimic. The mega goblin Permamimic swings his curved sword. The mega goblin Permamimic hits you! [-6 -> 7] Unknown command ' '. b - an uncursed +0 yumi (weapon in hands) {12}. a - an uncursed +1 silver dagger (alternate weapon; not wielded) {4}. a - an uncursed +1 silver dagger (weapon in hand) {4}. b - an uncursed +0 yumi (alternate weapon; not wielded) {12}. The mega goblin Permamimic swings his curved sword. The mega goblin Permamimic hits you! You die... Your inventory Weapons a - an uncursed +1 silver dagger (weapon in hand) {4} b - an uncursed +0 yumi (alternate weapon; not wielded) {12} c - 57 uncursed +2 ya (in quiver) {29} d - 33 uncursed +0 ya {17} s - an uncursed +0 orcish dagger {4} u - 3 uncursed +2 darts {2} x - an uncursed +0 orcish short sword {12} D - 12 uncursed +0 darts {6} Armor e - an uncursed +1 robe (being worn) {16} Comestibles h - 4 uncursed bota mochis {4} i - 20 uncursed beans {20} j - 36 uncursed apples {19} k - 23 uncursed oranges {14} Scrolls m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} B - an uncursed scroll of teleportation {1} Spellbooks g - a blessed spellbook of healing (5:5) {1} Potions f - 4 potions of holy water {4} Wands l - a blessed wand of psybeam (0:3) {1} A - an uncursed wand of striking called strike (0:1) {1} Tools r - an uncursed budo no sasu {1} w - a cursed expensive camera (0:48) {1} Gems C - a cursed -2 worthless piece of blue glass {1} Final attributes You were aligned Your alignment was 3 Your max alignment was 11 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 52 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 82% Ring drop chance was reduced to 63% Concealing monsters were spawned underneath items 52% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: mace (turn 102) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12995 Monster spawn increase reached its maximum at turn 50182 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3294720 The monster class that cannot be genocided was jelly The monster class that was spawned more often: ogre (freq bonus 4) The monster species that spawned more often: werebee (freq bonus 21) The monster species that spawned more often: Olog-hai mimic (freq bonus 18) The monster species that spawned more often: cursed sword (freq bonus 20) The monster species that spawned more often: elf champion (freq bonus 56) The monster species that spawned more often: chaos brother (freq bonus 10) The monster species that spawned more often: rot walker (freq bonus 6) The monster species that spawned more often: disintegration trove (freq bonus 54) The monster species that spawned more often: large newt (freq bonus 36) The monster species that spawned more often: colorless mold (freq bonus 16) The monster species that spawned more often: animated block-heeled combat boot (freq bonus 72) The monster species that spawned more often: gray sniper (freq bonus 5) The monster species that spawned more often: crystal stalk (freq bonus 36) The monster species that spawned more often: Ilse (freq bonus 18) The monster species that spawned more often: black slime (freq bonus 18) The monster species that spawned more often: warping ufo part (freq bonus 6) The monster species that spawned more often: black baboon (freq bonus 18) The monster species that spawned more often: Cray (freq bonus 24) The monster species that spawned more often: sue growth (freq bonus 6) The monster species that spawned more often: high dwarven lord (freq bonus 6) The monster species that spawned more often: Nakago, Shogun of Kotou (freq bonus 32) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 3) The monster trait that was more common: monsters with soldier dialogue (freq bonus 8) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 6) The monster species that never randomly spawned: big bear brother The monster species that never randomly spawned: sock mole The monster species that never randomly spawned: ultra spider The monster species that never randomly spawned: dark colony The monster species that never randomly spawned: adventurer naga The monster species that never randomly spawned: herbalist The monster species that never randomly spawned: dhole The monster species that never randomly spawned: miner The monster species that never randomly spawned: who The monster species that never randomly spawned: great wyrm of balance The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 46) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 6) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 7) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 7) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 29) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 70) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this item was always generated cursed: grayout stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this trap was always invisible: trap of opposite alignment The RNG hath decreed that this trap was generated more often: highlevel trap (freq bonus 4) Next attribute increase check would have come at turn 1908 Strength training was 13 Dexterity training was 5 Wisdom training was 1 Constitution training was 28 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were petrification resistant You were prevented from having disintegration resistance (0) You were aware of the presence of something You were warned of undead You had infravision You had 821 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Shelob and Chris Cheng Your deity was Chris Cheng The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 31% 94% Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons yumi (long bow) ya (bamboo arrow) orcish dagger (crude dagger) orcish short sword (crude short sword) Armor robe (gray robe) Scrolls scroll of healing (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of mana (SWAGLAB) scroll of phase door (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) scroll of standard id (MAYBE S-WAVE BECAUSE HIT) scroll of cure (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of teleportation (FROTZ) Spellbooks spellbook of healing (lunar) Potions potion of water (clear) Wands wand of psybeam (quadratic) wand of striking called strike (octagonal) Tools lamp called magic??? Gems worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a pack jackal (2 created) a fox 0 large racoon dogs (1 created) 0 gas spores (1 created) 0 kittens (1 created) a mini gremlin 0 hobbits (1 created) a kobold 2 fallens a training kobold 0 elois (1 created) a goblin 0 mega goblins (1 created) 0 lambs (1 created) 0 sewer rats (1 created) a pack rabbit 0 giant rats (1 created) 2 rattatas (6 created) 0 hole spiders (1 created) 0 tron bugs (1 created) 0 giant force bats (1 created) 0 blue growths (1 created) 0 cyan molds (7 created) 0 cyan growths (2 created) 0 cyan stalks (1 created) 0 sucker molds (1 created) a sub-gnome 0 gnomes (1 created) 0 watcher geists (1 created) 0 weary-looking travelers (3 created) 0 angbanders (1 created) 0 incantifiers (1 created) 0 shopkeepers (1 created) 0 newts (1 created) 0 silver mushroom patches (1 created) 0 novice light walls (1 created) 0 dart turrets (3 created) 0 fire troves (1 created) 0 cold troves (5 created) 0 disintegration troves (2 created) 0 potion troves (2 created) 65 creatures born. 12 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 13 times You killed 10 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (13 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder...