glycan, lawful female dunadan Supermarket Cashier ---------- |...d@...| |........| ....(....| ---------- [Glycan the Low Worker] St8 Dx14 Co17 In6 Wi6 Ch17 SupDunFemLaw+RE Dlvl:1 $0 HP20(20) Pw15(15) AC3 Exp1 T1 Latest messages Hello glycan, welcome to SlashEMExtended! You are a lawful female randomizer heretic dunadan Supermarket Cashier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The dunce cap glows black for a moment. You feel like sitting in a corner. The moon is waxing tonight. You are glycan, a lawful female randomizer heretic dunadan Supermarket Cashier. HP: 20 (max 20) Pw 15 (max 15) AC 3 Current status effects: . Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: the Force You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Gem identification only worked 100 times out of 124 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 68% Wand drop chance was reduced to 67% Potion drop chance was reduced to 52% Concealing monsters were spawned underneath items 43% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: healing spells (turn 19) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56358 Monster spawn increase reached its maximum at turn 71344 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 776336 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: centaur (freq bonus 6) The monster species that spawned more often: ferrous light (freq bonus 40) The monster species that spawned more often: pustulent growth (freq bonus 48) The monster species that spawned more often: master farting lady (freq bonus 20) The monster species that spawned more often: slowing turret (freq bonus 24) The monster species that spawned more often: abnormal colony (freq bonus 72) The monster species that spawned more often: stone force patch (freq bonus 8) The monster species that spawned more often: sheep skinned wolf (freq bonus 216) The monster species that spawned more often: large cockroach (freq bonus 9) The monster species that spawned more often: ferrous patch (freq bonus 16) The monster species that spawned more often: worker ant (freq bonus 36) The monster species that spawned more often: fumblebee (freq bonus 18) The monster species that spawned more often: giant shark (freq bonus 16) The monster species that spawned more often: gnomish gunman (freq bonus 22) The monster species that spawned more often: death turret (freq bonus 20) The monster species that spawned more often: really dangerous spore (freq bonus 54) The monster species that spawned more often: starlit sky (freq bonus 40) The monster species that spawned more often: picture dragon (freq bonus 36) The monster species that spawned more often: magenta colony lichen (freq bonus 21) The monster species that spawned more often: undead undertaker (freq bonus 48) The monster species that spawned more often: unreal patch (freq bonus 28) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 3) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 1) The monster species that never randomly spawned: swamp ghost The monster species that never randomly spawned: green ant The monster species that never randomly spawned: moldy pudding The monster species that never randomly spawned: nature's wrath The monster species that never randomly spawned: corpse archer The monster species that never randomly spawned: mirror growth The monster species that never randomly spawned: box jellyfish The monster species that never randomly spawned: immobile mushroom The monster species that never randomly spawned: water dog The monster species that never randomly spawned: shimmering force fungus The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 12) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 91) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 13) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 11) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 18) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 12) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 2) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 10) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 59) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this trap was always invisible: evil artifact trap The RNG hath decreed that this trap was generated more often: filler trap (freq bonus 1) Next attribute increase check would have come at turn 500 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the risk of temporarily losing intrinsics (0) You were prevented from having burnopathy (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of potion of urine, Lucahjin and Friday the 13th Your deity was potion of urine The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (590) You survived Spells known in the end Name Level Category Fail Memory a - cure dim 1 healing 26% 50% b - detect monsters 4 divine 90% 150% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) leather gloves (spiky gloves) Scrolls scroll of healing (LONG YU DE LILIANG) scroll of mana (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of phase door (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of standard id (THE EVIL NHQDB OPERATORS FILTER OUT BLOODY GOOD SLEX QUOTES) scroll of cure (CHANGED CELLS TO BE LIKE AS ELF) Spellbooks spellbook of cure dim (donkey-eared) spellbook of detect monsters (pergament) Gems worthless piece of teal glass (teal) stone of vulnerability (gray) worthless piece of yellowish brown glass (yellowish brown) worthless piece of black glass (black) worthless piece of red glass (red) worthless piece of yellow glass (yellow) worthless piece of green glass (green) salt chunk (gray) chrysoberyl (yellow) worthless piece of violet glass (violet) spinel (violet) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Expert) (0 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (0 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (0 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (0 of 160) divination spells [Basic] (max Expert) (0 of 160) Goodbye glycan the Supermarket Cashier... Youescaped from the dungeon with 2000 points,