glycan, chaotic female spiritual Binder ---------------- |..........<...| |....:...(f....| |.(.@..........+ ...............| -------------+-- Z [Glycan the Exile] St6 Dx4 Co11 In9 Wi4 Ch6 BinEspFemCha+R Dlvl:1 $0 HP9(12) Pw6(6) AC12 Exp1 T10 Cnf Latest messages Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello glycan, welcome to SlashEMExtended! You are a chaotic female randomizer spiritual Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy There is a staircase up here. You see here a candle {1}. The moon is waxing tonight. The kitten picks up a candle {1}. The kitten drops a candle {1}. The newt misses. You see here a mint potion {1}. The newt bites you! [-1 -> 11] j - a mint potion {1}. What do you want to drink? [j or ?*] Huh, What? Where am I? The newt bites you! [-2 -> 9] # Really quit [yes/no]? Final attributes You have sinned Your alignment was -5 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Gem identification only worked 100 times out of 172 Tool identification only worked 5 times out of 21 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 51% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 19% Ring drop chance was reduced to 77% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: trident (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32205 Monster spawn increase reached its maximum at turn 173941 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 270864 The monster class that cannot be genocided was wall monster Today, this monster class was always generated invisible: troll The monster class that was spawned more often: arachnid or centipede (freq bonus 4) The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: lilac patch (freq bonus 24) The monster species that spawned more often: black patch (freq bonus 16) The monster species that spawned more often: stupid nickname inventor (freq bonus 14) The monster species that spawned more often: Lemmy (freq bonus 6) The monster species that spawned more often: Sachiel, Angel of Destruction (freq bonus 48) The monster species that spawned more often: weremindflayer (freq bonus 5) The monster species that spawned more often: negating sphere (freq bonus 16) The monster species that spawned more often: giant ebony bat (freq bonus 8) The monster species that spawned more often: noxious mushroom patch (freq bonus 24) The monster species that spawned more often: drill trove (freq bonus 11) The monster species that spawned more often: cloud stalker (freq bonus 18) The monster species that spawned more often: Mongai Sakurada (freq bonus 6) The monster species that spawned more often: sloppy fungus (freq bonus 48) The monster species that spawned more often: yawning dragon (freq bonus 24) The monster species that spawned more often: real mold (freq bonus 12) The monster species that spawned more often: 5K guy (freq bonus 12) The monster species that spawned more often: ghoul king (freq bonus 36) The monster species that spawned more often: lost maia (freq bonus 9) The monster species that spawned more often: sludge growth (freq bonus 15) The monster species that spawned more often: wu (freq bonus 10) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 4) The monster species that never randomly spawned: bloodthirsty vampire The monster species that never randomly spawned: pearl unicorn The monster species that never randomly spawned: grim reaper The monster species that never randomly spawned: ice regent The monster species that never randomly spawned: gray unicorn foal The monster species that never randomly spawned: undead anachronist The monster species that never randomly spawned: glowing force patch The monster species that never randomly spawned: colbran The monster species that never randomly spawned: totally bad mold The monster species that never randomly spawned: lava growth The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 19) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 16) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 30) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 10) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 11) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 23) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 77) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 33) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: magical shield ((null)) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this trap was always invisible: nastiness trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 1) Next attribute increase check would have come at turn 494 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were confused (100) You were prevented from having clairvoyance (0) You were prevented from having glib combat (0) You were aware of the presence of something You were warned of undead You had infravision You had 1491 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (389) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (MORKE GRUVER) scroll of mana (BLUE SCREEN OF DEATH) scroll of phase door (CRIAEDO) scroll of standard id (YTTOCS PU EM MAEB) scroll of cure (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) Potions potion of confusion (mint) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder...