glycan, chaotic female spiritual Binder ----------- |.........| |.........| +....@....| |....f..... -------.--- Z [Glycan the Exile] St7 Dx9 Co6 In7 Wi9 Ch8 BinEspFemCha+RE Dlvl:1 $0 HP12(12) Pw6(6) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Hello glycan, welcome to SlashEMExtended! You are a chaotic female randomizer heretic spiritual Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. shield of mobility - This is a piece of armor. Color: cyan. Material: iron. Appearance: slippery shield. It can be worn for protection (armor class, magic cancellation etc.). A useful shield that prevents the wearer from being paralyzed. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 340 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 98% Wand drop chance was reduced to 99% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 51% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: body spells (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21396 Monster spawn increase reached its maximum at turn 63732 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 990888 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: lizard king (freq bonus 10) The monster species that spawned more often: amethyst dragon (freq bonus 12) The monster species that spawned more often: petty dwarven master thief (freq bonus 30) The monster species that spawned more often: nexus blob (freq bonus 15) The monster species that spawned more often: small chickatrice (freq bonus 6) The monster species that spawned more often: horrible ghost (freq bonus 24) The monster species that spawned more often: psychlich (freq bonus 8) The monster species that spawned more often: lurker above (freq bonus 16) The monster species that spawned more often: gruesome naga (freq bonus 36) The monster species that spawned more often: young adult rainbow dragon (freq bonus 30) The monster species that spawned more often: cursed stalk (freq bonus 36) The monster species that spawned more often: undead shapeshifter (freq bonus 20) The monster species that spawned more often: bad bug (freq bonus 48) The monster species that spawned more often: young blue dragon (freq bonus 24) The monster species that spawned more often: pink force fungus (freq bonus 6) The monster species that spawned more often: great wyrm of balance (freq bonus 4) The monster species that spawned more often: eel-dog (freq bonus 36) The monster species that spawned more often: dinosaur (freq bonus 48) The monster species that spawned more often: dim force patch (freq bonus 22) The monster species that spawned more often: petro giant (freq bonus 48) The monster trait that was more common: monsters that like to mimic objects (freq bonus 4) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters that buzz (freq bonus 4) The monster trait that was more common: monsters with sleep resistance (freq bonus 6) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster species that never randomly spawned: Lisa's block-heeled combat boot The monster species that never randomly spawned: colorless warp patch The monster species that never randomly spawned: arrogance The monster species that never randomly spawned: eight of clubs The monster species that never randomly spawned: clock colony The monster species that never randomly spawned: It The monster species that never randomly spawned: dark troll The monster species that never randomly spawned: sandestin The monster species that never randomly spawned: blue mewlip The monster species that never randomly spawned: Belial The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 91) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 37) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 19) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 9) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 25) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 10) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 2) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 11) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: trap of opposite alignment (freq bonus 5) Next attribute increase check would have come at turn 2133 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having regeneration (0) You were prevented from having psi resistance (0) Your chance to block was 34% You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could fly You could survive without air You could walk through walls You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aslan, Eddie the Pyro and Vida Your deity was Vida The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (547) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * javelin (throwing spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of mobility (slippery shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spired helmet) * sedge hat (translucent helmet) * skullcap (bluy helmet) * flack helmet (less helmet) * crystal helm (aluminium helmet) * mining helm (great helmet) * field helm (echo helmet) * helm of safeguard (anti-government helmet) * war hat (kitchen hat) * plasteel gloves (white gloves) * leather gloves (slit gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (old gloves) * commander gloves (brand-new gloves) * field gloves (silk fingerlings) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (heroine mocassins) * boots of safeguard (profiled boots) Scrolls scroll of teleportation (THROW ANNOYING SEED TO MAKE WIRED) scroll of healing (6 TIME) scroll of mana (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of phase door (USING FRUITS TO ATTACK) scroll of standard id (SHELL PROTECT KEY) scroll of cure (CAN EAT FRUITMORE) Potions potion of healing (St.John's Wort) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder... You and the kitten escaped from the dungeon with 5 points,