glycan, chaotic female spiritual Binder -.-.-- ...@.| |..f.| |....| |<..)| -+---- [Glycan the Exile] St10 Dx8 Co9 In11 Wi8 Ch7 BinEspFemCha+RE Dlvl:1 $0 HP12(12) Pw6(6) AC7 Exp1 T9 Latest messages Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Hello glycan, welcome to SlashEMExtended! You are a chaotic female randomizer heretic spiritual Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. You don't have enough energy to cast that spell. The required amount was 7. You displaced your kitten. The kitten misses the goblin. You miss the goblin. The kitten misses the goblin. You kill the goblin! The kitten eats a goblin corpse {400}. There is a wall in the way! (2x) There's some graffiti on the floor here. Use "r." to read it. The kitten picks up an iron skull cap {12}. There is a wall in the way! (2x) You are glycan, a chaotic female randomizer heretic spiritual Binder. HP: 12 (max 12) Pw 6 (max 6) AC 7 Current status effects: . # Really quit [yes/no]? Final attributes You have strayed Your alignment was -2 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: poison resistance You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 65% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: knife (turn 21) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35039 Monster spawn increase reached its maximum at turn 71587 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1261120 The monster class that cannot be genocided was centaur The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: ivory coast star (freq bonus 8) The monster species that spawned more often: shy asian girl (freq bonus 5) The monster species that spawned more often: bouldergon (freq bonus 10) The monster species that spawned more often: Rezo, the Red Priest (freq bonus 4) The monster species that spawned more often: petro mushroom (freq bonus 12) The monster species that spawned more often: crystal hound (freq bonus 16) The monster species that spawned more often: cha-tora (freq bonus 6) The monster species that spawned more often: human wraith (freq bonus 8) The monster species that spawned more often: irresistible fungus (freq bonus 8) The monster species that spawned more often: force wolf (freq bonus 24) The monster species that spawned more often: large spellbook trove (freq bonus 9) The monster species that spawned more often: fourth-wall breaker (freq bonus 24) The monster species that spawned more often: plutonium imp (freq bonus 9) The monster species that spawned more often: decayed spore (freq bonus 18) The monster species that spawned more often: high force fungus (freq bonus 24) The monster species that spawned more often: gang leader (freq bonus 18) The monster species that spawned more often: dragon awgwa (freq bonus 3) The monster species that spawned more often: goblin grenadier (freq bonus 8) The monster species that spawned more often: hydra turret (freq bonus 12) The monster species that spawned more often: mink (freq bonus 3) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 4) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster species that never randomly spawned: dark lord guard The monster species that never randomly spawned: The Mason The monster species that never randomly spawned: special stalk The monster species that never randomly spawned: widow of death The monster species that never randomly spawned: autobomb The monster species that never randomly spawned: vacuum colony The monster species that never randomly spawned: rocket turret The monster species that never randomly spawned: nexus warp patch The monster species that never randomly spawned: female samurai The monster species that never randomly spawned: tin hen The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 68) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 20) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 6) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 4) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 14) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 7) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 18) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 15) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 7) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: too heavy trap (freq bonus 10) Next attribute increase check would have come at turn 861 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having phasing (0) You were aware of the presence of something You were warned of undead You had infravision You had 1489 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lumia, Britney Spears and Mask Your deity was Mask The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (292) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - healing 1 healing 25% 100% c - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of destroy armor (NNEGI WU AKWUNA NNAGI WU ONYE OHI) scroll of teleportation (TRY HARD) scroll of healing (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of mana (ASHPD) scroll of phase door (HCUO) scroll of standard id (FOX NAWAGU) scroll of cure (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) Spellbooks spellbook of force bolt (psychedelic) spellbook of healing (serif) spellbook of resist sleep (visible) Potions potion of healing (spiritual) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (1 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder...