glycan, chaotic female spiritual Binder ------------ |..!.......| |........... |.......@.$| |......d...| |..........| ------.---+- . [Glycan the Exile] St7 Dx9 Co4 In10 Wi10 Ch11 BinEspFemCha+RE Dlvl:1 $747 HP12(12) Pw6(6) AC9 Exp1 T1 Latest messages Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the problematic hybrid race to your character? [yn] (n) Add the wind inhabitant hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello glycan, welcome to SlashEMExtended! You are a chaotic female randomizer heretic spiritual Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: flying You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 7 Armor identification only worked 15 times out of 97 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 155 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 18% Ring drop chance was reduced to 55% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 33% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: scimitar (turn 23) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24071 Monster spawn increase reached its maximum at turn 58291 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 136590 The monster class that cannot be genocided was dragon The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: giant amulet trove (freq bonus 6) The monster species that spawned more often: moldy mushroom (freq bonus 6) The monster species that spawned more often: wainrider (freq bonus 9) The monster species that spawned more often: reproducing imp (freq bonus 12) The monster species that spawned more often: locustod (freq bonus 12) The monster species that spawned more often: frontal instruction grandpa (freq bonus 4) The monster species that spawned more often: phase growth (freq bonus 18) The monster species that spawned more often: late teacher asshole (freq bonus 18) The monster species that spawned more often: exploding jackal (freq bonus 18) The monster species that spawned more often: Merihim, Prince of Pestilence (freq bonus 16) The monster species that spawned more often: undead naga (freq bonus 15) The monster species that spawned more often: high ninja (freq bonus 48) The monster species that spawned more often: special mushroom (freq bonus 30) The monster species that spawned more often: living wall (freq bonus 2) The monster species that spawned more often: immobile stalk (freq bonus 12) The monster species that spawned more often: blister stalk (freq bonus 5) The monster species that spawned more often: dim mold (freq bonus 8) The monster species that spawned more often: stegocentipede (freq bonus 4) The monster species that spawned more often: teddy bear (freq bonus 30) The monster species that spawned more often: colorless force patch (freq bonus 12) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 6) The monster trait that was more common: monsters that originate from Angband (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 6) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster species that never randomly spawned: Maugneshnaagar The monster species that never randomly spawned: moose The monster species that never randomly spawned: sepia warp patch The monster species that never randomly spawned: Laura's 'sister' combat boot The monster species that never randomly spawned: gore mushroom The monster species that never randomly spawned: irresistible stalk The monster species that never randomly spawned: Beanpole The monster species that never randomly spawned: Alrunes The monster species that never randomly spawned: luminous cloud The monster species that never randomly spawned: winged gray unicorn The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 13) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 11) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 12) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 28) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 13) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 10) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 7) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 2) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 8) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 7) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 5) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 30) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 94) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this trap was always invisible: lootcut trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 2) Next attribute increase check would have come at turn 1182 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having a sight bonus (0) You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Demeter, Kroo the Kobold King and Jiyva Your deity was Jiyva The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (351) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * aklys (thonged club) Armor * gnomish suit (little blue vest) * gnomish helm (little red hat) * gnomish boots (little black boots) Scrolls scroll of healing (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of mana (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of phase door (CRAPPITY CRAP) scroll of standard id (UTOR COMPERIO) scroll of cure (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder... Youescaped from the dungeon with 0 points,