glycan, chaotic female spiritual Binder ----+----- ........| -......| |....f.| =....@.+ ............| -------------- [Glycan the Exile] St7 Dx8 Co6 In9 Wi8 Ch5 BinEspFemCha+RE Dlvl:1 $0 HP12(12) Pw6(6) AC12 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Hello glycan, welcome to SlashEMExtended! You are a chaotic female randomizer heretic spiritual Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: glib combat You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 91% chance Wand drop chance was reduced to 90% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 71% Monster death drops spawned with only 87% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: shuriken (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19300 Monster spawn increase reached its maximum at turn 41426 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 74412 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: fetish shaman (freq bonus 48) The monster species that spawned more often: armored cow (freq bonus 8) The monster species that spawned more often: irresistible growth (freq bonus 56) The monster species that spawned more often: advocate (freq bonus 14) The monster species that spawned more often: tamlit (freq bonus 16) The monster species that spawned more often: mutated battle bunny (freq bonus 72) The monster species that spawned more often: Hanh's block-heeled sandal (freq bonus 32) The monster species that spawned more often: Marian's sneaker (freq bonus 16) The monster species that spawned more often: psychic spore (freq bonus 6) The monster species that spawned more often: Ozan (freq bonus 3) The monster species that spawned more often: adult leviathan (freq bonus 24) The monster species that spawned more often: footpad (freq bonus 36) The monster species that spawned more often: Vanessa's thick lady shoe (freq bonus 12) The monster species that spawned more often: colorless force fungus (freq bonus 24) The monster species that spawned more often: soft boiled eggman (freq bonus 12) The monster species that spawned more often: scarlet force fungus (freq bonus 30) The monster species that spawned more often: nothronychus (freq bonus 12) The monster species that spawned more often: myrkalfar warrior (freq bonus 14) The monster species that spawned more often: phase cat (freq bonus 3) The monster species that spawned more often: opal mold (freq bonus 54) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 4) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 4) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 3) The monster trait that was more common: monsters that have no limbs (freq bonus 3) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 24) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 1) The monster species that never randomly spawned: minotaur mimic The monster species that never randomly spawned: ninja turret The monster species that never randomly spawned: high patch The monster species that never randomly spawned: buttasmin The monster species that never randomly spawned: giant fire bat The monster species that never randomly spawned: golden one The monster species that never randomly spawned: message demon The monster species that never randomly spawned: menelrog The monster species that never randomly spawned: oak sage The monster species that never randomly spawned: werecow The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 28) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 8) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 14) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 7) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 3) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 10) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 42) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 49) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: superthing from level 55 (freq bonus 4) Next attribute increase check would have come at turn 2378 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having stealth (0) You were prevented from having glib combat (0) You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arch Priest, Lorskel and Cars Your deity was Cars The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (418) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) scroll of mana (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) scroll of phase door (TYPE CHANGING BY SLATE) scroll of standard id (CROWDED OF BODY IN FLUFFY WATAGE) scroll of cure (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) Wands wand of undead turning (planar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder... Youescaped from the dungeon with 0 points,