glycan, chaotic female spiritual Binder ------ #.@..+ |..f..#| |.....# ---.--- [Glycan the Exile] St7 Dx7 Co8 In7 Wi6 Ch9 BinEspFemCha+RE Dlvl:1 $0 HP12(12) Pw6(6) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Hello glycan, welcome to SlashEMExtended! You are a chaotic female randomizer heretic spiritual Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: displacement You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 479 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 74% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: petkeeping (turn 26) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40987 Monster spawn increase reached its maximum at turn 109807 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 762147 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: tsetse fly (freq bonus 21) The monster species that spawned more often: young cyan dragon (freq bonus 22) The monster species that spawned more often: black force patch (freq bonus 12) The monster species that spawned more often: hidden fungus (freq bonus 8) The monster species that spawned more often: gigant anteater (freq bonus 9) The monster species that spawned more often: id juggernaut (freq bonus 6) The monster species that spawned more often: evil orange (freq bonus 8) The monster species that spawned more often: goblin wizard (freq bonus 72) The monster species that spawned more often: conscious patch (freq bonus 6) The monster species that spawned more often: monadic deva (freq bonus 16) The monster species that spawned more often: petty movanic deva (freq bonus 12) The monster species that spawned more often: ogre king (freq bonus 18) The monster species that spawned more often: wind elemental (freq bonus 12) The monster species that spawned more often: ravenous rat (freq bonus 6) The monster species that spawned more often: horadrim ancestor (freq bonus 24) The monster species that spawned more often: klingon soldier (freq bonus 15) The monster species that spawned more often: giant silver jellyfish (freq bonus 8) The monster species that spawned more often: void colony (freq bonus 16) The monster species that spawned more often: animated wedge sandal (freq bonus 4) The monster species that spawned more often: tree lurker (freq bonus 7) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 4) The monster species that never randomly spawned: energy colony The monster species that never randomly spawned: azure force patch The monster species that never randomly spawned: adventurer warp patch The monster species that never randomly spawned: snore warp patch The monster species that never randomly spawned: Lilith The monster species that never randomly spawned: thick giant The monster species that never randomly spawned: Fž5¢ÿÓ¿Îò)Wö,­ The monster species that never randomly spawned: spiderman The monster species that never randomly spawned: mote of light The monster species that never randomly spawned: seven-headed hydra The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 10) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 7) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 55) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 9) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 85) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 11) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: magical shield ((null)) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this trap was always invisible: nasty nation trap The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 1) Next attribute increase check would have come at turn 2307 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having displacement (0) You were prevented from having numbopathy (0) You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Balam, the Lord of Nightmares and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (218) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 32% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (VI OWNS EMACS) scroll of mana (ENEMATZU MEMALEZU) scroll of phase door (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of standard id (AMYBSOD DOES NOT KNOW C) scroll of cure (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) Spellbooks spellbook of light (coarse) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder... Youescaped from the dungeon with 0 points,