glycan, chaotic female hidden elven Sage #-- }. ---..--- |..}..f| ......@| |.|.}..| |}.....| |......| |...$..| .......| --}.}--- }|.. ##--# [Glycan the Invoker] St5 Dx7 Co8 In10 Wi18 Ch4 SagHidFemCha+RE Dlvl:1 $0 HP16(16) Pw35(35) AC6 Exp1 T1 Latest messages Hello glycan, welcome to SlashEMExtended! You are a chaotic female randomizer heretic hidden elven Sage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: detect monsters You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 116 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 56% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: dagger (turn 82) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17817 Monster spawn increase reached its maximum at turn 58202 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 737438 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: tree lurker (freq bonus 6) The monster species that spawned more often: borked gaunt (freq bonus 12) The monster species that spawned more often: anthrazite warp patch (freq bonus 2) The monster species that spawned more often: speedbump vortex (freq bonus 12) The monster species that spawned more often: crackling blob (freq bonus 24) The monster species that spawned more often: intoner (freq bonus 9) The monster species that spawned more often: giant pygmy shaman (freq bonus 20) The monster species that spawned more often: force dwarf (freq bonus 8) The monster species that spawned more often: aquatic beetle (freq bonus 14) The monster species that spawned more often: skeleton warrior (freq bonus 3) The monster species that spawned more often: bonus mana trove (freq bonus 2) The monster species that spawned more often: smoke golem (freq bonus 6) The monster species that spawned more often: bitter soul (freq bonus 6) The monster species that spawned more often: ach sephirah (freq bonus 3) The monster species that spawned more often: maxi shade (freq bonus 18) The monster species that spawned more often: giant trapdoor spider (freq bonus 72) The monster species that spawned more often: cat lich (freq bonus 36) The monster species that spawned more often: undead librarian (freq bonus 6) The monster species that spawned more often: greater xorn (freq bonus 6) The monster species that spawned more often: multi-hued dragon (freq bonus 10) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 3) The monster species that never randomly spawned: experienced nurse The monster species that never randomly spawned: small permamimic The monster species that never randomly spawned: walking corpse The monster species that never randomly spawned: biclops The monster species that never randomly spawned: yellow jelly The monster species that never randomly spawned: abyss knight The monster species that never randomly spawned: ceti eel The monster species that never randomly spawned: stout gelatinous cube The monster species that never randomly spawned: gelatinous glob The monster species that never randomly spawned: ice patch The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 11) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 12) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 16) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 4) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 14) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 81) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 14) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 4) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 17) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 5) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 6) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 2) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 2) Next attribute increase check would have come at turn 3820 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having detect monsters (0) You were prevented from having half physical damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Osiris, Roy Koopa and Senator Antius Your deity was Senator Antius The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (1086) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (parked gloves) * robe (white robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hydra helmet) * sedge hat (poor helmet) * skullcap (anti-government helmet) * flack helmet (thinking helmet) * crystal helm (netradiation helmet) * mining helm (dim colored helmet) * field helm (tight helmet) * helm of safeguard (padded helmet) * war hat (arduous helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (covered pair of gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roller boots) * field boots (calf-leather sandals) * boots of safeguard (steel boots) Scrolls scroll of identify (HELP A HO) scroll of healing (VM J UECM 5 O9FAD8) scroll of mana (MORE IS MORE) scroll of phase door (GO TEAM NASTYTRAP) scroll of standard id (FORGETABOUTIT) scroll of cure (SENIL LELLARAP) Spellbooks spellbook of sleep (watery) Potions potion of healing (aromatic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (0 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (0 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Sage...