glycan, chaotic female spiritual Binder #### #### -- ##### ######## .- ####### ########## ,,,,,#,,, ,,########## Z #}-------+- ###-.---- ##### ---.......|, ##|....| ##### |.........|,# ###|....| ##### |.........|,##----....| ##### #|.........+,,,+.......| #### #,..........|,##|.......| ### ###|.........|,,,+.......| #### ..| ####-----------,##--------- ##### .<|# ##### ##,,# ##### ##### ..|## ##### ##### ##### ##### ..,,, .|### $#### ###### #### ##### #--## ##### ####### #### ####} ##### ### ##### ####### ##### ####} ##### ,@## ##### ########### ######### #h#####}# ######### ####### ####### ####### ##### ##### ##### [Glycan the Heratic] St5 Dx6 Co4 In7 Wi7 Ch10 BinEspFemCha+RE Dlvl:3 $517 HP-6(31) Pw10(10) AC9 Exp3 T916 Latest messages 15 gold pieces. You hear crashing rock. You see here 6 gold pieces {0}. 6 gold pieces. You see here 40 gold pieces {0}. (2x) 40 gold pieces. You see here 13 gold pieces {0}. 13 gold pieces. What do you want to read? [gm-puxzE or ?*] As you read the scroll, it disappears. This is a standard identify scroll. u - an uncursed scroll of identify {1}. You see here 7 gold pieces {0}. 7 gold pieces. The dwarf thief swings her broad pick. The dwarf thief hits you! [-18 -> 13] The dwarf thief swings her broad pick. The dwarf thief hits you! You die... Your inventory Weapons a - a blessed +1 silver dagger {4} b - an uncursed +0 yumi (alternate weapon; not wielded) {12} c - 53 uncursed +2 ya (in quiver) {27} d - 39 uncursed +0 ya {20} s - an uncursed +0 javelin (weapon in hand) {8} v - an uncursed +0 orcish dagger {4} y - an uncursed +0 platinum saber {12} F - the heavily cursed -3 rubber hose named Police Brutality {8} Armor e - an uncursed +1 robe (being worn) {16} t - an uncursed +0 studded leather armor {80} Comestibles h - 4 uncursed bota mochis {4} i - 20 uncursed beans {20} j - 29 uncursed apples {19} k - 28 uncursed oranges {18} r - an uncursed pear {1} w - an uncursed twelve course dinner {1} Scrolls m - 6 uncursed scrolls of healing {6} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - an uncursed scroll of standard id {1} u - an uncursed scroll of identify {1} x - an uncursed scroll of remove curse {1} Spellbooks g - a blessed spellbook of healing (0:1) {1} z - an uncursed spellbook of air current (3:1) {1} E - an uncursed spellbook of knock (0:0) {1} Potions f - 4 potions of holy water {4} Wands l - an uncursed wand of psybeam (0:3) {1} G - an uncursed wand of haste monster (0:4) {1} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 12 You carried 1 sins You could not have this property at all: shock resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 453 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 50% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: healing spells (turn 27) Number of artifacts generated was 3 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22598 Monster spawn increase reached its maximum at turn 146018 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 292032 The monster class that cannot be genocided was jelly Today, this monster class was always generated invisible: jelly The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: two-headed ogre (freq bonus 5) The monster species that spawned more often: holy slayer (freq bonus 18) The monster species that spawned more often: jealousy (freq bonus 15) The monster species that spawned more often: automatic turret (freq bonus 24) The monster species that spawned more often: cape buffalo (freq bonus 24) The monster species that spawned more often: Sonja's torn sneaker (freq bonus 12) The monster species that spawned more often: slexual disease transmitter (freq bonus 5) The monster species that spawned more often: super bottle (freq bonus 8) The monster species that spawned more often: RNG fish (freq bonus 8) The monster species that spawned more often: dwarven ranger (freq bonus 18) The monster species that spawned more often: large chicken (freq bonus 6) The monster species that spawned more often: Lea (freq bonus 10) The monster species that spawned more often: anthrazite warp fungus (freq bonus 12) The monster species that spawned more often: blood stone (freq bonus 12) The monster species that spawned more often: novice dark wall (freq bonus 20) The monster species that spawned more often: flaming bear on a bicycle (freq bonus 36) The monster species that spawned more often: blink spider (freq bonus 8) The monster species that spawned more often: termite (freq bonus 24) The monster species that spawned more often: unreal warp patch (freq bonus 4) The monster species that spawned more often: spike mushroom (freq bonus 48) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters that have weapon attacks (freq bonus 7) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 3) The monster trait that was more common: monsters that have breath attacks (freq bonus 8) The monster species that never randomly spawned: The Wing Zero The monster species that never randomly spawned: cluckwork soldier The monster species that never randomly spawned: Bulletproof Kaptain The monster species that never randomly spawned: Succubus Sergeant The monster species that never randomly spawned: wererat The monster species that never randomly spawned: tron bug The monster species that never randomly spawned: forsaken lady The monster species that never randomly spawned: crystal force patch The monster species that never randomly spawned: fiendish hobgoblin The monster species that never randomly spawned: lecturer The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 10) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 307) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 6) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 7) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 12) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this trap was always invisible: sound effect trap The RNG hath decreed that this trap was generated more often: Only %a%s can go there! (freq bonus 2) Next attribute increase check would have come at turn 1101 Strength training was 34 Dexterity training was 6 Wisdom training was 10 Constitution training was 50 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having shock resistance (0) You were warned of undead You had infravision You had 511 points of nutrition remaining You could fly You could survive without air You could walk through walls You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Rodotha and President Snow Your deity was President Snow The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. President Snow was angry with you (1) You could not have safely prayed (1063) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 42% 91% b - air current 1 elemental 13% 111% c - knock 1 matter 13% 99% Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons yumi (long bow) ya (bamboo arrow) javelin (throwing spear) orcish dagger (crude dagger) Armor robe (green robe) Scrolls scroll of healing (6 TIME) scroll of mana (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of phase door (I AM THE KING) scroll of standard id (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of cure (HAPAX LEGOMENON) scroll of light (RW NW PRT M HRW) scroll of identify (YUM YUM) scroll of remove curse (CURSED TIN OF COCKATRICE MEAT) Spellbooks spellbook of healing (defiled) spellbook of air current (snowy) spellbook of knock (talkative) Potions potion of water (clear) Wands wand of psybeam (maple) wand of haste monster (marble) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 19 times You killed 15 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (11 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (9 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (4 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (6 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (3 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder...