glycan, chaotic female spiritual Binder X----- |..@.| . f..| - ---- [Glycan the Exile] St7 Dx8 Co9 In7 Wi7 Ch7 BinEspFemCha+RE Dlvl:1 $0 HP12(12) Pw6(6) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Hello glycan, welcome to SlashEMExtended! You are a chaotic female randomizer heretic spiritual Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy There is a staircase up here. You see here an egg {1}. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: stoned chilling Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 26 Tool identification only worked 5 times out of 8 Musable item generation frequency had a negative bias of 27% Ring drop chance was reduced to 78% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 59% Monster death drops spawned with only 93% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: polymorphing (turn 22) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30141 Monster spawn increase reached its maximum at turn 45348 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 173489 The monster class that cannot be genocided was fungus or mold Today, this monster class was always generated invisible: orc The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: psychic dragon (freq bonus 6) The monster species that spawned more often: selenite soldier (freq bonus 8) The monster species that spawned more often: money transporter (freq bonus 12) The monster species that spawned more often: Kristin's lacquered noble sandal (freq bonus 12) The monster species that spawned more often: Sealtiel (freq bonus 14) The monster species that spawned more often: mist man (freq bonus 18) The monster species that spawned more often: gold beetle (freq bonus 30) The monster species that spawned more often: giant wolf tick (freq bonus 12) The monster species that spawned more often: full nymph (freq bonus 20) The monster species that spawned more often: magic laser (freq bonus 10) The monster species that spawned more often: lower xorn (freq bonus 6) The monster species that spawned more often: moaning spirit (freq bonus 7) The monster species that spawned more often: tortoise (freq bonus 18) The monster species that spawned more often: huge cockroach (freq bonus 9) The monster species that spawned more often: gatsu (freq bonus 5) The monster species that spawned more often: eloi (freq bonus 4) The monster species that spawned more often: electric elemental (freq bonus 40) The monster species that spawned more often: Uniform Sergeant (freq bonus 12) The monster species that spawned more often: parrot (freq bonus 24) The monster species that spawned more often: flame punisher (freq bonus 30) The monster trait that was more common: monsters that count as hobbit (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 3) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster species that never randomly spawned: statue golem The monster species that never randomly spawned: giant white cave mouse The monster species that never randomly spawned: giant speckled tree frog The monster species that never randomly spawned: eating horror The monster species that never randomly spawned: Unfair Archon The monster species that never randomly spawned: Jennifer The monster species that never randomly spawned: stormtrooper The monster species that never randomly spawned: trapping chicken The monster species that never randomly spawned: changing light The monster species that never randomly spawned: slime stalk The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 29) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 33) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 6) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 16) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 5) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 5) The RNG hath decreed that this item class was generated more often: Iron balls (freq bonus 99) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 1) Next attribute increase check would have come at turn 1578 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having free action (0) You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lisa, Vishnu and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (216) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (NUMB ENEMY BY LICKING CIRCLE) scroll of mana (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of phase door (TICHAMIRA ZVINO PANGUVA PAMAWERE) scroll of standard id (IDE BY 0) scroll of cure (BWARHARHARHARHAR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder... Youescaped from the dungeon with 0 points,