glycan, chaotic female spiritual Binder ------- ------------- |...................| |...............@d..| |........}..........| |........}}.......... |...................| -----------------.--- [Glycan the Exile] St5 Dx7 Co7 In4 Wi7 Ch9 BinEspFemCha+RE Dlvl:1 $0 HP12(12) Pw6(6) AC0 Exp1 T1 Cnf Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Hello glycan, welcome to SlashEMExtended! You are a chaotic female randomizer heretic spiritual Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. iron saber - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. It's a saber made of iron that does moderate damage. bullwhip - This is a weapon. Color: brown. Material: leather. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. *cue Vampire Killer theme* For some reason, Simon Belmont likes to use this weapon. It's got a totally pitiful damage output, and thick-skinned enemies are even outright immune to it. However, you can apply a bullwhip to perform feats like disarming an enemy. cloak of confusion - This is a piece of armor. Color: bright cyan. Material: liquid. Appearance: chilling cloak. It can be worn for protection (armor class, magic cancellation etc.). Wearing this cloak causes you to be surrounded by frost, and occasionally you'll be frozen. Wearing this cloak will confuse you, but it also has good armor class and 3 points of magic cancellation. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 198 Monsters only dropped their equipment with 32% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 7% Ring drop chance was reduced to 88% Amulet drop chance was reduced to 98% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: general combat (turn 68) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14987 Monster spawn increase reached its maximum at turn 50941 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3167262 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: war dragon (freq bonus 32) The monster species that spawned more often: epidote force fungus (freq bonus 8) The monster species that spawned more often: big zruty (freq bonus 7) The monster species that spawned more often: deep sea drowning fish (freq bonus 36) The monster species that spawned more often: greedy nymph (freq bonus 84) The monster species that spawned more often: glaceon (freq bonus 30) The monster species that spawned more often: ancient evil dragon (freq bonus 20) The monster species that spawned more often: antimagic force fungus (freq bonus 14) The monster species that spawned more often: gray sniper (freq bonus 28) The monster species that spawned more often: flying stalker piranha (freq bonus 40) The monster species that spawned more often: crazy devil (freq bonus 9) The monster species that spawned more often: Bitchy Lara's hugging boot (freq bonus 52) The monster species that spawned more often: electric eel (freq bonus 10) The monster species that spawned more often: pile of purchase coins (freq bonus 24) The monster species that spawned more often: yellow centipede (freq bonus 8) The monster species that spawned more often: blazing fern spore (freq bonus 20) The monster species that spawned more often: dancing blade (freq bonus 21) The monster species that spawned more often: reddish mold (freq bonus 60) The monster species that spawned more often: beartrapper (freq bonus 12) The monster species that spawned more often: covetous hill orc (freq bonus 7) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 1) The monster species that never randomly spawned: myrkalfr The monster species that never randomly spawned: petty wiper rubber The monster species that never randomly spawned: hidden rock troll The monster species that never randomly spawned: nausea mold The monster species that never randomly spawned: freestyler The monster species that never randomly spawned: large pseudo rat The monster species that never randomly spawned: slashem horror The monster species that never randomly spawned: demon cheater The monster species that never randomly spawned: wererat The monster species that never randomly spawned: charcoal The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 3) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 26) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 10) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 6) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 8) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 12) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 10) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 7) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: grayout stone (gray) The RNG hath decreed that this trap was always invisible: interrupt trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 2) Next attribute increase check would have come at turn 3504 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were confused (0) You were prevented from hallu partying (0) You were prevented from having stunnopathy (0) You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could fly You could walk on water You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jacob Black, Torr and General Tullius Your deity was General Tullius The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (378) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons javelin (throwing spear) dark elven short sword (black runed short sword) Armor cloak of confusion (chilling cloak) water walking boots (tightly fitting boots) cloak of fumbling (absorbing cloak) pointed helmet (steel helmet) Scrolls scroll of charging (CAN SEE WHAT ITEM) scroll of confuse monster (SLARSHING HARD HAMME DEFENCE LOWED) scroll of healing (THE EVIL NHQDB OPERATORS FILTER OUT BLOODY GOOD SLEX QUOTES) scroll of mana (PENDERFYNIAD ANGHYWIR) scroll of phase door (WAWAE EHA) scroll of standard id (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of cure (COMBATDEPTH LAB CORRODE) Spellbooks spellbook of finger of death (gehenna) Potions potion of invisibility (cornflower) potion of gain ability (greenish-blue) Rings ring of gain dexterity (silver) ring of sickness resistance (porcelain) Wands wand of undead turning (knotted) wand of secret door detection (bristly) Tools wax candle (candle) Gems worthless piece of yellow glass (yellow) worthless piece of red glass (red) worthless piece of radiant glass (radiant) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder... Youescaped from the dungeon with 0 points,