glycan, chaotic female spiritual Binder ##################################################################### # #----- ##--------- ###### ## ###----------- ------------ #--------- # #))$.| ##,+.......| ################|.........|###|..........| #|.......| # #)%).|###,|.......+ ,,,,##---------##|....)....|###|..........| #|......>| # -).).--##,|.......|#,##, ,........|##|.....<.#.|###|..%.......+ #@I......|# # |..)..|## -------.-#,## |.......| ,..........|## ----.-------,#|.I...`.|# # |))).[|## ####,##,, +....^..| ---------.-####,,,,#######,#-+-------# # |).)).-,, ####### # |.......| ########,#####,#########,,##,######## # #-)))[--## ##### # --------- #########,,,,,,,#########,#,,,######## # ###).))|#%# ####### # ###`,,### ,,,`, ,,,,,,,,,,,,,,######,#,####### ## #####)).)|### ########## ####, ####,#### ##-----.---.-,,,,,,,,,,,,##### ## #####-----## ##### ##### #####.---#,,### ##|...#.....|#######,---|--### ## ############ ##### ######### ...-,### ###|....#....|#######,|....---# ## ############ ####### ####### #--.|,#### ####|.....{...| ######,+......|# ## ###### ######### ##### |#....,,,,,,,,,,..........| #######|......|# ## # ##### #####----## #######.|##|.|# ####### -----.....|## #####|......|# ## # ##### ##### |.(|#########|.----.+, ,,,,,# ###-------## ####---..---# ## # ##### ##### |.[|#########--.....-# ####### ##### ##### ######---- ## # ######### ----##### # ##------# ############# ############### ## # ####### ############################# #################### ########################################## ##################### ############ [Glycan the Cultist] St10 Dx6 Co8 In9 Wi8 Ch7 BinEspFemCha+RE Dlvl:3 $916 HP0(60) Pw36(36) AC-1 Exp6 T1816 Bli Fea Latest messages You are hit! [-6 -> 40] Your elven cloak deflects its attack. You hear someone searching. You miss it. It hits you! [-2 -> 38] You miss it. (2x) You are hit! [-20 -> 19] It hits you! [-5 -> 14] You miss it. It misses. You miss it. You hit it. Your large round shield blocks its attack. You miss it. (2x) It explodes! You die... Your inventory Weapons e - an uncursed +0 long sword (weapon in hand) {16} z - 19 cursed +0 inka stingers (in quiver) {11} I - 5 cursed -1 orcish daggers {20} Q - a blessed +0 spear {12} Z - the uncursed +0 course javelin named And It Keeps On Moving (alternate weapon; not wielded) {40} Armor f - an uncursed +3 robe of randomness (being worn) {16} G - an uncursed +0 dwarvish roundshield (being worn) {40} H - an uncursed +0 dwarvish iron helm (being worn) {16} J - an uncursed +1 elven cloak (being worn) {4} R - an uncursed +0 pair of speed boots (being worn) {8} Scrolls i - 2 uncursed scrolls of teleportation {2} j - an uncursed scroll of food detection {1} r - 4 uncursed scrolls of healing {2} s - 4 uncursed scrolls of mana {4} t - 3 uncursed scrolls of phase door {3} v - an uncursed scroll of cure {1} Spellbooks a - a blessed spellbook of berserk (0:5) {1} b - a blessed spellbook of random speed (2:5) {1} c - a blessed spellbook of polyform (3:4) {1} d - a blessed spellbook of reroll artifact (4:3) {1} C - an uncursed spellbook of mana battery (2:4) {1} E - an uncursed spellbook of resist poison (0:1) {1} X - an uncursed spellbook of create monster (6:4) {1} Potions g - an uncursed potion of full healing {1} h - a blessed potion of restore ability {1} D - 2 uncursed potions of see invisible named Property Completion {2} Rings B - an uncursed mood ring {1} Wands n - an uncursed wand of light (4:10) {1} o - a blessed wand of fire (0:5) {1} Tools x - a blessed bell {1} Gems q - 10 uncursed +0 silver slingstones Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: glib combat You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 226 Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 42% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 87% Wand drop chance was reduced to 98% Concealing monsters were spawned underneath items 75% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: devices (turn 60) Number of artifacts generated was 4 Number of fake artifacts generated was 1 Monster spawn increase started at turn 56170 Monster spawn increase reached its maximum at turn 111080 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1092168 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: Officer Lieutenant (freq bonus 9) The monster species that spawned more often: venom growth (freq bonus 3) The monster species that spawned more often: gravity force fungus (freq bonus 12) The monster species that spawned more often: ninh (freq bonus 12) The monster species that spawned more often: Ina (freq bonus 18) The monster species that spawned more often: double-edge beetle (freq bonus 12) The monster species that spawned more often: grimer (freq bonus 20) The monster species that spawned more often: insurmountable growth (freq bonus 9) The monster species that spawned more often: arach (freq bonus 18) The monster species that spawned more often: umbra growth (freq bonus 48) The monster species that spawned more often: gum jelly (freq bonus 24) The monster species that spawned more often: death eel (freq bonus 12) The monster species that spawned more often: clear mushroom patch (freq bonus 8) The monster species that spawned more often: ogre lord (freq bonus 16) The monster species that spawned more often: anthrazite stalk (freq bonus 12) The monster species that spawned more often: giant clam (freq bonus 3) The monster species that spawned more often: triah sephirah (freq bonus 12) The monster species that spawned more often: small orangutan (freq bonus 9) The monster species that spawned more often: pale mushroom (freq bonus 14) The monster species that spawned more often: wild wolf (freq bonus 32) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2) The monster trait that was more common: monsters that count as human (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 4) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster species that never randomly spawned: clock golem The monster species that never randomly spawned: undead templar The monster species that never randomly spawned: metal mole The monster species that never randomly spawned: basher The monster species that never randomly spawned: kentrosaurus The monster species that never randomly spawned: gore growth The monster species that never randomly spawned: storm naga The monster species that never randomly spawned: metal smasher The monster species that never randomly spawned: The Shishigami The monster species that never randomly spawned: yoga girl The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 5) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 13) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 11) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 10) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 16) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 2) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 10) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 7) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 14) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 12) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 5) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 9) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 64) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this trap was always invisible: artificer trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 8) Next attribute increase check would have come at turn 3344 Strength training was 19 Dexterity training was 12 Wisdom training was 6 Constitution training was 25 The escalating chokhmah attack damage was 1 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were blinded (90) You were stricken with fear (78) You were prevented from having telepathy (0) You were prevented from having glib combat (0) Your chance to block was 24% You were aware of the presence of something You were warned of undead You had infravision You had 1476 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Julian, Gollum and Captain Future Your deity was Captain Future The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could have safely prayed (152) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - berserk 2 chaos 90% 82% b - random speed 3 chaos 90% 182% c - polyform 7 chaos 99% 682% d - reroll artifact 8 chaos 100% 682% e - mana battery 3 occult 90% 87% f - resist poison 1 protect 66% 89% g - create monster 4 attack 90% 97% Techniques known in the end Name Level Status appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Discoveries Amulets amulet of life saving (mitten) amulet of change (thorn) Weapons orcish dagger (crude dagger) Armor robe of randomness (camo robe) speed boots (combat boots) iron shoes (hard shoes) elven cloak (faded pall) dwarvish roundshield (large round shield) dwarvish iron helm (hard hat) Scrolls scroll of teleportation (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of identify (STUPIDAMY) scroll of rumor (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of message (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of healing (HITTING EVEN USED HAT MELO) scroll of mana (SUECHOL OGI ABS OLUTEN ULPEN) scroll of phase door (CHTO VY KHOTITE DOSTICH) scroll of standard id (RAGE CAN ADD POWER) scroll of cure (IDNUM AIROLG TISNART CIS) scroll of food detection (SLASH UPOROTYH TO FUCK) Spellbooks spellbook of berserk (gained) spellbook of random speed (cloth) spellbook of polyform (dry) spellbook of reroll artifact (continued) spellbook of mana battery (dirty) spellbook of resist poison (nightly) spellbook of create monster (black) Potions potion of full healing (pseudo-violet) potion of restore ability (foaming) potion of extra healing (ochre) potion of see invisible (cluster amaryllis) Rings mood ring (wet) Wands wand of light (pourpoor) wand of fire (fake) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 60 times You killed 34 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (6 of 20) shield [Unskilled] (max Expert) (9 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (6 of 20) petkeeping [Unskilled] (max Expert) (7 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (59 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (1 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (4 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (4 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder...